In It’s a Wonderful World, you are an expanding Empire and must choose your path to your future. You must develop faster and better than your competitors. You’ll carefully plan your expansion to develop your production power and rule over this new world.
It’s a Wonderful World is a cards drafting and engine building game from 1 to 5 players. Each round, players will draft 7 cards and then choose which ones will be recycled to immediately acquire Resources, and which ones will be kept for construction to produce Resources each round and/or gain victory points.
When a card is fully built, it’s added to the player’s Empire to increase the player’s production capacity for each round. The mechanical twist being that the production phase works in a specific order. You'll have to plan your constructions carefully!
For a deeper insight of the gameplay, please follow this link : It's a Wonderful World - First steps
In addition to the base game, players can also enjoy expansions boxes introducing an innovative Campaign mode. Each Campaign offers a storyline to follow and many gameplay twists. At the end of each campaign, players will open a reward booster to unlock new cards, enhance their base game and keep a memory of what happened during the campaign. All the campaigns can be replayed and don’t imply game components destruction.
More info on the Campaign mode : It's a Wonderful World - Campaign Mode
—description from the publisher
- Engaging engine building
- Can lose track of time
- Relaxing rather than stressful
- Good for solo play
- Good for focused play without too much effort
- Theme is secondary to mechanics
- building a world
Mechanics (from transcript analysis)
- Card Drafting — Players draft cards to build their strategy early in the game.
- Engine Building — Players build an engine to produce resources and build cards.
- Resource conversion — The game revolves around converting cubes into cards and vice versa to build up production.
Video topics + discussion points
Quotes (from this video)
- potato chip games. And what I mean by that is games that I can play again and again and again across multiple game nights and even multiple times in one sitting.
- I'm very glad that Ricky Royal introduced me to this game because he and I play it on BGA and it's been a really good time.
- It was my original potato chip game, and I have really enjoyed playing it with students, um with just anybody over the years, because it's still a classic.
- And so, for me, I think what a potato chip game is is a game that you've gotten so comfortable with, so familiar with, that you can cruise through it, and so it feels meditative and good in that particular way, as opposed to new and, you know, bitey and challenging the way that a fresher game or a more intense game might feel.
- So, those are my potato chip games. The games that I find myself coming back to repeatedly on game nights, online, uh or when I want to solo something, but I don't want to learn something new. I just want to be comfortable.
- So, now I'm curious about y'all. Uh what are your potato chip games that you'll just play again and again and um I think maybe an extension question is do you consider those your favorite games?
References (from this video)
- engaging hand drafting with a solid engine-building core
- surprisingly depth for a seemingly light drafting game
- clear production track and color-coded resources
- not as light as some expect; more crunch than anticipated
- potential AP in drafting and production decisions
- resource production and engine-building
- engine-building world with drafting and building construction
- Seven Wonders
Mechanics (from transcript analysis)
- engine-building — construct buildings to produce resources and chain production effects
- hand drafting — draft seven cards by passing cards around the table; pick one each round
- recycling / discard for resources — discard cards for immediate resources or recycle for value
- Resource management / production — manage five types of resources to complete buildings and accumulate points
- round-based production — four rounds with production producing resources and points
Video topics + discussion points
Quotes (from this video)
- This is a heavy weight style euro game where each player essentially is on a ship that found this island in the middle of the ocean
- the peninsula was supercool
- we all loved the animal creation process right from the very first moment we started playing
- I would have preferred if the game had been a little more streamlined
- this is a hand drafting style game so it's somewhat similar to seven Wonders
- I really quite enjoyed it
- Diablo with the board game
- I loved those video games ... there’s a soft spot in my heart for this overall theme
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I went 17 days without turning on my video camera
- the patreon support is also super important to keep all of this stuff going
References (from this video)
- Crams a lot of decisions into a short playtime.
- Wacky and nonsensical theme is appealing.
- Good for people who want an engine builder but not a long playtime.
- Nation Building / Resource Management
- Near Future / Post-Apocalyptic
- Wacky, nonsensical
Mechanics (from transcript analysis)
- Card Drafting — this card drafting engine builder
- Engine Building — an engine builder
- Resource Management
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Sequel to 'It's a Wonderful World'
- One or two player standalone game
- More interaction than the original
- Uses modules offering mechanical variants
- Sounds really cool
- Coming to Kickstarter in April
- Unclear if 'challenges' means goals to achieve or obstacles to overcome
- Low fantasy
- It's a Wonderful World
- First Class
- Taverns of Tiefenthal
Mechanics (from transcript analysis)
- bluffing — Kingdom has added bluffing and challenges.
- Card Drafting — An engine builder with card drafting.
- Engine Building — An engine builder with card drafting.
- Modular — The game is played using modules, each different and offering mechanical variants.
