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La Isla box art

La Isla

Game ID: GID0184904
Game Info
Year
2014
Collection
Rating
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Description

Ready to start exploring a previously uncharted island? Good! You and the other players each have a team of five scientists, and you want to capture animal species so that you can study them — and, of course, score points.

The game board in La Isla consists of a set of oddly-shaped tiles that are placed in a circular arrangement around a central polygonal tile. Thirty-five animal tokens (seven each of five types) are placed at random on spaces numbered 2, 3 and 4 on the game board; these numbers equal the number of camps that surround these spaces.

On a turn, a player has three cards that he places face-down in the A, B and D spaces on his card display. All players reveal their A cards at the same time, then place them in one of the three slots at the top of their display; the image depicted on the top of this card shows the special power that the owner of this card has available. Once a player has filled all three slots on her display, future cards placed with the A action cover an existing card.

After revealing the cards in their B slots simultaneously, the players collect the goods depicted in the lower-left corner of their individual card.

Each player in turn then places one of his scientists on a camp, first paying two resources of the type matching that camp. (If all of a player's scientists are on the board, she moves one of these scientists.) If the player now has a scientist on each camp surrounding an animal space, she takes that animal tile, scoring points for it as noted on the board (4, 3 or 2 points).

Finally, the card in the D slot increases the value of one animal. You (and only you!) immediately score one point per animal of the type you moved up on the scale. If you don't have an animal of that type you don't get any points. Each animal has a points threshold so that if you move an animal up, say, four times, each animal of this type is worth an extra point at the end of the game. The scale goes up to five so that every animal can be worth up five points at the end of the game. When the sum of these values for all five animals equals seven, nine or eleven (based on the number of players), the game ends at the conclusion of the round. Players then tally their final scores to see who wins.

Description

Ready to start exploring a previously uncharted island? Good! You and the other players each have a team of five scientists, and you want to capture animal species so that you can study them — and, of course, score points.

The game board in La Isla consists of a set of oddly-shaped tiles that are placed in a circular arrangement around a central polygonal tile. Thirty-five animal tokens (seven each of five types) are placed at random on spaces numbered 2, 3 and 4 on the game board; these numbers equal the number of camps that surround these spaces.

On a turn, a player has three cards that he places face-down in the A, B and D spaces on his card display. All players reveal their A cards at the same time, then place them in one of the three slots at the top of their display; the image depicted on the top of this card shows the special power that the owner of this card has available. Once a player has filled all three slots on her display, future cards placed with the A action cover an existing card.

After revealing the cards in their B slots simultaneously, the players collect the goods depicted in the lower-left corner of their individual card.

Each player in turn then places one of his scientists on a camp, first paying two resources of the type matching that camp. (If all of a player's scientists are on the board, she moves one of these scientists.) If the player now has a scientist on each camp surrounding an animal space, she takes that animal tile, scoring points for it as noted on the board (4, 3 or 2 points).

