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Gun It box art

Gun It

Game ID: GID0149708
Game Info
Year
2024
Players
1-4
Age
14+
Playtime
25 min
Complexity
2/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

The Inertia Corporation is coming, after your crew discovered something about them you shouldn’t have. Now you must survive the onslaught surrounding you. Gun It is a timed cooperative game in which 1-4 players are packed together in a car in the middle of a thriller. Over a series of rounds, the crew must collaborate to shoot their way through a hostile array of cars, trucks, motorcycles, and more. Each round, players will have limited time to exchange cards determining who shoots and drives where, when, and with which equipment. Once time runs out, the action begins! But plan wisely, as vehicles explode, often causing collateral damage and chains of vehicle destruction that come back to blow up in your face. Survive long enough to achieve your current scenario in style! Each scenario has a victory condition with multiple levels of success. Each may require you to earn XP, create pileups, or eliminate rivals. If the crew ends in a wreck or you fail to complete the minimum victory condition, the game ends in failure! —description from the designer

Description

The Inertia Corporation is coming, after your crew discovered something about them you shouldn’t have. Now you must survive the onslaught surrounding you. Gun It is a timed cooperative game in which 1-4 players are packed together in a car in the middle of a thriller. Over a series of rounds, the crew must collaborate to shoot their way through a hostile array of cars, trucks, motorcycles, and more. Each round, players will have limited time to exchange cards determining who shoots and drives where, when, and with which equipment. Once time runs out, the action begins! But plan wisely, as vehicles explode, often causing collateral damage and chains of vehicle destruction that come back to blow up in your face. Survive long enough to achieve your current scenario in style! Each scenario has a victory condition with multiple levels of success. Each may require you to earn XP, create pileups, or eliminate rivals. If the crew ends in a wreck or you fail to complete the minimum victory condition, the game ends in failure! —description from the designer