Video topics + discussion points
Quotes (from this video)
- space the final frontier other than like our minds but no one wants to go in there because that would be terrifying
- terraforming mars ares expedition where we again return to mars to give it a good old once over making it fit for human life but this time only using cards
- you'd be forgiven for thinking that mars was well and truly terraformed but hey gloomhaven looked pretty finished until they released jaws the lion
- if you find a mysterious board game possibly magical don't play it
- bigfoot is real i fundamentally believe that
- i do love modules in games like first class and taverns of teeth and phone and while this is probably going to be different to those something about having various modules to pit against each other that just sounds cool
- i prefer to
- is sagrada legacy yep that's pretty much all we know so far about that one but i do love sagrada so a legacy version where the game evolves and changes as you play from game to game sounds good no idea how it will work but i'm very interested
- red raven have announced now or never the next game in the raven verse which is what i call it and almost no one else does but it follows near and far above and below and one north hollywood branch of in and out now or never has you and up to three of your friends though i prefer to play with my enemies competing to best rebuild your ancestral village and guide the rest of the villagers on their way home and although the creatures of the meteorite yep apparently there's a meter right now have lost much of their strength many of them remain and you must fight them off to protect traveling villagers now never is a competitive strategy game that has you choose one of four asymmetrical characters to play and you'll be rebuilding your village so that the returning villagers have a place to live and you interact with the other players by hiring their specialists to perform special actions they'll also have to combat dangerous creatures to rescue villagers or while you explore a fancy landscape filled with bizarre places technologies people and meteorites for heaven's sake watch out for meteorites and it includes two modes of play standard and story when playing in story mode you read from a storybook when you explore making choices and learning more about the characters and the world
References (from this video)
- It's a Wonderful World (kingdom variant)
Mechanics (from transcript analysis)
- hand drafting — mentioned as a preferred hand drafting mechanic in discussion
Video topics + discussion points
Quotes (from this video)
- beyond the sun is such a good game
- i am loving that game
- i would definitely not mind having a copy of kingdom
- it's a wonderful world expansion ... corruption and ascension
References (from this video)
- Crams a lot of decision-making into short playtime.
- Good for those wanting an engine builder without extreme length.
- Straightforward to teach and learn.
- Simple core system with complex card interactions.
- Bizarre theme is memorable.
- Densely packed with good decisions.
- Drafting can be slowed down by a single player in some groups.
- Theme is considered weird by the reviewer.
- Building a nation, harnessing people's will, researching technologies, and discovering ancient powers to create the most wonderful state.
- A fictional air future setting
- Nation-building, resource management.
- Seven Wonders
- Terraforming Mars
Mechanics (from transcript analysis)
- Card Drafting — Drafting seven cards each turn, choosing one to keep and passing the rest.
- Engine Building — Building cards that produce resources or grant bonuses to create an efficient engine.
- Leader bonuses — The player who produced the most of a resource type gets a leader bonus.
- Production phases — Producing resources based on built cards in a specific order.
- Resource Management — Gathering resources (ore, science, factories, etc.) to build cards.
- Set Collection — Collecting sets of cards for victory points.
Video topics + discussion points
Quotes (from this video)
References (from this video)
- art from the game on tokens
- fits into existing set
- It's a Wonderful World
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- What a clever idea. I knew this set was coming for a while and I have to say, I'm pretty thrilled with it.
- I played the heck out of Tapestry when it first released and I have to say, seeing these bits kind of has me jonesing to play it again.
- Here you get all 80 character tokens, 40 generals and 40 financiers, all showing art from the game, so they'll fit right into your set.
- This promo card has three additional missions, which I'll avoid spoiling here, but as a little tease, it features the Canada arm, a real pride and joy of Canadians everywhere.
- These are two additional cases for the base game. I can't show them to you because of course, that would spoil them.
References (from this video)
- Smooth fusion of drafting, engine-building, and scaling with modules
- High component quality and satisfying progression
- Lots of replayability with different module configurations
- End-game scoring and multi-use card choices can be complex for new players
- city-building/industrial progression
- engine-building within a fantastical world of development and drafting
- engine-building with competitive drafting
Mechanics (from transcript analysis)
- Compound Scoring — rounds build up to scoring in various ways, with end-game evaluation balancing outputs like beer and bread (example from play).
- Drafting — players draft cards to build their engine and plan future turns.
- Multi-Use Cards — cards can be used in multiple ways to generate resources, fulfill contracts, or activate powers.
- Resource/contract scoring — rounds build up to scoring in various ways, with end-game evaluation balancing outputs like beer and bread (example from play).
Video topics + discussion points
Quotes (from this video)
- it's a lot of fun there's so many different spells in this game
- there's a collective pool of cards that you can either draft from to add to your own deck or potentially defeat if they're your opponents to get bonuses
- this game has one of the best miniatures out of miniature games
References (from this video)
- compact and fast drafting game
- strong sense of tempo and progression
- scoring can be opaque at first glance
- resource management and card drafting
- civilization-building through time
- time-progressive tableau construction
Mechanics (from transcript analysis)
- Card Drafting — draft cards and pass them around to build a tableau
- construction/production — place cards into production and gain resources to advance
- Set Collection — collect cards and resources that synergize for scoring
Video topics + discussion points
Quotes (from this video)
- There's a lot of different ways that this can work.
- Moon Calling Blood Bath is great.
- I love Slay the Spire in every capacity.
- Quacks of Quedlinburg... the simultaneous nature is why it's my number one.