Finally, the card in the D slot increases the value of one animal. You (and only you!) immediately score one point per animal of the type you moved up on the scale. If you don't have an animal of that type you don't get any points. Each animal has a points threshold so that if you move an animal up, say, four times, each animal of this type is worth an extra point at the end of the game. The scale goes up to five so that every animal can be worth up five points at the end of the game. When the sum of these values for all five animals equals seven, nine or eleven (based on the number of players), the game ends at the conclusion of the round. Players then tally their final scores to see who wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video rFJyWGdcQQc Getting Games Review at 0:02 sentiment: mixed
video_pk 63655 · mention_pk 157147
Getting Games - La Isla video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Streamlined feel with mostly simultaneous decisions; turns are quick and crunchy.
  • Multi-use cards provide meaningful, intersecting decisions and keep the engine building engaging.
  • Communal scoring board adds indirect interaction among players.
  • Short playtime (roughly 45-50 minutes) makes it a good time-efficient option.
  • Works well across 2-4 players, with four players offering the most interaction.
Cons
  • Desire for more long-term strategic depth.
  • Component quality could be higher and color differentiation can be confusing.
  • Layers of randomness can lead to luck-based variability.
  • Iconography and the German/English player aids can be hard for new players to parse quickly.
Thematic elements
  • exotic animals
  • tropical island
Comparison games
none
Mechanics (from transcript analysis)
  • communal_animal_scoring_tracks — Scoring is tracked on a shared board for different animals, which is influenced by card choices and placements.
  • Compound Scoring — Scoring is tracked on a shared board for different animals, which is influenced by card choices and placements.
  • discounts_and_icons — Placement bonuses include discounts (e.g., hats) and other location-based bonuses via card icons.
  • end_game_and_token_scoring — Endgame scoring combines animal sets and the position of tokens on scoring tracks; excess cubes convert to points.
  • explorer_placement_and_surround_scoring — Explorers are placed on the map in colored regions; surrounding animal tokens scores points and tokens stay for the rest of the game.
  • multi_use_cards — Each card has three parts and provides varying bonuses depending on where it is placed.
  • Multi-use cards — Each card has three parts and provides varying bonuses depending on where it is placed.
  • Simultaneous Actions — Players simultaneously decide which cards to place into A, B, and D slots.
  • simultaneous_action_selection — Players simultaneously decide which cards to place into A, B, and D slots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the game about exploring a tropical island full of exotic animals.
  • Simultaneously, each player is going to decide which of these three cards goes to A, which goes to B, and which goes to D.
  • This game almost always lasts about 45 to 50 minutes regardless of your player count.
  • The four-player game is best; interaction is higher with more players.
  • I wish there was a bit more strategy added in.
  • Luck played a little bit less of a factor.
References (from this video)
No references stored for this video.
Video yfqgR5XdD2I Getting Games Discussion at 3:14 sentiment: positive
video_pk 63662 · mention_pk 157155
Getting Games - La Isla video thumbnail
Click to watch at 3:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • juicy simultaneous action minus traditional downtime
  • interesting tactical decisions around card locations
  • thematic animal capture and shared endgame scoring
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • collective endgame scoring — There is a shared track for five animals whose value rises for everyone, influencing competitive scoring.
  • explorer placement and animal capture — After card reveal, players place explorers on the island to capture animals, surrounding them to score and progress on a shared endgame track.
  • Simultaneous Actions — Three cards per turn each with three locations; players simultaneously choose one location per card, then reveal and execute.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a super cool dice fest in this game
  • I'm so excited about this game
  • I loved it oh man it was everything I wanted to be playing these combos and getting all these resources
  • potato man five players does not work very well
References (from this video)
No references stored for this video.
Video l7tBo9zq4oI Chairman of the Board Review at 0:00 sentiment: positive
video_pk 6807 · mention_pk 20165
Chairman of the Board - La Isla video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and straightforward rules that still support meaningful decisions
  • Engaging engine-building with interesting trade-offs and synergy between powers
  • High player interaction through competition for scarce animals and shared board space
  • Solid replayability due to variable card composition and modular board setup
  • Reasonable playtime (~45 minutes) with a strong sense of progression and payoff
Cons
  • Component quality is mixed: flimsy player boards and a fragile scoreboard
  • Card print size and player aids can be difficult to read; full-size cards may be unnecessary but would improve clarity
  • Shuffle and setup can be cumbersome due to the deck size and card volume
  • Endgame conditions vary with player count, which may lead to pacing fluctuations
Thematic elements
  • Set collection and area control expressed through animals and track-based scoring.
  • Explorers on a modular island board collecting and surrounding animal tokens to score points.
  • Euro-style design with engine-building flavor and table-room clashes for scarce resources.
Comparison games
  • Bumuntu
  • Castles of Tuscany
  • Notre Dame: Rialto
Mechanics (from transcript analysis)
  • Card-driven action selection — Each round players draw three cards and choose how to allocate their power, resource, or animal movement gains.
  • engine-building with limited active powers — Players can hold a maximum of three powers; choosing which to keep creates tactical tension as powers are cycled out.
  • set collection — Players aim to collect sets of animals; completing sets yields end-game and bonus points.
  • tile/spatial placement and resource management — Players place explorers onto spaces to gain resources, move animals, and activate board effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fairly light game with some decent decisions
  • i really like the simple mechanisms and that little engine works
  • there's loads of different cards here and powers you can't have two identical powers on your board
  • i think this is actually one of my favorite light games that fall into that lighter category
  • a really nice introductory game and a great game to start feeding their engine-building into a gamer's repertoire
  • the end game trigger is going to vary based on the player count
References (from this video)
No references stored for this video.
Video uSHgWNqjXok Getting Games Top List at 13:26 sentiment: positive
video_pk 3265 · mention_pk 9646
Getting Games - La Isla video thumbnail
Click to watch at 13:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fresh decision space each turn
  • Interesting triple-choice for each card
Cons
  • Implementation complexity of simultaneous roles
Thematic elements
  • resource management with simultaneous card roles
  • island exploration and animal capture
  • light thematic
Comparison games
none
Mechanics (from transcript analysis)
  • set collection — select different card outcomes to score on resource and tracks
  • set collection / scoring tracks — select different card outcomes to score on resource and tracks
  • simultaneous card roles — draw three cards each turn and assign one of three functions per card
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you take the game of Scrabble and you get rid of all of the letters from the tiles and you replace them with colored symbols
  • this is a very tactics heavy game
  • from turn-to-turn you are reading hand of cards and planning around options
  • the legacy aspect introduces new rules
  • it's my number one
References (from this video)
No references stored for this video.
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