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Hold the Line box art

Hold the Line

Game ID: GID0159992
Game Info
Year
2008
Collection
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Description

Take command of the American and British Armies in twelve great battles of the American Revolutionary War. You'll feel the battles come to life as the American Continentals and feared British Elites try to hold the line against each other at the battles of Long Island, Harlem Heights, Weitzel's Mill,Trenton, Hobkirk's Hill, Eutaw Springs, Bemis Heights, White Plains, Kings Mountain, Brandywine, and the double scenario covering the morning and afternoon battles at Monmouth.

The game comes with a beautiful hard mounted game board with hard mounted terrain tiles, counters and thick counters representing infantry, dragoons and artillery. The game also uses the Clash for a Continent system.

As British leaders you've told the American patriots to lay down their weapons or you'll lay waste to their homes. And as the Americans you have pledged your lives and fortunes in defense of all you value. Take the role of British generals Howe, Burgoyne, Cornwallis and others as you stake your reputation on defeating the rebel armies. As American generals Washington, Greene, Gates and others as you've precariously placed your army in their path... The enemy approaches, the sound of cannon deafens, men shout commands, smoke fills the air, can you HOLD THE LINE!

Scenarios:

Long Island
Harlem Heights
White Plains
Trenton
Brandywine
Bemis Heights
Monmouth (morning phase)
Monmouth (afternoon phase)
Kings Mountain
Weitzel's Mill
Hobkirk's Hill
Eutaw Springs
Princeton

Description

Take command of the American and British Armies in twelve great battles of the American Revolutionary War. You'll feel the battles come to life as the American Continentals and feared British Elites try to hold the line against each other at the battles of Long Island, Harlem Heights, Weitzel's Mill,Trenton, Hobkirk's Hill, Eutaw Springs, Bemis Heights, White Plains, Kings Mountain, Brandywine, and the double scenario covering the morning and afternoon battles at Monmouth.

The game comes with a beautiful hard mounted game board with hard mounted terrain tiles, counters and thick counters representing infantry, dragoons and artillery. The game also uses the Clash for a Continent system.

As British leaders you've told the American patriots to lay down their weapons or you'll lay waste to their homes. And as the Americans you have pledged your lives and fortunes in defense of all you value. Take the role of British generals Howe, Burgoyne, Cornwallis and others as you stake your reputation on defeating the rebel armies. As American generals Washington, Greene, Gates and others as you've precariously placed your army in their path... The enemy approaches, the sound of cannon deafens, men shout commands, smoke fills the air, can you HOLD THE LINE!

Scenarios:

Long Island
Harlem Heights
White Plains
Trenton
Brandywine
Bemis Heights
Monmouth (morning phase)
Monmouth (afternoon phase)
Kings Mountain
Weitzel's Mill
Hobkirk's Hill
Eutaw Springs
Princeton

