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Kingdom Builder box art

Kingdom Builder

Game ID: GID0179968
Game Info
Year
2011
Players
2-5
Age
8+
Playtime
45 min
Collection
Your Tier
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Expansions & Family
Winter Kingdom
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Kingdom Builder, the players create their own kingdoms by skillfully building their settlements, aiming to earn the most gold at the end of the game.

Nine different kinds of terrain are on the variable game board, including locations and castles. During his turn, a player plays his terrain card and builds three settlements on three hexes of this kind. If possible, a new settlement must be built next to one of that player’s existing settlements. When building next to a location, the player may seize an extra action tile that he may use from his next turn on. These extra actions allow extraordinary actions such as moving your settlements.

By building next to a castle, the player will earn gold at the end of the game, but the most gold will be earned by meeting the conditions of the three Kingdom Builder cards; these three cards (from a total of ten in the game) specify the conditions that must be met in order to earn the much-desired gold, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board.

Each game, players will use a random set of Kingdom Builder cards (3 of 10), special actions (4 of 8), and terrain sectors to build the map (4 of 8), ensuring you won't play the same game twice!

Kingdom Builder FAQ - please read before posting questions in the forum.

Description

In Kingdom Builder, the players create their own kingdoms by skillfully building their settlements, aiming to earn the most gold at the end of the game.

Nine different kinds of terrain are on the variable game board, including locations and castles. During his turn, a player plays his terrain card and builds three settlements on three hexes of this kind. If possible, a new settlement must be built next to one of that player’s existing settlements. When building next to a location, the player may seize an extra action tile that he may use from his next turn on. These extra actions allow extraordinary actions such as moving your settlements.

By building next to a castle, the player will earn gold at the end of the game, but the most gold will be earned by meeting the conditions of the three Kingdom Builder cards; these three cards (from a total of ten in the game) specify the conditions that must be met in order to earn the much-desired gold, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board.

Each game, players will use a random set of Kingdom Builder cards (3 of 10), special actions (4 of 8), and terrain sectors to build the map (4 of 8), ensuring you won't play the same game twice!

Kingdom Builder FAQ - please read before posting questions in the forum.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 34
This page: 34
Sentiment: pos 23 · mix 4 · neu 2 · neg 1
Mentions per page
Showing 1–34 of 34
Video 3ql95wSEIyg Watch It Played Discussion at 26:47:40
video_pk 92306 · mention_pk 247970
Watch It Played - Kingdom Builder video thumbnail
Click to watch at 26:47:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have this smile forcing its way onto my face it doesn't matter how many fingers I try to on or if I think of Margaret fater on a cold day it doesn't work
  • I always make sure mine are standing straight up I cringe when people place them upside down on their side or anything
  • Michael you're like a terrible architect your people keep making these horrific houses
  • I sleeve the cards for almost all of my games
  • I'm especially bad about neatness with magic the Gathering I change my sleeves every month or two because I can't stand the bent edges and slightly gunky feel they get from being in your hands so much
  • I just wanted to reach into the screen and straighten it some of the Ed in my videos are done to cut out shots of me straightening components in Carone
  • if someone places a tile that shifts the whole play area I cannot continue until all of the roads and cities are lined up again
  • When playing Dominion I put cards in order by cost value and then alphabetically
  • I'm sorry for the distress I caused by sweeping all of the pieces of my Twilight Struggle into the box I feel bad about it it's now organized I hope you're happy
  • I cannot play a game that uses paper money I will be holding in my hand the entire game folded up like I'm one of the participants in a back alley craps game from one of those mob movies
  • when a monster is in range of the heroes and they're all facing random directions I have to take their pieces and the monster and make them all face each other otherwise it just looks silly to me
  • it gets me when someone keeps the communal dice in front of them when they are done rolling
  • one of my many quirks is seeing game components and not knowing what game they came from
  • I count all of them cubes dice mles cards boards other pieces I'll even look up the quantities on Board Game Geek if the rules don't cover it I need to do it before playing a game the first time
  • I have these lying around blank cubes you know those were handy for prototyping games and things but I mean that's for a game collector that's no good
  • I have to take their pieces and the monsters and make them all face each other
  • I need to shuffle the cards seeing people shuffle cards horribly bothers me so much
References (from this video)
No references stored for this video.
Video 5Wwcex5YCyc Getting Games Top 24 List at 43:07 sentiment: positive
video_pk 91083 · mention_pk 244123
Getting Games - Kingdom Builder video thumbnail
Click to watch at 43:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • familiar Kingdom Builder-style core with a winter twist
  • potential for additional depth via coins
Cons
none
Thematic elements
  • kingdom-building with winter setting
  • winter kingdom theme
  • poly-simulated strategy
Comparison games
none
Mechanics (from transcript analysis)
  • coins and powers — coins unlock cards and powers
  • kingdom-building with hex terrains — draw a card to determine where to build; place houses on terrain
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love rondelle's as a mechanism in general
  • wandering around an island in a hot-air balloon and the whims of the wind
  • endless variability or replayability
References (from this video)
No references stored for this video.
