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Grendel: The Game of Crime and Mayhem box art

Grendel: The Game of Crime and Mayhem

Game Info
Year
2026
Players
2-4
Age
14+
Playtime
45 min
Publisher
Off The Page Games
Complexity
2.8/5
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Leaving a trail of blood and corpses, Grendel has executed the leaders of the 23 most powerful crime families in the US. While Grendel now dominates the criminal underworld, the assassin’s series of coordinated attacks has also, predictably, created a power vacuum. Now, some upstarts think that New York City–the crown jewel of the East Coast–is up for grabs. Grendel needs to set things straight but wherever he goes, the werewolf, Argent, is soon to follow.

Will the cold and calculating Grendel secure his grip after the so-called “Seaboard Massacre” or will the Mob rise up and take back what was theirs? Will Argent, the tireless hunter, finally corner his prey or will the Police put an end to this rampant crime spree?

Fight for control of the city as one of the four factions, each playing differently than the other. Focus your aggression, knowing that power and, ultimately, victory hang in the balance. Weigh your decisions carefully as each one could tip the scales in your favor.

—description from the publisher

Description

Leaving a trail of blood and corpses, Grendel has executed the leaders of the 23 most powerful crime families in the US. While Grendel now dominates the criminal underworld, the assassin’s series of coordinated attacks has also, predictably, created a power vacuum. Now, some upstarts think that New York City–the crown jewel of the East Coast–is up for grabs. Grendel needs to set things straight but wherever he goes, the werewolf, Argent, is soon to follow.

Will the cold and calculating Grendel secure his grip after the so-called “Seaboard Massacre” or will the Mob rise up and take back what was theirs? Will Argent, the tireless hunter, finally corner his prey or will the Police put an end to this rampant crime spree?

