Players represent various families in Republica de los Bananas. Each game turn has between 7 and 9 rounds, drawing cards, President assigns roles, foreign aid money is drawn, the president proposes a budget which is voted on, locations are chosen, there are assassination attempts, then the bank may be open or not, there may be a coup and aftermath, then the next round starts. The game is won by whoever has the most pesos in their Swiss bank account when the money runs out.
The game is for 4 to 7 players (although there are 2 and 3 player variants). A president for life (El Presidente) is elected and then she or he allocates roles for all other players. Depending upon his or her office and the various cards they hold, each player has a certain number of votes. These are important for the first vote to elect El Presidente and then there are votes each turn on the budget proposed by the President. The budget starts when the President draws 8 money cards face down from the money deck (which varies in denomination from $1 to $3) and proposes allocations. Not everyone will be included in the budget and the amounts are at the President's discretion. The President can keep undisclosed foreign aid money.
Players may attempt to assassinate the other players including the President by guessing where they will be from among five locations. Players who successfully assassinate another player take that player's unbanked money, the only safe money is the money that has been deposited in a players' Swiss bank account, and the only way to get to the bank is to survive the assassination round. Players assassinated or killed simply become another member of their family and begin again with new cards, but keeping any of their family's funds deposited in their Swiss bank account.
If players are unhappy, see an advantage, or just want to, and there is a 'coup excuse', they can start a coup. A coup sees players compete using armed forces to control a majority of the 5 power centers. Rebel players control the forces of the role which they were assigned prior to the coup (e.g. army, navy, air force), and players loyal to the President do the same, seeking to control the strongholds until the coup is over. At the conclusion of each coup players who have control of the 5 power centres vote to be pro-President or pro-Junta determining if the President stays, or the Junta wins and elects a new President. And someone is sent to the firing squad.
Images
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- there's big explosive turns of combo tastic scoring going on in between two castles of Mad King Ludwig
- Tetris II polyomino type things are fun
- I quite enjoyed Vindication
References (from this video)
- Looks really neat
- Art by Quanchai
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- nice I played the expansion of after the Empire with a guy who it's his favorite game ever so that was that was a lot of fun
- The implementation of the 'revealing thing' for the keys is frustrating and annoying.
- The way to feed the key in is face up, but it should be face down.
- everybody's just a jackass I mean you're basically just giving away all the food that we set aside for you
- BGCon competes with the vendors because it's a good convention in my opinion
- The older I get the more my calendar fills with funerals
- You know that guy was making crystal meth by the way this is sort of like on the politics Spectrum
- he survived the shooter was sentenced to 36 years in prison the man appeared seemingly out of nowhere and stood in front of our van and pulled out a gun aiming it right at us I yelled duck as The Gunshot rang out the guy shot he didn't even like oh that's c a lunatic
- it's a buying crowd nobody plays games it's just a buying crowd
References (from this video)
- Clearly about angels
- Provides ramp for expensive angel spells
- Angels get better as the game goes on
- Teaches about attacking and sequencing
- Very popular commander
- Simple to play and fun
- Angels are powerful
- Angels
Mechanics (from transcript analysis)
- angel tribal — Focuses on an angel tribal strategy, with effects that care about angels you control.
- Ramp — Provides mana acceleration to cast expensive angel spells.
- Vigilance — Allows creatures to attack without tapping.
Video topics + discussion points
Quotes (from this video)
- If you're the kind of player that wants to be the problem, that wants to rush out to the to the races, I think Stompy is a great strategy for you.
- It's really exciting. You get to play some of the most powerful creatures in the game, and you know that at least when you died, you lived.
- Yeah. To your fullest.
- Uh, cuz that also is a very clear strategy. When you have a bunch of stuff on the board, surely I can win.
- It's terrifying.
- Sapperlings are very unique to Magic and have a a silly little sort of quirky vibe to them.
- Who doesn't love a dog cat?
- Yeah. So, your dogs make cats, your cats make dog, and then Ren and Siri rewards you for having both by killing things and giving you life gain.
- Yeah. So, it's got cards, mana, all the threat in a single card.
- And it's an elder demon with really cool art. So, you get that whole sort of gothic horror theme to it as well.
- The card that is meant for you will find its way to you somehow.
- I was playing a dear friend Craig Blanchett and he busted out his Kia deck which was very tuned and very scary.
- And I was just like, 'Oh my gosh, what did you just do? What is happening? Why is that A8 flying and killing me right now?'
- So, for me, very complicated commander to play.
- I was only I only thought of it as like a ghost quarter, like a way to remove a land. I didn't think of it as like remove all the lands.
- But commander was a great place for us to all to come together and I found out about that because of this channel.
- I decided that I just wanted it to make zombie tokens so I cut everything that didn't make a zombie token so I could just like don't have to have a two dozen kinds of tokens for this.