Video 7Pt0Mj_tGSU All You Can Board Top 50 List at 27:03 sentiment: positive
video_pk 89967 · mention_pk 239866
All You Can Board - Kingdom Builder video thumbnail
Click to watch at 27:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replay value and clever plays
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've absolutely adored this game.
  • it's basically a civilization game you have cards that you're putting out
  • I've absolutely loved this game and I can't wait to introduce more people to it
  • for sale is probably my favorite filler game of all time
  • Clank is a de facto eject builder
  • the two phases that the game has are distinct from each other but influence each other
  • it's a genius resource wheel
  • Pandemic Legacy is one of the reasons I gravitated toward legacy games
  • Ghost Stories is the toughest most brutal co-op I've ever played
  • Quacks of Quedlinburg is absolutely hilarious and fun
  • Key Forge is the most accessible card game out there
References (from this video)
No references stored for this video.
Video 6fkEp0ZoQ2M All You Can Board Top 10 List at 15:02 sentiment: positive
video_pk 89918 · mention_pk 239556
All You Can Board - Kingdom Builder video thumbnail
Click to watch at 15:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds rich variety to the Kingdom Builder concept
  • High replayability and strong fits for fans of the series
Cons
  • Backers and non-backers may have mixed opinions on availability
Thematic elements
  • kingdom-building with seasonal variation and added diversity
Comparison games
none
Mechanics (from transcript analysis)
  • kingdom-building / tile placement — placing settlements and managing the board similar to Kingdom Builder
  • varied player powers / new mechanics — injected variety akin to expansions within a box
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are tons of different paths to victory
  • the narrative that you build is just so amazing with the right group of people
  • it's an affordable game to buy with the cost and also i think it has just a really good chance of landing with people because of how addictive i find this game play
References (from this video)
No references stored for this video.
Video TUAhRclsLqc Watch It Played Discussion at 1:39 sentiment: positive
video_pk 89818 · mention_pk 239205
Watch It Played - Kingdom Builder video thumbnail
Click to watch at 1:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a bloody travesty is what i call it
References (from this video)
No references stored for this video.
Video el-0TjmX6p8 All You Can Board Top 10 List at 6:52 sentiment: positive
video_pk 89624 · mention_pk 238353
All You Can Board - Kingdom Builder video thumbnail
Click to watch at 6:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great game
  • produces a lot of engagement with group
  • fun to play with Carlo and Braden
Cons
  • the session described was not very strong for the speaker, attributed to luck
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 1eIu601DnAk All You Can Board Top 30 List at 41:37 sentiment: positive
video_pk 88106 · mention_pk 231429
All You Can Board - Kingdom Builder video thumbnail
Click to watch at 41:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight integration of abilities and pathway choices
  • adds new mechanics while preserving core feel
Cons
none
Thematic elements
Comparison games
  • Kingdom Builder
Mechanics (from transcript analysis)
  • engine-building with variable abilities — updated version of Kingdom Builder with tunnels and expanded decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Splender duel is a super super solid two player game
  • it's so good
  • I love this game and I can't wait to play it with you guys at some higher player accounts more often
  • this is one of the best negotiation games that I've ever played
  • it's a great deck building race game
References (from this video)
No references stored for this video.
Video vUwlKrYhtNs Get into games Discussion at 17:02 sentiment: positive
video_pk 86444 · mention_pk 223600
Get into games - Kingdom Builder video thumbnail
Click to watch at 17:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible but with meaningful strategic decisions
  • Good for teaching spatial planning and planning ahead
Cons
  • Some players may prefer stronger conflict or interaction
Thematic elements
  • tile placement and objective-based building
  • medieval kingdom development
Comparison games
  • Patchwork
Mechanics (from transcript analysis)
  • area-control-like scoring — players select areas to build with varying payout cards.
  • Card Drafting — choose cards that determine where you can place structures.
  • card drafting / ticket system — choose cards that determine where you can place structures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not tranquil I'd say six by six grid
  • it's a really satisfying little puzzle
  • the ecosystem theme comes across best in this version
References (from this video)
No references stored for this video.
Video 6tEXNWdfh6E Sir Thecos Analysis at 14:47 sentiment: mixed
video_pk 85278 · mention_pk 218238
Sir Thecos - Kingdom Builder video thumbnail
Click to watch at 14:47 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • it is fine.
Cons
  • It's just really luck based.
  • I think I wouldn't get this myself.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is clearly um an Srank game.
  • This is an amazing game that definitely deserves an S rank.
  • Can you give a really simple game an S? Yeah, I think you can if it works well and it does work really well.
  • I know almost all the cards by now. It's not that exciting anymore.
  • Azul is amazing. I love this.
  • This is one of my most favorite dungeon crawlers to be honest, and it's not very wellnown, I think.
  • It's just really luck based.
  • I like this a lot.
