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Hour of Need box art

Hour of Need

Game Info
Year
2021
Players
1-4
Age
14+
Playtime
90 min
Publisher
Blacklist Games
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

A cooperative superhero board game where players use modular hero decks and simultaneous turns to thwart villains

Description

A cooperative superhero board game where players use modular hero decks and simultaneous turns to thwart villains

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 1 · mix 3 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video o4tcVeI01Uc Board Games UnLocked Other at 1:32:20 sentiment: positive
video_pk 156588 · mention_pk 436480
Board Games UnLocked - Hour of Need video thumbnail
Click to watch at 1:32:20 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Innovative superheroes system
  • Comic book feel
Cons
none
Thematic elements
  • superheroes
Comparison games
  • Kapow
Mechanics (from transcript analysis)
  • cooperative play — The game has a cooperative aspect.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tame the titans arm them evolve them and ride them to battle
  • sounds like this easily could be hopefully a kdm killer which i would be all for
  • it's like hey there are no enemies and no combat it's the world that you have to worry about
  • it seemed like more of an experience than a game
  • Jaws of the Lion rank 14 on that is BGG [ __ ] stupid
  • 2021 is going to be a fantastic year for gaming
References (from this video)
No references stored for this video.
Video TjF0vY5jjUc Board Games UnLocked Top List at 34:13 sentiment: mixed
video_pk 152565 · mention_pk 427001
Board Games UnLocked - Hour of Need video thumbnail
Click to watch at 34:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Uses the popular MDS system
  • The comic book style is attempted
  • Better than Sentinels of the Multiverse for the token-heavy nature
Cons
  • Company seems to be in disarray (one brother left, company possibly absorbed)
  • Too many tokens due to expansions
  • Combat is a slog
  • Slow movement
  • The comic book style and map layout do not integrate well
  • Heroes and card system are not super fun to play
  • Made the host appreciate Altar Quest more
Thematic elements
  • Heroes stopping various schemes.
  • Comic book style, with locations like a bank heist.
Comparison games
  • Brook City
  • Altar Quest
  • Street Masters
  • Marvel Champions
  • Sentinels of the Multiverse
Mechanics (from transcript analysis)
  • Area Control — Players move around a board and attempt to stop schemes.
  • Modular Deck System (MDS) — Combines various decks: villain, scenario, and hero decks, allowing for customizable scenarios.
  • Superhero Theme — Features generic heroes that are clearly inspired by established superheroes.
  • Two-Phase Boss Fights — Bosses have a scheme phase (where they can't be damaged) and a combat phase.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • top five disappointing games of 2022
  • games that do not quite live up to our expectations or um basically the hype that we you know surround ourselves with
  • these are games that yeah like you said last day AP once I would probably play them again
  • the disappointing ones I would play again
  • these are games that I was like man these are these are top 10 contenders and then you play them and you're like never mind
  • again I want to reiterate if you made it this far if you love these games if these are the best games you've ever played that's fantastic
  • these are just the ones that fell kind of flat for us and therefore maybe they fell flat for you as well so you have someone who agrees with you
  • The number one thing about this game that absolutely pisses me off is their insert and the way that you store this game where I had to do a whole video on just how to re-box the whole the the game and that's just awful
  • It's like okay why would I play this over over root I mean this game isn't as I mean complex or uh expansive and it's not it's not as conflict heavy like root is a war game after all
  • But I don't know like root just has that that perfect balance of aggression and negotiation and asymmetry that it just has constant replayability and this will just felt kind of stagnant
  • The dice mechanic was confusing as hell knowing all that crap and it's just well it's also 100 random
  • The scoring track like the way they you scored was super Jank
  • Again I want to reiterate if you made it this far if you love these games if these are the best games you've ever played that's fantastic very happy for you you are more than welcome to enjoy whatever games that you enjoy uh these are just the ones that fell kind of flat for us and therefore maybe they fell flat for you as well so you have someone who agrees with you
References (from this video)
No references stored for this video.
Video ssXYQ1I1Ohg Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 114729 · mention_pk 326965
Board Games UnLocked - Hour of Need video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging theme and narrative.
  • Strategic depth with card play and resource management.
  • Heroic feel of stopping the villain.
Cons
  • Challenging difficulty, leading to a loss in the session.
  • Potential for overwhelming damage and difficult situations.
  • Losing focus on objective due to escalating threats.
Thematic elements
  • Heroes stopping a villain named Curtains.
  • New Crown City
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players use action cards and abilities to perform moves, attacks, and solve problems.
  • Dice Rolling — Dice are rolled to resolve actions such as attacking, solving problems, and dealing damage.
  • Mode switching — Some hero cards have different modes (e.g., 'discerning mode' vs. 'attack mode') that players can switch between.
  • Resource Management — Players manage 'focus' and 'justice' tokens, which are spent to activate abilities or achieve objectives.
  • Set Collection — Players acquire clue cards which can be used to gain advantages or improve dice rolls.
  • threat mitigation — Players work to defeat minions and resolve problems to prevent the villain from achieving their goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Heroes cannot gain focus tokens from this card.
  • If there are ever three issue tokens on this card, the villain has escaped with the gold and the heroes lose.
  • Curtains gains one focus from the supply.
  • You must either move one issue token from this card to the villain card or move one issue token from the villain card to the issue overview card.
  • When hero's defeated hero discards all damage, flips their hero card, then a crisis occurs.
References (from this video)
No references stored for this video.
Video vcKvQbg01UY Board Games UnLocked Review at 0:18 sentiment: mixed
video_pk 114728 · mention_pk 326964
Board Games UnLocked - Hour of Need video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Modular deck system
  • Standalone expansions (can be a pro for some)
  • Functional game mechanics
Cons
  • Atrociously bad rulebook with vagueness
  • Generic, non-IP superhero theme
  • Unimpressive board and components
  • Stale MDS system compared to other Sadler Brothers games
  • Lackluster feeling of being a badass
  • Rapid pacing and limited turns
  • Annoying component management with expansions
  • Static damage hinders card synergy
  • Confusing mechanics around 'scheming' and damage
Thematic elements
  • Superheroes
Comparison games
  • Street Masters
  • Brook City
  • Ultra Quest
  • Marvel Champions
  • Marvel Legendary
  • Sentinels of the Multiverse
  • Freedom 5
Mechanics (from transcript analysis)
  • Beat 'em up style — The game is described as a beat-em-up style where players run around, fight a villain, and fight minions.
  • Bystanders — Bystanders are present in the game and can be saved to get clue cards, but saving them takes movement actions and can feel like a cop-out.
  • clue cards — Clue cards are a source of healing and can increase the number of dice rolled, but are obtained by saving bystanders.
  • Modular Deck System (MDS) — The game uses a modular deck system, a system the Sadler Brothers are known for, allowing for combinations of heroes and villains.
  • scheming — Players need to 'scheme' to progress, which involves stopping plot advancements, and this can lead to taking damage if not done correctly.
  • Solve vs. Fight — The game mixes 'solve' actions with fighting, similar to Marvel Champions' 'thwart' and 'attack' mechanics.
  • Static Damage — Players take static damage when performing 'solve' actions against enemies, which is seen as a negative and halts card synergy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • their rule book is atrociously bad
  • i don't really care about the fact that this is some generic superhero game and it's worse than both games that i just basically would combine to make this
  • if you're in a superhero game you should feel like a badass superhero and i just don't
  • i'm giving it a five out of ten which is disappointing
References (from this video)
No references stored for this video.
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