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Legends of Andor box art

Legends of Andor

Game ID: GID0189254
Game Info
Year
2012
Players
2-4
Age
10+
Playtime
90 min
Collection
Ratings
Expansions & Family
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Legends of Andor is a cooperative adventure board game for two to four players in which a band of heroes must work together to defend a fantasy realm from invading hordes. To secure Andor's borders, the heroes will embark on dangerous quests over the course of five unique scenarios (as well as a final scenario created by the players themselves). But as the clever game system keeps creatures on the march toward the castle, the players must balance their priorities carefully.

At the heart of Legends of Andor is its unique narrative, the linked scenarios of which tell an overarching story as the players successfully complete objectives. For each scenario, or "Legend", a legend deck conveys the plot of an ever-unfolding tale...one in which the players are the protagonists. A wooden marker moves along the board's legend track at key points during each scenario, triggering the draw of a new legend card, the introduction of new game-altering effects, and the advancement of the story's plot. In the end, the players must endeavor to guide the fate of Andor through their heroic actions, bringing a happy ending to their epic fantasy tale.

Will their heroes roam the land completing quests in the name of glory, or devote themselves to the defense of the realm? Uncover epic tales of glory as you live the Legends of Andor!

—description from the publisher

Description

Legends of Andor is a cooperative adventure board game for two to four players in which a band of heroes must work together to defend a fantasy realm from invading hordes. To secure Andor's borders, the heroes will embark on dangerous quests over the course of five unique scenarios (as well as a final scenario created by the players themselves). But as the clever game system keeps creatures on the march toward the castle, the players must balance their priorities carefully.

At the heart of Legends of Andor is its unique narrative, the linked scenarios of which tell an overarching story as the players successfully complete objectives. For each scenario, or "Legend", a legend deck conveys the plot of an ever-unfolding tale...one in which the players are the protagonists. A wooden marker moves along the board's legend track at key points during each scenario, triggering the draw of a new legend card, the introduction of new game-altering effects, and the advancement of the story's plot. In the end, the players must endeavor to guide the fate of Andor through their heroic actions, bringing a happy ending to their epic fantasy tale.

Will their heroes roam the land completing quests in the name of glory, or devote themselves to the defense of the realm? Uncover epic tales of glory as you live the Legends of Andor!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 20
This page: 20
Sentiment: pos 12 · mix 3 · neu 2 · neg 0
Mentions per page
Showing 1–20 of 20
Video SFlNk-1gOEs Top List at 11:51 sentiment: positive
video_pk 129724 · mention_pk 369180
Legends of Andor video thumbnail
Click to watch at 11:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork by Michael Menzel
  • Easy to teach and intuitive rules
  • Engaging fantasy theme
  • Asymmetric character abilities
  • Enjoyable solo or cooperative play
  • Multiple scenarios provide replayability
Cons
  • Has not played the expansions yet.
Thematic elements
  • Fantasy adventure where players defend a castle against enemies
  • Fantasy world of Andor
  • Scenario-based storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Each character class (Dwarf, Elf, Human, Wizard) has unique abilities and stats.
  • cooperative play — Players work together to achieve scenario objectives.
  • Dice Rolling — Players roll dice for actions, with variations based on character class.
  • Enemy Movement — Enemies move along numbered spaces on the board in a specific order, posing a threat to the castle.
  • scenario-based — The game is played through different scenarios, with a tutorial system for the first play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a party style game very much in the spirit of games like the resistance
  • clearly a puzzle it's a numeric puzzle a mathematic problem if you will
  • it's a Cooperative game that again has a secret Trader mechanism
  • it's the only game or one of the few games that you could play at really high player counts like six or seven and that does not necessarily interfere with the game length
  • a game like vid culture cannot be accused of that it really feels thematic to me
  • Players take turns being the Sheriff of Nottingham and the other players are trying to sneak in uh Goods sometimes legal Goods sometimes illegal Goods known as Contraband
  • I do remember some really cool combinations of actions taking place
  • this game is so intuitive and so easy to teach young people or new players
  • these games are both published by IDW designed by Kevin Wilson they're pretty much the same game system with different uh intellectual properties behind them
  • Batman shadow of the bat from the very start gives you that Cooperative variance
References (from this video)
No references stored for this video.