Fight for control of the city as one of the four factions, each playing differently than the other. Focus your aggression, knowing that power and, ultimately, victory hang in the balance. Weigh your decisions carefully as each one could tip the scales in your favor.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 4 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video LaaPYTFS2wE One Stop Co-op Shop Analysis at 2:20 sentiment: mixed
video_pk 153511 · mention_pk 428462
One Stop Co-op Shop - Grendel: The Game of Crime and Mayhem video thumbnail
Click to watch at 2:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Factions are quite different
  • Area control gameplay is pretty frenetic and fast-paced
  • Mechanic where buildings collapse is cool
Cons
  • Factions sometimes have weird interactions
  • Better with more players
  • Need to play solo mode more to form a solid opinion
Thematic elements
  • Area Control
  • City with underground crime
Comparison games
  • Root
Mechanics (from transcript analysis)
  • Area Control — Trying to control this uh city.
  • asymmetric factions — An asymmetric faction-based kind of Root-style game.
  • Building Collapse Mechanic — Mechanic where buildings collapse to determine when you fight over the city.
  • solo mode — Need to play the solo mode a bit more.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, Nexus, uh looking forward to the final game of this coming out.
  • That's Malice of Light Adventures.
  • It didn't blow me away. It's not one of my favorite games of the year.
  • I already have already said I love this game. I like it more than the Slay the Spire board game at this point.
  • But, still, I'm definitely excited to play it Grendel again at some point.
  • So, if that's the case, this should be a full recommend, but I already enjoyed uh what I played in the prototype.
  • But for solo tactical gaming fans who like vampires, I'm sure it'll be fun.
  • Most of the games from this company are amazing. This one's just good.
  • Even better for me than Distilled.
  • And it's a recommend if you like solo worker placement games or competitive, Luthier is great.
  • Quite enjoyed the Last Lighthouse. That is a keep for me.
  • But still a good time. I respect the design. 10B is a nice game.
  • This one was okay for me.
  • But yeah, not a keeper for me. Not my style.
  • That by itself made me like it more than the original one.
  • Uh that is another call, Unmatched Adventures, the Teenage Mutant Ninja Turtles set.
  • This one uh was rough.
  • But Cloudspire ain't it.
  • I guess I'm keeping this one
  • I don't think the system is ever going to win me over no matter how uh popular or fun the IP is for me.
  • Without house rules, I think this is kind of broken.
  • The rest of my uh 20 Strong collection is holding me hostage.
  • So, overall a bit of a mediocre January for me.
References (from this video)
No references stored for this video.
Video p88YJJM2m4E The Dice Tower Discussion at 13:05 sentiment: positive
video_pk 151816 · mention_pk 425575
The Dice Tower - Grendel: The Game of Crime and Mayhem video thumbnail
Click to watch at 13:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great area control
  • Asymmetric player powers
  • Nice looking cards and boards
  • Towers are a good gimmick
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players compete to control specific regions on the game board.
  • Asymmetric Player Powers — Each player has unique abilities or conditions that differentiate their gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And the winner gets to meet Godzilla himself.
  • Nobody win by points because points is like barely winning. Kill each other.
  • So this is a little tile laying game. You dropped a tile from the middle or you grab a tile from the middle and you place it in your sand castle and you score things like the quantity of windows in a row, the starfish and how they're next to each other and then extra points for shovels and these little uh what do you call those? Buckets.
  • Anyways, cute game.
  • Got Manny Trembley here, the designer artist extraordinaire.
  • And um you know, playing Roth, there's definitely some DNA, similar DNA that kind of helped me. Well, I thought it would help me. It didn't help me. It didn't help me. You know, playing against the designer doesn't always uh add to your success chances. But a really, really interesting kind of iteration on the system. I felt like there was more, just off of first flush, more interaction points, more kind of crazy things that can happen. And I thought Roth already had a lot of crazy things happening. I think this just kind of ramps that up. And uh I just I love the addition of the boats. It's a really really cool uh element to the game. And um it's not just a name. There were wrecks all over this board. So Oh, there you go. I'm so excited. I'm knocking the box around. Yeah. Really cool first impression here off of Rex.
  • So this is the uh display of elementary from Littlest Lantern Games, which is already adorable. And you know, Manny for a little manticor, Mimi for a little mimic. I mean, that's that's adorable. But what I didn't know is that the player screens are lunchboxes all with like what a 1980s monster kid would be interested in. There's the sports, all the sports stars. I love that there's a centaur that plays polo.
  • Drillers has been a hit of the convention. Got people still in line a lot for Drillers.
  • I am about to be playing the new Arkham Horror card game set, Children of Blood, which you notice comes with this little box sleeve here, so that you still have all the relevant information stuff, especially if you picked it up in a store, but then the actual box you can choose to put on your shelf like this, which has that really good that great vibe to it.
  • So, they're setting up here with the on the playmat. I'm going to be playing through the first chapter of the of the new three in this set here.
  • I'm about to try putt quest which is an RPG mixed with mini golf and I can't wait.
  • Demonstrating to you the new Thunder Road ignition. This is a $35 core box uh Thunder Road, but rather than vendetta, rather than having the moving tiles over and over again, you start there and you end there. Every time you are demolished, you respawn at those checkpoints here. Uh and so yeah, it's a cheaper, more affordable retail box.
  • Caddyywampus is where you are given some prompts and two different people will draw on different sides and then put the images together and hope that they kind of match up. I want to try out this this silly little party game.
  • Here's the Misborn game, which we've seen before, but this has some of the expansion uh attached to it. So, we've got some of the characters like Elland, our good old uh prince and king or emperor over here. And then we have the gates to defend against the cola. So, some interesting cool uh elements to this added from some of the later books.
References (from this video)
No references stored for this video.
Video 3K314uoeny0 Hungry Gamer Review at 0:09 sentiment: positive
