Game Info
Year
2023
Players
2-5
Collection
Your Tier
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Description
Your organization has been infiltrated by moles, nefarious informants from the enemy. As faithful agents, you must work together to uncover and eliminate all the traitors.
Infiltraitors is a challenging deduction card game with twenty missions. Suspect cards are set aside at the start; these are the traitors who must be identified by suit and numbers. Players must manage their hands to give clues on the suspect cards. Clues may match with a traitor by having the same suit or where the number is either a multiple or a factor of the traitor's.
As the clues accumulate, players may deduce the identity of a traitor card, but can you catch them all before the time runs out?
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment:
pos 5 ·
mix 1 ·
neu 0 ·
neg 1
Showing 1–8 of 8
Video qC88i4vY2UA
The Dice Tower Analysis at 7:46 sentiment: positive
video_pk 96786 · mention_pk 265981
Click to watch at 7:46 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Very enjoyable
- Good deduction challenge
Cons
- Hard to describe in a nutshell
Thematic elements
- Deduction
Comparison games
none
Mechanics (from transcript analysis)
- cooperative play — Working together.
- Deduction — Working together trying to figure out these infiltrators.
- Hand Management — Playing the cards at the right time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hey everybody, I'm Tom Vassal.
- This is look back, a series where I go through uh games that I reviewed last year during this time frame and 5 years ago, 10 years ago, and 20 years ago.
- And I tell you what I think about the games now, if I think about them at all.
- Twinkle Twinkle from All Play Games.
- Men Nefer. This is from Firman Million who did Petoku and the very modern Covenant.
- Infiltrators. This is a deduction style game, and you are working together trying to figure out these infiltrators at the playing the cards at the right time.
- And those are the games that I reviewed 1, 5, 10, and 20 years ago.
- Thanks so much for watching.
- Hey. Thanks for watching another video here on the Dice Tower.
- If you really like what we're doing here at the Dice Tower, then there are different ways to support the Dice Tower.
- Until next time though, I'm Tom Vasel, and I hope you enjoyed this video.
References (from this video)
No references stored for this video.
Video pKdGgmIFh74
Rolling Dice & Taking Names Discussion at 52:55 sentiment: mixed
video_pk 93436 · mention_pk 253594
Click to watch at 52:55 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- The scenarios get progressively harder.
- Cards provide helpful information about factors and multiples.
- The game can be engaging for fans of deduction games.
- The 'bullets' mechanic adds time pressure.
Cons
- The reviewer did not enjoy deduction games that take too long.
- Can involve a lot of talking and discussion, which the reviewer found tedious.
- Drawing cards can be detrimental as it adds to the discard pile, which is only accessible through correct guesses.
Thematic elements
- Deduction and investigation
Comparison games
- The Crew
Mechanics (from transcript analysis)
- Deduction — Players deduce hidden information (suspect cards) based on clues provided by other players.
- Hand Management — Players manage their hand of cards, deciding when to play them for clues, draw more, or use them to guess.
- Hidden Roles — Each player has a hidden suspect card that other players try to deduce.
- Press Your Luck — Players must decide whether to draw more cards, which risks running out of bullets, or try to make a correct guess.
- Set Collection — Players collect clues by placing cards beside suspect cards, indicating color and number matches or mismatches.
- Variable player powers — The scenarios dictate the difficulty and the specific rules for winning, affecting how players approach the deduction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's like we're back in pandemic times speaking of more depressing news tonight could be the night that the port union workers start on strike which will shut down ports on the East Coast.
- The rule book is not very good.
- I'm not a fan of deduction games like this.
- If you don't like deduction games, you're not going to like this.
- It does add a little bit of planning mechanics to it.
- I agree with all that I do like the fact that I stay engaged the entire time cuz I possibly get something on somebody else's turn I appreciate that the game move pretty quick.
References (from this video)
No references stored for this video.
Video shh5HBQm0rU
UndeadVikingVideos Discussion at 1:39:38 sentiment: positive
video_pk 88541 · mention_pk 233681
Click to watch at 1:39:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Want to love it, played 8 times and haven't lost.
- Has potential for 20 missions.
