Young Diplodocuses (Diplos) are fond of the tasty leaves offered by the neighboring pastures. To win, your Diplo team has to eat more leaves than your opponent's team…unless one of you decides to call the ferocious T. Rex to get rid of all his opponent's Diplos!
To set up Jurassic Snack, create a square at random with the four playing boards, place four Diplos of your color on the matching egg spaces, then shuffle the grass tokens and place them face down on the 28 empty spaces. Two actions are available on a turn: moving a Diplo of your color or moving a T. Rex. The players take turns performing two actions each, which can be the same or different, and which can involve the same Dino or T. Rex, or not.
A Diplo has one single goal: eating grass tokens. It moves in a straight line until it's blocked by another Diplo, a T. Rex, the edge of the playing area, or a grass token. In this last case, the Diplo takes the grass token to eat it and immediately applies one of the six effects: birth, T. Rex appearance, Diplo move, etc.
The T. Rex has one single goal: scaring the Diplos away. The movement rules for the T. Rex are the same as for the Diplos'. When it meets a Diplo, the T. Rex is placed on the Diplo's space, and the Diplo is placed back into its owner's pool.
The game ends when no grass tokens remain in the playing area. The player who has eaten the most grass wins. A game can also end when a player has no Diplo of their color in the playing area.
- Cute box art
- Fast-paced
- Good strategy for a quick game
- Light two-player game
- dinosaur battle
Mechanics (from transcript analysis)
- bluffing/hidden information — Cards are played face down and then revealed, indicating an element of hidden information or bluffing.
- Deck Building — Players use two decks of cards, drawing five from their own deck each round.
- Hand Management — There's strategy involved in managing the cards in hand.
- Memory — The game involves memory, likely related to remembering played cards or deck contents.
- Set Collection — Players cannot play different types of dinosaurs together in a pack unless the card allows, suggesting a need to group similar types.
- Trump cards — The game includes trump cards, and deciding when to play them is crucial.
Video topics + discussion points
Quotes (from this video)
- hi I'm John Carlo and I'm Felicia and this is our review of Ryan cow's jurass attac exclamation mark jurass attack jur that's good I actually thought it was Jurassic attack wow yeah I read it wrong
- subscribe now to our channel to stay in the loop if you like our work help us continue by sharing the channel to your gaming group thanks for watching and happy gaming
References (from this video)
- clear presentation and accessible design
- strong artwork by Andrew Bosley
- engaging theme with straightforward objectives
- may feel light for heavier euros
- some players may prefer more direct tension in play order
- paleontology/adventure in a dinosaur park
- field expeditions in a dinosaur-filled environment
- pulp-adventure with approachable rules
Mechanics (from transcript analysis)
- currency-based interactions — use amber as currency within the action economy
- Set Collection — collect dinosaur fossils to score points
- tile placement / assembly — assemble fossil tiles to create dinosaur bones
Video topics + discussion points
Quotes (from this video)
- Galaxy Trucker is a game about watching something you love get destroyed.
- the rules are dead simple
- a quirky cute tableau builder with dice activation
- collect dinosaurs fossils score points win big
- my landscaping crew is better than your landscaping crew
- a true epic adventure
References (from this video)
- Strong emergent tension from region-splitting decisions
- Engaging area-control dynamic with clever mass-to-split moments
- Visual appeal and tactile components (chisels) enhance gameplay experience
- Rules interactions can be intricate and require careful teaching
- area control, territory division, set collection with bones
- Dinosaur-filled hex map region on a large board, with chisels to carve regions
- competitive, emergent, tension-driven
Mechanics (from transcript analysis)
- Area control with majority-based payoff — Who contributed the most chisels to a split gets the larger half; subsequent players take the rest in sequence.
- Chisel-based region division — Cute chisels are used to wedge and break off portions of the larger region.
- Optional interactions and exchanges — There are other mechanics and exchanges that introduce tension beyond the base rules.
- Set collection via bones — Bones are collected to complete sets and influence scoring.
- Tile layout on a large hex map — Players place dinosaur tiles to form a massive region that will be subdivided.
Video topics + discussion points
Quotes (from this video)
- the mechanic is you lay out tiles and players use these chisels which are pretty cute
- this great dynamic that emerges is you're trying to do things and cut off large regions
- the tension around oh no like i might not have the majority more and then i'm not going to get as much
- the second mechanic is all these pieces are in separate bags… the piece that you're choosing has a huge impact both to you and to other players
- the aesthetic of expression having fun through creativity
- you flip it over and then they are like basically one unit you like clear down to just one unit
References (from this video)
- iconic franchise DNA; big-screen spectacle
- continues the dinosaur narrative in modern context
- reported to be underwhelming relative to expectations; seen as 'Mutant Dinosaurs' rather than a fresh take
- nostalgia and spectacle; blockbuster animal-human interactions
- Isla Nublar; modern-era dinosaur theme park
- epic adventure with high-concept peril
- Naked Gun
- 44
Mechanics (from transcript analysis)
- franchise-scale ensemble storytelling — ensemble cast navigating a high-stakes crisis
Video topics + discussion points
Quotes (from this video)
- Lilo and Stitch was the number one movie this summer.
- Superman was awesome. It was everything that I wanted it to be, probably more.
- Fantastic 4 was the Fantastic 4 that I wanted to see.
- There is a sequence in the middle and Marty you'll know what I'm talking about where they go on this weekend retreat—it's the most surreal and hilarious thing I've seen in a long time.
- Mortal Kombat 2 could go back to what you’re thinking—worldwide box office potential.
- Doomsday is going to be a hot mess. I don't know how you cram everybody that's ever put on a Marvel costume into one movie.
References (from this video)
- Gift for wife Steph
- Licensed IP
- Haven't played due to busy with baby
- Adventure survival
- Dinosaur park
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
- this is mostly work like this is just a backload of things I probably should get to
- people will still be looking for it
- it doesn't matter if the game is like 20 years old people will still be looking for it
- I've painted this one and I spent a lot of time doing it
- there's no point putting them on the channel I think both of them have been out of print for like a decade
- one of the worst kickstarters by one of the worst studios in board gaming history
- Golden Bell Studios did everything wrong you could possibly think of
- purely toxic company run by incredibly terrible people
- it would be kind of a joke that I'd be able to do a three minute video of feudum
- this game has a tutorial video online that's like 40 minutes long
- The Rose explanation video feels like a parody but it's actually how the game is played
- nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
- stop making me spend hours assembling your damn games
- this is an uncontrollable mess right now
- I'm a full-time dad and I'm really doing this in the evenings
- I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
- I'm going to do a big cull
- I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
- I am a sucker for cute animal games like I really am