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video oIOmRSlMOfs Zilla Blitz Other at 19:52 sentiment: positive
video_pk 84879 · mention_pk 216517
Zilla Blitz - Hold the Line video thumbnail
Click to watch at 19:52 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Solo friendly despite being designed for two players.
  • Modular board allows for many combinations.
  • Fun for scenario design.
Cons
none
Thematic elements
  • Man-to-man combat
Comparison games
  • Combat 3
  • Sniper (SPI)
Mechanics (from transcript analysis)
  • Man-to-man combat — Each counter is a single man, just like in combat 3
  • Modular Board — 12 maps in here, double-sided, so you get 24 uh maps that you can put together in all sorts of different combinations.
  • Scenario design — It's going to be really fun to design your own scenarios for this one.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Got it. Off the line. Another man-to-man combat game. Each counter is a single man, just like in combat 3, but uh combat is a solo game. This is uh it's got solo guidance for it, but it's designed as a two-player game, although it's I think it's going to be very solo friendly.
  • I feel like that sort of it's easy for me to sit down when I've got 20 minutes and just cruise through my phone and look at social media, but instead I can play a whole game. And so I think these games offer me an opportunity to do something more interesting than Doomcroll
  • when talk about companies that have high production values with their stuff, I mean, of course, we've got the big ones, you know, GMT, Compass Games, and things. Worthington Publishing is right up there with Bua Sims in terms of the quality of their content. The boxes are good, the counters are good, materials are good, the cards are all vinyl. I mean, just really they don't they they make good stuff, too, which is always really nice to see some durability.
  • It's going to be something different, right? I mean, it's always good to throw different things in the channel. Something a little bit different, but I think there's enough overlap with it with Wargaming that and and I know there's a lot of football fans on the channel as well.
  • 49% no, 51% yes. So roughly 50% half of the people watching this video play miniatures wargaming as well as tabletop board gaming or or play and don't play anything else which was I thought it's more than I thought.
  • Miniatures games for me represent the extension of a childhood hobby of mine, which was building and painting model airplane kits. Totally can see that. So you're building the miniatures, painting the miniatures, playing the games. These can all go together into one big hobby.
  • The other thing would be PC Hex Encounters kind of like we did with the Panzer Core 2. The nice thing about that is that it's very easy to play in a live stream format because the rules are all managed for you in the background.
References (from this video)
No references stored for this video.
Video 3YXdUr-aHWo Zilla Blitz Review at 0:00 sentiment: positive
video_pk 30579 · mention_pk 90038
Zilla Blitz - Hold the Line video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Comprehensive, feature-rich system that models man-to-man WWII tactical combat
  • High-quality physical components (thick counters, geomorphic maps, good marker design)
  • Card-driven, diceless rules encourage strategic planning and replayability
  • Elegant solo system that uses the deck to prioritize enemy actions
  • Strong potential for creative scenario design and campaigns
Cons
  • Rulebook is lengthy and complex; learning curve can be steep
  • No off-board artillery or air support at this scale may feel limiting to some
  • Dice-free system relies heavily on card draws, which can produce variance
  • Some players may want a true solo bot rather than a player-assisted system
Thematic elements
  • Tactical infantry engagements, hidden movement, and morale management
  • World War II squad-level tactical engagements on hex maps with infantry units
  • simulationist with emphasis on realism and procedural play
Comparison games
  • Combat Commander
  • Combat Leader
  • Upfront
Mechanics (from transcript analysis)
  • Card-driven mechanics — A 120-card deck governs orders, events, combat resolution, morale checks, and more.
  • Diceless combat resolution — Combat results are resolved using cards rather than dice.
  • Hidden Movement — Units begin hidden and are revealed as spotted, altering unit counters.
  • Hidden movement and spotting — Units begin hidden and are revealed as spotted, altering unit counters.
  • Interleaved action and melee processes — Fire, melee, assault, reaction fire, and related processes are fully modeled.
  • Leader command and initiative — Leaders have a command range and influence combat via initiative status boxes.
  • Line of Sight — A wide variety of terrain with line-of-sight rules shapes ranged combat.
  • Morale system — Pinned, routed, and rally mechanics govern unit morale and cohesion.
  • Orders-based activation — Players manage a limited pool of orders to activate unit actions toward mission objectives.
  • Scenario and campaign design — Rules support custom scenarios and potentially a linked mini-campaign approach.
  • Simultaneous Actions — Fire, melee, assault, reaction fire, and related processes are fully modeled.
  • Terrain and line-of-sight — A wide variety of terrain with line-of-sight rules shapes ranged combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a diceless game.
  • The heart of the game system is the deck of 120 cards that drive gameplay.
  • There are 12 geomorphic double-sided maps inside, and a lot of counters.
  • I think this game will be a lot of fun to really get creative with.
  • The sky is really the limit here.
  • Victory in a scenario is based on victory points.
References (from this video)
No references stored for this video.
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