  • Cluster is like where you put like magnets in like um a circle made out of um some string and you are trying to like place magnets so they don't are not attracted to other magnets otherwise you have to take them into your hands and when you have no magnets left you win.
  • It's not a bad game but it's more like an activity right and not everybody likes it.
  • The theme sells it for me, right?
  • This is like Yatsi just a little bit more interactive because you have like uh you have like specific cards in the middle like 16 cards in a 4x4 grid in the middle with like the things you need to reach with your five dice by rolling three up to three times but you like put your token on it when you reach that so you block it for other players.
  • This was one of the most positive rankings within the last I don't know a few months because we don't have one single D title and we have only one title in C and this one is like nice curve here right so actually if you ignore C and D we have a nice curve here how it should be in a tier list just very positive
References (from this video)
No references stored for this video.
Video DeUaIaPOWms UndeadVikingVideos Discussion at 3:26:36 sentiment: neutral
video_pk 84709 · mention_pk 215516
UndeadVikingVideos - Kingdom Builder video thumbnail
Click to watch at 3:26:36 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was just a big scammy Mc Scammerton thing.
  • Kickstarter did not complete a thorough review of the game before long on their platform.
  • The established ones definitely have just such a strong foothold uh that it's it's hard to
  • This sucks.
  • It was an interesting idea, but poor execution.
  • Birmingham is number one on BGG.
  • It is a phenomenal game.
  • I don't know. This isn't information on it. I just saw the thing and I was like, 'Okay.'
  • The upcoming edition of Arkrite from Capstone is absolutely gorgeous.
  • I liked Merlin.
  • It's just like, 'Oh, we're going to sit down. we're going to create a narrative together and it and and and it sounds like I'm bashing on prep'
  • Don't call me a criminal. Don't call me a liar.
  • The reason why most stretch goals work is that they aren't they don't work like they used to
  • If you don't like it, don't back it.
  • Well, maybe you should have been uh on time.
  • Just like, 'Oh, another TMG release. I wonder how late this one's going to be.'
  • It's like the expectation. Well, you're not a month ahead of schedule, so therefore I consider you to be behind schedule, Andy, and I'm very disappointed in you.
  • I I've thought since day one that that is a cool ass looking game.
  • Why change the nice cover of the box?
  • I wish all the artwork was like that cover then I would maybe potentially get it because I really do like Merlin.
  • It's a story that allows you to take money upfront to make the thing that you want to sell people and make a little bit more money.
  • Nearly impossible to win the game.
  • Quantum was great.
References (from this video)
No references stored for this video.
Video RlTlWsrkMP4 The Broken Meeple Analysis at 33:24 sentiment: negative
video_pk 83125 · mention_pk 208891
The Broken Meeple - Kingdom Builder video thumbnail
Click to watch at 33:24 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Not that long
Cons
  • Fundamentally boring
  • Looks like a dog's dinner
  • No theme
  • Very restrictive choices
  • Dull and boring visually
  • Sucks
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Players draw one card per turn that dictates where they can build.
  • Scoring based on terrain — Points are awarded based on specific patterns and adjacent terrain.
  • Tile Placement — Players place houses on terrain segments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Imperial Steam. Oh god. Maybe this one's been a bit harsh because I have only played it the once a friend of mine to me, the one who likes train games. But I do remember disliking it.
  • It it it's punishing. It's a boring theme. Like anything to do with trains is a boring theme. Yeah, fight me.
  • This game is trash.
  • I worry about the sort of games you play if you think this is fun. Seriously, this game is trash.
  • Terraforming Mars, I think I might have rated a three or four when I first played it.
  • Before Mars is still a six out of 10 for me.
  • And Great Western Trail, you know, you know, my jump to New Zealand, you know, that one being one of my favorite games, you know, and uh despite hating the first edition of Great Western Trail.
  • So, it seems I mean Feed the Kraken to some extent. Maybe Blood on the Tower a little bit. Imperial Steam just cuz I haven't played it that much, but even then not much.
  • We all like different stuff. It's just the nature of the beast.
  • What do you care if I hate them?
References (from this video)
No references stored for this video.
Video -PWjWdTc9NU The Cardboard Herald Discussion at 5:01
video_pk 82020 · mention_pk 205701
The Cardboard Herald - Kingdom Builder video thumbnail
Click to watch at 5:01 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I get kind of a hairbrained idea, and then I just kind of lean in without really thinking about the consequences, the amount of work involved, and the bystanders who are impacted by that.
  • The designer of a million expansions known as Dominion
  • You know, like this is an expansion where we know that there's going to be some of you SOBs out there who are going to buy it whether or not it's good because if it exists, you need to have it in that box.
  • It might make the game actually worse, but I kind of need to check it out. I need to know.
  • I know that they can undermine the aspect of actually playing them.
  • Sometimes hit great. But then also occasionally it is it is just, oh, this is more rules for as much if not less fun.
  • there there are some stinkers as part of expansion month that we're covering too.
  • Was that a mistake? You know, like and kind of reflecting on the past.
  • Expansions take up a lot of space in this hobby, but especially in the review space, I feel like they are much under appreciated and under represented.
