Grimoire is the French word for "spellbook", and smart use of your spellbook – more specifically, the spells within said book – will determine whether you succeed in this game.
Each turn in Grimoire starts by revealing several cards on the game board; each card has either a victory point (VP) value or is a character with a particular way to earn VPs at the end of the game. Once these cards are revealed, each player secretly chooses which spell to cast in his spellbook by placing a bookmark on the appropriate page. Everyone then reveals which spell they chose, with the spells going off in order from weakest (those with the lowest numbers) to strongest. Some weak spells nerf stronger ones, and the order in which players choose cards from the display can be flipped topsy-turvy depending on who plays which spells.
In the One Draw and Z-Man versions, the game ends as soon as one player has collected either ten character cards or ten treasure cards; in the Schmidt Spiele version, the game ends after a fixed number of rounds. All players then tally their points, and the player with the highest score wins.
Differences between the versions:
As noted above, the game ending conditions differ in the 2012 Schmidt Spiele version.
The Z-Man Games and Schmidt Spiele versions of Grimoire accommodate five players, while the original One Draw release allows only 2-4 players.
The Schmidt Spiele version contains four new character cards and two new treasure cards, includes hardcover books instead of softcover, changes two spells, and uses a more elaborate game board that depicts the spells and allows players to mark the spells chosen with small figures to track who has played what.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I was absolutely Blown Away by just how much tabl topping stuff is actually there
- I went with an expectation of a 7 out of 10 in terms of a tabletop experience and leaving the convention with like a 12 out of 10
- the vibe was so positive I could see people off coming off trams and just flooding into to the Melbourne convention center and it just had such a positive uplifting feeling
- literally it felt like they brought a piece of Essen to this table topping convention in little old Melbourne
- it was just such a cool interesting deduction experience
- I love games that just really engage that kind of conversational thinking
- just seeing how much you know some of this content and his designs have kind of connected us together
- Phil Walker Harding is probably one of my favorite Australian designers just because a lot of these games are really simple to teach but they have a lot of lays and depth to them
- I just loved um some of the questions that the audience asked about you know what was some of their games that they thought would do really well but they didn't do really well that kind of like honesty to see in like an Australian context was amazing
- the fact that tabl topping hobby was so Niche when he first started that it was just like you know something you would do in a local community Hall to now being able to play at packs and to travel to Europe and actually try and Pitch your games there just showed me A New Perspective and appreciation for some of these games
- the fact that you know you really like what you see on this channel just absolutely made my day
- we are this really great community
- it's the people that you meet along the way and the journey that we take that just absolutely I just can't believe that you know 6 years ago I turned on a camera uploaded a couple of videos and now you know seeing people at a convention just uh I just can't comprehend it
- the thing that I realized about board game conventions is that they're just not a place to play games or to you know buy new copies of games that have just been released but they're a place to make lifelong friendships a place to continue to uh meet people discover people who just love this Hobby