Cons
- Spelled 'Infiltrators' as T-R-A-I-T-O-R, which Board Game Geek has trouble with.
- Not as good as The Crew, but still crew-esque.
- Played wrong a couple of times.
Thematic elements
- Linear missions.
Comparison games
- The Crew
Mechanics (from transcript analysis)
- cooperative play — Players play the same group for missions.
- Deduction — A deduction number game.
- Mission-based gameplay — Players go through 20 progressively difficult missions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the Buzz for last Light was so
- the Thunder Road Vendetta well I didn't realize it was that big wow
- it felt to me like oh I really want to make a world a Wordle board game but I can't have the Wordle license
- the only place in this hotel that isn't technically Gen Con property is the lobby
- this is just too geeky for normal people you're scaring them away you know
- you can't buy anything but that I I got a signed copy of Cosmo octopus too but that's I Henry just gave that to me
- the only thing out of Gen Con is like the thieves
- the trampling it was a tramping well it was like so crazy
- if somebody had gotten hurt like if somebody had gotten knocked down and shoved down you know sprained their leg or Worse something like that gen con's at fault at that point
- people don't read people don't read anything Scott knows
- It's like gamer Go Fish yeah pretty much
- I understand why it's upsetting to you and I understand why why it leaves a bad taste in your mouth
- I don't know what do you mean two badges we had two I mean we had we run a room you know at the Gen Con thing
- It's like when you're not being recorded I'll get your real feelings
- I just don't feel like it does anything for the for this at all
- millions upon millions upon millions of people playing it obviously but I mean I just don't know how many of those are like big board games
- they got their Disney first they got their Mickey Mouse first yeah so exciting so exciting
References (from this video)
No references stored for this video.
Video 4Bftv_HfL8g
Watch It Played Discussion at 11:45
video_pk 85709 · mention_pk 220276
Click to watch at 11:45 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Playing games at two players is my favorite way to play games, frankly.
- I'm here to win.
- I would buy all of them instantly.
- Two-player versions hit and they miss.
- What dual versions of games have you really enjoyed?
References (from this video)
No references stored for this video.
Video ziO5CQOY4pI
Discussion at 5:02 sentiment: positive
video_pk 69581 · mention_pk 166127
Click to watch at 5:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Highly engaging despite its simplicity
- Excellent for communication and deduction
- Fun for family game nights
Cons
- Original production quality may be superior to re-releases
Thematic elements
- Deduction based on card attributes
Comparison games
none
Mechanics (from transcript analysis)
- card laying — Players lay down cards from the deck to give clues about their hidden "suspect" card.
- Deduction — Players deduce hidden information based on clues provided by other players.
- Information Fishing — Players can hand cards to each other as questions to elicit more specific information.
- Suit and Number Matching — Clues are given based on whether cards share a suit, a number, or factors/multiples.
- Timed Play (implicit) — The shared deck operates as a timer.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I know I need to get back to releasing videos more often uh but I have been gaming a lot I do have plenty to talk about I just have to get it on film
- The gang is a Cooperative game that involves poker hands so basically you're all playing Texas holdom
- The game will adjust to your ability level in ways that are quite mean
- Infiltrators is also a game that's like very basic because it's just based on numbers and Suits
- It's so simple it's just it's just solitaire but it's very very enjoyable
- So those are the three Cooperative games I've been really into recently so Wilms Warehouse the gang and Infiltrators and I think what makes them all great is that they're based on these really simple gaming Concepts you know memory poker just suit and number things that a wide variety of people could be expected to know about games or cards and then they twist them in ways that bring a lot of delight
References (from this video)
No references stored for this video.
Video Tc66DP7aBA0
Let's Table It Review at 0:12 sentiment: positive
video_pk 61910 · mention_pk 154533
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cooperative deduction with a strong campaign structure (20 missions).
- Dynamic clue system using vertical/horizontal orientation to indicate matches.
- Tension and strategic depth from information exchange and hand management.
- Replayability and campaign variety with escalating difficulty.