Video AOEPdw5Dsr0 Board Games UnLocked Unboxing at 2:48
video_pk 117033 · mention_pk 330061
Board Games UnLocked - Legends of Andor video thumbnail
Click to watch at 2:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the biggest boss fighting I've gotten from where I order my games
  • The winner of the 2013 Kennerspiel
  • This is the dumbest the dumbest premise that I've ever heard of
  • I have a really funny idea for the opening skit
  • This is probably the closest to a first-person shooter at a patient of video game into a board game.
  • the whole of a game it doesn't look the best but damn the gameplays awesome.
References (from this video)
No references stored for this video.
Video AOEPdw5Dsr0 Board Games UnLocked Unboxing at 8:42
video_pk 117033 · mention_pk 330069
Board Games UnLocked - Legends of Andor video thumbnail
Click to watch at 8:42 · YouTube ↗
Pros
  • five to six player expansion
  • new heroes
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the biggest boss fighting I've gotten from where I order my games
  • The winner of the 2013 Kennerspiel
  • This is the dumbest the dumbest premise that I've ever heard of
  • I have a really funny idea for the opening skit
  • This is probably the closest to a first-person shooter at a patient of video game into a board game.
  • the whole of a game it doesn't look the best but damn the gameplays awesome.
References (from this video)
No references stored for this video.
Video VM-J89Xhb4c Board Games UnLocked Review at 0:15 sentiment: mixed
video_pk 114943 · mention_pk 327213
Board Games UnLocked - Legends of Andor video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Good art and component quality
  • Well-integrated tutorial
  • Pioneered certain game design ideas
  • Hybrid appeal for euro and fantasy gamers
  • Interesting time and action mechanism
  • Scales well for player count
Cons
  • Extremely frustrating and difficult
  • Over-reliance on RNG
  • Late game can feel like a grind
  • Repetitive scenarios
  • Weak and disjointed narrative
  • Shows its age
  • Annoyance finding numbered locations on the board
Thematic elements
  • Fantasy
Comparison games
  • Descent
  • Arkham Horror
Mechanics (from transcript analysis)
  • Campaign play — The game consists of five individual legends that are played sequentially, though some feel more like standalone scenarios with reset points.
  • cooperative play — Players work together to achieve common objectives across the legends.
  • Dice Rolling — Dice are used for combat, character abilities, and event outcomes, contributing to the game's randomness.
  • Hand Management — Players manage cards that introduce events or affect gameplay.
  • Modular Board — The game features double-sided boards which are considered a nice touch.
  • Set Collection — In some legends, players need to collect specific items like gems or herbs to achieve objectives.
  • Time Track — A time mechanism ticks down, influencing game pacing and decisions.
  • Variable player powers — Each character has unique abilities and starting stats, though their impact on the overall strategy is debated.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • don't take the rose-colored glasses off yeah
  • whenever you're wearing looking at a game with rose-colored glasses all the red flags just look like flags
  • it wasn't all about you know oh do i beat this monster no well actually it does kind of come down to that
  • it's hard for the sake of being hard
  • the whole legends of andor trilogy and it's like i'm pretty sure they're all individual games
  • the art is phenomenal quality pieces
  • seems like something you appreciate rather than enjoy
References (from this video)
No references stored for this video.
Video TRP03yNavQA Board Games UnLocked Rules Teach at 0:16 sentiment: mixed
video_pk 114947 · mention_pk 327218
Board Games UnLocked - Legends of Andor video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The cooperative nature of the game.
  • The thematic integration of mechanics.
  • The challenge presented by various game events.
Cons
  • The game can be punishing, with heroes being removed from play.
  • The narrative outcome was negative despite the players' efforts.
  • Frustration with the randomness of dice rolls and event cards leading to losses.
Thematic elements
  • Recovering gemstones for Prince Hallgard, while dealing with creatures and hazards.
  • A mine
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together towards a common goal.
  • Dice Rolling — Used for combat, resolving events, and determining outcomes of various actions.
  • event cards — Cards are drawn that introduce challenges and alter game conditions.
  • Modular Board — The mine layout and specific locations are revealed as players explore.