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video e8eQV1NRyEA Let's Table It Review at 0:00 sentiment: positive
video_pk 86534 · mention_pk 365465
Let's Table It - Gun It video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative play emphasizes planning and teamwork
  • High variability with scenarios, settings, and hostiles
  • Multiple difficulty levels and an onramp for beginners
  • Engaging tactical combat and interdependent movement
  • Flexible to expansions
Cons
  • Complex rule set may intimidate newcomers
  • Scenario setup can be lengthy and vary between scenarios
  • Potential downtime during card trading and setup
Thematic elements
  • cooperation under time pressure to escape and survive a pursuit
  • Urban chase scenario with a crew car pursued by hostile Vehicles, across various scenarios and on-road environments
  • scenario-driven, modular setup with variable rules
Comparison games
  • Hostage Negotiator
  • Final Girl
Mechanics (from transcript analysis)
  • Card-driven actions — Turn order and actions are determined by dealt cards; players trade to optimize the plan.
  • Cooperative Game — Players assign seats (driver and passengers) and coordinate to move the car and manage weapons and direction.
  • cooperative play with defined roles — Players assign seats (driver and passengers) and coordinate to move the car and manage weapons and direction.
  • Grid Movement — Vehicles move on a grid; damage uses red cubes; wrecks create pileups and affect scoring.
  • grid-based movement and combat — Vehicles move on a grid; damage uses red cubes; wrecks create pileups and affect scoring.
  • lookout, planning, action, and aftermath phases — Sequential phases with grid flipping and card trading to set up actions.
  • Risk Management — Shots are resolved with a head/tail coin flip to determine success.
  • risk-reward shots with a coin flip — Shots are resolved with a head/tail coin flip to determine success.
  • scenario-driven difficulty with four adjustable variables — Four levels for crew, scenario, setting, and hostiles allow varied complexity.
  • scoring via XP and pileups — XP awarded for wrecks (more for pileups); end-round scoring leads to final ranking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The clock is ticking and only time will tell how your plan will come together or didn't
  • Gun It it's a tile placement Cooperative game of dealing with the mess that's in front of you and not looking back
  • If you are a fan of games like hostage negotiator or final girl hostage negotiator type this one should be on your radar
  • The crew earns One XP for each wreck that is not in a pileup or the crew earns two times the usual XP for each wreck in a pileup
References (from this video)
No references stored for this video.
Video bzTBDAIO52U Hungry Gamer Discussion at 4:04 sentiment: positive
video_pk 85549 · mention_pk 332059
Hungry Gamer - Gun It video thumbnail
Click to watch at 4:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever, fast-paced
  • thematic setup with varied scenarios
Cons
none
Thematic elements
  • road action, survival
  • Cooperative car chase scenario to escape a mega conglomerate
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative real-time action sequencing — Four seats in the car; players pass around in a 2-minute window to coordinate actions (drive, shoot, etc.)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hands down this is the best of the Crossroads series so far
  • it's a clever, clever little game
References (from this video)
No references stored for this video.
Video ah0ZN8SKrgU Hungry Gamer Discussion at 44:45 sentiment: positive
video_pk 85347 · mention_pk 340665
Hungry Gamer - Gun It video thumbnail
Click to watch at 44:45 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Timer fits the theme and adds stress without being overbearing.
  • Spy Hunter vibes are a strong positive for fans of the classic game.
  • Clever puzzle-like mechanics and cause-and-effect gameplay.
  • Small footprint, easy to play in various locations.
  • Scenarios are different enough to provide variety.
Cons
  • Player count concerns at 3 or 4 players, with a preference for 2 players.
  • Learning curve for understanding cause and effect of actions.
  • Solo play can be less engaging without player interaction.
Thematic elements
  • Escape with incriminating evidence
  • Car chase
  • Scenario-based
Comparison games
  • Spy Hunter
Mechanics (from transcript analysis)
  • action selection — Players choose actions like driving, shooting, or moving, and pass around weapons like pistols, shotguns, and Uzis.
  • Area Control — Players influence the movement and destruction of vehicles on the table.
  • Chaining — Causing damage to one car can lead to crashes that affect other vehicles, creating chain reactions.
  • cooperative play — Players work together to achieve scenario objectives.
  • Dice Rolling — Dice are used for actions like shooting, with outcomes potentially influenced by coin flips.
  • scenario-based — The game features multiple scenarios with different objectives and enemy types.
  • timer — A countdown timer adds pressure to complete objectives within a set time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is disrespectful of me to do something with my evenings.
  • There is a special circle of hell for people who show up to a graduation with an air horn.
  • I really appreciate El Paso, you know, taking pretty much that same experience but distilling it down to the essential moves and it's a quick I don't know how long it took us. Less than an hour.
  • It's really hard and it can be really swingy.
  • You don't always have to teach a new game. Sometimes it's good to go back to something you know people like.
  • It is hard to teach because of the exact thing that I watched Don's face get confused about when you say you're in my garden. I'm in your garden.
  • It is chesslike in that you just try to optimize your moves over everybody else's moves.
  • It's a heavier game than I usually like, but I just think it's really clever the way it's put together.
  • The timer fits the theme in this game. You're driving 50 miles an hour in traffic trying to fight off bad guys.
  • Definite Spy Hunter vibes from this game.
  • The dice represent nature, which screws up your whole plan for that magic.
  • If you're going to play Twilight Imperium, you need to drink water, hydrate or not play.
  • And so Gunnet is a game that was sent us specifically reached out to me, asked me if we wanted to cover and they were interested in us covering it on this podcast, which is a first first time.
  • The core of the game is having the discussion of, okay, well, I'm going to give you this because you're going to act first and the first thing that's going to happen is we're going to drive the car to the left one space and then you're going to shoot.
  • I usually don't like a game with a timer, but you know, the timer fits the theme in this game. You're driving 50 miles an hour in traffic trying to fight off bad guys.
  • For a game that's seems like it's about making you feel stressed out for a brief moment and then that stress turns into moments of joy and glory. Like I think it accomplished that more often than it didn't.
  • The other game is Rollin One, uh, which is a golf game. Again, small footprint. It's a small box.
  • You take turns designing the course. So you take a number of cards that represent parts of the the you know the golf course and you put them together.
  • The golf clubs are represented by dice. So there's a d20, d12, d10 and so on.
  • And so there's actually some serious strategy to picking your club.
  • I thought it was very clever and I think both of the games are pretty darn thematic.
  • Make sure you are in the mood for the thing that you're going to partake.
References (from this video)
No references stored for this video.
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