Game Info
Year
2002
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
In the land of ancient Greece, called Hellas, the people waged power struggles for control of the many valuable islands. The combatants faced each other over land and across the seas. In these battles with sail and sword, the combatants venture forth to discover new islands to fight over. To aid them in their battles, the combatants often seek the favor of the Gods.
Hellas FAQ
Hellas is part of the Kosmos two-player series.
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Hellas (2016) - Playthrough with Friends!
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment:
pos 6 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–8 of 8
Video l9EgcNBHHv4
Board Game Animal Analysis at 3:04 sentiment: positive
video_pk 102388 · mention_pk 292154
Click to watch at 3:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- getting a new version
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Their game choice is fantastic and to me the creative choices are all vibrant and spot on.
- Gosh Bon Trick already was pretty much the pinnacle when it came to set collection and trick taking.
- Plate's version elevates that to the next level by adding actual coins for your spending currency and a slot in the box that adds just the most delightful charm and elevates an an already surprising level of theme for what is a mathy trick taker.
- They really embrace this infusing whimsy into the production.
- I really love the way these games look on the shelf.
- I am so stoked for what's to come from play.
- I am just ecstatic, elated that one of my favorite climbing shedding games, Dickory, is going to be getting a new version, as well as Hellas, Enemy and Enemy, and even more.
- I cannot wait to play some of the new versions of these, and you can be absolutely sure that we are going to be talking about them as soon as we can.
- Really delighted by them, and I am so happy with what amazing stuff that play is bringing to the hobby right now.
References (from this video)
No references stored for this video.
Video NKwoDt0ihBQ
Getting Games Discussion at 19:34 sentiment: positive
video_pk 89789 · mention_pk 239057
Click to watch at 19:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- cool abstract design
- engaging city/stone-building feel
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- abstract placement — colors and blocks interact in an abstract tile/grid system
- follow action mechanism — main action followed by other players' actions and upgrade possibilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a relatively lightweight card game
- looks very pleasant
- i would love to try at some point
- aesthetically pleasing vibe
- i'm genuinely curious to learn more about this
References (from this video)
No references stored for this video.
Video NKwoDt0ihBQ
Getting Games Discussion at 21:47 sentiment: positive
video_pk 89789 · mention_pk 239058
Click to watch at 21:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- troop on a map and boats — map with troops and naval elements
- two-player focus — two-player only gameplay
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a relatively lightweight card game
- looks very pleasant
- i would love to try at some point
- aesthetically pleasing vibe
- i'm genuinely curious to learn more about this
References (from this video)
No references stored for this video.
Video CDa9yyAEqK4
Getting Games Playthrough at 1:03 sentiment: positive
video_pk 89712 · mention_pk 238697
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Tense two-player euro with an integrated follow-action mechanism
- Unique quarry/depletion mechanic that creates interaction and tension
- Engaging end-game scoring with rings, pillars, statues, and largest city
- Fast-paced but strategic with meaningful decisions and minimal downtime
Cons
- Can be mean and punishing due to interaction and marble management
- Quarry tile randomness can be frustrating for some players
- Two-player experience can be very tight and unforgiving
Thematic elements
- city-building with marble resources and temple-based scoring
- island with coast and interior, temples and quarries
- tutorial-playthrough with live commentary
Comparison games
- Boon Lake
Mechanics (from transcript analysis)
- Action Following — When an action is chosen, the active player’s action may be followed by the other player at the same price, creating a chain of sequential choices.
- action token placement with clock-wise resolution — Players take one action token from a set of 13 on the top of the board; the active player performs the action and everyone else gains a benefit; subsequent players may perform the same action at the same cost in clockwise order.
- building types — Building options include houses (coast), buildings in interior, squares (no marble production), and temples (coast or interior at higher marble costs).
- coast vs interior building costs — Building on the coast costs 1 marble; building in the interior costs 2 marble; squares (and other piece types) have specific placement rules and costs.
