Game Info
Year
1979
Collection
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Description
Game featuring a large vampire figure that can "bite" players' fingers. Players advance around the board and at some point are required to roll a die and then have to turn the clock attached to the vampire up to that number of clicks. If you roll a 4, you can turn it 1,2,3, or 4 times. If you're unlucky, the vampire will "wake up" (his cape swings open) and you have to put your finger in his mouth and he will actually bite you (with red felt tip markers).
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 0 ·
mix 1 ·
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Video SwTttBYxRqs
Nights Around a Table Top List at 3:03 sentiment: mixed
video_pk 91343 · mention_pk 284365
Click to watch at 3:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
- Not a real game, just a chance activity.
- Dracula bites your finger, causing you to lose.
Thematic elements
- Dracula biting fingers
Comparison games
none
Mechanics (from transcript analysis)
- Push Your Luck — Players turn a clock hand, and at a random number, a mechanism is triggered.
- roll and move — Players move around a track based on some random element.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So you might be thinking 'Well, this is completely facetious, right? There can't be even more than one Russian roulette game for kids, can there?' This is why I'm doing this video, because this is a weird phenomenon.
- So this is more like a top 10 list of games where the WTF factor rises with every step we go on the ladder.
- It gets down to, like, what is a game and what is a toy? Well, i've looked at this quite a bit. A game has to involve some degree of skill or choice or agency, and that's why, for the purposes of this list, something like Kerplunk or Topple, where you have to make some decisions... it's very minimal, that is the 'decision space,' we call it, but at least you're doing something and you have some control over the outcome of the thing.
- Because they're they're not games! If you work in a toy company and your boss comes to you and says 'Alright! We need a new game, and you can have a certain amount of hunk of plastic on the table,' well of course you're going to design one of these things because it's completely brainless. It's an engineering exercise. It's not a game design exercise because there's no actual game involved here.
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