References (from this video)
- Excellent engine building and resource management
- Satisfying turn structure with card recycling
- Engaging theme with a dystopian twist
- Great for online play (BGA)
- Excellent legacy campaign
- Some found the theme initially off-putting
- Only played one turn in one instance
- Building up industries, allocating resources, dystopian civilization
- Dystopian society, over ages of time
- Intentionally creepy and subversive theme
- Seven Wonders
Mechanics (from transcript analysis)
- Card recycling — Cards can be recycled for a resource bonus to immediately start construction on other cards.
- Engine Building — Constructed cards produce resources, which are then used to build more cards.
- legacy campaign — Features an excellent legacy campaign called 'War in Peace'.
- Pick and pass drafting — Players draft seven cards each round and then allocate them.
- Resource Management — Players manage resources generated by constructed cards.
Video topics + discussion points
Quotes (from this video)
- I just love that resource progression.
- It the resource progression feels to me like that you start with a wheel then you get cards then you get uh spaceships right?
- The game is just way too heavy. It is insane.
- It's like a rock paper scissors. I'm building my ship this way to count to your ship. Then you should build your ship another way.
- Yeah. Because they are so heavy, right? They do take such an investment you want to like uh go through, but people were saying that that Colution was was awesome.
- I think the moral of this stream is we can call anything a Civ game if you try hard enough.
References (from this video)
- A favorite game of Alan R. Moon.
- Enjoyed playing with his wife.
- Building a civilization and developing technology
- A retro-futuristic world
Mechanics (from transcript analysis)
- Card Drafting — Players draft cards to build their tableau.
- Engine Building — Players develop a system of producing resources and points.
Video topics + discussion points
Quotes (from this video)
- We love Ticket to Ride. It never gets old. It's one of those gateway games that we introduce to people because it's easy enough for you to to understand it if you're not a gamer, but it gives you enough strategy that if you are a gamer, you want to master it.
- This game makes sense. Every time we show it to somebody, we just let them know this is a game. You know, people have a ticket. I said you you everybody's bought a ticket to somewhere. You've either been on a train or a plane. So, you understand the tickets and the destinations. It just makes sense. It's easy to teach the people.
- I think the thing that hasn't changed is the respect for game designers. Um I really I'm I'm really kind of upset about it.
- Well, usually what I tell them is you have to be good at rejection because, oh, when you start out as a game designer, you get a lot of rejection.
References (from this video)
- So simple, even a complete beginner can pick it up.
- Enough mental taxation to stave off chronic dementia.
- Hidden final scoring works really well.
- Tiny, weeny bit of player interaction.
- Theme gets lost when cards are stacked.
- Recycle option is a little bit boring.
- building an empire
- dystopian future
- Century Spice Road
- Seven Wonders
Mechanics (from transcript analysis)
- Card Drafting — Players draft cards from a hand of seven, picking one and passing the rest on until they have seven cards.
- End game scoring — Victory points are calculated from base points, multiplier cards, and bonuses.
- Resource Management — Players produce different resources to construct more developments and gain victory points.
- Set Collection — Players aim to fulfill construction requirements on cards and gain bonuses.
- Tableau Building — Cards are used to build developments, which then produce resources.
Video topics + discussion points
Quotes (from this video)
- And in this game, you will be drafting cards from a hand of seven.
- So, the first thing that we really, really like about this game is that it is so simple, yeah?
- So, the first thing that we didn't really like about this is that there is only a tiny, weeny bit of player interaction.
- So, the final thing that we found a little bit lackluster with this game is that the recycle option, when you choose what you're going to do with your card, is a little bit boring, yeah?
- So, we are going to say yes. It's a Wonderful World is so simple, even a complete beginner can pick it up.
- There is hardly any player interaction, which is a real Greek tragedy and the recycle option is boring, but overall, this game can be summed up by what would happen if Century Spice Road and Seven Wonders accidentally got pregnant after making a hardcore porno.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- expand your empire and choose your path
- this is it's a wonderful world
- players control and build up their own empires in a futuristic dystopian society trying to earn the most victory points from what they produce
- therefore it is to a player's advantage to attempt to chain together a sequence of buildings which produces progressively more resources in a single round
- whoever wins the final game wins the campaign
References (from this video)
- Players control and build up their own empires.
- Game controlled by card draft.
- Players can chain buildings for progressively more resources.
- Specializing in resource types provides benefits.
- Leftover resources can be converted to wild cubes.
- Buildings provide victory points and/or trigger scoring conditions.
- Includes a solo mode.
- Includes a five-game campaign called 'War and Peace'.
- Leftover resources are cashed in at a five to one ratio.
- Players face wastage if they don't draft enough construction cards.
- building empires
- futuristic dystopian society
Mechanics (from transcript analysis)
- Card Drafting — In each round players draw cards, draft one into their draft area, and then hand the rest to a neighbor until they've gained seven cards into the draft area.
- Engine Building — Players build cards, which have a cost to build and generate resources and points. As production grows, players can build a higher proportion of their drafted cards.
- Production Phase — Players receive their production based on what they've built, with this phase resolved in a specific order. Buildings successfully constructed in an early part of production become available to give their production in later phases.
- Set Collection — Players gain a direct benefit for specializing in resource types by holding a clear majority in a specific type of production, which grants a financier or general token.
