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Hunt the Hole box art

Hunt the Hole

Game ID: GID0163344
Game Info
Year
1990
Players
2-4
Age
4+
Playtime
15 min
Complexity
1.5/5
Collection
Your Tier
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Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video ePVdpf7pD4I Our Family Plays Games Interview at 1:02:04 sentiment: positive
video_pk 99380 · mention_pk 276312
Our Family Plays Games - Hunt the Hole video thumbnail
Click to watch at 1:02:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique sound-making requirement
  • Fun to play
Cons
  • Not a deck builder as originally intended
Thematic elements
  • Scaring visitors
  • Haunted House
  • Requires players to make sounds, like saying 'boo'
Comparison games
  • The Haunting (Sega Genesis)
Mechanics (from transcript analysis)
  • Deck Building — Originally intended as a deck builder, but it did not turn out that way.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just didn't want to be bored playing games with my children.
  • You know what the secret is, I think, is knowing your audience.
  • It's like you don't have to do so much work to pitch a game to someone there.
  • I think it's the best mechanism to have in a game.
  • There's got to be more games in 30 plus years.
References (from this video)
No references stored for this video.
Video jyrBrnQgPhE Where There's A Wilz, There's a Play Top 10 List at 13:52 sentiment: positive
video_pk 86787 · mention_pk 225875
Where There's A Wilz, There's a Play - Hunt the Hole video thumbnail
Click to watch at 13:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging bluffing mechanic for families
  • Solid interaction with scoring via symbols
  • Clear thematic appeal
Cons
  • Memory and bluffing can be tricky for younger players
  • Some players may forget what they played
Thematic elements
  • ghost-hunting/ghost-scaring
  • Haunted house setting
  • light, family-friendly thematic play
Comparison games
  • Haunt the House
Mechanics (from transcript analysis)
  • Hidden information / memory — Ghost hunters place scares either face up or face down to bluff opponents; alignment and memory matter.
  • Memory — Ghost hunters place scares either face up or face down to bluff opponents; alignment and memory matter.
  • Set Collection / Symbol Scoring — Collect symbols to score points; balancing visible and hidden scares affects scoring.
  • Trick-Taking — Players try to trick opponents and reveal whether fears were correctly targeted.
  • trick-taking / bluff interaction — Players try to trick opponents and reveal whether fears were correctly targeted.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can only place your polyomino diagonal to one of your own
  • you yell Boo and when you yell boo you flip them over
  • it's this quick to get to play; you can play this whole game in probably 10 minutes
  • you can keep going as long as you are still on one of those three rows
  • it's basically match colors match symbols on a board
References (from this video)
No references stored for this video.
Video jaWuwh8vptM Where There's A Wilz, There's a Play Top 10 List at 3:19 sentiment: positive
video_pk 85886 · mention_pk 220965
Where There's A Wilz, There's a Play - Hunt the Hole video thumbnail
Click to watch at 3:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic and fun interaction
  • good tension from hidden information
  • family-friendly with a playful vibe
Cons
  • can become chaotic with more players
Thematic elements
  • ghost and ghost hunter interaction with hidden information
  • haunted house
  • asymmetric roles with hidden and revealed scares
Comparison games
none
Mechanics (from transcript analysis)
  • hidden and revealed scares — players place scare cards face up and face down to conceal intentions
  • room-based setup — rooms contain various scare interactions that scale with player count
  • scare attempt — players yell 'boo' to scare hunters out of rooms when a correct combination is present
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this is really interesting and so much fun.
  • This game is so unique and so much fun.
  • The push your luck aspect in this comes in determining what you're going to do with your disc.
References (from this video)
No references stored for this video.
Video 9RSuKqiWB8Y Where There's A Wilz, There's a Play Top 10 List at 1:47 sentiment: positive
video_pk 84832 · mention_pk 216223
Where There's A Wilz, There's a Play - Hunt the Hole video thumbnail
Click to watch at 1:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • family-friendly and intuitive
  • thematic and engaging creepiness
  • balanced mix of memory and strategy
Cons
  • can be challenging to track multiple rooms for memory crowds
Thematic elements
  • spooky, family-friendly bluffing/memory
  • a haunted manor where ghosts haunt rooms to scare ghost hunters
  • memory-driven, light bluffing with push-your-luck elements
Comparison games
none
Mechanics (from transcript analysis)
  • memory and bluffing — remember what scares were placed face up vs face down to trigger room abilities
  • Push Your Luck — scoring opportunities depend on timing scares and room setups
  • Push-your-luck scoring — scoring opportunities depend on timing scares and room setups
  • room-based abilities — haunts placed in rooms grant effects or abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Creature Comforts is my number one KTBG game.
  • This is one of our top companies for sure.
  • I love the use of dual-use cards in Cafe Baris.
  • The Wasabi wasabi mechanism is really your points.
  • Maple Valley has a really unique path-based worker movement.
References (from this video)
No references stored for this video.
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