Need more Ominous Invincible Hydras in your life? Gear up heroes for adventures and monsters in Journey Adventure Quest (JAQ), a drafting strategy game for 1-6 players, with fast setup, magic, and a unique and fun card stacking twist. Simultaneous play keeps the game moving, and the layered stacking mechanics set it apart. Simple rules and complex strategy make it fun for every game night.
You can choose whether you want the gameplay to be more competitive, or more helpful. The core of JAQ is drafting and stacking cards to build attack, defense, and knowledge while avoiding damage. Heroes search from dawn to dusk for equipment and spells every day, and gather sets crafted by different guilds, which are often vital to completing both adventures and quests.
The mix of simple rules and complex strategy makes it ideal for any gaming group – it’s one of those gateway games that everyone enjoys, no matter who you invited or who ends with the most points. And the 2-player version is just as captivating. It switches to an open-drafting format and, unlike many strategy games, retains all of the mechanics and strategic decision making as the 3-6 player version. The solo mode has you compete against the Crimson Knight, who is competitive against even experienced heroes. Play for free today in Tabletop Simulator!
—description from the designer
Mechanics (from transcript analysis)
- combat with monsters — Players fight monsters using attack vs monster health, with injuries and defense affecting outcomes.
- Combat: Damage Based — Players fight monsters using attack vs monster health, with injuries and defense affecting outcomes.
- Drafting — Players draft cards to assign to dawn/noon/dusk slots at the start of each day.
- loot and knowledge — Loot cards are assigned like equipment; some bonuses depend on timing and availability.
- Personal Missions — Players reveal personal missions and gain points for fulfilling them.
- round-based progression — The game lasts three rounds with two days per round, then the monster attacks.
- Set Collection — Cards are collected for equipment, loot and personal missions; end-of-round bonuses are granted.
- Simultaneous Reveal — All players reveal their choices simultaneously, then one slot at a time.
- Track Advancement — The game lasts three rounds with two days per round, then the monster attacks.
Video topics + discussion points
Quotes (from this video)
- the game is of light complexity
- check out journey adventure quest project page
- let's venture together through journey adventure quest