Video topics + discussion points
Quotes (from this video)
- expand your empire and choose your path
- this is it's a wonderful world
- players control and build up their own empires in a futuristic dystopian society trying to earn the most victory points from what they produce
- therefore it is to a player's advantage to attempt to chain together a sequence of buildings which produces progressively more resources in a single round
- whoever wins the final game wins the campaign
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- ten years after the Great War you must choose your path to rebuild and expand to make a wonderful world
- it's a wonderful world is played in four rounds and each round is played in three phases
- the draft phase the planning phase and the production phase
- not all colors of card are equivalent white and black cards are really your low-cost engine building cards
- The most important thing to know is that not all colors of card are equivalent
- The Heritage edition comes with two replayable campaigns.
References (from this video)
- Heritage edition with replayable campaigns
- Asymmetric empire card options (A/B sides, Kickstarter variants)
- rebuilding and expanding empires
- ten years after the Great War
- post-war empire-building through drafting, planning, and production
Mechanics (from transcript analysis)
- Card completion and bonuses — Completing a card grants immediate bonuses and allows moving it into the empire.
- Card Drafting — In drafting phase players are dealt cards and choose which to keep, passing the rest around until all are drafted.
- Compound Scoring — At the end of four rounds, final scores come from empire cards, constructed cards, and modifiers from financiers or generals.
- construction vs recycling — In planning, players may place drafted cards under construction or recycle them to gain resources for use elsewhere.
- drafting cards — In drafting phase players are dealt cards and choose which to keep, passing the rest around until all are drafted.
- Final scoring — At the end of four rounds, final scores come from empire cards, constructed cards, and modifiers from financiers or generals.
- Multisided empire cards — Empire cards have two (A/B) sides, with possible Kickstarter variations (C/D) offering different starting productions and bonuses.
- Production phase sequencing — During production, resources are produced in sequence and players may then use them to build or upgrade cards.
- Resource placement and rubbish bin — Resources gained must be placed on cards or the empire; unused resources go to a rubbish bin and are removed after limits.
Video topics + discussion points
Quotes (from this video)
- ten years after the Great War you must choose your path to rebuild and expand to make a wonderful world
- it's a wonderful world is played in four rounds and each round is played in three phases
- the draft phase the planning phase and the production phase
- not all colors of card are equivalent white and black cards are really your low-cost engine building cards
- The most important thing to know is that not all colors of card are equivalent
- The Heritage edition comes with two replayable campaigns.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's been such a joy to read your guesses and your kind messages. It really warmed my board gamer heart.
- my most favorite game ever.
- Did you get them all? Or maybe just a few.
- This channel means so much to me and I truly couldn't have done any of this without all of you, the viewers, the commenters, the silent supporters, the sharers, the likers, just everyone.
- Here's to more great games, more passionately made videos, and more comments from all of you.
- See you in the next video, and don't forget to check your comment.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Whoever has the most monies at the end of this pop quiz will be employee of the month.
- This game is broken every other Wednesday.
- This is so bad for me, y'all.
- I'm so bad at this.
- My brain doesn't do these.
- I guess I can give you a little clues if you want to.
- So, this is uh this is from the teens.
- This is the worst round of I've ever done in the history of these kinds of games.
- The problem is these aren't helping because it's just flavor text from Lord of the Rings.
- I was like, Lord of the Rings doesn't have flavor text and I was like, oh, what would have a ton of flavor text is the card game, of course.
- So, we each have a strike. Strike.
- Gosh, man.
- Yeah. So, what's what's our current score right now?
- So those are all basically fake on West but they were still number one.
- Mike is the employee of the month.
- Nick, you will be our next pop quiz master.
References (from this video)
Mechanics (from transcript analysis)
- hand-drafting — hand-drafting game described as entry-level
Video topics + discussion points
Quotes (from this video)
- the big change here is i'm turning the good games vlog into a patreon exclusive
- the only constant is change
- i adore bunny kingdom
References (from this video)
- Loved by Austin.
Mechanics (from transcript analysis)
- Card Drafting — Mentioned as a favorite game of Austin's that uses card drafting.
Video topics + discussion points
Quotes (from this video)
- I think that the worst thing that we could possibly do is bore you.
- We're going to make a game that a lot of people don't like and that is totally fine.
- It's all about the tracks. Just like it's all about the cones. It's all about the tracks.
- I think that anyone can be a game designer. And so a lot of times they're flexing those muscles that they don't know they have by telling you how to fix your game.
- I love fusing two things that aren't aren't usually together. That's where you find new.
- The skill ceiling is pretty high, which is kind of interesting given that it is a dice game and you'd think like, wow, the the variability in the dice rolling uh would make it super variable, but no, like Toby's just better at this game and he's going to beat me pretty often.
- I want to be like thinking about something the whole time, you know? I want to be doing something.
- He never wants somebody to mess to mess with his plans. In your games, people mess with plans, which I love.
- We're really proud of where that ended up.
- So, it's like, 'Oh, I can't spend I can't spend my coins anymore because that's points. I got to hold on to those.'
- It's my favorite of our designs. I love it. I'm so happy that it is delivering.
- I don't want to be that guy [the quarterback]. But I can't stop myself.
- The fun part is is we don't lose the collaboration because there's literally a phase at the top of everything.
