London, 1849: The cholera epidemic of the last two years has overrun the city's ability to inter the dead. A new cemetery must be built to handle the needs of London for the indefinite future, outside of the city limits - far enough away that growth won't be an issue. The only way to transport the deceased and their loved ones to the cemetery is by train. This new system needs to be designed and you and your fellow planners have been tasked with submitting proposals. The most successful design will be awarded the contract by the city and your name will be listed among the great planners of history.
Each turn in London Necropolis Railway, you choose a card and take the two associated action discs. You then activate 1-3 of the actions on the card, spending the discs of the matching colors, to improve your London Terminus, the Brookwood Necropolis, and/or the Railway that connects the two. You need to manage your money, your staff, and make sure you can keep pace with your improvements in each section. In addition, you can spend action discs to improve the prestige of your system, in order to gain more points for your London improvements.
Points come primarily from two areas: how prestigious you’ve made the London Terminus and how well you've filled the Necropolis. After twelve rounds, the player with the most points wins.
- dead transportation logistics
- London, 19th century necropolis transport
Mechanics (from transcript analysis)
- card drafting and action disks — on your turn you choose a card and take two associated action disks; activate actions on the card
Video topics + discussion points
Quotes (from this video)
- it looks like this is a 60 to 120 minute game
- the balance between workers (which are warriors) and resources (which are livestock) are two sides of the same coin
- the more of uh one thing that you do the less of the other thing
- this is the next game coming out from delicious games
References (from this video)
- strong thematic feel
- interesting route-building decisions
- aged design may feel dated to some
- component quality could be better
- funereal transport and urban planning
- historic railway to the London Necropolis
- historical strategy
Mechanics (from transcript analysis)
- End Game Bonuses — points earned through expansion and efficiency
- end-game scoring by expansion — points earned through expansion and efficiency
- Network/Route Building — build rail links to move resources and people efficiently
- route/railway planning — build rail links to move resources and people efficiently
Video topics + discussion points
Quotes (from this video)
- we've done this for quite about an hour and why stop when there's still games to go
- boom one two three boom
- it's basically somebody took Dominion and they took Race for the Galaxy and put it into a blender
- I really like the cleverness of having one worker that you put down and removing the other
- the harvesting bit is really cool
- not my kind of game but it's still fun