  • Resource Management — Managing willpower, strength, and other resources is crucial for survival and success.
  • Set Collection — Collecting gemstones and gold is a primary objective.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • all right so it gets we are in legend four which is called legend the secret of the mine
  • in this legend a hero is removed from the game board if his willpower drops to zero then he is no longer in the game
  • all right i guess we just lost in the final legend the wrath of the dragon you will find out how the story continues as the heroes encounter an ancient enemy of andor in the grand finale of the game
  • prince halligard waits at the north exit of the mine with his butthole exposed
References (from this video)
No references stored for this video.
Video oAjbrO8ekWQ Board Games UnLocked Rules Teach at 0:20 sentiment: positive
video_pk 114998 · mention_pk 327279
Board Games UnLocked - Legends of Andor video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging introductory scenario
  • Clear objectives for the first part
  • Cooperative gameplay encourages teamwork
  • Unique hero abilities add variety
  • Sense of progression through legends
Cons
  • Can be easy to lose track of time markers
  • Creature movement rules can be complex initially
  • Some mechanics might feel unforgiving if not managed carefully
Thematic elements
  • Heroes defending against creatures
  • Andor
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Creatures move towards the castle, and players must defend it.
  • Combat — Players engage in battles against creatures using dice rolls and strength.
  • cooperative play — Players work together as heroes to achieve common goals.
  • event cards — Legend cards and event cards introduce new challenges, story elements, and creature movements.
  • Movement — Players move their hero figures around the game board.
  • Push Your Luck — One hero's ability involves rolling dice one at a time and deciding when to stop, with only the final roll counting.
  • Resource Management — Players manage willpower points, gold, and strength points, using them to buy items or perform actions.
  • Set Collection — Players collect items like the parchment to fulfill objectives.
  • Time Track — A track represents the passage of time, limiting the number of actions heroes can take per day.
  • Variable player powers — Each hero has a unique special ability (e.g., warrior gains more willpower, dwarf can buy strength cheaper, archer can roll dice selectively).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's time for uh removing that have i told you how my videos used to be no but they were really they get removed long as [ ]
  • The heroes must complete four tasks before the actual adventure can begin
  • The heroes must defend the creatures before they reach the castle
  • Thanks to the heroes of Andor the keepers of the tree of songs were warned in time and many lives were saved
References (from this video)
No references stored for this video.
Video tpL4N35Eha0 Board Game Sanctuary Top List at 10:46 sentiment: mixed
video_pk 109938 · mention_pk 316287
Board Game Sanctuary - Legends of Andor video thumbnail
Click to watch at 10:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Teaches players as you go
  • Introduces new story plot points and changes throughout the game
  • Embbedded in the unfolding narrative
Cons
  • Taking time off players each time they destroy a monster means the story marker moves up, ending the game much sooner.
  • Players need to second-guess and think more decisively about when to destroy monsters and when to focus on a side quest.
  • Makes the game feel more like a puzzle than a role-playing game experience.
Thematic elements
  • Fantasy, puzzle-solving, defending a kingdom
  • A fantasy land called Andor
  • Unfolding narrative driven by legend decks, with new objectives and story points introduced.
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Players upgrade characters by purchasing equipment, completing side quests, and finding monsters.
  • Cooperative fantasy adventure — Players take on the role of fantasy characters defending Andor from invading hordes across unique quests.
  • Monster threat — Monsters advance towards the castle, and destroying them moves the story marker, potentially ending the game sooner.
  • Quest-based gameplay — The game features unique quests, each with its own legend deck, narrative, and objectives.
  • Time Track Management — Players must use their actions wisely on the time track and respond to events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in this video we look at some fully cooperative board games that really have tried to do things a little bit differently by experimenting new mechanics introducing new ideas or concepts or improving on a pre-existing board game design
  • The introduction of the idea of an app really divided place saying that was more divisive in shifting the focus of an idea of a game board experience more onto a digital online computer orientated experience and really detract it away from the actual game
  • When Time Story's was released it introduced a new system of board game that really wow players and it seemed to have found a way to really immerse plates in a deeply rich story where they were walking in the shoes of characters living out their stories and making meaningful choices
  • Games like this only truly succeed when they take what play is loved about the original game and embed it in the new game in a fresh new and inspiring way that stays true to its theme
  • what if each player had a piece of the puzzle and aims to communicate each of those pieces of information to help the other players reach and come to the same conclusion and thus solve the mystery
  • However one rule in this game has divided many plays in this game when monsters slowly advance towards the castle and ultimately cause you to lose the game the game itself takes time off players each time they destroy a monster which means that we never place destroy minion the story marker moves up the story track ending the game much sooner
References (from this video)
No references stored for this video.
