Game Info
Year
2021
Players
1-4
Age
14+
Playtime
90 min
Collection
Your Tier
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Description
A cooperative superhero board game where players use modular hero decks and simultaneous turns to thwart villains
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 0 ·
mix 2 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video ssXYQ1I1Ohg
Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 114729 · mention_pk 326965
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Engaging theme and narrative.
- Strategic depth with card play and resource management.
- Heroic feel of stopping the villain.
Cons
- Challenging difficulty, leading to a loss in the session.
- Potential for overwhelming damage and difficult situations.
- Losing focus on objective due to escalating threats.
Thematic elements
- Heroes stopping a villain named Curtains.
- New Crown City
Comparison games
none
Mechanics (from transcript analysis)
- Card Play — Players use action cards and abilities to perform moves, attacks, and solve problems.
- Dice Rolling — Dice are rolled to resolve actions such as attacking, solving problems, and dealing damage.
- Mode switching — Some hero cards have different modes (e.g., 'discerning mode' vs. 'attack mode') that players can switch between.
- Resource Management — Players manage 'focus' and 'justice' tokens, which are spent to activate abilities or achieve objectives.
- Set Collection — Players acquire clue cards which can be used to gain advantages or improve dice rolls.
- threat mitigation — Players work to defeat minions and resolve problems to prevent the villain from achieving their goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Heroes cannot gain focus tokens from this card.
- If there are ever three issue tokens on this card, the villain has escaped with the gold and the heroes lose.
- Curtains gains one focus from the supply.
- You must either move one issue token from this card to the villain card or move one issue token from the villain card to the issue overview card.
- When hero's defeated hero discards all damage, flips their hero card, then a crisis occurs.
References (from this video)
No references stored for this video.
Video vcKvQbg01UY
Board Games UnLocked Review at 0:18 sentiment: mixed
video_pk 114728 · mention_pk 326964
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Modular deck system
- Standalone expansions (can be a pro for some)
- Functional game mechanics
Cons
- Atrociously bad rulebook with vagueness
- Generic, non-IP superhero theme
- Unimpressive board and components
- Stale MDS system compared to other Sadler Brothers games
- Lackluster feeling of being a badass
- Rapid pacing and limited turns
- Annoying component management with expansions
- Static damage hinders card synergy
- Confusing mechanics around 'scheming' and damage
Thematic elements
- Superheroes
Comparison games
- Street Masters
- Brook City
- Ultra Quest
- Marvel Champions
- Marvel Legendary
- Sentinels of the Multiverse
- Freedom 5
Mechanics (from transcript analysis)
- Beat 'em up style — The game is described as a beat-em-up style where players run around, fight a villain, and fight minions.
- Bystanders — Bystanders are present in the game and can be saved to get clue cards, but saving them takes movement actions and can feel like a cop-out.
- clue cards — Clue cards are a source of healing and can increase the number of dice rolled, but are obtained by saving bystanders.
- Modular Deck System (MDS) — The game uses a modular deck system, a system the Sadler Brothers are known for, allowing for combinations of heroes and villains.
- scheming — Players need to 'scheme' to progress, which involves stopping plot advancements, and this can lead to taking damage if not done correctly.
- Solve vs. Fight — The game mixes 'solve' actions with fighting, similar to Marvel Champions' 'thwart' and 'attack' mechanics.
- Static Damage — Players take static damage when performing 'solve' actions against enemies, which is seen as a negative and halts card synergy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- their rule book is atrociously bad
- i don't really care about the fact that this is some generic superhero game and it's worse than both games that i just basically would combine to make this
- if you're in a superhero game you should feel like a badass superhero and i just don't
- i'm giving it a five out of ten which is disappointing
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2