InBetween is a game for two players, competing against each other to either protect or devour the inhabitants of Upsideville in a tug-of-war between the Human and Creature dimensions.
During a game of InBetween, the Creature player is trying to devour the inhabitants of Upsideville by drawing them ever deeper into its home dimension, while the Town player is trying to increase the safety of the inhabitants in the Human dimension until they are secured from the Creature’s depredations. Players take turns playing cards and using abilities that will draw the Characters further into their dimension. At the same time they are trying to increase their Awareness of their opponent so as to enhance a powerful one-time ability that may affect the game’s outcome. There are several routes to victory in InBetween; a player can win by drawing enough Characters into their dimension, or by increasing their Awareness to its highest level.
The fate of Upsideville is in the hands of the players. Will the Town and its people be able to win and walk peacefully once again around? Or will the darkness triumph, and the horrifying creature will walk freely between the alleys?
InBetween: Discussion
- protect or devour the inhabitants of upside Ville and tug of war between the human and creature dimensions
- Stranger Things
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- if you see anything that you want to see a run-through of let me know in the comments below
- Hey everyone thank you for watching and I really hope that you enjoyed the video
- If you want to support us you can go ahead and click that link to go to my patreon account
- If you have any suggestions you can go ahead and click the link in the show notes below the girl of my BoardGameGeek list
References (from this video)
- Creates actual strategy and good tension after understanding the rules correctly.
- Engaging two-player tug-of-war dynamic.
- Abilities of characters add strategic depth and change based on who they are.
- Artwork is good and helps create a story.
- High replayability due to different combinations of people and starting setups.
- Balanced feel between the creature and town sides.
- Potential to improve and get better over time with more plays.
- Thematic elements are present.
- Good little box game.
- Rulebook is not the best, leading to initial misinterpretations.
- Can be frustrating due to random hand composition.
- Players can feel like they are wasting their turn if resting or preparing.
- Can be completely hosed by the deck if the right cards are not drawn.
- Stranger Things
Mechanics (from transcript analysis)
- Action Point Allowance — Each turn, players only do one action, which can sometimes lead to a feeling of not doing enough.
- Card Drafting — Players draw cards from a deck, and the availability of certain cards like 'guns' impacts their ability to affect other players.
- Deck Building — Players can influence their deck by discarding and drawing cards to increase the odds of drawing needed symbols or abilities.
- Set Collection — Players aim to collect a certain number of 'safety markers' or 'devoured' markers to win.
- Variable player powers — Each character has unique abilities that can be triggered, influencing gameplay and strategy.
Video topics + discussion points
Quotes (from this video)
- it's a good idea so a caveat cat and I played this multiple times actually a while ago like we did we traded we sat on the floor and we made each other yeah yeah yeah that was pretty much it because I thank you but so we really weren't gonna do this game for the channel because I was like it it [ __ ] and I and I don't want to and I don't want to do it like I didn't like it but I was like you know what why not [ __ ] it it'll be a short video who knows it's not it's unheard of
- after rereading the rules just to give us a refresher on how to play we basically caught one rule that we were doing completely wrong which was any time there was a token on it we just raised the awareness and I was like you think it's a Jew anything yeah can you just sitting you're like oh look it's going to you so I'll get that'll increase I don't know is yeah I mean just look I mean we would both just if we went one full circle not doing anything differently mine would be raised by three years of be raised by three yes came right yeah Oh stupid then once I read the rules again I was like oh you have to pay energy to do that um it creates a lot of actual strategy good attention yeah
- you never feel like you're doing enough which I like in I hate games where you always get to do what you want to do
- it's a really good balanced tug-of-war game it did and I'm really glad I gave it another shot because I was gonna trash this game so that's really my only complaint but even then it's it's minor
- it has potential to raise to a nine if I if we play it more