  • Lords of Waterdeep when Skullport was added was this like oh, you took a base favorite game of mine and added this competitive piece that I simultaneously want to engage with and also very much do not want to end up the most corrupted player.
  • I loved Spirit Island so much and then to be introduced to like oh, there I already thought this game was like as good as it can be and then getting Jagged Earth and it's like oh, the challenges like getting it better.
References (from this video)
No references stored for this video.
Video BTCCexWCszw Stonemaier Games Discussion at 43:15 sentiment: positive
video_pk 81465 · mention_pk 202462
Stonemaier Games - Kingdom Builder video thumbnail
Click to watch at 43:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did a little tweak in Euphoria where there are kind of shared tech tracks where multiple players can advance on a tech track and potentially benefit themselves and other players as well.
  • Goa has gotten a full refresh.
  • We currently don't have any plans for new content for Stamp Swap, but I certainly am open to it.
  • sign up for a back in stock notification. That will signal to us that we need to get that back into stock.
  • Flip Tunes and Tag Team are maybe the top two that I really want to play.
References (from this video)
No references stored for this video.
Video PwwshO9jtss The Cardboard Herald Interview at 37:56 sentiment: positive
video_pk 81284 · mention_pk 200947
The Cardboard Herald - Kingdom Builder video thumbnail
Click to watch at 37:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expansions add significant content and variety.
  • Boards in expansions feel substantial.
  • Can be a 'satisfaction cow' for the designer.
Cons
  • Expansions can sometimes feel like less content compared to Dominion.
  • Initial releases might have had less content per box.
Thematic elements
Comparison games
  • Dominion
  • Winter Kingdom
Mechanics (from transcript analysis)
  • area control/placement — Pieces are placed on a board, and the placement of these pieces is crucial for gameplay and scoring.
  • Variable Player Powers/Abilities — Expansions add new abilities that players can utilize.
  • variable scoring — New ways to score are introduced through expansions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My answer, you know, hasn't changed, but the the way I put it has.
  • mostly my board game playing is in fact my games play testing them.
  • The most important thing is that we're having fun playing the game.
  • It's a project that will be easy to work on because you've got that whole framework there.
  • The secret to Dominion. So, you have a game I had a a classic game uh called Evolution from the 90s.
  • The secret to Dominion... is that instead of having a tableau, we've taken everything about your position and shuffled it away into this deck and you're only dealing with a small portion of it at once in your hand.
  • And so Domian does that trick and that that is the secret now, you know.
  • my biggest advice was was try to get games published. See what happens.
References (from this video)
No references stored for this video.
Video PwwshO9jtss The Cardboard Herald Interview at 40:27 sentiment: positive
video_pk 81284 · mention_pk 200948
The Cardboard Herald - Kingdom Builder video thumbnail
Click to watch at 40:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More complex and rewarding for skilled players.
  • More content in a single box, akin to multiple expansions.
  • Has more identity than previous iterations.
Cons
  • Originally cannibalized for Kingdom Builder promos and expansions.
  • Initially not different enough from Kingdom Builder.
Thematic elements
Comparison games
  • Kingdom Builder
Mechanics (from transcript analysis)
  • action selection — Players select actions, with a focus on paying for abilities.
  • Card-based abilities — Abilities are drawn from a deck, not tied to the board.
  • Resource Management — Players manage money to pay for abilities.
  • variable board setup — Explores different numbers of terrains on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My answer, you know, hasn't changed, but the the way I put it has.
  • mostly my board game playing is in fact my games play testing them.
  • The most important thing is that we're having fun playing the game.
  • It's a project that will be easy to work on because you've got that whole framework there.
  • The secret to Dominion. So, you have a game I had a a classic game uh called Evolution from the 90s.
  • The secret to Dominion... is that instead of having a tableau, we've taken everything about your position and shuffled it away into this deck and you're only dealing with a small portion of it at once in your hand.
  • And so Domian does that trick and that that is the secret now, you know.
  • my biggest advice was was try to get games published. See what happens.
References (from this video)
No references stored for this video.
Video WVPLZOnCbu4 Top List at 4:52 sentiment: positive
video_pk 67502 · mention_pk 163616
Kingdom Builder video thumbnail
Click to watch at 4:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Area control
  • Wintry setting
Comparison games
  • Kingdom Builder
Mechanics (from transcript analysis)
  • Area Control — Players stake claims and control squares on the board by placing castles.
  • Hexagonal Board — Uses hex tiles instead of rectangular boards for building out the system.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And today we have a top 10 list for you.
  • So we're we were thinking, what are some board games that give us like winter vibes?
  • Ladies first.
  • This is Winter Kingdom. This is kind of a winter version of Kingdom Builder um from Queen Games and and Donald X Yakarino.
  • This is Dead of Winter. This is a very cool game both in terms of temperature and in its mechanisms.
  • So, the number one winter vibes style game is a game called Riverside.
  • we want to know what you have to say because when Wy and I were creating this list, we came up with so many games that were like that would be awesome to put on the list, but we haven't played it.