- end-game scoring components — End-game scoring includes largest city, pillars in temples, statues adjacent to cities, rings, and marble-based scoring (every five marble = 1 point).
- follow actions — When an action is chosen, the active player’s action may be followed by the other player at the same price, creating a chain of sequential choices.
- pillars, statues, and rings — Pillars are placed to modify end-game temple scoring; statues grant points to adjacent cities; rings provide points and a potential bonus for most rings.
- quarries and marble production — Three quarry tiles are open; each quarry tile has a number and a marble value; activating quarries generates marble for adjacent buildings and triggers drawing of new quarry tiles, with higher numbers producing less marble.
- quarry activation sequence — Activating quarries reveals up to four new quarry tiles, stacking higher numbers on top of lower ones; the highest value quarry is flipped and closed when necessary.
- Rondel — The game unfolds in three rounds; each round consists of a fixed number of actions per player; after three rounds, final scoring occurs.
- round structure and action economy — The game unfolds in three rounds; each round consists of a fixed number of actions per player; after three rounds, final scoring occurs.
- starting player and round progression — The starting player for each round is determined by actions in that round (first two rounds) or is not used in the final round; at the end of a round, tokens reset for the next round.
- statue action — Spending seven marble places a statue on an empty spot, contributing to end-game city scoring.
- temples and end-game scoring — Temples are expensive to build and are central to end-game scoring; occupying temples influences city scoring and can award rings when completed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think this is a really cool example of that.
- the most important part of this game and it's really where things get mean and fun and interesting probably the most unique and cool part of the game too
- the tempo is really interesting here
- this is a game man this uh I'm really I'm really excited to see what people think of this one
References (from this video)
No references stored for this video.
Video ng_gEBldjgw
Getting Games Discussion at 3:55 sentiment: neutral
video_pk 89748 · mention_pk 238879
Click to watch at 3:55 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think I might be kind of done with it
- the best solution for us right now is my iphone
- we filmed two more playthroughs and those realistically should be the first ones that go public
- I really can't wait to hear what people think
- we're hoping to put out the gallerist later this month
References (from this video)
No references stored for this video.
Video bNT4pKZdXOE
Getting Games Discussion at 6:57
video_pk 89691 · mention_pk 238599
Click to watch at 6:57 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this sounds really boring but essentially i built a database of all of the content that i've made over the last eight years
- it's an incredible number i was shocked to see that
- it's now publicly available to everybody you can go to johngetsgames.com/games and that'll take you right to a read-only version of it
- these are essentially passion projects that i'm working in amongst the paying work that I do
- this is essentially a 1.0 version of the junkets games database
- it's possible at some point i will upgrade this into an actual website
References (from this video)
No references stored for this video.
Video o5kAq2_PVHM
Getting Games Discussion at 42:54 sentiment: positive
video_pk 88654 · mention_pk 234227
Click to watch at 42:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the solo rules for Darwin's Journey were a mountain among themselves
- my wallet thanks you for Darwin's Journey and Ostia
- Nana toridori
- Hachi Train is a game that came out last year that I really liked
- Tigers and Euphrates is very dry except the river part of the title
- Newton has no theme
- Aura at Labora you are just going through the motions
References (from this video)
No references stored for this video.
Video EIiUSBj15xE
Getting Games Discussion at 5:43 sentiment: positive
video_pk 5382 · mention_pk 16004
Click to watch at 5:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Balanced design with strong play experiences
Cons
- Older title; may feel dated to some
Thematic elements
- Ancient Greek / Mediterranean
- Area control / area acquisition style
- Strategic / competitive
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Control areas to gain points and resources
- Area control / acquisition — Control areas to gain points and resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a euro style game that plays up to six
- it's fully simultaneous
- Concordia Venus ... brings in team play and that lets you play two on two which is a four player game and it also lets you play two versus two which is a six player game
- not a euro game really it's more of a deduction style game where it's one versus many
- I started to work on that video and I'm hoping to make it happen
- Miniatures don't do anything for me
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–8 of 8