- It solved another issue for me too, which is I am recognize this myself. I am a quarterback co-op player and I hate that about myself.
- The breakthrough in that project was how do we make it not feel just like we we pasted this over top of Moonrakers.
- So, there's there's a resource that literally is you can change the color or you can change the face of any of your dice and and that is a huge strategy and a huge part of winning is manipulating your dice at the right time and saving them for the right moments.
- The skill ceiling is pretty high, which is kind of interesting given that it is a dice game...
References (from this video)
Mechanics (from transcript analysis)
- Card Drafting — playing cards to get you resources
- production line optimization — trying to optimize your production line
- Resource Management — get you resources
Video topics + discussion points
Quotes (from this video)
- wingspan is bringing a lot of people into the board gaming hobby right now
- if you like wingspan because you want some more games to check out here's a few
- if you like wingspan because you like the creator of the game well then check out her follow-up game mariposas
References (from this video)
Mechanics (from transcript analysis)
- Card Drafting — you are drafting cards.
- Engine Building — creating a production line of Cubes.
Video topics + discussion points
Quotes (from this video)
- Splender is a solid introduction to engine building games
- at some point you might be seeking more
- the most likeforlike comparison with Splender is Sentry
- it's a wonderful world might be my own personal favorite engine building game
- Aquatica is one of the most gorgeous and unique engine building games you can play
- everdale mixes work replacement with engine building
- wingspan is an engine building game all about birds
- it's got these little eggs in it that will be one of your favorite components in any game ever guaranteed
References (from this video)
- lots of decisions
- big resource engine
- high interaction through card offers and baiting
- modular components allow mixing in different modules
- deck-building/resource management to build buildings for points
- a kingdom to be prosperous and competitive against an opponent
- engine-building with resource management and modular components
Mechanics (from transcript analysis)
- action resolution and opponent interaction — players try to bait the opponent into taking bad cards and plan around visible cards under construction
- buildings and resources — cards can become buildings requiring specific resources; resources produced by completed buildings
- Compound Scoring — resources from buildings are placed on other buildings; most buildings score points
- Hand Management — draw a hand and play two cards into one or two piles; opponent takes a pile
- hand management and card drafting into piles — draw a hand and play two cards into one or two piles; opponent takes a pile
- menaces — choose from many menaces to introduce negative cards into the pool, making them less likely to be taken
- modules — modules such as menace, advisors, and traps modify gameplay
- recycling — discarding cards to gain resources that can be placed on buildings
- resource engine and scoring — resources from buildings are placed on other buildings; most buildings score points
- tokens — soldier tokens acquired by constructing buildings to fight menaces
- traps — up to two cards per round can be played face-down as traps, possibly containing good cards or hidden menace
Video topics + discussion points
Quotes (from this video)
- now it's a wonderful kingdom is a one to two player game that takes about 45 to 60 minutes to play
- you always use one of several different modules
- up to two cards face down and those are called traps
- these menaces that are going to slow your engine down
References (from this video)
- Solid solo mode exists
- Engaging engine-building with accessible rules
- Good fit as a mid-weight family/medium-weight title
- Complexity may be a barrier for very casual players
- Theme and art may be less appealing to some players
Mechanics (from transcript analysis)
- Card Drafting — Players draft cards that provide resources, buildings, and benefits to advance their engine.
- card-drafting — Players draft cards that provide resources, buildings, and benefits to advance their engine.
- Engine Building — Players construct a production engine by drafting and selecting actions to acquire resources and develop their tableau.
- engine-building — Players construct a production engine by drafting and selecting actions to acquire resources and develop their tableau.
Video topics + discussion points
Quotes (from this video)
- I'm going to be playing this probably non-stop.
- It's a Wonderful World more. So who knows if I'll get that plate this month.
- It's so easy. It's not even funny. And I love that.
- I'm over the moon.
References (from this video)
- Array
- Array
- card drafting and tableau-building
- Array
- dystopian world of bankers vs. warlords
- Array
- Array
- Array
- positive
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's just like a super easy to teach but super mean game that you can play with your family
- I love games where you're involved on everyone's turn
- the expansions have added a lot to it
- the production value of the aliens those miniatures
- this is basically alien the board game
References (from this video)
- deep engine-building
- short rounds and accessible feel
- engine-building via card drafting
- industrial empire building
Mechanics (from transcript analysis)
- Card Drafting — Draft cards to create efficient engine combos; 'hate drafting' can occur to block opponents.
- card drafting to build an engine — Draft cards to create efficient engine combos; 'hate drafting' can occur to block opponents.
Video topics + discussion points
Quotes (from this video)
- i recommend this with ignorance is bliss
- star wars is my number one favorite anything i'm just obsessed with star wars
- this is a table hog of a two-player game
- no one owns it
- you can play this with new gamers because you can explain it very quickly
References (from this video)
- engaging solo engine-building with a clear production loop
- intuitive setup that converts Seven Wonders-like drafting into a solo-friendly variant
- strong synergy between building choices and end-game scoring
- ramped production that scales with card placement and recycling decisions
- decisions feel meaningful each sequence and round
- solo variant can feel dense or punishing for new players
- some card options may seem underpowered without the right combination
- score maximization can require careful planning and a fair bit of math
- industrialization, engine-building, resource management
- Sci-fi corporate empire, interstellar production
- engine-building progression with evolving card interactions
- Seven Wonders
Mechanics (from transcript analysis)
- construction and resource placement — Players place cards into a construction area to build empire structures, then allocate resources (materials, energy, gold, etc.) to meet construction costs.
