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Kingdoms of the Deep box art

Kingdoms of the Deep

Game ID: GID0180420
Game Info
Year
2024
Collection
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Description

While the battle for the five kingdoms rages above the ground, there is also unrest and conflict happening below the surface. In Kingdoms of the Deep, you control six underwater factions and vie to control the most underwater territories, while gaining the most influence to call yourself ruler of the Underwater Realms.

Kingdoms of the Deep is an area control and simultaneous action selection game for 1-6 players that plays in about an hour. Balance deploying your aquatic forces across the capitals of Atlantis with fulfilling specific goals while also trying to be the only player to choose a specific action each round.

Each round, players choose their actions simultaneously, then reveal. Players then take their turns in turn order and get a bonus if they are the one that round to choose that specific action.

Players gain reputation (points) by fulfilling round goals that and having the majorities in the capital tiles during the scoring rounds.

When at least one player has played the Reset action in a round, the game tracker advances. Once the game tracker advances 9 times, the game is over and the final scoring happens!

-description from publisher

Description

While the battle for the five kingdoms rages above the ground, there is also unrest and conflict happening below the surface. In Kingdoms of the Deep, you control six underwater factions and vie to control the most underwater territories, while gaining the most influence to call yourself ruler of the Underwater Realms.

Kingdoms of the Deep is an area control and simultaneous action selection game for 1-6 players that plays in about an hour. Balance deploying your aquatic forces across the capitals of Atlantis with fulfilling specific goals while also trying to be the only player to choose a specific action each round.

Each round, players choose their actions simultaneously, then reveal. Players then take their turns in turn order and get a bonus if they are the one that round to choose that specific action.

Players gain reputation (points) by fulfilling round goals that and having the majorities in the capital tiles during the scoring rounds.

When at least one player has played the Reset action in a round, the game tracker advances. Once the game tracker advances 9 times, the game is over and the final scoring happens!

-description from publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video VHfetr-YvLI Ryan and Bethany Board Game Reviews Review at 0:38 sentiment: positive
video_pk 87244 · mention_pk 293507
Ryan and Bethany Board Game Reviews - Kingdoms of the Deep video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great table presence with large ATLANTIS centerpiece and recessed player boards
  • Multiple viable paths to victory and a satisfying engine-building feel
  • Solid components (tiles, meeples, and shark/bait elements) and attractive artwork
Cons
  • Rulebook is confusing and had errors; publication/edition issues mentioned
  • Two-player balance required house-rule adjustments due to action interactions
Thematic elements
  • area/territory control with a strong aquatic theme and shark-driven scoring
  • Underwater Atlantis/oceanic environment
  • tutorial-style overview with a live playthrough
Comparison games
none
Mechanics (from transcript analysis)
  • Action upgrades / engine building — Actions on a player board can be upgraded over the course of the game to increase power.
  • Capital tiles and endgame scoring — Capital tiles provide extra points and can trigger an endgame condition if controlled in a round.
  • Compound Scoring — Multiple scoring cards per phase grant points based on diverse criteria, with top/middle/bottom incentives.
  • Engine Building — Actions on a player board can be upgraded over the course of the game to increase power.
  • Hand refresh and limited-use cards — Cards can be used only once before a refresh; upgrades can alter how often actions can be repeated.
  • Multi-Use Cards — Cards can be used only once before a refresh; upgrades can alter how often actions can be repeated.
  • Reset action and card management — Reset cards recycle from discard to reuse actions; players can upgrade/reset to adjust which actions are available.
  • Scoring cards and phase-based scoring — Multiple scoring cards per phase grant points based on diverse criteria, with top/middle/bottom incentives.
  • Shark actions and bait track — A shark/mechanic system allows moving the shark and eating units to score, with a bait pile that unlocks new abilities as you advance.
  • Tile Placement — Tiles are laid out on the board and used to gain control of ocean regions and influence scoring.
  • Tile placement / area control — Tiles are laid out on the board and used to gain control of ocean regions and influence scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is essentially a tile game
  • I really enjoyed it
  • engine building without having to like overly complicate the engine building
  • I wish more games would do this when you have to keep track of things on your board
References (from this video)
No references stored for this video.
Video Hhc43VTYlq8 Jamie, Tabletoptiktok Review at 0:03 sentiment: positive
video_pk 80721 · mention_pk 284962
Jamie, Tabletoptiktok - Kingdoms of the Deep video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyable and fun
  • Interesting action selection
  • Engine building elements
  • Dual layer boards are appreciated
  • Variability from goals and setup
  • Cool game about chaining actions
Cons
  • Six player count can be long
  • Solo rules not in the rulebook received
Thematic elements
  • Sea creatures competing for area majority
  • Atlantis
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — really interesting action selection
  • Area Majority — you are trying to get area majority
  • Card Drafting — you have six cards and these are going to be how you choose your actions each turn.
  • Engine Building — also doing some engine building
  • Modular Board — the board has variable setup
  • Set Collection — You're also going to be working on the round objectives
  • Variable player powers — you get to be one of these great sea creatures... You get to be a seahorse, a narwhal, a ray, a crab, a sea turtle, or in my case, I chose the octopus
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, there's a lot going on in this game, but it is so enjoyable and so fun.
  • And the ones with the gold banding around them, those are the capital cities. And if you at any point during scoring control all six capital cities with your creatures, you instantly win.
  • So, this is just a really cool game about chaining different actions together, figuring out your strategy.
  • So, I think Kingdoms of the Deep is fantastic. I would highly recommend checking it out.
References (from this video)
No references stored for this video.
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