  • Put those in the comments below because we want to hear from you.
References (from this video)
No references stored for this video.
Video QEEbZOlRIs8 Discussion at 13:11 sentiment: mixed
video_pk 65887 · mention_pk 160009
Kingdom Builder video thumbnail
Click to watch at 13:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Won the Spiel des Jahres in 2012.
  • The app version has been played extensively.
  • Great game if you haven't tried it.
  • Host would not turn down a game of it.
Cons
  • Feels dated compared to newer games.
  • Strategy is not fully understood until after the first play.
  • Not particularly welcoming to new players.
  • Not played in a few years.
  • Host has acquired many similar small-box games.
Thematic elements
  • Building settlements
Comparison games
  • Dominion
  • Blue Lagoon
  • Winter Kingdom
Mechanics (from transcript analysis)
  • Area Control — Building out from starting points, networking, and cutting off opponents.
  • Card Drafting — Drawing a card dictates where settlements can be placed.
  • Tile Placement — Placing settlements on land based on drawn cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is where i'm going to talk about every once in a while i'm going to be getting rid of let's say probably five to ten games from my collection
  • heavy or more complex games i tend to hold to a bit of a higher standard when i'm deciding what games to keep in my collection
  • i have heard him say that he likes it when other people do these kind of videos and he likes hearing why people have games leaving their collection
  • i really do respect the designer and the company the way they operate
  • am i making any big mistakes here are there any of these games that i am going to regret later
References (from this video)
No references stored for this video.
Video _i4cJTuruFg All You Can Board Top List at 12:38 sentiment: positive
video_pk 62916 · mention_pk 155908
All You Can Board - Kingdom Builder video thumbnail
Click to watch at 12:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high interactivity for a tile-placement game
  • goes up to five or six players, which is a sweet spot
Cons
  • random power tokens can lead to punishing moments
  • some players may prefer a different experience from base game
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just such a satisfying game for me to play
  • the scoring is so low it makes every point matter so much
  • this is a voting game that you are going after you're interested in manipulating tokens on the board
  • Mission Deep Sea is the Pinnacle version of the crew
  • Ghost Stories is fantastic cooperative game
  • Cascadia is such a great game
  • Kingdom Builder ... it goes up to five to six players
  • KeyForge unlike anything else I've played out there
References (from this video)
No references stored for this video.
Video T-kBBwCrMK4 All You Can Board Top List at 29:40
video_pk 62894 · mention_pk 155745
All You Can Board - Kingdom Builder video thumbnail
Click to watch at 29:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the meanest game in my top 10, no question
  • there's just always something exciting to do on your turn
  • it's an absolute hit
  • it's the best social deduction experience I've ever had
  • the shortest playing time
References (from this video)
No references stored for this video.
Video _i4cJTuruFg All You Can Board Top List at 32:16 sentiment: positive
video_pk 62916 · mention_pk 155922
All You Can Board - Kingdom Builder video thumbnail
Click to watch at 32:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • expands on Kingdom Builder with new rules and pacing
  • adds fresh mechanics like tunnels and different income methods
Cons
none
Thematic elements
Comparison games
  • Kingdom Builder
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just such a satisfying game for me to play
  • the scoring is so low it makes every point matter so much
  • this is a voting game that you are going after you're interested in manipulating tokens on the board
  • Mission Deep Sea is the Pinnacle version of the crew
  • Ghost Stories is fantastic cooperative game
  • Cascadia is such a great game
  • Kingdom Builder ... it goes up to five to six players
  • KeyForge unlike anything else I've played out there
References (from this video)
No references stored for this video.
Video _i4cJTuruFg All You Can Board Top List at 32:20 sentiment: positive
video_pk 62916 · mention_pk 155913
All You Can Board - Kingdom Builder video thumbnail
Click to watch at 32:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • new version that expands Kingdom Builder ideas
  • offers a different pacing and mechanics while retaining core identity
Cons
  • as of discussion, still early impressions; may vary with play group
Thematic elements
Comparison games
  • Kingdom Builder
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just such a satisfying game for me to play
  • the scoring is so low it makes every point matter so much
  • this is a voting game that you are going after you're interested in manipulating tokens on the board
  • Mission Deep Sea is the Pinnacle version of the crew
  • Ghost Stories is fantastic cooperative game
  • Cascadia is such a great game
  • Kingdom Builder ... it goes up to five to six players
  • KeyForge unlike anything else I've played out there
References (from this video)
No references stored for this video.
Video tIEHPuiTLEc Board Stupid Analysis at 8:52 sentiment: positive
video_pk 35629 · mention_pk 106463
Board Stupid - Kingdom Builder video thumbnail
Click to watch at 8:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, modular action system
  • Multiple terrain strategies and diversification
Cons
  • Can feel repetitive if terrain options are similar
  • Learning curve around optimal settlement placement
Thematic elements
  • Territory and settlement expansion
  • Medieval kingdom-building across varied terrains
  • Strategic planning with spatial constraints
Comparison games
  • Las Vegas
Mechanics (from transcript analysis)
  • Area/ tile-based scoring — Placement nearby locations yields extra actions and potential points.
