Skip to main content
Great War Commander box art

Great War Commander

Game ID: GID0147291
Game Info
Year
2018
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

In 1914, the great powers of Europe could not save the international system that had been in place since Metternich a century before. Tangled alliances pushed them to the brink. Nations miscalculated and expected a short, limited war, but a four-year World War blew up in their faces and forever changed the continent and the world.
Great War Commander traces the war as the nations and empires fought it on the western front across Belgium and northern France. The forces of three major powers-France, Germany and America- all have forces in the game. One player handles Germany while the other side commands either France or America.
Great War Commander (GWC) is a wargame based on the popular Combat Commander series created by Chad Jensen where two players take turns playing “Fate cards” in order to activate military units on the mapboard. GWC offers many new and unique elements to its parent system. The maps are deeper, allowing more playing surface to maneuver two battalion-size forces facing each other. There are several new orders, like Offensive, Runner, and Machine Gun Suppress, all reflecting the intense and blinded combat. There are over 30 actions including Engineering works, Go to Ground, and Rolling Barrage, highlighting earthen ties and powerful artillery. And there are 40 events dealing with experiences unique to the times, such as Tanks and Sturmtruppen. Among the new and many contemporary events are Trommelfeuer, High Command Meddling, Petard Raquette and Machine Gun Nest.

Great War Commander puts emphasis on the rigid top-down field command structure of the period with captains giving orders to lieutnants and NCOs which is new to the system. Besides the Fate Cards, there are Strategy Cards which factor in higher command and give a flavor and depth to the battles beyond that of the tactical level.

Players already familiar with the Combat Commander system will find a ready path to learning Great War Commander, at the same time discovering the one-off experiences of the Great War. There are some trenches to be sure, but there are many open field battles too. Barrages can alter terrain. Gas attacks can flood a sector. Air dominance or reconnaissance can influence the fighting.

Stand with the French at Verdun. Charge forward with the Germans in Belgium and at the Marne. Follow the Americans as they slug their way into and through Belleau Wood. GWC offers sixteen historical scenarios including one introductory scenario for players not yet familiar with the general game system, a three players scenario and four scenarios with tanks. The replay value is high and the dedicated Random Scenario Generator adds endless hours of play. Hexasim will expand GWC in upcoming sequels covering British, Russians, Austrians, Turks and Great War actions in Africa .

Description

In 1914, the great powers of Europe could not save the international system that had been in place since Metternich a century before. Tangled alliances pushed them to the brink. Nations miscalculated and expected a short, limited war, but a four-year World War blew up in their faces and forever changed the continent and the world.
Great War Commander traces the war as the nations and empires fought it on the western front across Belgium and northern France. The forces of three major powers-France, Germany and America- all have forces in the game. One player handles Germany while the other side commands either France or America.
Great War Commander (GWC) is a wargame based on the popular Combat Commander series created by Chad Jensen where two players take turns playing “Fate cards” in order to activate military units on the mapboard. GWC offers many new and unique elements to its parent system. The maps are deeper, allowing more playing surface to maneuver two battalion-size forces facing each other. There are several new orders, like Offensive, Runner, and Machine Gun Suppress, all reflecting the intense and blinded combat. There are over 30 actions including Engineering works, Go to Ground, and Rolling Barrage, highlighting earthen ties and powerful artillery. And there are 40 events dealing with experiences unique to the times, such as Tanks and Sturmtruppen. Among the new and many contemporary events are Trommelfeuer, High Command Meddling, Petard Raquette and Machine Gun Nest.

Great War Commander puts emphasis on the rigid top-down field command structure of the period with captains giving orders to lieutnants and NCOs which is new to the system. Besides the Fate Cards, there are Strategy Cards which factor in higher command and give a flavor and depth to the battles beyond that of the tactical level.

Players already familiar with the Combat Commander system will find a ready path to learning Great War Commander, at the same time discovering the one-off experiences of the Great War. There are some trenches to be sure, but there are many open field battles too. Barrages can alter terrain. Gas attacks can flood a sector. Air dominance or reconnaissance can influence the fighting.

Stand with the French at Verdun. Charge forward with the Germans in Belgium and at the Marne. Follow the Americans as they slug their way into and through Belleau Wood. GWC offers sixteen historical scenarios including one introductory scenario for players not yet familiar with the general game system, a three players scenario and four scenarios with tanks. The replay value is high and the dedicated Random Scenario Generator adds endless hours of play. Hexasim will expand GWC in upcoming sequels covering British, Russians, Austrians, Turks and Great War actions in Africa .

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video yDrhIlXcpYE The Dice Tower Analysis at 11:41
video_pk 108326 · mention_pk 312609
The Dice Tower - Great War Commander video thumbnail
Click to watch at 11:41 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • War
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just don't think Planet B. I just think, uh, another Euro style game.
  • Silly balancing dexterity game for kids.
  • It was kind of disappointing to me that you have to go through box by box.
  • This is essentially a Voltron style game where you are fighting for control of different factions, but you each have two of these gigantic robots that will show up at battles and fight.
  • So, I guess I only played the original one. There's some silly fun to it, but it gets old a little quickly.
  • This is a deduction adventure game in medieval Europe.
  • You know he's evil because it's in the name and it's a decent lighter weight cooperative game.
  • When I found you just connecting these different spots with groups of pirates, man, I didn't like this game.
  • It looks bad. It's placing dice on these cards. It's just a mess.
  • It's a smaller deck builder, so and I gave it a seven.
  • Kings and Things. You look at this and there's a bunch of chits of different kinds of creatures on a grid-like map, a hexagonal map. It's one of the first ones to have a peaceable hexagonal map. In fact, it might be the first one.
  • Silly, silly game.
  • This is a a a uh very light deduction game. Maybe a little too light for me.
  • Talk about trying to make a game that no one wants to buy.
  • My favorite of this bunch is probably Starship Samurai.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1