Legendary Encounters: An Alien Deck Building Game, based on the four movies of the Alien series, is a fully cooperative game with original art. While based on the Marvel superheroes version of Legendary, the two games will be compatible but cannot be fully integrated.
Legendary Encounters is a deck-building game in the same family as Legendary: A Marvel Deck Building Game, but now players must cooperate in order to survive against hordes of aliens. Taking on the role of protagonists such as Ripley, Dallas, Bishop and Corporal Hicks, players take turns recruiting cards for their deck from a central selection in order to improve their deck and defeat Xenomorph cards that are added to the central game board.
Product Breakdown:
> 600 total Original Art Card Set
> Full Color Game Board (mat)
> Full Color Rule Book
> Card inserts for easy organization
> Customize your card organization with removable foam inserts
- Strong thematic integration with the Alien IP that heightens tension and immersion
- Solid co-op interaction; Gunner and Merc synergy often pays off and encourages planning together
- Mitigation options and card interactions provide depth and strategic variety across multiple players
- High replay potential due to multiple scenarios and variable threats
- Rule and phase complexity can be intimidating and slow down new players
- A degree of randomness can produce abrupt difficulties or failures, which may frustrate some players
- Managing multiple threats (eggs, facehuggers, hazards) can feel punishing if lucky draws go bad
- Strategic payoff may hinge on card draw luck, leading to variable experiences between sessions
- Survival under pressure in a hostile, xenomorph-filled space; teamwork against escalating threats
- Nostromo environment inspired by the Alien film franchise, with a focus on claustrophobic corridors and resource scarcity
- episodic, objective-driven play where players uncover SOS signals and face escalating challenges
- The Matrix (upcoming Matrix-themed Legendary Encounters variant)
Mechanics (from transcript analysis)
- Cooperative Game — Two players jointly navigate objectives, coordinate actions, and mitigate threats; success depends on mutual support and card synergy.
- cooperative play — Two players jointly navigate objectives, coordinate actions, and mitigate threats; success depends on mutual support and card synergy.
- Deck building — Players start with a small starting deck and acquire new cards from a market to improve their hand and capabilities over time.
- deck manipulation — Certain cards let players scan locations to reveal new objectives or threats, affecting deck composition and planning.
- deck-building — Players start with a small starting deck and acquire new cards from a market to improve their hand and capabilities over time.
- hand management — Actions are driven by the cards drawn, discarded, and revived; strategic thinning and sequencing affect outcomes.
- hand management and card cycling — Actions are driven by the cards drawn, discarded, and revived; strategic thinning and sequencing affect outcomes.
- scanning / exploration mechanics — Certain cards let players scan locations to reveal new objectives or threats, affecting deck composition and planning.
- scenario/objective progression — Objectives require locating parts of the SOS signal and blocking vents, progressing through acts across the board as threats mount.
- threat management / event escalation — Hazards, eggs, and facehuggers spawn via complex and event cards, pushing the players into tighter situations.
- Track advancement — Objectives require locating parts of the SOS signal and blocking vents, progressing through acts across the board as threats mount.
Video topics + discussion points
Quotes (from this video)
- This is probably one of the best deck builders I've played.
- This game system I have to say is pretty amazing.
- The Nostromo was doomed from the start.
- Card mitigation is there for multiple players.
- It's going to come down to theme if you wanted to pick one up.
- I absolutely didn't love this game, but I think it's one of the best deck builders I've played.
References (from this video)
- Highly thematic
- Captures Alien franchise feel
- Innovative chest burster mechanic
- Survival against xenomorphs
- Alien franchise spaceship
- Movie scenario recreation
Mechanics (from transcript analysis)
- Deck building — Players build and improve their deck throughout the game
Video topics + discussion points
Quotes (from this video)
- These games capture different aspects of the Alien franchise
References (from this video)
- Theme and pace work great with Alien setting
- Better than other Legendary Encounters games
- Surviving xenomorph encounters
- Alien movie franchise
- Sci-fi horror
- Other Legendary Encounters games
Mechanics (from transcript analysis)
- Deck building — Building deck to combat alien threats
Video topics + discussion points
Quotes (from this video)
- Do not adjust your set
- This list is quite different to last year's and I think that mostly reflects what an absolute 2020 has been
- My subjective opinion is biased skewed irrational and probably wrong
- It is very political all war games are political
- So say we all
- What am I doing with my life
- Squishy squishy squish squish squish