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Lightseekers box art

Lightseekers

Game ID: GID0191985
Game Info
Year
2017
Players
2-4
Age
8+
Playtime
20 min
Complexity
0/5
Collection
Your Tier
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Mechanic profile
Not enough video data yet
Vibe profile
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Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–2 of 2
Video _N3jJMD072s Getting Games Discussion at 6:13 sentiment: positive
video_pk 88905 · mention_pk 235275
Getting Games - Lightseekers video thumbnail
Click to watch at 6:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting puzzle dynamics with potential for combos
Cons
none
Thematic elements
  • light and visibility puzzle
  • puzzle/tilt and slide
Comparison games
none
Mechanics (from transcript analysis)
  • tilt/slide to illuminate and block movement — players illuminate the board by flipping tiles and move blocker tokens; goal to reach a light threshold
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm incredibly biased and I'm not going to sit here and tell you to back the Kickstarter campaign for this one
  • I wrote the rulebooks for all these four games
  • distilled two-hour 18nxx experience
  • I judge games by their cover; Katamino Tower looks cool
  • Clover really surprised me with how much I've enjoyed it
References (from this video)
No references stored for this video.
Video sScsC-NaY2w Mayville University Discussion at 3:26 sentiment: neutral
video_pk 78749 · mention_pk 191814
Mayville University - Lightseekers video thumbnail
Click to watch at 3:26 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • blocking_token — Finish your turn by moving the blocking token to a new cube.
  • increase_visible_light — Total amount of visible light must increase during your turn.
  • maintain_adjacency — Each cube must remain at least diagonally adjacent to one other cube.
  • move_cube_to_adjacent — Move a cube to an adjacent empty space.
  • two_actions_per_turn — Each turn you must take two actions: sliding or tilting a cube.
  • win_condition_light_region — First to create an orthogonally continuous region of at least seven light wins.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • catacomb designed by Pier Paolo pauletti
  • Genesis designed by ignorthyopanadas
  • top cap designed by Enrico Gandolfo is
  • Lightseeker designed by Daniel and Julian Danza is a 3D cube puzzle
References (from this video)
No references stored for this video.
Transcript Navigation
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