Video -_DsyATEPAU Gaming with Edo & Jessica Top List at 3:42 sentiment: positive
video_pk 88598 · mention_pk 233949
Gaming with Edo & Jessica - Legends of Andor video thumbnail
Click to watch at 3:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Characters come to life
  • Strategic movement is interesting
  • Encourages planning over direct combat
Cons
  • Battles advance the story quickly, discouraging engagement
Thematic elements
  • Adventure
  • Storybook chapters with card-driven story progression
Comparison games
none
Mechanics (from transcript analysis)
  • Chapter-based — Flip over a card to get to the next sort of piece of the story.
  • Movement programming — Strategic movement game where players plan how to move around enemies.
  • Storybook — Play through these storybook chapters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's so fun to see the story of someone's life just go by.
  • The Pursuit of Happiness I played this solo when it first arrived 10 times I got it to the table immediately I just started playing through adding in expansions this is about the story of an individual's life you go through life stages.
  • it's a card based game tons and tons of cards.
  • but just seeing that and telling the story of their life once you get to the end.
  • It's really nice and I I don't find it depressing because I know that you're they're gonna get to old age and then that's it life is over but to look back and tell the story and to have experienced all that is just really fun.
  • I will end with another storytelling thing that I have that I know is extremely hard to find and out of print but I will mention it here just because it is fantastic for storytelling and that is the story World Series.
  • The cards all have these really really intricate illustrations on them.
  • It actually has questions on the back that can help you with storytelling and kind of looking at what's in depicted in that image.
  • Every card I shouldn't say every I think almost every single card in the entire set has another card's image sort of hidden in the background so it actually helps with bringing those together if you draw them at the same time.
  • I love these for storytelling.
  • Solo is fantastic for me because you know I love solo that's that's who I am.
  • most of the games on these shelves fall into that because I like telling stories as I'm playing.
References (from this video)
No references stored for this video.
Video EucviY0bcv0 Rahdo Runs Through Top List at 1:22:13 sentiment: positive
video_pk 85808 · mention_pk 220647
Rahdo Runs Through - Legends of Andor video thumbnail
Click to watch at 1:22:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly replayable due to modular quests/bosses
  • engaging combat despite dice resolution
  • wonderful system for mixing and matching objectives
Cons
  • original box is still the best
  • Andor 2 and 3 had issues compared to the original
Thematic elements
  • adventure, defense of a castle
  • fantasy world
  • quest-based
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — one of my favorite cooperative games of all time.
  • Dice Rolling — combat is very dice roll to resolve.
  • Modular Setup — wonderful system of being able to mix and match oh what the big bosses and what the sub quests are.
  • questing — we travel around and deal with a bunch of quests.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time Stories is a system to have adventures, and there are a ton of different expansions that let you have adventures in, um, you know, you know, ancient Greece or, uh, you know, the the Roaring 20s or in the future, all kinds of things.
  • Every time you play, you get a new adventure. And, um, it's absolutely brilliant. the best some of the best storytelling I've ever seen in board games because this game forces players to become the storytelling...
  • the original White Cycle, the I think it was 13 adventures in Time Stories is some of Jensen and my favorite adventuring gameplay we have ever seen and I highly recommend it...
  • It is constantly under attack from wave after wave of bad guys.
  • This is probably my most combat heavy game that I have talked about today and it's really saying something how good this is considering the combat is very dice roll to resolve which is something I normally don't like. But here the gameplay and the adventure uh and the replayability of the original Andor mission 3 had a really wonderful system...
  • one of my favorite cooperative games of all time. Although of all of Andor, it's the original box is still the best.
  • Runebound second edition, not third edition. Third edition is okay, but they made some big changes moving away from second edition. and second edition is where it's at.
