The cover and name might have you thinking trivia game, but Matthias Cramer has something else in mind for you in Helvetia.
You and your fellow players run small but busy mountain villages in the Swiss Alps where you work, build and trade. But life isn't only about work. Your village baker longs for a partner, and the farmer's son has his eye on the dashing woodcutter in the neighboring village.
So let the wedding bells ring and marry off that farmer's son in the village of another player, thereby earning you additional income. And surely your village baker will find a woman from a neighboring village to move in with him. Before you know it, their offspring will be new citizens in your village.
Your goal in Helvetia is to build new homes, bring culture to your village, and sell essential goods at market. Whatever strategy you choose, this village life won't be boring – especially in the villages that grow and thrive!
- city-state domination with secrets and public goals
- Greece
Mechanics (from transcript analysis)
- multi_player_support — supports 1-7 players
- secret_and_public_goals — a combination of secrets and public goals
Video topics + discussion points
Quotes (from this video)
- we love breakfast
- ten one minute rounds sounds easy it's not, it's a hectic chaos
- this is a push or luck game so if you take the highest number dice then you move closer to the water
References (from this video)
- Fantasy shooter
Mechanics (from transcript analysis)
- Shooter — Player shoots enemies from a first-person perspective.
Video topics + discussion points
Quotes (from this video)
- Here we've also got the good old games Doom 1 Doom 2.
- Yeah, so you know, it's Doom.
- It works.
- And while we're talking about it, same idea here with Heretic and Hexen.
- this is just Doom fantasy.
- And then here we have System Shock 2.
- But, it's it's a remaster of System Shock 2, so it's a little bit updated.
- But it runs good just like basically right out of the box there.
- And this is last one this Pico-8.
- So, what Pico-8 is, it's almost like it's own little console.
- But then, you get like hundreds and hundreds of games for free.
- these little like Gameboy S games.
- This top screen runs at 120 Hz.
- So, if I'm just playing like, you know, retro games or something, I don't worry about it.
- And if I'm especially if I'm playing the dual screen games here, then if you set this to 120, this bottom screen is like a little bit weird cuz the screen technically can't go to 120, but it kind of fakes it out.
References (from this video)
- City Building
Mechanics (from transcript analysis)
- action selection — Seems to have some elements of taking actions on other players' turns.
Video topics + discussion points
Quotes (from this video)
- hello and welcome to the it's live live show
- if you want to ask questions it's very easy to do because we will be answering questions later
- our sponsor is board game arena
- the happiest camel is a camel that's wild the camel that's living their own best life akimbo that's a and Yolo and running around the desert with whatever number ups they feel like having because they get to choose their wild
- the best camel is the superior of the camels the bactrian camel
- three two one Nisha yes exactly well done points
- I will say I do really like Everdell yeah and I really like that aspect of it where you are able to take actions on the other turns as well it keeps you engaged
- my favorite game is always situational
- traditionally historically my answer to this has been heroscape
- Magic the Gathering is probably my other pick
- The rulebook was difficult to understand, making the host feel like the writer didn't care if the player understood how to play.
References (from this video)
- Gives a sense of an epic game in a shorter time
- Tactics are rife and player actions are always engaging
- High replay value, especially with the explore variant
- Luck is kept to a minimum
- Good balancing with players often at the threshold of victory simultaneously
- Policing other players is necessary and can be tedious
- Combat at sea can be crazier due to a wider die range
- Game can bottleneck quickly if policing is not done correctly
- monsters and gods were real through warship and war
- ancient Greece
Mechanics (from transcript analysis)
- action selection — Players remove cubes from their player board to perform actions like worship, research, advancement, training units, building cities, supplying areas for commerce or movement.
- Area Control — Conquered cities become the ownership of the player who conquered them.
- city building — Players can build city upgrades, military garrisons, city walls, markets, temples, and academies.
- Combat — Combat is initiated when units enter an area with opposing units. Dice are rolled based on units present, with heroes adding or subtracting the highest rolled die. The player with the highest number chooses to destroy an opposing unit; ties result in both players losing a unit.
- Objective Completion — The goal is to be the first to complete three objectives, which can be public or hidden.
- Resource Management — Commerce is important for gaining philosophers and for taking extra actions. Favor tokens are used to bid for event cards.
- Set Collection — Players collect favor tokens to bid for event cards.
- Tile Placement — The Explorer variant involves discovering Greece through random tiles.
- Variable player powers — The player with the most favor becomes first player and decides if the game proceeds clockwise or counterclockwise.
Video topics + discussion points
Quotes (from this video)
- The main thing I love about this game is how I'll give you a sense of having played an epic six hour game in half or a third at that time
- tactics are rife not only from what to build in a limited tile but even on the sequencing of actions you do on your turn
- you can't afford to have a mantra and do things by rote because if you're not versatile you'll lose
- it's a great game that staying in our collection and scores a well-deserved 8.5 out of 10