video_pk 85151 · mention_pk 358834
Hungry Gamer - Grendel: The Game of Crime and Mayhem video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Aesthetic of the game is really good.
  • Board is clean and easy to read.
  • Artwork on the cards is fantastic.
  • Factions are completely asymmetric and play really differently.
  • Satisfying to have a completely different experience each time.
  • Towers provide an intense unknown and trigger mayhem phases.
  • Lower value tokens being heavier which can trigger towers sooner is masterful.
  • Escalation of mayhem is a cool vibe.
  • Game plays pretty darn quickly for what it is.
  • Well-paced game, feels tight.
  • Unique mechanics and not just another area control/worker placement game.
Cons
  • Teaching the game can feel long due to four different games happening.
  • Possible to feel like you're doing nothing during mayhem phases if you don't put enough aggression in towers.
  • Mayhem phases can trigger one after another, potentially robbing players of the planning phase.
  • Only a single solo option available (mob run by AI).
Thematic elements
  • crime and mayhem
  • New York
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — The game plays out in an area control style where players score points for different sections in different burrows within the city.
  • asymmetric factions — Each of the four factions plays a completely different game.
  • bag builder — The red Grendel faction is a bag builder.
  • Deck Building — The purple Argent faction uses a deck building/pusher luck style game.
  • Dice Placement — The green mob faction uses a dice placement game.
  • Push Your Luck — The purple Argent faction uses a deck building/pusher luck style game.
  • Rondelle — The police faction uses a rondelle.
  • Tower Mechanism — There are towers that players put aggression into, and when they collapse, a mayhem phase is triggered.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ooh, that looks tasty.
  • The game of crime and mayhem designed by Allar Cameron and Senfung Lim and published by Off the Page Games.
  • This is a game that is based on the graphic novel series Gindle, which is a kind of dark game of well, crime because Gindle is not a hero. He is an assassin crime lord type guy.
  • All four factions will always be present even if no one is playing them.
  • Each of the four factions plays a completely different game.
  • The Kuragrass are those towers. I don't understand how they work, but what they do is they give you this intense I don't know when things are going to happen.
  • The teaching of the game can feel a bit belored and long because you have these four completely different games that are going on.
  • This is not just another area control game. This is not just another worker placement game. They're constantly doing something different and something unique and that is really cool.
  • Asymmetric. Woo! There is a very tight, very clean game underneath there, which I really do appreciate.
References (from this video)
No references stored for this video.
Video rcG6iKl-zyo Hungry Gamer Discussion at 1:04:40 sentiment: positive
video_pk 85127 · mention_pk 311888
Hungry Gamer - Grendel: The Game of Crime and Mayhem video thumbnail
Click to watch at 1:04:40 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Unique and engaging mechanics
  • Highly asymmetrical and distinct factions
  • Good replayability due to faction variety
  • Well-implemented solo mode
  • Rules are easy to understand
  • Area control mechanics with interesting scoring at end-game
Cons
  • Players are often playing 'bad guys', which might not appeal to everyone.
  • The game is fast-paced, which might be a drawback for those expecting longer area control games.
Thematic elements
  • Urban fantasy with crime and supernatural elements.
  • A messed up world with various factions like assassins, werewolves, mob, and police in New York.
  • Based on a graphic novel
Comparison games
  • Harrow County
  • Core of Discovery
  • The Wolves
Mechanics (from transcript analysis)
  • Action Tower — A unique mechanic involving dropping 'aggression' tokens into towers which can cause pieces to fall and trigger events.
  • Area Control — Players compete to control different regions.
  • Bag Building — The Grindle faction uses a bag building mechanic.
  • Deck Building — The Argent faction uses deck building.
  • Dice Placement — The mob faction uses dice placement.
  • Polyominoes — The 'Press' expansion uses polyominoes.
  • Push Your Luck — The Argent faction uses push your luck mechanics.
  • Rondel — The police faction uses a rondel mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So if you can't actually get more than 10 points with this thing, then you've just killed yourself.
  • And like Will was saying, the the idea of dropping your aggression in there and never knowing when it's going to whenever it's going to sort of fall over was a very fun element of not knowing when it's going to trigger off and when you're going to have to resolve that section of it.
  • I don't like flip seven. I said it. I wasn't sure if you're going to keep it on there or not. And to each their own really. And there's nothing to be ashamed or feel bad about because I had actually funny enough on my Instagram when I posted a video recently about Flip 7 and the person was almost apologetic for not liking Flip Seven.
  • Don't be that [ __ ] who's like, well, that game's terrible. I just Yes. I hate I hate that guy. I and I try I've been trying very hard not to be that person because like they just bought this thing like it's not like it's you know oh gosh what what do you guys think about it good pros and cons or whatever. No I bought this I'm excited it's like well sucks to be you enjoy that misery you know I hate that.
References (from this video)
No references stored for this video.
Video nahvsi_ox5Q The Dice Tower Top 10 List at 1:11 sentiment: positive
video_pk 30190 · mention_pk 88754
The Dice Tower - Grendel: The Game of Crime and Mayhem video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetric gameplay
  • Neat weight-based interaction between components
  • Striking component design and potential thematic integration
Cons
none
Thematic elements
  • Asymmetric, token-based area majority with a weight-triggered popping mechanic
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players compete for control of regions on the board.
  • Asymmetric play — Players have different roles or abilities, driving divergent strategies.
  • Token placement with weight triggering — Tokens are placed and weight accumulates, triggering a payoff or event.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • An asymmetric game. Everyone's playing slightly differently.
  • The mix looks to have a very different kind of style and aesthetic.
  • I adore that theme so much.
  • I'm optimistic that 2026 will be a fantastic year in board games.
References (from this video)
No references stored for this video.
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