  • what always pulled me in was the adventure of travel. I have to admit travel is often my least interesting element of of an adventure game unless they do something really interesting. And this game's travel system is brilliant.
  • you roll dice when you're going to move and all uh a bunch of different terrain types show up and every time you want to move it's a puzzle of right well with these dice what is going to be the way I travel through the world?
  • they're the coolest dice you've ever seen. Big and chunky. And then solving that puzzle.
  • the original uh Runebound Second Edition is absolutely phenomenal. one of the all-time greats uh for a true sense of adventures. We race against the clock to save a fantasy world and I love it to pieces and that would have been I believe uh my number four
  • for honorable mentions, the one that didn't make it on my mind that Richard point out was Dead Reckoning. I really like that one.
  • We just had an adventure, folks. The internet blew up on us.
References (from this video)
No references stored for this video.
Video hWrJwcN55hQ Stonemaier Games Discussion at 28:51
video_pk 83614 · mention_pk 211086
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Click to watch at 28:51 · YouTube ↗
Pros
  • loving Legends of Andor
Cons
  • never played it
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Turn Time Mechanism — The turn time mechanism is described as awesome.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My neurodivergent brain loves efficiency puzzles and building my strategy to to time a slingshot to build up to really big turns later in the game.
  • I think that it has to be a game where the tags are used as a discount and not just as a requirement or if it is a requirement that there's an alternate cost to pay for that requirement.
  • We usually plan around three years in advance. So we are already working on the games that we will release in 2028.
  • The top pick here was watching, reading, or listening to a review.
  • Nearly 50% of people say they're willing to wait between six and 18 months to get a game.
  • 33% of people said they want to buy more games from their local game hobby or bookstores.
  • Vidiculture is practically a must-own game for any gamer.
  • I was really excited to bring something new to the hobby for the first time in a while.
  • Maybe some people are willing to wait longer because their gaming shelves are already full.
  • The most successful friendly game stores have large gaming areas that are free or low-cost.
References (from this video)
No references stored for this video.
Video Axbt1K-qC8c Drive Thru Games Top List at 32:11 sentiment: positive
video_pk 81661 · mention_pk 203813
Drive Thru Games - Legends of Andor video thumbnail
Click to watch at 32:11 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Features beautiful artwork by Michael Menzel
  • Seamless integration of landscape art with game spaces
  • Visually appealing and cohesive design
Cons
  • Difficulty in finding artist credits on BoardGameGeek
Thematic elements
Comparison games
  • Stone Age
  • Robin Hood game
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is a crime against somebody that this game has not been just been picked up because people that have played this game, I still have the game and and you know, they love it.
  • overrated, I'm going to probably get hated for this is I'm just going to say Magic the Gathering.
  • it really elicits a lot of the interesting feelings of the movie.
  • Now Urban Sprawl is like a city building game. Like think of SimCity or something like that. But, it's a little bit more I would say mean, but the players aren't really mean to each other.
  • But, the combat everything else that happened in that round and in previous rounds and what might happen in the next round informs that moment of fight, that moment of conflict.
  • it abstracts it in such a compact way that everything else in the in the system is is important and that's what actually where the combat is. So, the fight isn't where you think it is.
  • it really just got me into the hobby, like learning about mechanics, reading reviews and all of that and then like really sitting with the game strategically and thinking about stuff
  • his boards are seamless. Like it looks like an actual landscape and then the spaces are there as opposed to like, you know, drawing a border or a box.
  • but they're they're written the best I've ever seen a like piece of flavor text or a paragraph written in the board game space
  • Tales of the Arthurian Knights. It's beautiful game. The reason this is the top one for me is because the the level of care and craft that goes into the story entries
  • they're written the best I've ever seen a like piece of flavor text or a paragraph written in the board game space.
  • I will lose myself in the paragraph and feel like, oh this is like a good snippet from some ancient tale or something written in the 50s or whatever, you know, and or the 1800s.
  • Rangers of Shadow Deep, which has been like my number one game for the last couple of top 50s that I did.
  • it's a solo co-op miniature skirmish game that has a really vast expansive narrative campaign.
  • It gives me that D&D sort of taste cuz it's a D20 system and it's very like miniature scape world building type of thing.
