The Season 2 box will include all of the new stuff from Gamefound campaign: Private Eye Case, Divorce Case, Casino Heist, and Solo Mode as they will not be printed separately like the expansions were for Season 1.
It will also include extra prosecution/defense decks along with additional tokens to make this version standalone/playable without the Season 1 box. If you own both boxes, you will also have enough base decks to play the 2v2 variant as well.
Casino Heist:
A team of thieves and swindlers have taken the Majestic Casino for all its worth. The suspects were rounded up easy enough, but proving their guilt conclusively will be difficult. The defendants seem overly confident within the court room. Is it just a façade as their scheme crumbles down around them? Or do they have one last trick up their sleeves?
In the Heist case, the prosecution is attempting to convict a majority of the gang responsible for the heist while the defense is doing their best to get as many swindlers exonerated as possible. These defendants are running the long con! Throughout the case they will be dealt double-sided Con cards. Players will be competing to assign these Cons to defendants and flip them to the side that benefits them the most. A defendant's trial is resolved and scored when they complete their long con and are dealt 3 Con cards. It is essential to deal the final Con to the defendant's you're winning to score them. The player who convicts or exonerates the most defendants wins.
The Divorce:
The Divorce case expansion focuses on a high profile celebrity divorce case between a billionaire tech CEO and 90s Television Star. This is a more symmetrical case with each player taking on the role of one of the celebrities of the marriage. You can play as a Sam, the super rich tech CEO or as Adrian, the TV celebrity. Both Sam and Adrian's cards are dual-sided male/female so you can create any kind of marriage/relationship that you prefer.
One of the new mechanics in this case are secret Attitude cards. Each of these cards represents the emotional state of each partner and matches one of the bias symbols in the game. It's possible for your attitude to change throughout the course of the divorce proceedings but each one gives you extra victory points for marital assets with the matching bias symbol on them.
The other big change for the Divorce case is that you'll be fighting over (and swaying) marital asset cards rather than the jury. Each Asset card is double-sided and has an asymmetrical track where you can spend influence to sway bias. The victory point values on each asset are scored by the player who wins the asset (if in their color) but assets can also be shared between players. This allows the Divorce case to be played competitively or cooperatively based on the strategies chosen by each side leading to amicable splits, financial victories, or spiteful losses. Will you compromise for the sake of the children or drag each other through the mud to get the most assets?
The Private Eye:
The Private Eye Case expansion sees the defense take on the role of private investigator in a 1950s Hollywood noir setting where they have been framed for the murder of a popular film star. The private eye will need to divide their time between investigating clues to solve the real murder and defending themselves in court. The prosecution works with conspirators and ring leaders to gain red herrings to hinder this investigation.
This case features a lot of new mechanics that shake up the core game. As the defense, you will be working to reveal cards from clue decks to discover WHO murdered the starlet with WHAT weapon WHERE in the city. Like the game Clue, each clue card eliminates one of the possibilities. The dilemma is that in order to investigate and reveal clues, you will need to play evidence cards for their Investigation effect instead of using them in the courtroom to influence the jury. If the Private Eye is able to correctly guess the murderer, weapon and crime scene they will win the game, but they need to make sure that they don't ignore the trial where the chips are stacked against them.
The prosecution represents a vast conspiracy of witnesses trying to frame the private investigator. Their goal is clearly focused on winning the trial and they will do their best to draft and utilize planted evidence in the courtroom. The prosecution will earn Red Herring tokens as they sway and manipulate the jury which they can place on the clue decks to hinder the PI's investigation.
Solo Expansion:
The Solo Expansion expands on the solo mode in the base game by adding a new solo base deck, a bias die, Automa personality cards, and case-specific card effects that work with every case released thus far. If you're a player looking to get into the nitty gritty of the rules, read on!
The new Solo Base Deck is shuffled together with the drafted case cards for the Automa. All the effects on these cards have been written with solo play in mind. The Automa's procedures act like traps that players will have to work around.
The Automa is further expanded with additional cards that let players build an Automa player. By selecting a Personality card, a Discovery card, and the Questioning card corresponding to the Automa’s role in the selected case, there are tons of unique Automa effects and combinations to explore.
The new Automa rules reduce die rolling and create unique puzzles to work around each witness as players will want to avoid triggering procedures and sidebar abilities that can set them back.
Lawyer Up Season 1 Review!
- Very high replayability due to four distinct cases with different setups and case-specific cards
- Strong theme integration; the courtroom feel is reinforced by mechanics and card flow
- Clear teaching of the game through thematic elements and guidelines; the ruleset is well supported by the board game components
- Dual-player duel emphasizes tension and strategic decision-making; the theme enhances engagement
- Deck-building/discovery mechanics provide planning opportunities and variability between plays
- Swingy card outcomes can reduce a sense of control and require accepting luck
- Some players may find the engine-like progression and card dependencies limiting or frustrating
- Limited number of objections per game can constrain defensive play and may feel punishing
- Not every player will want a long-term commitment to the entire system; some may prefer lighter experiences
- Season 1 can be complex to pick up for new players; starts with a steeper learning curve despite good teaching
- legal advocacy and argument construction
- courtroom drama and trial proceedings with jurors and witnesses
- procedural, debate-driven
- Lawyer Up (base game)
- Lawyer Up Season 1 (with expansions)
Mechanics (from transcript analysis)
- card archetypes and linking — Cards come in procedures, evidence, and arguments; players must link cards by symbols and cannot introduce unrelated topics.
- Case-based replayability — Each case in Season 1 is a complete, replayable scenario with its own cards and setup.
- discovery phase and deck allocation — Each player draws three cards and assigns them to their own deck, their opponent's deck, or bury them for future access.
- examination/chain linking — Examinations must link to previously referenced topics; chaining cards creates a coherent argumentative trail.
- Hand Management — Players manage a hand of cards and build decks for defense and prosecution, including discarding and burying cards between hands.
- hand management / deck construction — Players manage a hand of cards and build decks for defense and prosecution, including discarding and burying cards between hands.
- Influence Points — An influence dial tracks each player's sway over the jury across rounds; spending influence shifts juror opinions.
- influence tracking — An influence dial tracks each player's sway over the jury across rounds; spending influence shifts juror opinions.
- juror sway / win condition — Win by swaying seven or more jurors; ties are resolved via key Witnesses with potential victory conditions.
- objection tokens — Three objection tokens allow players to challenge the opponent's actions; objections affect play but are limited in number.
- sidebar and judge interaction — Sidebar tokens draw cards and influence the judge; judges have biases that affect which topics matter more.
Video topics + discussion points
Quotes (from this video)
- this is basically a courtroom simulation the courtroom drama all playing out in front of you
- each one of these courtroom cases is its own game essentially that can be played replayed many different ways over and over again
- there's a whole bunch of different judges you're going to choose one at the beginning of the game and each of them has a favoring the prosecution and a favoring the defense
- the four cases each one of those cases has a different setup like a short game a normal game or a long game
- I think this for a two-player game this is a fantastic two-player scenario
- the theme helped me learn everything that we needed to in the game