The Jalaanx universe is dominated by 8 Immortals, demigods engaged in conflicts since the dawn of time. Alliances are made and broken every time a new war comes. The Red Moon approaches, forge a new alliance and be prepared for an epic battle. Even if a military victory is always honorable, especially for the great Goan-Sul, a hidden 9th demigod offers new ways to win the battle...
Gosu X is a combo card game in which players build up their army using the card from their deck made of 3 clans. Those clans are drafted at the start of the game, and the 2 unchosen one change the game rules ! A game is played in 3 rounds maximum.
Each round, you will:
Add cards to your Army (Troops, Heroes and Immortals) and trigger their effects.
Engage in a Great Battle. The player with the strongest Army wins a Supremacy Token.
Honor the Song for the Dead. Each player sacrifices half his army.
There are several ways to win: get 2 Supremacy Tokens OR unlock 5 Activation Tokens OR have 15 face-up cards in your Army OR reach an alternate victory condition (Goan-Sul or Justice).
Images
- Looks cool
- Fight to win the great battle
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- So, because of that, I actually never got a copy of it um and haven't played it.
- Um so, you drive cars around and shoot at each other. That's basically the game.
- Looks like Carcassonne with Islands. That looks pretty good.
- Do we need a card game version of it? And the answer to that is we really don't. Just play Camel Up.
- This is a war game from Don Greenwood, Avalon Hill.
- But if you like choose your own adventures type games, that's what this is.
- It is a tile laying game that is about as exciting as it looks in this picture here.
- So if you like Klask, um which is a fantastic two-player game, this is just a version for four.
- I really like awkward guests, so why didn't I play the second one?
- He gave it Seal of Approval. A seven out of 10. Well, there you go.
- I think I'm going to have to go with the Bottom of it. It is a fantastic three-player trick-taking game that I like very much and think you definitely should check out.
- If you really like what we're doing here at the Dice Tower, then there are different ways to support the Dice Tower. One of those ways is through Patreon.
References (from this video)
- Pulls in a different direction than Rift Force
- Hidden information and bluffing elements
- Satisfying gut punch when armies flip
- Great for those who love mind games with twists
- Short, mean, and punches above its weight
- You do not need both Gou X and Rift Force unless you want both.
- card duel
- Gelonx universe
- Rift Force
Mechanics (from transcript analysis)
- bluffing — You're bluffing what's underneath the whole time.
- card combat — two-player card duels about lining up your forces and smashing the other person.
- Hidden Information — Gou X is whole hidden information. You build an army of troops and heroes in three rows drawn from the Gelonx universe.
- Set Collection — And the clans have powers that fire when you get a few of the same tribe together.
Video topics + discussion points
Quotes (from this video)
- We're telling you which ones to buy and which ones to leave on the shelf. No filler, no mercy.
- And we don't agree on all of them, which is the fun part.
- If it made the cut, what you do messes with what everyone else is doing.
- No quiet point salads where you barely look up from your own board.
- Long enough to sink into and feel like a real game. Short enough that you lose, hate it, and demand a rematch on the spot.
- This is the one I'd grab off a burning shelf.
- Every character plays like a different game.
- Learning a new fighter is learning a new game from scratch.
- The cards do double duty, too.
- It's my top pick on this entire list, and I'm not sorry about it.
- One of you is the Nixon White House burying a scandal. The other is the press trying to expose it.
- Every single card hurts a little to spend.
- It takes those huge heavy political card games and crushes all that tension into 30 minutes.
- The asymmetry is the heart of it.
- The cards are loaded with photos and history. It feels like the era it's about.
- Skip it if history as a theme leaves you cold. Or if you wanted something breezy, because this one bites hard.
- So, you're walking a tight rope every round.
- It's the rare party game that rewards being smart.
- Buy it if your group likes word games with a real edge.
- Adam would walk straight past Sky Team to grab Unmatched. I'd do the exact opposite and never look back.
- Short games are not lesser games.
- 30 minutes is plenty. Plenty for tension, plenty for a real decision, plenty to feel like a hero or an idiot.
References (from this video)
- interesting idea of changing rule sets per game
- strong two-player appeal
- still unplayed beyond this discussion; evaluating balance requires play
- faction asymmetry and tactical duels
- Two-player dueling game with modular factions
- abstract/strategy-driven
Mechanics (from transcript analysis)
- Asymmetric Mechanics — players select multiple factions which alter rules for the game
- Duel mechanics — two-player head-to-head with strategic interactions
- faction selection with asymmetry — players select multiple factions which alter rules for the game
Video topics + discussion points
Quotes (from this video)
- this Ram was always full with all the things that need to happen
- open this is a very long preamble but I’m pretty excited about it
- this is my full-time job and I acknolwedge that
- I feel like I leveled up in a video game
- the project management software has templates built in to plan things out