  • it's just great. It's it gives you the chance to just play with all of your toys and play with all of your your terrain and your models and your your creative thinking, your world building cuz you can still kind of be a game master for yourself because the the game lays out like a narrative thing and then there's some like deck of card things that sort of change up the scenarios if you play them more than once. And so there is sort of a game master there, but the game master's kind of like left the table by the time you get there. They're gone. They gave you the outline and then you're there to kind of game master and play at the same time.
References (from this video)
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Video n-7-O3OrjBc Discussion at 56:49 sentiment: neutral
video_pk 73816 · mention_pk 177614
Legends of Andor video thumbnail
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Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been really impressed with it
  • the museum board is a big thing
  • I would probably prefer to play Merv over a T-series game
  • the Crew is easily my favorite trick taking game
  • Through the Ages is a solid game
References (from this video)
No references stored for this video.
Video Hbo7TAcc1tk Stonemaier Games Discussion at 12:22 sentiment: positive
video_pk 42731 · mention_pk 129810
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Click to watch at 12:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • noted as a designer who contributed art
  • strong thematic cohesion with the brand
Cons
  • no concrete new release information here
Thematic elements
  • cooperative, story-driven questing
  • fantasy adventure in a modular campaign world
  • story-forward cooperative campaign
Comparison games
  • Dice Throne
Mechanics (from transcript analysis)
  • cooperative adventure with per-muzzle tasks — players work together to overcome scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • legacy game where you are cooperatively building a village together
  • very little rules overhead
  • onboarding into the game was really easy
  • retail release for Wingspan Americas and Vidiculture Bordeaux is this Friday
  • the Nesting Box is designed to hold all Wingspan and Viticulture contents
  • I love that you asked the question. Jim, I appreciate that
  • Momentum is an amazing motivator
  • One thing that I've found is that progress, even tiny, adds up
References (from this video)
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Video bIM0xmAX0WY Game Night Picks - Pair Of Dice Paradise Analysis at 1:55 sentiment: neutral
video_pk 34394 · mention_pk 102392
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Click to watch at 1:55 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Unknown
  • Unknown
  • Unknown
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Unknown
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The common thread here is that all of these games held crowdfunding campaigns.
  • The common thread here is that all of these games feature voting as a key mechanism.
  • We make the rules. We decide the winners.
  • If you were able to get three, four, or all five of those common threads, let us know and we will deduct your point and give you the credit.
  • Voting is kind of like negotiation.
References (from this video)
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Video o1z2xI-1T7c Board Game Dad Review at 0:00 sentiment: positive
video_pk 13376 · mention_pk 39229
Board Game Dad - Legends of Andor video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible cooperative experience suitable for larger groups
  • Five distinct legends/quests provide variety within a shorter play time
  • Thematic progression via narrator-driven events adds flavor
  • Balance of luck and strategy through cards and dice
  • Clear pacing with the time track encourages planning
Cons
  • Less thematically deep than some RPG-focused experiences
  • Not as complex as heavier co-op or RPGs
  • Dice-driven randomness may frustrate some players
Thematic elements
  • Heroic cooperative fantasy where players defend a realm and progress through narratives
  • Medieval fantasy castle defense with shared-story progression
  • narrator-driven with event-triggered story beats
Comparison games
none
Mechanics (from transcript analysis)
  • boss_battles — Fixed boss encounters provide climactic challenges within legends.
  • card_driven_events — Cards drive events and encounters faced by the players.
  • cooperative_play — Players collaborate to defend the castle and complete quest objectives.
  • dice_rolling — Dice determine combat outcomes and various encounters.
  • movement_on_board — Movement of monsters and heroes on the board shapes tension and strategy.
  • narrator_track — A dedicated narrator track moves and triggers major story events.
  • time_track — An action-time track constrains available actions and pacing each turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • legends of andor is a cooperative role-playing game
  • it isn't as thematically rich as other role-playing games but it also isn't nearly as complex
  • the base game of andor includes five distinct legends or quests with varying objectives
  • moving or battling always takes an hour on the time track
References (from this video)
No references stored for this video.
