ABOUT THIS GAME
Become the Princess Knight
Play as Hornet, princess-protector of Hallownest, and adventure through a whole new kingdom ruled by silk and song! Captured and brought to this unfamiliar world, Hornet must battle foes and solve mysteries as she ascends on a deadly pilgrimage to the kingdom’s peak.
Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. As the lethal hunter Hornet, journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover ancient secrets tied to your nature and your past.
Game Features
Discover a whole new kingdom! Explore coral forests, mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.
Engage in lethal acrobatic action! Wield a whole new suite of deadly moves as you dance between foes in deadly, beautiful combat.
Craft powerful tools! Master an ever-expanding arsenal of weapons, traps, and mechanisms to confound your enemies and explore new heights.
Solve shocking quests! Hunt down rare beasts, solve ancient mysteries and search for lost treasures to fulfil the wishes of the downtrodden and restore the kingdom’s hope. Prepare for the unexpected!
Face over 150 all-new foes! Beasts and hunters, assassins and kings, monsters and knights, defeat them all with bravery and skill!
Challenge Silk Soul mode! Once you conquer the kingdom, test your skills in an all-new mode that spins the game into a unique, challenging experience.
Experience a stunning orchestral score! Hollow Knight’s award-winning composer, Christopher Larkin, returns to bring melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.
Source: Steam page.
- Strong Metroidvania exploration
- Potential for miniatures
- Boss battler adaptation
- Visually appealing art style
- Translating to board game is difficult
- Concerns about replicating the feel of the video game
- Dead Cells
- Slay the Spire
Mechanics (from transcript analysis)
- Boss battles — Challenging encounters with numerous unique bosses.
- Combat — Fighting enemies using various weapons and abilities.
- Deck Building — Mentioned as a potential mechanic, similar to Slay the Spire.
- Metroidvania — Exploration-based gameplay with interconnected areas, item gating, and backtracking.
- Sidescrolling adventure — Classic retro style gameplay focused on platforming and combat.
- upgrades — Acquiring new weapons and abilities to progress.
Video topics + discussion points
Quotes (from this video)
- We're going to talk about them as though they'd be turned into board games. What ones would make good board games?
- The the the touch point for for expedition 33 is the expedition is the exploration.
- Pick up and deliver. That's I mean that is that is the heart of really what you're doing in Death Stranding
- Dexterity.
- The novelty is you're destroying everything.
- I think it'd be a crazy cool dice game.
- It is a Metroid Vania style game.
- This is like a hardcore. It's been definitely historically based, but a hardcore sort of simulation RPG experience.
- My favorite one would be if they made a board game of Arc Rage.
- Call me because I have ideas for an Arc Raider board game.