- drafting (solo adaptation) — The usual closed drafting from a hand is replaced in solo mode with eight piles of five cards each, where you select from piles and indirectly simulate drafting by choosing or discarding cards to optimize your build.
- end-game scoring via card types — Scoring is derived from a combination of green science buildings, black cards, financiers, and other card-dependent bonuses accumulated across rounds.
- Production Phase — Each round progresses through production, delivering resources (materials, energy, gold, science, etc.) to power up built cards and trigger bonuses.
- recycling — Discarding a card can yield a resource or benefit, often enabling stronger production or card draw possibilities.
- supremacy bonuses — If a resource production hits certain thresholds, players may gain tokens or bonuses that influence end-game scoring and card effects.
- Variable Phase Order — Each round progresses through production, delivering resources (materials, energy, gold, science, etc.) to power up built cards and trigger bonuses.
Video topics + discussion points
Quotes (from this video)
- not going to lie I'm a bit concerned about our lack of points
- we absolutely nailed it there at the end
- time travel is now done
- get to the parallel Dimension we're producing one blue it goes here that's the parallel Dimension
- we've finished our second sequence so we're done with that planning phase
- emperor level generations of subjects will cower at your name for centuries to come
References (from this video)
- strong engine-building solo component
- replayable with many card synergies
- can feel pressurized by simultaneous scoring
- civilizational development and production
- industrial-age card drafting and engine-building
- abstract engine-building with strong visuals
Mechanics (from transcript analysis)
- Card Drafting — draft cards to construct production engines
- Engine Building — place drafted cards to produce resources and points
- production/engine building — place drafted cards to produce resources and points
Video topics + discussion points
Quotes (from this video)
- huge shout out to all my patrons
- the patreon link down below
- this video is sponsored by wsbg
- it's so comforting to me
References (from this video)
- Satisfying engine-building with production synergy
- Strong density of card interactions and scoring options
- engine-building with closed drafting
- industrial-age advancement and production
- strategic, production-focused
Mechanics (from transcript analysis)
- Closed Drafting — Draft card-building actions and then recycle or construct for production and points
- Engine Building — Construct buildings to produce cubes and resources, then optimize production lines
- engine-building / tableau building — Construct buildings to produce cubes and resources, then optimize production lines
Video topics + discussion points
Quotes (from this video)
- Remember, you are somebody's reason to smile.
- I absolutely love this game. It is in my top 100 games of all time.
References (from this video)
- Solid engine-building core
- Flexible with player choice
- The game can feel repetitive for some players over time
- Engine-building with card drafting and tableau development
Mechanics (from transcript analysis)
- Card Drafting — Drafting cards to build your engine and scoring tracks.
- Engine Building — Chain actions to generate resources and points over turns.
- engine-building — Chain actions to generate resources and points over turns.
Video topics + discussion points
Quotes (from this video)
- I actually really enjoyed Moonrakers.
- I did not enjoy Steam Up very much.
- I really really enjoyed Haven.
- Dale of merchants has been on the Shelf of opportunity for a while.
- Dwellings of Elder Vale I freaking love.
References (from this video)
- one of the author's favorite drafting games
- strong decision space and interaction through drafting
- strong thematic alignment with card synergy
- can be tough to master the drafting economy
- some players may find it less streamlined than other drafting games
- drafting and engine-building
- fantasy world with resource networks
- emergent, driven by card interactions and drafting decisions
Mechanics (from transcript analysis)
- Card Drafting — players select cards to build their engine and gain resources
- Engine Building — built cards generate ongoing income and effects
- engine-building — built cards generate ongoing income and effects
- Resource Management — managing a mix of wood/stone/commerce resources for building
Video topics + discussion points
Quotes (from this video)
- very cool it means there's very little downtime you're always excited about what everyone is rolling
- Windrose system it's such a brilliant mechanism where dice are rolled and you're going to pick two of the dice
- I wish that windrose system was used in other games designer steal that please
- winning is not necessarily the best measure of how good you are at the game
- this might be the only game that I think that I'm actually good at
References (from this video)
- Deep engine-building with strong synergy
- Clear pathways to scoring with multiple routes
- Can be complex for new players
- Planning can lead to analysis paralysis at higher player counts
- Resource management and engine-building via card drafting
- Industrial empire-building through production lines
- Strategic planning with combo potential
Mechanics (from transcript analysis)
- Card Drafting — Players draft building cards to form production engines.
- Engine Building — Cards provide ongoing benefits, allowing chain production and scoring opportunities.
- engine-building — Cards provide ongoing benefits, allowing chain production and scoring opportunities.
- Set Collection — Players collect tokens/resources to trigger buildings and scoring opportunities.
- set collection / resource management — Players collect tokens/resources to trigger buildings and scoring opportunities.