Video dfCcLi9vSC0 The Secret Cabal Gaming Podcast Discussion at 28:00 sentiment: positive
video_pk 12722 · mention_pk 37107
The Secret Cabal Gaming Podcast - Legends of Andor video thumbnail
Click to watch at 28:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cohesive fantasy adventure with approachable rules
  • Engaging cooperative puzzle-solving
Cons
  • Can be slow to set up and teach
  • Some scenarios feel repetitive
Thematic elements
  • cooperative story-driven defense
  • fantasy realm under siege by monsters
  • fairy-tale epic with evolving challenges
Comparison games
  • Descent
  • Mansions of Madness
Mechanics (from transcript analysis)
  • Campaign-style progression — Story-driven quests with escalating difficulty.
  • cooperative play — Players work together to defend Andor against threats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Artwork does have a big impact on my interest in playing the game.
  • I bought games just for artwork that I've never played.
  • Santorini doesn't turn me off, and Arcadia Quest doesn't turn me off exactly but I would prefer it to be more realistic in general.
  • I think games with Xavier Colette his kind of artwork he did the a lot of the dixit stuff.
  • I love getting up and coming down here and shooting a video and editing a podcast and developing content for the next show.
  • quit drinking soda it's poison.
  • Feast for Odin is a Viking-era title that rewards careful planning.
References (from this video)
No references stored for this video.
Video 0__OftWyeiY Actualol Review at 6:27 sentiment: positive
video_pk 11213 · mention_pk 32980
Actualol - Legends of Andor video thumbnail
Click to watch at 6:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cohesive cooperative experience
  • excellent tutorial design
  • solid and accessible for families
Cons
  • Doesn't have the same depth as some other co-ops like Pandemic or Robinson Crusoe
Thematic elements
  • cooperative defense/quest against evil
  • Fantasy world with monsters and castles
  • story-driven but not heavily narrative
Comparison games
  • Pandemic
  • Robinson Crusoe
  • Burgle Brothers
Mechanics (from transcript analysis)
  • Character progression — Adventurers gain money to buy weapons and improve strength
  • cooperative play — Players work together to defend a castle and defeat monsters
  • tutorial via cards — Tutorial designed to teach you as you play instead of reading rules upfront.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's quite tricky to use these letters in a way that you can describe what you want to but without using any normal words
  • I love the challenge of creating the words and also just the fun and humor of seeing other people's crazy words
  • it's great and that will probably end up in a top 10 list
  • these three penny papers games these are all rolling write games
  • I'm afraid the red symbol on the dice just kind of let it down for me
  • Legends of Andor is a cooperative game where the fantasy theme is very inspired by Lord of the Rings as far as I can tell
  • it's a really tight design very cleverly done
  • I would HIGHLY highly recommend this game
References (from this video)
No references stored for this video.
Video ctXjq_BvPjU Rolls in the Family Top List at 2:56 sentiment: positive
video_pk 10422 · mention_pk 30683
Rolls in the Family - Legends of Andor video thumbnail
Click to watch at 2:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative feel that makes players feel like they’re playing a big game
  • Beautiful presentation and map with exploratory moments
  • Clear opportunities for kids to engage in strategic thinking
  • Smooth gameplay once the rule book is learned
Cons
  • Requires some upfront rule learning; can be dense for complete newcomers
Thematic elements
  • Cooperative adventure, exploration, teamwork
  • Fantasy realm where a dragon advances toward a city; quest-based exploration with wolf cubs to save
  • Story-driven with clear quest progression; light on narration but strong thematic framing
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • Area exploration with discovery tokens — The map is littered with face-down discovery tokens; landing on spaces allows token review and collection.
  • cooperative play — Players work together to complete quests before the dragon reaches the city.
  • Resource management with sun tokens — Sun tokens cap actions per round; wells allow token recovery and optimization decisions.
  • Strategic optimization for kids — Aha moments as children discover how detours to wells can yield more actions later.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Andor the Family Fantasy Game. This is a great cooperative adventure game that I think for a kids game gives that feeling of like a big game.
  • it's got a lot a lot cool things going on.
  • we've had a lot of fun with this one.
  • The main ways that it does that is instead of names of cities, the locations now are all just pictures.
  • it's simplified... it also helps cuz that was always kind of a push your luck decision in the original game.