  • Tile Placement — Players play Terrain cards to place three settlements on matching terrain tiles to score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sky Team is the most Innovative game by a distance.
  • Hanabi is fantastic.
  • It's a party game, definitely a pub game for me.
References (from this video)
No references stored for this video.
Video lqIhJmvymYI Adam in Wales - Board Game Design Analysis at 9:19 sentiment: positive
video_pk 13712 · mention_pk 40044
Adam in Wales - Board Game Design - Kingdom Builder video thumbnail
Click to watch at 9:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high variability
  • replayability with map tiles
Cons
  • may feel lightweight to some
Thematic elements
  • area influence and objective fulfillment
  • kingdom-building on modular map
  • family-friendly, accessible
Comparison games
  • El Grande
  • Carcassonne
Mechanics (from transcript analysis)
  • Area Control — claim regions and complete varied objectives
  • Tile Placement — place resources to meet objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't know very much about wargames I haven't played many war games
  • these games are for adults
  • these are the vast majority these are available easily
  • abstract strategy games don't really look like that anymore
  • these are not children's items they're for adults to have a serious time together
References (from this video)
No references stored for this video.
Video PunrDK_-1Xg Our Family Plays Games Playthrough at 31:30
video_pk 11191 · mention_pk 32896
Our Family Plays Games - Kingdom Builder video thumbnail
Click to watch at 31:30 · YouTube ↗
Pros
Cons
Thematic elements
Comparison games
Mechanics (from transcript analysis)
  • Tile placement / area control — Players place buildings to claim territories and build empire across a landscape.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Adam experience at The Gamers Ranch"
  • "we played 18 games this weekend"
  • "it's heavy but we loved it"
  • "I won Vienna; I love this game"
References (from this video)
No references stored for this video.
Video Y7DxW-EB0So Cardboard Herald Top 10 List at 3:45 sentiment: mixed
video_pk 5478 · mention_pk 16322
Cardboard Herald - Kingdom Builder video thumbnail
Click to watch at 3:45 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • great variety and options
  • deceptively complex for a simple premise
Cons
  • turns can be heavily dictated by card draw
  • forests and other terrain choices can bottleneck strategy
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven options — cards grant different turn options and constraints.
  • Tile Placement — players place terrain tiles to expand their kingdoms.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are my top 10 favorite games of all time
  • i want to play spirit island not spreadsheet island
  • the expansions do the same right you know cheap components but have great design
  • we have done it yes we have hit 5 000 subscribers
References (from this video)
No references stored for this video.
Video PvdnKgnvhls Board Game Dad Review at 0:08 sentiment: neutral
video_pk 5436 · mention_pk 16191
Board Game Dad - Kingdom Builder video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Emphasizes terrain strategy and placement decisions
  • Humor framing can engage audience
Cons
  • Very limited detail in excerpt about full mechanics
  • No explicit scoring or end-game mechanics discussed
Thematic elements
  • territory expansion, land-use optimization, and light-hearted commentary on terrain variety
  • Fantasy kingdom-building using modular terrain tiles; players place settlements with terrain-aware restrictions.
  • dry, observational humor centered on terrain components and placement constraints
Comparison games
none
Mechanics (from transcript analysis)
  • component-based readability — Visual components (like meadows) are designed for easy recognition and thematic flavor.
  • territory planning based on terrain — Strategic decisions revolve around exploiting meadow-like plains and avoiding restrictive terrain.
  • Tile Placement — Players place settlements and buildings on terrain tiles with rules about which terrains allow placement, such as mountains blocking placement.
  • tile/terrain-based placement — Players place settlements and buildings on terrain tiles with rules about which terrains allow placement, such as mountains blocking placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in kingdom builder the components are like meadows not only because they're literally meadows but because they're so plain in kingdom builder
  • you can't place a settlement in a mountain
  • none of the jokes really land
References (from this video)
No references stored for this video.
Video xVP-dmrNy3E Our Family Plays Games Discussion at 29:07 sentiment: positive
video_pk 3910 · mention_pk 11441
Our Family Plays Games - Kingdom Builder video thumbnail
Click to watch at 29:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid engine-building feel
  • Expensive-looking big-box reissue adds value
Cons
  • Can be heavy for casual players
Thematic elements
  • territory control, resource placement
  • Fantasy realm where players grow settlements
  • abstract
Comparison games
  • Alhambra
  • Marrakech
Mechanics (from transcript analysis)
  • Pattern scoring — Scoring depends on how well patterns align with objectives and placements.
  • Tile Placement — Placement of terrain and building tiles to maximize points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a Twist y'all it's a Twist.
  • I am the librarian custodian of our game.
  • Need some help, I can help you.
  • We gotta match Creature Comforts for me too.
  • Ding, ding—we're matching our creature comforts.
  • The heart of the episode... we're going to talk about relationships and board games.