Cons
none
Thematic elements
- Cooperative deduction to identify traitors/suspects in a headquarters-based mission
- Contemporary clandestine operation; spy/agent theme
- Campaign-driven missions with a consistent story arc
Comparison games
- The Crew
Mechanics (from transcript analysis)
- Action Timer — Headquarters deck acts as a timer; when it runs out, the round ends and the game moves toward resolution.
- Actions management — Five possible actions to manage game flow, including drawing, clueing, exchanging, and buying time.
- clue-based deduction — Give a clue by placing a card next to a suspect either vertically or horizontally to indicate matches.
- Combat-like elimination — Use bullet tokens to attempt to eliminate a suspect; correct guess reintroduces a card to HQ; wrong guess wastes a bullet.
- Cooperative Game — Players work together to identify suspects before bullets run out.
- cooperative play — Players work together to identify suspects before bullets run out.
- Deduction — Give a clue by placing a card next to a suspect either vertically or horizontally to indicate matches.
- End-of-round timer — Headquarters deck acts as a timer; when it runs out, the round ends and the game moves toward resolution.
- Hand Management — Five possible actions to manage game flow, including drawing, clueing, exchanging, and buying time.
- Hidden Information — Each player secretly looks at one suspect card and discards a face-down card.
- information exchange — Trade information by giving a card to another player to orient and reveal relationships.
- Player Elimination — Use bullet tokens to attempt to eliminate a suspect; correct guess reintroduces a card to HQ; wrong guess wastes a bullet.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Cooperative deduction card game
- 20 total missions
- the deck is sort of like a timer in the game so when the cards run out then the game ends
- I'd recommend trying to be strategic in your hints
- if you are a fan of like the crew then you will really want to explore this game
- this is a fun campaign of playing this game with a story that takes you through doing different things
- ultimately it's a game that takes you you know playing it to find and see the fun that it holds
- I would recommend this one
References (from this video)
No references stored for this video.
Video sungb42MPeg
Let's Table It Review at 0:26 sentiment: positive
video_pk 61918 · mention_pk 154539
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging cooperative deduction with strong theme
- 20 missions providing replayability
- Clear tension as teams try to identify traders
Cons
none
Thematic elements
- Espionage, hidden traders, teamwork
- Secret organization missions involving agents and traders
- Cooperative deduction with hidden information and shared objectives
Comparison games
none
Mechanics (from transcript analysis)
- Clue sharing — Strategic sharing of information to guide deductions
- Cooperative Game — Players work together to complete missions and uncover traders
- cooperative play — Players work together to complete missions and uncover traders
- Deduction — Identify traders among agents through clues and information
- Mission-based structure — 20 missions with varying difficulty to guide play and provide replayability
- Scenario / Mission / Campaign Game — 20 missions with varying difficulty to guide play and provide replayability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Infiltrators is a Cooperative deduction game for two to five players.
- Before Time runs out you'll accomplish this by giving Clues and strategically sharing information.
- 20 missions of varying difficulty are included.
References (from this video)
No references stored for this video.
Video Pa-boNq5B2I
Tabletop Tokki Discussion at 4:41 sentiment: negative
video_pk 28099 · mention_pk 210952
Click to watch at 4:41 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- solid deduction framework
- campaign flavor adds narrative depth
Cons
- base mechanics can feel a bit flat
- may require rules re-reads and clarification
Thematic elements
- spy/detective deduction using card-based clues
- covert operation with deduction
- campaign-like progression with evolving clues
Comparison games
- Lord of the Rings trick-taking game
Mechanics (from transcript analysis)
- campaign-based scenariobook — scenario progression adds new rules and twists
- Deduction — cards both reveal and conceal information to drive deduction
- hand management with deduction — use cards to clue opponents while advancing the investigation
- interaction through card clues — cards both reveal and conceal information to drive deduction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love Lord of the Rings. My first tattoo was a Lord of the Rings tattoo. I love trick-T games.
- The coolest thing about this hobby and our community is that we have so many differing perspectives and knowledge about games.
- I hate to say it because I've burned this game in the past, but The Crew and all its variants are just fundamentally... a more solid alternative to this title.
- Absolutely brilliant design. Never seen anything like it.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–8 of 8