The year is 3042: Humanity is ready to explore the galaxy. The most interesting celestial bodies to explore, and eventually colonize, have been known for centuries, and the nations of Earth finally have the technological level to reach them, thus beginning an unarmed competition that in the end the whole of humanity will win.
Kepler-3042 is a resource management game in which you have to explore, colonize, exploit, and terraform the planets of the Milky Way using the available technologies. In each round, you must choose which action to perform and which bonus to activate, managing your supplies of matter, energy, and antimatter. The peculiar strength of the game is the innovative resource management: Each player has a finite amount of matter, energy, and antimatter that they can produce or spend during the game. In each round, they can decide to burn forever one or more resources to perform powerful actions, thereby allowing them to follow different strategies.
- interesting mechanic ideas
- overly punitive design decisions
- felt long and somewhat draining
- Terra Mystica
Mechanics (from transcript analysis)
- stock-market-like resource management — shared/divisible resources with changing value; complex engine-building
Video topics + discussion points
Quotes (from this video)
- this game is amazing
- it completely blew me away
- Gaia Project... I enjoyed it more than Terra Mystica
- Masters Trials did a good job of combating the number one issue of cooperative games
- it's a really good card game version of a previous game
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I read rules once and then I read the rules again to catch all the mistakes I made.
- I breathe rules constantly like I probably get 5 to 10 emails a week of people asking me to cover their games on YouTube.
- Corkle is a brilliant two-player game and it's really really good in the iOS adaptation.
- I’m my own boss now … the success of this drive is going to help dictate how many conventions I go to.
- I design a game called Mutation, a dice rolling and stacking game.