Homeland: The Game is a semi-cooperative game of intrigue, deception and hidden agendas. Players assume the roles of CIA analysts, directing agency resources to combat the rising tide of global terrorism. Be warned, not everyone is what they seem.
Stay Alert: New threats are constant. Every card played matters. Any action could be the difference between stability and catastrophe.
Be Vigilant: Use every tool at your disposal to stop impending terrorist threats. Deploy soldiers, insert agents and recruit key assets to neutralize imminent dangers and keep the nation safe.
Trust No One: Not everyone is what they seem. Watch your rival's actions carefully to try to decipher if they are working against you!
Homeland: The Game draws 3 to 6 players into its web of espionage and paranoia. As the pressure mounts, will your actions tip the balance towards national security or global chaos?
- Really good
- Had fun with it
- Hidden traitor aspect
- Gave it away
- Limited collection space
- Interest in show waned
- Espionage/terrorism
- Contemporary Middle East
- Based on TV show Homeland
- Battlestar Galactica
Mechanics (from transcript analysis)
- hidden traitor — Similar to Battlestar Galactica with hidden traitor mechanics
- Mission-based gameplay — Players uncover missions
Video topics + discussion points
Quotes (from this video)
- I'd have to change my name.
- Wings for the Baron was an outstanding game.
- I was kicking myself.
- It's tremendous fun. This is really a good game.
- Forbidden Stars is a game that's out of print. For many, it's a grail game.
- I loved the artwork. I loved the the gameplay, the mechanics, those tokens.
- Churchill from GMT Games had one of the most interesting balancing systems I ever had.
- Cthulhu Wars is a fantastic fantastic kind of light war game area control game.
- The board game is super fun.
- I love love love Star Wars Armada. Love the theme. Love the game play.
- Armada was much more strategic and there was more things you could do.