Game description from the publisher:
Don't expect to lie around the sun, lazily sipping cocktails and passively watching hula dancers, because the tactical game Hawaii is not a paradise for idlers, but rather for bold, active strategists. Restlessly, they'll move their pieces on the game board, facing constant challenges in terms of making their beautiful villages on this beautiful island as profitable as possible. Only those who will be able to use their dwindling resources to meet the increasing demands over five rounds will find a spot for themselves on the beach.
In Hawaii, players must make use of their limited resources to score points by growing their villages and exploring the surrounding islands. Your chieftains move around the board to purchase new tiles for their villages, hopefully grabbing the best deals before their opponents. Three different currencies are used to pay for these trips, so make sure you don't run out of any of them too quickly. Players are also rewarded for providing for their people (measured essentially by how much they bought on a given turn), but your meager income shrinks as the game goes on. Players will have to balance a number of ways to score points to secure their victory.
- Simply hasn't reached the table because there are so many other better, lighter games in the collection.
- laying beach tiles, enjoying sun and surf
- Hawaii
Mechanics (from transcript analysis)
- Pattern Building — Host describes connecting like 'tow patn in a row'.
- Tile Placement — Host mentions it's a game about laying beach tiles on a beach.
Video topics + discussion points
Quotes (from this video)
- here are five games that have really struggled to get to the table
References (from this video)
- Simple rule set
- Smooth gameplay
- abstract strategy
Mechanics (from transcript analysis)
- abstract strategy — Described as a simple abstract game.
- Stacking — Players place a piece on top of a stack and move the stack, dropping off one piece at a time.
Video topics + discussion points
Quotes (from this video)
- I really want to push up this uh, you know, the tradition track because that'll help me score big. And they bring up this moral dilemma and you go, oof, I am not very personally on the side of tradition here, but I want the points. So, we're going to go that way anyway.
- Quadropolis. Quadropolis did it first. #justice for Quadropolis.
- This is an auction game where you have infinite dollars, infinite money that to spend on on everything.
- Brilliant. So simple, so straightforward. You know, I'm surprised that hasn't been stolen yet by any other deck building game.
- Specifically saying plus commodities.
- No. Without commodities, QE would not have been my number one.
- It adds something for second place for lack of better.
- Quest for El Dorado is my number one.
- It's almost cozy at this point. You know what I mean?
References (from this video)
- Comfort euro feel with strategic depth
- Variable island economy provides tension and replayability
- Potentially fiddly with resource timing
- May not appeal to players seeking heavier euro mechanics
- Village-building with a focus on resource management and currency (feet and shells).
- Five islands; players lead a Hawaiian village over five rounds.
- Accessible midweight euro with variable island pricing and placement tension.
Mechanics (from transcript analysis)
- Dynamic pricing — Prices shift round-to-round affecting purchasing options.
- Worker placement and tile placement — Place chieftain to acquire goods; place tiles to expand village.
Video topics + discussion points
Quotes (from this video)
- My number 70 game is a two-player game only about two villages competing over beer and bread.
- This is the only solo game I have on my list.
References (from this video)
- beautiful acrylic tiles
- 3D effect on tiles
- gorgeous flowers and koi fish artwork
- relaxing gameplay
- tactile quality
- koi fish
- pond building
- nature
- Japanese aesthetics
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- We need to respect one another regardless of race, creed, color, gender
- Let's just try to work together and be more proactive and productive as a society
- Games that just make us smile - when I think about them I just go yeah this makes you smile
- You can smile on every game because you win all of them
- I love the world that Ryan Loughton put together and it makes me smile
- When I know we're gonna put Dune on the table, I smile
- Parks gives me these pleasant memories
- I know I'm gonna have fun with my family and friends playing Ticket to Ride
- Now I can play in that Star Wars universe with Boba Fett and it makes me smile
- Our lists are like night and day
References (from this video)
- Beautiful components and well-crafted theme
- Accessible entry point for tile-laying and area control fans
- Rules can be tricky when new to this design space
- Some color-marking elements may require careful setup to avoid misplays
- island-themed resource placement with color-based leadership
- Tile-laying game with five colors and a market of tiles.
- educational, strategic, and accessible
- Suro
- Wang
- Butterfly Garden
Mechanics (from transcript analysis)
- leader_placement_and_yellow_tile_rules — Leaders determine where yellow tiles can be placed and contribute to scoring opportunities.
- pagota_and_war_rules — Pagota-like tokens (colored tiles) and war mechanics influence strategy and endgame scoring.
- pigota_and_war_mechanics — Building three identical tiles grants bonus points; wars can reset control and force reallocation.
- tile_placement_and_color_market — Place tiles behind a screen, select colors, and manage a tile market to optimize scoring.
Video topics + discussion points
Quotes (from this video)
- It's insane. There were 74,000 people each night.
- This is one of those iconic things that is happening in the United States right now.
- The rules are simple, but the gameplay is deep.
- There’s a two-hour time limit. They're on a clock.
- We never left the seat.