References (from this video)
No references stored for this video.
Video m99w5IcXUIQ Adam in Wales - Board Game Design Top List sentiment: positive
video_pk 2003 · mention_pk 5690
Overall sentiment (raw)
positive_with_reservations
Pros
  • High variety through modular components
  • Different scoring conditions each game
  • Beautiful board layout when set up
  • Relatively short playtime
  • Many expansion options
Cons
  • Divisive among players
  • Relatively dry gameplay despite theme
  • High randomness from card draw
  • Perhaps too complex for gateway games
  • Not in the tier of top Spiel winners
Thematic elements
  • medieval
  • settlement building
  • terrain-based strategy
Comparison games
  • Dominion
  • Rina Kitzias Through the Desert
  • Carcassonne
  • Kazoo
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the tile laying game this is the entry point into the modern board gaming um world for many many people
  • Those moments are rare in gaming and it is one of those games where you'll stand up and shout yeah yes you know your your your camels just won the race
  • When it works oh my word it's a Sublime experience
  • Dominion was an absolute turning point in the hobby
  • The Artistry that has gone into this game the beautiful images the beautiful artwork
  • You can't really talk about carcassonne without thinking about Ticket to Ride because really these are the two most significant games as Gateway Games into our hobby
  • This game is that it's it's so ingenious the fact that you can explain the rules on a single rule sheet
  • Dixit is the game that's going to convert people
  • If I want to show people what the board game world is capable of Dixit is the game that's going to convert people
References (from this video)
No references stored for this video.
Video m99w5IcXUIQ Adam in Wales - Board Game Design Top List sentiment: positive
video_pk 2003 · mention_pk 144009
Overall sentiment (raw)
positive_with_reservations
Pros
  • High variety through modular components
  • Different scoring conditions each game
  • Beautiful board layout when set up
  • Relatively short playtime
  • Many expansion options
Cons
  • Divisive among players
  • Relatively dry gameplay despite theme
  • High randomness from card draw
  • Perhaps too complex for gateway games
  • Not in the tier of top Spiel winners
Thematic elements
  • medieval
  • settlement building
  • terrain-based strategy
Comparison games
  • Dominion
  • Rina Kitzias Through the Desert
  • Carcassonne
  • Kazoo
Mechanics (from transcript analysis)
  • Compound Scoring
  • Modular Board
  • Modular board setup
  • settlement expansion
  • terrain manipulation
  • Tile Placement
  • variable scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the tile laying game this is the entry point into the modern board gaming um world for many many people
  • Those moments are rare in gaming and it is one of those games where you'll stand up and shout yeah yes you know your your your camels just won the race
  • When it works oh my word it's a Sublime experience
  • Dominion was an absolute turning point in the hobby
  • The Artistry that has gone into this game the beautiful images the beautiful artwork
  • You can't really talk about carcassonne without thinking about Ticket to Ride because really these are the two most significant games as Gateway Games into our hobby
  • This game is that it's it's so ingenious the fact that you can explain the rules on a single rule sheet
  • Dixit is the game that's going to convert people
  • If I want to show people what the board game world is capable of Dixit is the game that's going to convert people
References (from this video)
No references stored for this video.
Video LNbEI_0H0WY Board Game Dad Review at 0:00 sentiment: mixed
video_pk 1526 · mention_pk 4373
Board Game Dad - Kingdom Builder video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Easy to teach and quick to set up, making it accessible for new players
  • High replayability due to modular board and variable objectives
  • Locational tiles create emergent engine-building and tactical depth
  • Hex-based placement offers a tactile, spatial puzzle that's satisfying when it lands
Cons
  • Abstract theming can make it hard for younger players to stay engaged
  • Rules can feel confusing or dense to beginners, particularly around location tiles
  • Luck from terrain draws and card order can disrupt strategic planning
  • Limited thematic cohesion may reduce appeal for families seeking a strong narrative
Thematic elements
  • Settlement expansion across a realm where terrain cards and location tiles shape expansion opportunities.
  • A modular landscape where players place settlements across a map formed by assembling four board sections, each with terrain-themed implications.
  • Procedural, abstracted city-building with emphasis on spatial strategy and scoring objectives rather than a tightly knit story.
Comparison games
  • Dominion
  • Hex
  • Catan
Mechanics (from transcript analysis)
  • Compound Scoring — Three scoring objectives are drawn from a deck during setup, creating variability in what counts for victory each game.
  • end-game trigger and scoring — The game ends when a player places every settlement; victory points are tallied from objectives and placement patterns.
  • Engine Building — There is no hard cap on location tiles; players build an engine by acquiring tiles to enable stronger placements and block opponents.
  • Location tiles with activatable powers — Collected location tiles grant single-use abilities. Each tile may be activated on future turns, enabling extra placements or movements.
  • Modular Board — The base game board is built from four interchangeable sections, creating a new map layout each session.
  • Modular board construction — The base game board is built from four interchangeable sections, creating a new map layout each session.
  • Objective-based scoring — Three scoring objectives are drawn from a deck during setup, creating variability in what counts for victory each game.
