Game Info
Year
2008
Collection
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Description
A card game whose theme is the construction of the Great Wall of China. Per the instructions, the game requires a "long playing surface" as the wall is built by playing cards side by side. The object of the game is to have the most honor points at the end of the game.
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Rules Teach
The Great Wall - How to play / Tutorial
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 0 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–2 of 2
Video QS-LCADXDko
Quackalope Analysis at 0:54
video_pk 86532 · mention_pk 284334
Click to watch at 0:54 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think I I want to play a game okay I'm here to play games so I want a rule book
- Everyone's grateful for what you do if you do your job the best it can possibly be done. No one notices your thing like if your rulebook is well done everyone just plays the game if your rule looks horrible everyone's angry at you there's gonna be no praise
- Terms if you keep consistent terms make it easy to find what the terms are make it easy to find what they mean
- I want to pay attention to what type of content is in the hands of my players
References (from this video)
No references stored for this video.
Video acy-dke1kM8
ON TABLE Board Games Rules Teach at 0:00 sentiment: neutral
video_pk 42429 · mention_pk 128815
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- Defend the Great Wall against invading hordes while expanding fortifications and managing resources
- Ancient China during the construction and defense of the Great Wall
- Educational/tutorial explanation of rules and mechanics
Comparison games
none
Mechanics (from transcript analysis)
- Action Queue — Players play command cards to queue orders; resolution proceeds in T-stack order with interactions among active and inactive players.
- advisers and generals interaction — Advisers and generals provide special abilities that modify how actions resolve and interact with other effects.
- Area Control — The board contains wall sections and wall zones that players defend or attack by placing units and building barricades.
- area control / wall management — The board contains wall sections and wall zones that players defend or attack by placing units and building barricades.
- building / upgrading walls and barricades — Walls and barricades can be built or upgraded to increase defense and earn honor points.
- combat resolution — Horde cards attack wall sections; archers, spearmen, and horsemen participate, wounds are placed, and defense is checked.
- command card sequencing — Players play command cards to queue orders; resolution proceeds in T-stack order with interactions among active and inactive players.
- End Game Bonuses — Shame tokens are used as a resource and influence scoring; the pool is limited and affects endgame.
- Hand Management — Players manage command and tactic cards, draw new cards, and play from a hand to issue orders.
- Resource Management — Resources such as wood, stone, gold, and Chi are collected, stored, and spent to perform actions and upgrades.
- shame tokens and endgame conditions — Shame tokens are used as a resource and influence scoring; the pool is limited and affects endgame.
- Time Track — A time track advances through years; seasonal phases govern invasion events, production, and endgame timing.
- time track / seasons — A time track advances through years; seasonal phases govern invasion events, production, and endgame timing.
- Worker Placement — Clerks and soldiers are placed at locations across the board to gather resources, recruit units, and activate effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- hello in this video I will introduce you to the basic rules of the Great Wall
- the wall section is the area covering half the board
- archers can only attack hord cards in the same section of the wall where they stand
- when the attack power of The Horde is higher than the Wall's defense it breaches the wall
- the time token on the time track reaches the last space the game is over
- there are three endgame conditions
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2