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Homeworld Fleet Command box art

Homeworld Fleet Command

Game ID: GID0160591
Game Info
Year
2023
Collection
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Description

Homeworld Fleet Command is a competitive tactical miniatures board game. The game puts 1-4 players into the role of admirals for either the Kushan or the Taiiidan fleets as they battle for supremacy across the stars. To this end, you will command a wide assortment of ships, including squadrons of fighters, corvettes, frigates, destroyers, and devastating capital ships.

The Kickstarter exclusive edition of Homeworld Fleet Command will contain the following:

• A 10-PART CAMPAIGN THAT WILL TAKE PLAYERS FROM THE FIRST FIGHTER SKIRMISH TO EPIC BATTLES SUCH AS RETURN TO KHARAK, SUPERNOVA STATION, AND TENHAUSER GATE.

• STEP-BY-STEP SCENARIOS THAT MAKE IT EASY TO JUMP RIGHT INTO THE SHOES OF AN ADMIRAL AND GRADUALLY LEARN THE CORE GAME MECHANICS AS THE SIZE OF YOUR FLEET INCREASES.

• 101 PLASTIC SHIPS IN THE BASE GAME, INCLUDING THE ICONIC MOTHERSHIP, 48 FIGHTERS, 24 CORVETTES, 24 FRIGATES, 2 CARRIERS, AND 2 DESTROYERS.
THE EXPANSION ADDS ANOTHER 100 SHIPS TO GROW YOUR FLEET.

• SOLO RULES THAT LET ONE PERSON PLAY EITHER SIDE AGAINST A DETERMINED OPPONENT OR UP TO FOUR PLAYERS CAN SHARE THE COMMAND.

• MULTIPLE COPIES OF THE GAME CAN EVEN BE COMBINED TO CREATE EPIC FLEET BATTLES!

—description from the publisher

Description

Homeworld Fleet Command is a competitive tactical miniatures board game. The game puts 1-4 players into the role of admirals for either the Kushan or the Taiiidan fleets as they battle for supremacy across the stars. To this end, you will command a wide assortment of ships, including squadrons of fighters, corvettes, frigates, destroyers, and devastating capital ships.

The Kickstarter exclusive edition of Homeworld Fleet Command will contain the following:

• A 10-PART CAMPAIGN THAT WILL TAKE PLAYERS FROM THE FIRST FIGHTER SKIRMISH TO EPIC BATTLES SUCH AS RETURN TO KHARAK, SUPERNOVA STATION, AND TENHAUSER GATE.

• STEP-BY-STEP SCENARIOS THAT MAKE IT EASY TO JUMP RIGHT INTO THE SHOES OF AN ADMIRAL AND GRADUALLY LEARN THE CORE GAME MECHANICS AS THE SIZE OF YOUR FLEET INCREASES.

• 101 PLASTIC SHIPS IN THE BASE GAME, INCLUDING THE ICONIC MOTHERSHIP, 48 FIGHTERS, 24 CORVETTES, 24 FRIGATES, 2 CARRIERS, AND 2 DESTROYERS.
THE EXPANSION ADDS ANOTHER 100 SHIPS TO GROW YOUR FLEET.

• SOLO RULES THAT LET ONE PERSON PLAY EITHER SIDE AGAINST A DETERMINED OPPONENT OR UP TO FOUR PLAYERS CAN SHARE THE COMMAND.

• MULTIPLE COPIES OF THE GAME CAN EVEN BE COMBINED TO CREATE EPIC FLEET BATTLES!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video GhC5WWo-eqQ Watch It Played Discussion at 5:42 sentiment: positive
video_pk 89393 · mention_pk 286803
Watch It Played - Homeworld Fleet Command video thumbnail
Click to watch at 5:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • fleet battles with capital ships and fighters
  • space, Homeworld universe
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign progression — a 10-part campaign guiding from skirmishes to major battles
  • Miniatures combat — competitive tactical miniature battles for 1-4 players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's more of a shelf really
  • I can't wait to give it a go even if a lumineer makes me think I'm playing specifically as a Candlestick
  • snake bite is the name of a drink
References (from this video)
No references stored for this video.
Video pOuQ7cDo_gQ Board Of It Review at 0:06 sentiment: positive
video_pk 36073 · mention_pk 108010
Board Of It - Homeworld Fleet Command video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep tactical puzzle and planning
  • Strong asymmetry and scenario variety
  • Smooth card action system and pacing
  • High replayability through scenarios
  • Vibe and flavor feel faithful to Homeworld IP
Cons
  • Prototype rulebook with lingering clarity issues
  • Token symbology is hard to distinguish; setup is fiddly
  • One shared rulebook slows setup for asymmetric halves
  • Scenario-specific guidance could be clearer
Thematic elements
  • space warfare, tactical maneuvering, asymmetry
  • Two-player sci-fi space battles inspired by the Homeworld video game series
  • scenario-based progression loosely tied to Homeworld lore
Comparison games
  • Star Wars: Rebellion
  • Undaunted
Mechanics (from transcript analysis)
  • asymmetric factions — Two factions with different ships and abilities, but similar assets.
  • Combat Dice — Dice-based combat where hits reduce unit strength; rerolls can modify outcomes.
  • Combat: Dice — Dice-based combat where hits reduce unit strength; rerolls can modify outcomes.
  • Command Cards — Cards grant actions and can be used to activate units; some cards include interrupts.
  • Dice Rolling — Each round both players roll for initiative; higher roll acts first and the other gains a Valor token for rerolls.
  • initiative dice/roll — Each round both players roll for initiative; higher roll acts first and the other gains a Valor token for rerolls.
  • medal victory condition — Winning by collecting medals for completing tasks; end when all medals claimed or round ends.
  • terrain/ Minefield elements — Terrain elements affect movement and engagement, influencing strategic choices.
  • Unit Activation — A card activates a unit, representing a group of ships acting together.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a prototype I mean complete prototype
  • the symbology is to be quite Frank atrocious
  • the card action command system is really smooth as well
  • it's a puzzle for sure
  • quality of life improvements
References (from this video)
No references stored for this video.
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