It isn't easy being a zoo animal. The enclosures are far too small for your needs, the daily routine is boring, and the visitors to the zoo are too obnoxious. You have decided: You need to break out of the zoo, ideally within the next seven days.
There are multiple ways to escape in KuZOOkA, but you need to work together with the other animals — in secret — to pool the trash left behind by zoo visitors and develop an escape plan that makes use of these items. Each player has one of the ten animal cards with a unique power, and you play on a game board that features a path comprised of spaces in six colors, with each space having a number in it.
In each round, a number of item cards is dealt out to players, with 20-22 cards being dealt in the first round. Cards show a colored item, e.g., a red ice cream spoon or a purple scarf. On a turn, you place one of your animal tokens on the path farther than any other animal token, say, in the 1 red space or the 2 purple space, to give some indication of what you have in hand. (The first player is limited to one of the first five spaces.) The next player places one of their tokens farther down the path, and so on, with each placement giving players a chance to suggest what cards they hold in hand. A player can use their animal power once during a round.
At some point a player will decide that instead of placing an animal token, it's time to attempt an escape. At that point, all players reveal all cards of the color matching the location of the animal token furthest down the path. If you have more cards, you gain experience stars equal to the number depicted on that space — and with experience stars, you can purchase a higher starting experience level, which means you'll have more cards in play, including face-up cards visible to all. If you have exactly as many cards as the number depicted, you gain experience stars as well as a universal tool card that counts as a joker. If you have fewer cards, you fail.
Shuffle all cards, then deal out the current number of cards and start a new round. If during a round you manage to reach one of the six final spaces on the track and you have at least that many cards of the designated color, you escape and win the game. If you fail to do this by the end of the seventh round, you lose.
You can increase the difficulty of KuZOOkA by requiring more stars to advance in experience level or by playing on the opposite side of the game board, which requires you to win universal tools in order to succeed in the final six spaces.
- Innovative economy mechanism (supply and demand)
- Nice flow
- Looks good on the table
- Lacks variability
- Low replayability
- Tendency to do everything due to intertwined scoring
- Lack of individualized asymmetric powers
- Building out a mining city and managing its economy through silver.
- The old city of Kunohora, a mining city.
Mechanics (from transcript analysis)
- Card and Slide Mechanism — This is probably the most innovative portion of the game is how this card and slide mechanism depicts the kind of supply and demand.
- Resource Management — And you know resource management and building up of the city of Kunahora.
- Tile Placement — This game features tile placement.
Video topics + discussion points
Quotes (from this video)
- I've done this before on the podcast. It wasn't the and the and the YouTube channel as well. It wasn't the most high yield type of video, but I I think I I just kind of want to do it because they I played a lot of new games or games that I haven't played in the past for that I haven't played for a while that I played in the past.
- My overall rating is a 7.2 2 out of 10.
- It feels like a lot of other games of this ilk, right? Um kind of a mediumw weight worker placement style of game.
- Barrage is a classic worker placement game that features a cutthroat worker placement and a very interactive board.
- This game, you might have noticed, is on the lighter side. It's a pretty much a mediumwe game.
- I think it does the kind of a Euro hybrid with a 4x civilization experience justice. I
- I played a bunch of board games in the month of May and I wanted to talk about some of them that I did not dedicate a script and special time to to their own video in this format.
- But the aspect of building out this town and gaining more, you know, uh, mines available and everything like that really changes up the economy of how much resources cost or or how much they're worth when you collect income from having, you know, as many fingers in the pie that is these resources, if that makes sense.
- So overall, you know, I'm I'm a fan of resource conversion.
- But it was still a lot of fun. I wasn't suspect suspecting to have as much fun as I did with this game.
- So that is Scar Bray. The last game that I want to talk about and it's actually a group of games. It's food chain magnate and splatter games in general.
- And so this game obviously is highly rated among Splatter games.
- So my goal is to make a big video comparing and talking about all of these games and ranking them in order from my least prefer preferred to most.
- So I'm super excited to Oh, still coming still coming soon. um to have a chance to uh really dive into these games further and uh play them.