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Infiltraitors box art

Infiltraitors

Game ID: GID0168323
Collection Status
Description

Your organization has been infiltrated by moles, nefarious informants from the enemy. As faithful agents, you must work together to uncover and eliminate all the traitors.

Infiltraitors is a challenging deduction card game with twenty missions. Suspect cards are set aside at the start; these are the traitors who must be identified by suit and numbers. Players must manage their hands to give clues on the suspect cards. Clues may match with a traitor by having the same suit or where the number is either a multiple or a factor of the traitor's.

As the clues accumulate, players may deduce the identity of a traitor card, but can you catch them all before the time runs out?

Year Published
2023
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–2 of 2
Video Tc66DP7aBA0 Board Game Brody game_review at 0:12 sentiment: positive
video_pk 61910 · mention_pk 154533
Board Game Brody - Infiltraitors video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative deduction with a strong campaign structure (20 missions).
  • Dynamic clue system using vertical/horizontal orientation to indicate matches.
  • Tension and strategic depth from information exchange and hand management.
  • Replayability and campaign variety with escalating difficulty.
Cons
none
Thematic elements
  • Cooperative deduction to identify traitors/suspects in a headquarters-based mission
  • Contemporary clandestine operation; spy/agent theme
  • Campaign-driven missions with a consistent story arc
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • Action Timer — Headquarters deck acts as a timer; when it runs out, the round ends and the game moves toward resolution.
  • Actions management — Five possible actions to manage game flow, including drawing, clueing, exchanging, and buying time.
  • clue-based deduction — Give a clue by placing a card next to a suspect either vertically or horizontally to indicate matches.
  • Combat-like elimination — Use bullet tokens to attempt to eliminate a suspect; correct guess reintroduces a card to HQ; wrong guess wastes a bullet.
  • Cooperative Game — Players work together to identify suspects before bullets run out.
  • cooperative play — Players work together to identify suspects before bullets run out.
  • deduction — Give a clue by placing a card next to a suspect either vertically or horizontally to indicate matches.
  • End-of-round timer — Headquarters deck acts as a timer; when it runs out, the round ends and the game moves toward resolution.
  • hand management — Five possible actions to manage game flow, including drawing, clueing, exchanging, and buying time.
  • Hidden Information — Each player secretly looks at one suspect card and discards a face-down card.
  • information exchange — Trade information by giving a card to another player to orient and reveal relationships.
  • player elimination — Use bullet tokens to attempt to eliminate a suspect; correct guess reintroduces a card to HQ; wrong guess wastes a bullet.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cooperative deduction card game
  • 20 total missions
  • the deck is sort of like a timer in the game so when the cards run out then the game ends
  • I'd recommend trying to be strategic in your hints
  • if you are a fan of like the crew then you will really want to explore this game
  • this is a fun campaign of playing this game with a story that takes you through doing different things
  • ultimately it's a game that takes you you know playing it to find and see the fun that it holds
  • I would recommend this one
References (from this video)
No references stored for this video.
Video sungb42MPeg Unknown Channel game_review at 0:26 sentiment: positive
video_pk 61918 · mention_pk 154539
Unknown Channel - Infiltraitors video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging cooperative deduction with strong theme
  • 20 missions providing replayability
  • Clear tension as teams try to identify traders
Cons
none
Thematic elements
  • Espionage, hidden traders, teamwork
  • Secret organization missions involving agents and traders
  • Cooperative deduction with hidden information and shared objectives
Comparison games
none
Mechanics (from transcript analysis)
  • Clue sharing — Strategic sharing of information to guide deductions
  • Cooperative Game — Players work together to complete missions and uncover traders
  • cooperative play — Players work together to complete missions and uncover traders
  • deduction — Identify traders among agents through clues and information
  • Mission-based structure — 20 missions with varying difficulty to guide play and provide replayability
  • Scenario / Mission / Campaign Game — 20 missions with varying difficulty to guide play and provide replayability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Infiltrators is a Cooperative deduction game for two to five players.
  • Before Time runs out you'll accomplish this by giving Clues and strategically sharing information.
  • 20 missions of varying difficulty are included.
References (from this video)
No references stored for this video.
Transcript Navigation
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