Video topics + discussion points
Quotes (from this video)
- "the goal of the game is to try to get as many coins as possible"
- "it's not timed so it's not also like I'm dying kind of a thing it's not that stressful"
- "the ghost places marker on the talking board"
- "the ghost makes a sound or indicate an object in the room"
- "it's a card drafting umpire building game"
- "the more I build the more points"
References (from this video)
- Seven Wonders
Mechanics (from transcript analysis)
- Card Drafting
Video topics + discussion points
Quotes (from this video)
- you guys know Seven Wonders and then I recommend you try out it's a wonderful world
- Baron Park I play it all the time
- Stardew Valley the board game which I love this game so much
References (from this video)
- strong feeder-title with broad appeal; fits larger groups
- Seven Wonders
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I literally almost cried when I opened this package because there are some pretty amazing games in this package
- thank you so much that is so generous and kind and not something I was expecting at all
- wow I am so excited to finally have it
- you are somebody's reason to smile
- I'm shook
- Sleeping Gods has been a game that I have wanted for a year
- I am so excited to see if this maybe fixes the five player count Parks
- this is one of many sets of characters from Dice Throne
- I absolutely love cats, I play that solo all the time
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- engine building is one of my favorite because you just it's so satisfying.
- Forgotten Waters is one of the funniest experiences you will ever have in board games.
- Super Mega Lucky Box is like bingo on steroids.
- I love auction games in general. RAW is my favorite auction game of all time.
- There's no wrong way to do it.
References (from this video)
- strong engine-building feel
- engaging production optimization decisions
- can become a bit solitaire if players don’t interact enough
- board setup can be fiddly
- production growth and card-driven engine expansion
- Retro-futuristic empire-building
- engine-building with scalable production
- Terraforming Mars
- Gaia Project
Mechanics (from transcript analysis)
- Card Drafting — players select cards to optimize production and growth
- Deck Building — cards power production engines and expansion options
- deck-building — cards power production engines and expansion options
- Resource management / engine-building — players optimize production to outpace rivals
Video topics + discussion points
Quotes (from this video)
- I've been Chaz Marlar from Pair of Dice Paradise.
- This expansion funded in 20 minutes and raised 23 times the amount of its funding goal.
- the King's dilemma by a horrible guilt in this interactive narrative and legacy experience
- gaining a hundred and thirty-six spots to crown this month's biggest climber
References (from this video)
- closed drafting format balances luck and strategy
- solo variant reimagines drafting into an eight-pile structure for eight rounds
- replayability through diverse card interactions
- solo variant changes core drafting dynamic
- may feel different from multiplayer experience
- creative resource management and expansion
- civilization-building drafting
- calculated drafting with strategic timing
Mechanics (from transcript analysis)
- Closed Drafting — Each player holds a hand of cards and drafts from a common pool, mitigating luck from draft order.
- Deck Building — Drafted cards provide different build options; players read opponents to time benefits.
- deck construction-esque drafting — Drafted cards provide different build options; players read opponents to time benefits.
Video topics + discussion points
Quotes (from this video)
- Voidfall is one of my favorite games of all time.
- I love that he brought completely new mechanisms to solitare voidfall that aren't used in the competitive multiplayer mode.
- Ultimately, Voidfall shows that even highly interactive games can make for great solo experiences as long as you have a designer dedicated to the art form.
- Solo tricktaking. Actually, is tricktaking one word? Maybe I only need two words.
- Heat not only exposes how ridiculous that opinion is, but I think it shows how much the genre has suffered by not including solo play.
References (from this video)
- Engaging drafting with meaningful engine growth
- Complex for new players
- Card drafting and engine-building
- Futuristic/resource-management world
- Competitive, multi-path tableau development
Mechanics (from transcript analysis)
- Card Drafting — Draft cards to build engines and pipelines.
- Engine Building — Cards and combinations generate resources and actions.
Video topics + discussion points
Quotes (from this video)
- Scout is a fantastic trick-taking game.
- It's a Wonderful World is a fantastic card drafting engine building game.
- I really enjoy Flamecraft if people have the patience for it.
- Near and Far is one of my favorite games from Red Raven Games.
- Stardew Valley the board game feels so much like the video game.
- Parade is very fun and I really enjoyed it.
- Downforce is a fun betting racing game.
- I definitely recommend getting Tuscany if you enjoy Viticulture.
References (from this video)
- Similar feel to Seven Wonders with a different flavor
- Good for medium-large groups
- Fast reading and approachable engine-building
- Theme may be abstract for some
- Scalability can vary with player count
- Resource management and strategic engine-building
- A bustling world of progress and industry
- Abstract, competitive project optimization
- Seven Wonders
Mechanics (from transcript analysis)
- Card Drafting — players draft cards to build their own industrial engine
- Resource Management — cards generate resources used for future actions
- Resource Production — cards generate resources used for future actions
Video topics + discussion points
Quotes (from this video)
- Gen Con is the biggest convention in the US
- I would love to hang out with you guys there and play some games
- I'm just so so excited to do it
References (from this video)
- Very satisfying engine-building loop
- Crisp, approachable card drafting that scales well
- Some players feel the late-game can get a bit abstract
- engine-building with card drafting
Mechanics (from transcript analysis)
- Card Drafting — Players draft cards that contribute to their production engine; efficiency improves as you chain buildings and resources.