  • this one really was a slam dunk in our family because my son kind of had an interest in this like ghost fighting haunted mansion theme.
  • it's got a really nice basic mode and then advanced mode.
  • this is probably the best first legacy game for kids
  • you get to go onto the rule book and add a brain sticker just for playing a game
  • the brain stickers and trophy stickers mark checkpoints and unlock secret envelopes
References (from this video)
No references stored for this video.
Video XbDEop9wGMU The Broken Meeple Top List at 20:26 sentiment: positive
video_pk 7448 · mention_pk 424643
The Broken Meeple - Legends of Andor video thumbnail
Click to watch at 20:26 · YouTube ↗
Overall sentiment (raw)
Positive with reservations
Pros
  • Still great fun
  • Beautiful collector's edition
  • Doll Guards Academy expansion adds options
Cons
  • Punishing nature
  • Difficult to recover from mistakes
  • Pseudo-knockout problem
  • Tight player interaction can be problematic
  • Can lead to feeling out of the running halfway through
Thematic elements
  • Adventure
  • Fantasy
  • Campaign
Comparison games
none
Mechanics (from transcript analysis)
  • player interaction — Spaces are limited, leading to direct competition for locations and power, especially at higher player counts.
  • Set Collection — Acquiring specific high, medium, and low-level tricks is necessary to achieve goals, and missing one can be problematic.
  • Worker Placement — Players place workers to perform actions and start off with basic tricks that improve over rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are my top 100 games not necessarily the top 100 games
  • the lower end of my top 100 is still games I rank 8-9 out of ten if there are no sevens on this list
  • everything on here is the creme de la creme as far as I'm concerned
  • it hurt a lot
  • this can really destroy friendships if you're not careful
  • I have played through the whole game and I feel like I've barely scratched the surface
  • there is such a thing as too much for a game
  • I really want to play this but maybe not quite every single week
  • I am serious and don't call me Shirley
  • there's a lot of new content to throw in there
  • I do love a good sandbox game
  • these are my top 100 games not necessarily the top 100 games although i do argue that some of them probably should be in that category
  • the lower end of my top 100 is still games i rank an 8-9 out of ten
  • there are going to be reasons why some of them have dropped some of them have risen etc and even when you get to the top 10 there's going to be flaws with those games you know no game is ever perfect
  • it really is that card system that sells liz bower for me
  • this one does have you shouting a lot because you're really mindful of the fact that you want to play this particular card but you can't rule out the fact that other players may have played that card and it scares you to heaven and back
  • this is a game that you cannot like get wrong at any point during the game if something goes wrong for you you're not going to recover very well
  • it gets ridiculously tight particularly at four players
  • i have to treat this kind of as an event game one that i'm gonna say look in advance okay we're gonna play western legends with all the bells and whistles okay do not play or have a rough idea right well i better make certain i know all the rules off my heart oh this is going to take a while
  • i do love a good sandbox game this is something you will notice with games i like give me the freedom to do what i want to do in order to in like start my thematic experience don't pop me on a linear path because that another's keynote
References (from this video)
No references stored for this video.
Video kf4cpqpukvk Adam in Wales - Board Game Design Discussion at 9:13 sentiment: positive
video_pk 2259 · mention_pk 6560
Adam in Wales - Board Game Design - Legends of Andor video thumbnail
Click to watch at 9:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear onboarding via simple tutorial system
Cons
  • Rules can be complex for new players
Thematic elements
  • Heroic cooperative adventure
  • Fantasy cooperative campaign
  • Scenario-based onboarding and progression
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players work together across scenarios with shared objectives and event cards
  • cooperative play — players work together across scenarios with shared objectives and event cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Onboarding is not about just making that first sale; it's about creating a user who continues to engage with your product in the long term.
  • Strong promises will motivate players to tolerate the arduous process of learning rules.
  • The box size, the price, where it's bought, the artwork, the setting — these are pivotal factors that determine whether that game ever comes off the shelf.
  • Brand advocates are everywhere in board gaming; satisfied gamers will share your product with friends and family.
  • Kickstarter is a powerful way to create brand advocates through active backer engagement.
References (from this video)
No references stored for this video.
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