No stacks of armies, no hexes, no overly-lengthy rules to learn - Hitler’s Reich takes five minutes to set up and two hours (or less!) to play. Players fight over Europe, across the North Atlantic and Mediterranean and into Russia using a combat mechanism similar to the traditional card game “War” with dice added in. High-quality wooden pieces mark their progress, which is aided economically, politically and on the battlefield through the competition for and play of Event Cards drawn from three unique decks: one for the Axis, one for the Allies, and one from which either side can attempt to draw.
Hitler’s Reich is the first of the Card Conquest System game series in which players recreate epic military contests of history in short, comparatively simple and easy to learn, but hard to master games. Designed to be set up in minutes and played to conclusion in one sitting, these are not simulations but games, albeit ones packed with enough historical flavor, excitement, and decision making to give you the feeling of being there at the highest levels of command.
- Streamlined gameplay for a wargame
- Son-in-law wants to play again, indicating engagement
- Thematic relevance for those interested in military history
- Long playtime
- Requires deep understanding of rules and card text
- Potential issues with rulebook editions
- Can feel like a 'slog'
- A wargame simulating the conflict between the Axis and Allies.
- World War II
- Twilight Struggle
Mechanics (from transcript analysis)
- Area Control — Implied through the context of military operations and invasions.
- card-driven — Gameplay is influenced by playing event cards with text that needs to be understood.
- Wargame — Simulates military conflict with strategic depth.
Video topics + discussion points
Quotes (from this video)
- The god cards are really cool because there's uh randomized right you only get a certain number of gods per game which adds uh unique abilities that you do over course of the game right I think there's 20 in the game or something like that I don't remember but yeah you're you're you're stilling their favor to activate them but if if you're not careful the priority of when those certain God powers activate if I steal enough favor then you said I'm going to use this God favor at this value it won't activate.
- The simplest thing you do can change strategy and can have ramifications.
- The resolution of how those actions resolve that's really really good.
- The ink was little very small pieces of cardboard and y'all I can't count the number of times Tony dropped ink on the floor that night it was so funny my big old sausage fingers trying to get in that stupid bag pulling out ink oh it was oh it was sad it was so sad I wish those had been wooden tokens or acrylic or thicker cardboard cuz they were kind of hard uh to pick up that is a nitpick.
- The goal of the game is to knock out two of your opponent's camps and then they win the game.
- The only issue I had when we were playing this was I was getting frustrated with some of the verbiage because I I couldn't get out of my head Marty that you I always felt like you had to go through those forces that you couldn't bypass them.
- The Art's amazing I I love the anime style art I love being able to create my own combo decks the limited resources the closed resources basically of the secure leaves and how they shift around and use for Shields or distance or life or activating cards I like that and the very small deck that creates the built-in timer that deals you damage over time.
- The game is built on a timer every time you have to reshuffle your deck you will take a damage which I also like that internal clock too which is going to take us back to where I talked about Hitler's right game reshuffling is the timer.
References (from this video)
- Doesn't have chits
- Quick playing
- Interesting card strategy
- Solo driven (9/10 rating for solo)
- Doesn't require supply line checks
- Heavy chits (not desired)
- May take two hours to play
- World War II conflict and area control
- Europe during World War II
Mechanics (from transcript analysis)
- Area Control — Players aim to gain and maintain control of production fields in Europe.
- Card Drafting — Players select cards from decks, with some requiring conflict resolution to obtain.
- Combat (Dice-based) — Conflict resolution involves playing cards, rolling dice, and comparing values, with potential bonuses.
- Event decks — Three decks (Ally, Axis, Shared) introduce historical events that impact gameplay.
- Hand Management — Managing cards in hand is crucial for taking actions and influencing the game.
- Resource Management — Players manage hand size and potentially other resources related to area control.
Video topics + discussion points
Quotes (from this video)
- 10 years technology still bites Us in the ass
- Tony just goes just like uh oh yeah so yes unlike for the past 10 years that's two curse words you've heard on rdtm which you've never heard us you know I mean it's we're tired it's late and we got to recreate the magic
- it's like hey Tony you've only got two trees but one of them doesn't really count as a tree in Vanessa's world because it's got to be a six foot tree but you said yours is only two foot it's only two foot and it gets all the crappy ornaments
- oh I've got six pretty cool I mean you're like how can there be these perfect nature circles you know
- how to kill bugs to keep them from putting white circles around your trees you're you're a bug trying to create a perfect circle around a tree that I mean there you go Elizabeth Hargrave there's your next game there's a theme for you
- I don't know how people can do that
- The whole gameplay the logistics of it it's a logistics puzzle of how you accomplish things
- I am a problem child
- I don't know if you ever heard the Paper Mario series Paper Mario series was also an RPG so it's not a platformer there's no jumping or anything like that it is literally a role playing game which you honestly may like then
- The big knock of this game is don't knock over the Tesseract
- y'all there was some amazing things happening over November there was Black Friday sales there was one day where there was free shipping for orders $50 and over and you know what that wasn't in the daily email y'all nope nope you had to go over there and click on the miniaturemarket.com website to see this was going on