  • Placement rules and adjacency — Settlement placement is constrained by existing settlements; when adjacent placement is impossible, a player may place anywhere and may gain a location tile for later use.
  • Resource and engine-building dynamics — There is no hard cap on location tiles; players build an engine by acquiring tiles to enable stronger placements and block opponents.
  • Terrain-based card drafting — On a turn, a player draws a terrain card and must place three settlements on hexes matching that terrain, driving spatial planning.
  • Tile Placement — Settlement placement is constrained by existing settlements; when adjacent placement is impossible, a player may place anywhere and may gain a location tile for later use.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really easy to teach to set up and to start playing with anybody
  • it's really modular and the gameplay like the abilities the board are going to be different every single time
  • luck can really interfere with your strategy
  • for 20 bucks i would buy this game for that except my kids it doesn't go well with kids and the reason it doesn't go well is because it's so abstract
  • the rules are too confusing to follow
  • i would play this like probably any day if somebody brought it to the table
  • not one for my shelf
  • the game is addictive and lends itself to multiple plays in a single session
References (from this video)
No references stored for this video.
Video 5F57dkO-nAk Cardboard Herald Top 10 List at 6:34 sentiment: positive
video_pk 1372 · mention_pk 4004
Cardboard Herald - Kingdom Builder video thumbnail
Click to watch at 6:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • elegant core system
  • high variability with expansions
  • visually inviting
Cons
  • can be overwhelming without exploring expansions
Thematic elements
  • territory building with adjacency rules
  • fantasy kingdom development
  • strategic resource placement
Comparison games
none
Mechanics (from transcript analysis)
  • area adjacency constraints — placement rules shape strategy
  • card-driven placement — draw a card and place houses adjacent if possible
  • Compound Scoring — scoring conditions shift with expansions
  • variable scoring — scoring conditions shift with expansions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • probably my favorite race game of all time
  • the most gorgeous games to ever grace a table
  • i adore castles of burgundy it's so good
  • spirit island is my favorite game of all time
References (from this video)
No references stored for this video.
Video IVDLQ9oVyfs The Dice Tower Top List at 38:14 sentiment: positive
video_pk 1164 · mention_pk 3370
The Dice Tower - Kingdom Builder video thumbnail
Click to watch at 38:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high replayability due to many variations
  • engaging planning and mitigation
Cons
  • some players dislike the one-card-per-turn constraint
Thematic elements
  • territory expansion through card-driven terrain placement
  • Fantasy kingdom with modular terrain
Comparison games
none
Mechanics (from transcript analysis)
  • multiple_scoring_objectives — varied scoring goals each game affects strategy
  • tile_placement — placing terrain cards to expand your kingdom with scoring objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nar is a Viking themed whole thing, but the whole timing, the sequencing when you get to fire off those banners, when you're actually making that, it's one of those games that is a small footprint, but I think it builds really well.
  • With the expansion, I think it's fantastic. And they integrated some of that stuff in the new version, Sakura Slam.
  • I love Clask so much.
References (from this video)
No references stored for this video.
Video YGUHp5f9-Sk The Cardboard Herald Top List at 5:51 sentiment: positive
video_pk 602 · mention_pk 1769
The Cardboard Herald - Kingdom Builder video thumbnail
Click to watch at 5:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep decision space for an abstract game
  • great for two players and varied setups
  • replayability with evolving powers and boards
Cons
  • not as flashy as some heavier euros; niche appeal
Thematic elements
  • placing settlements with proximity rules and power tiles
  • Fantasy kingdom-building with adjacency mechanics
  • abstract strategic feel with a fantasy veneer
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • Area Control — placing settlements to maximize adjacency and power tiles
  • area_control — placing settlements to maximize adjacency and power tiles
  • replayability_and_variants — board layouts and powers offer high replay value
  • tile_market — drafting from pre-set boards with varying powers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "the greatest tabletop simulation of city building that i've played today"
  • "the comfort food of board games"
  • "the primo area control game"
  • "it's one of the best euro games"
  • "my favorite donald x game and one of my favorite abstract games of all time"
  • "Five Tribes is easily one of the most played games in my collection"
  • "it's 7 wonders duel it's so much better than 7 wonders itself"
  • "this is the best of the best when it comes to the descent system"
  • "it is the best space opera game out there"
  • "it is my number one favorite game that is at least five years old"
References (from this video)
No references stored for this video.
Video 0TmcP02NSDw The Cardboard Herald Top List at 11:15 sentiment: positive
video_pk 178 · mention_pk 521
The Cardboard Herald - Kingdom Builder video thumbnail
Click to watch at 11:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • placement and power economy
  • fantasy realm-building
  • abstract but thematic
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — draw terrain cards and place houses with goal-based scoring
  • tile placement with goals — draw terrain cards and place houses with goal-based scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been jack and I'll see you next year
  • this is one of the best looking games in the biz
  • thank you so much for supporting the cardboard Herald
References (from this video)
No references stored for this video.
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