- Card drafting with engine-building — Players draft cards that contribute to their production engine; efficiency improves as you chain buildings and resources.
Video topics + discussion points
Quotes (from this video)
- I absolutely love this game and it's one that I just absolutely love to introduce to people.
- it's not a pickup and deliver but it's like a deliver game
- it's such a satisfying game to me and I really really enjoy it
- Three Sisters is fantastic if you enjoy rolling wrs that are very crunchy but not like incredibly crunchy
References (from this video)
- Solid two-player and multiplayer experience
- Accessible yet deep enough for longer plays
- Not as thematic as some players expect
- engine-building with card drafting
Mechanics (from transcript analysis)
- Card Drafting — Players draft a set of cards and use them to build their production line across rounds.
- Card drafting with engine-building — Players draft a set of cards and use them to build their production line across rounds.
Video topics + discussion points
Quotes (from this video)
- I absolutely love this game and it's one that I just absolutely love to introduce to people.
- it's not a pickup and deliver but it's like a deliver game
- it's such a satisfying game to me and I really really enjoy it
- Three Sisters is fantastic if you enjoy rolling wrs that are very crunchy but not like incredibly crunchy
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I wanted this one actually because I wanted a big place to put a topper.
- I wanted the empty space underneath. I wanted space for games.
- overall, I'm quite happy with it.
- I do not get any affiliate bonuses. This is not sponsored, but they did provide the desk for review.
- Next video you're going to see is a review of Uprising specifically for the true solo mode coming soon.
- I've still got plenty more space here for plenty more games.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- We added them together. That was the incorrect usage there.
- Blast some imps. Do it.
- Tea fatigue is what I'm calling it.
- We’re going to show you 200 through 101 and talk about them.
References (from this video)
- Strong solo play reputation
- Engaging gameplay
- World-building / business
Mechanics (from transcript analysis)
- Card Drafting
- solo mode optional
Video topics + discussion points
Quotes (from this video)
- I'm intimidated to get started with it.
- You're building outposts and in order to increase your trade routes.
- the artwork here is quite lovely
- I'm not super into Political themes.
- it's a dexterity game where you are building up power towers on the island of nikima
- Arctic scavengers I picked this up because I know nothing about it
References (from this video)
- City-building
Mechanics (from transcript analysis)
- Tile Placement
Video topics + discussion points
Quotes (from this video)
- I'm intimidated to get started with it.
- You're building outposts and in order to increase your trade routes.
- the artwork here is quite lovely
- I'm not super into Political themes.
- it's a dexterity game where you are building up power towers on the island of nikima
- Arctic scavengers I picked this up because I know nothing about it
References (from this video)
- small footprint relative to its scope, good for a box-fill challenge
- versatile with many different cards and combos
- large card volume can be daunting to fit with other games
- collection optimization and space management
- Box-packing challenge; multiple games in a single standard box
- non-narrative
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I managed to fit 17 games into this one ticket to ride box
- this is insane to me
- I'm trying to think of you know a well-rounded collection here
- it's a wonderful world would be 11
References (from this video)
- Elegant card drafting that drives civilization-building themes
- Clear, accessible production cycle with satisfying card completion
- Beautiful or appealing card art and thematic flavor
- Abstracted theme may feel distant to some players
- Indirect interaction can lead to feel-bad moments if drafting blocks occur
- civilization development through technology, events, and production chains
- Drafting civilization-related cards spanning various time periods and themes.
- card-drafting with production and recycling discipline; abstracted civ progression
Mechanics (from transcript analysis)
- Card Drafting — Players draft civilization-related cards each round to plan future actions.
- construction and recycling — Cards can be constructed or recycled to gain resources and activate effects.
- production sequencing — Resources are produced in a defined phase order and then applied to cards.
- Resource Management — Resources are allocated to cards to complete builds and trigger effects.
Video topics + discussion points
Quotes (from this video)
- We absolutely adore this game. It's super super fun.
- the big Mayan calendar in the middle
- you can place a worker on the symbol that matches the god card.
- This is a big deck building game where you are going to have a different nation.
- Every game I feel like is a little bit different because the board map will change.
- Civolution is very good.
References (from this video)
- beautiful components, accessible, elegant drafting
- rules can be dense for new players
- engine-building through card drafting and resource accumulation
- civilization-building via card drafting
- clear, strategic, modular
Mechanics (from transcript analysis)
- Card Drafting — draft cards to build an engine of resources
- Engine Building — combine cards for larger effects and points
- engine-building — combine cards for larger effects and points
Video topics + discussion points
Quotes (from this video)
- our Kickstarter's coming
- we're gonna need your support
- we love playing them
References (from this video)
- Kingdom building
- Fantasy kingdom management
- Heroic fantasy
Mechanics (from transcript analysis)
- unknown — Comment about the game mechanics in this discussion
Video topics + discussion points
Quotes (from this video)
- I am really looking for feedback from people because this is something very new
- Cube rails games have kind of grabbed a hold of my brain in a really interesting way
- Trans-Siberian Railroad is a wacky game
- I am in the throes of infatuation with this new genre of gaming
- I would really appreciate you considering that