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Hour of Need box art

Hour of Need

Game ID: GID0162174
Game Info
Year
2021
Players
1-4
Age
14+
Playtime
90 min
Collection
Your Tier
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Mechanic profile
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Description

A cooperative superhero board game where players use modular hero decks and simultaneous turns to thwart villains

Description

A cooperative superhero board game where players use modular hero decks and simultaneous turns to thwart villains

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 0 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video ssXYQ1I1Ohg Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 114729 · mention_pk 326965
Board Games UnLocked - Hour of Need video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging theme and narrative.
  • Strategic depth with card play and resource management.
  • Heroic feel of stopping the villain.
Cons
  • Challenging difficulty, leading to a loss in the session.
  • Potential for overwhelming damage and difficult situations.
  • Losing focus on objective due to escalating threats.
Thematic elements
  • Heroes stopping a villain named Curtains.
  • New Crown City
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players use action cards and abilities to perform moves, attacks, and solve problems.
  • Dice Rolling — Dice are rolled to resolve actions such as attacking, solving problems, and dealing damage.
  • Mode switching — Some hero cards have different modes (e.g., 'discerning mode' vs. 'attack mode') that players can switch between.
  • Resource Management — Players manage 'focus' and 'justice' tokens, which are spent to activate abilities or achieve objectives.
  • Set Collection — Players acquire clue cards which can be used to gain advantages or improve dice rolls.
  • threat mitigation — Players work to defeat minions and resolve problems to prevent the villain from achieving their goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Heroes cannot gain focus tokens from this card.
  • If there are ever three issue tokens on this card, the villain has escaped with the gold and the heroes lose.
  • Curtains gains one focus from the supply.
  • You must either move one issue token from this card to the villain card or move one issue token from the villain card to the issue overview card.
  • When hero's defeated hero discards all damage, flips their hero card, then a crisis occurs.
References (from this video)
No references stored for this video.
Video vcKvQbg01UY Board Games UnLocked Review at 0:18 sentiment: mixed
video_pk 114728 · mention_pk 326964
Board Games UnLocked - Hour of Need video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Modular deck system
  • Standalone expansions (can be a pro for some)
  • Functional game mechanics
Cons
  • Atrociously bad rulebook with vagueness
  • Generic, non-IP superhero theme
  • Unimpressive board and components
  • Stale MDS system compared to other Sadler Brothers games
  • Lackluster feeling of being a badass
  • Rapid pacing and limited turns
  • Annoying component management with expansions
  • Static damage hinders card synergy
  • Confusing mechanics around 'scheming' and damage
Thematic elements
  • Superheroes
Comparison games
  • Street Masters
  • Brook City
  • Ultra Quest
  • Marvel Champions
  • Marvel Legendary
  • Sentinels of the Multiverse
  • Freedom 5
Mechanics (from transcript analysis)
  • Beat 'em up style — The game is described as a beat-em-up style where players run around, fight a villain, and fight minions.
  • Bystanders — Bystanders are present in the game and can be saved to get clue cards, but saving them takes movement actions and can feel like a cop-out.
  • clue cards — Clue cards are a source of healing and can increase the number of dice rolled, but are obtained by saving bystanders.
  • Modular Deck System (MDS) — The game uses a modular deck system, a system the Sadler Brothers are known for, allowing for combinations of heroes and villains.
  • scheming — Players need to 'scheme' to progress, which involves stopping plot advancements, and this can lead to taking damage if not done correctly.
  • Solve vs. Fight — The game mixes 'solve' actions with fighting, similar to Marvel Champions' 'thwart' and 'attack' mechanics.
  • Static Damage — Players take static damage when performing 'solve' actions against enemies, which is seen as a negative and halts card synergy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • their rule book is atrociously bad
  • i don't really care about the fact that this is some generic superhero game and it's worse than both games that i just basically would combine to make this
  • if you're in a superhero game you should feel like a badass superhero and i just don't
  • i'm giving it a five out of ten which is disappointing
References (from this video)
No references stored for this video.
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