Head for Glory is a fast-paced arena fighting-game set in an alternate-reality of ancient Rome, where headless Romans compete for the right to rule the empire as the new Caesar.
Each player enters the fight headless and has to choose out of a pool of 9 different heads, each with a unique ability or attack modifier. But the powers you choose may change by the swing of a sword. As you get decapitated you lose your powers and have to re-evaluate your strategy by changing heads.
When entering the final stage of the fight, Caesar's head enters the arena and grants the bearer special abilities. The fighter who can defend the head while not being decapitated, wins the game.
Determine your fighting style by enhancing your character traits. Your style will evolve during combat as you get to know the benefits of each trait and how to combine your abilities. Plan your attacks by moving on the hex-grid and by creating synergies of card-based abilities combined with your head abilities.
Expand your tableau and build your dice-pool. Draft your abilities, choose your fighting style and master each matchup as you play.
- gladiatorial combat
- arena fighting in a Rome-inspired alternate reality
Mechanics (from transcript analysis)
- arena-style combat — Fast-paced combat with many possible strategies.
- head-based modifiers — Pool of heads modifies abilities; Caesar's head appears later.
Video topics + discussion points
Quotes (from this video)
- this is a ravans burger release and they're a huge board game publisher
- it's a cooperative dice game
- Back to the Future as a movie franchise is all about time travel
- you are going to be building out network tiles all across this map
- hidden movement
- I think this is a wonderful looking cover
- this is an incredibly ambitious game
- the decisions that you make have a lasting impact on game to game
- history is embedded in each copy
- there are no scripted narratives or predetermined end points
- it's a work replacement style game but the workers are communal
- the unique meeple distribution system and innovative mechanism of mining the resources
- the card game looks like it has a lot of similar things to fresco the main game
- in the dice game version you are going to be rolling dice exactly three times