Skip to main content
Lords of the Sierra Madre box art

Lords of the Sierra Madre

Game ID: GID0194695
Game Info
Year
1988
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

The is the first published edition of the Lords of the Sierra Madre game, which was later re-designed and re-published by Decision Games in 1995.

Players are hacendados, rich foreigners who are looking to multiply their fortunes in the rich and newly open for business land in Northern Mexico, under the rule of the pro-business dictator Porfirio Diaz.

The game is divided into strategic and tactical rounds. During strategic rounds (representing one quarter of a year) the hacendados bid on investments, construct enterprises, bribe troops, plot revolutions, and spy on each other. During tactical rounds (each a single day) the players move their troops, indians, bandidos, railguns and policia around the map to harass (tax, kidnap, arrest, burn) one another and to protect their own enterprises.

The hex map covers a large swath of northern mexico and the southwest US... ranging from El Fuerte Sinaloa in the South, to Florence, Arizona to the North, to Yuma, Arizona in the West and El Paso, Texas in the East. Each hex is 10 miles. Players moving units in tactical rounds must contend with all of the hazards the wild west has to offer via an event table.

Semi-cooperative play is often rewarded, as there are no rules regarding transactions and deals that can be made, and many enterprises are highly dangerous and the risk is often best distributed among multiple players. There can, however, only be one winner... and deals are only as good as your ability to enforce them with strength of arms. Welcome to Mexico.

Players can run for office, lead revolutions, or become bandit leaders, but the hacendado with the most gold (ill-gotten or otherwise) at the end of the game wins.

Re-implemented by:

Lords of the Sierra Madre (Second Edition)

Description

The is the first published edition of the Lords of the Sierra Madre game, which was later re-designed and re-published by Decision Games in 1995.

Players are hacendados, rich foreigners who are looking to multiply their fortunes in the rich and newly open for business land in Northern Mexico, under the rule of the pro-business dictator Porfirio Diaz.

The game is divided into strategic and tactical rounds. During strategic rounds (representing one quarter of a year) the hacendados bid on investments, construct enterprises, bribe troops, plot revolutions, and spy on each other. During tactical rounds (each a single day) the players move their troops, indians, bandidos, railguns and policia around the map to harass (tax, kidnap, arrest, burn) one another and to protect their own enterprises.

The hex map covers a large swath of northern mexico and the southwest US... ranging from El Fuerte Sinaloa in the South, to Florence, Arizona to the North, to Yuma, Arizona in the West and El Paso, Texas in the East. Each hex is 10 miles. Players moving units in tactical rounds must contend with all of the hazards the wild west has to offer via an event table.

Semi-cooperative play is often rewarded, as there are no rules regarding transactions and deals that can be made, and many enterprises are highly dangerous and the risk is often best distributed among multiple players. There can, however, only be one winner... and deals are only as good as your ability to enforce them with strength of arms. Welcome to Mexico.

Players can run for office, lead revolutions, or become bandit leaders, but the hacendado with the most gold (ill-gotten or otherwise) at the end of the game wins.

Re-implemented by:

Lords of the Sierra Madre (Second Edition)

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video YW3t02hdX4k Neon Gorilla Analysis at 0:30 sentiment: positive
video_pk 81970 · mention_pk 294276
Neon Gorilla - Lords of the Sierra Madre video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Pax Porfiriana
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Pax system itself is a descendant of this earlier system from the '90s called the Lords system.
  • And it was an effort to take these big 10-hour strategy games and collapse them into these little card games.
  • the first game in that series, Pax Porfiriana
  • uh it was amazing cuz I I I when I first played it, I couldn't believe what I was looking at.
  • can't believe that there's a card game version of this crazy long board game and that it works.
  • put an entry into that kind of informal series with Pamir.
  • Pamir felt like it started with a somewhat blank page.
  • When I went to do Oath, I remember thinking to myself like, I wonder if there's another way to riff off the Lords system but that isn't a Pax game.
  • that isn't a Pax game. And so that that game is like a cousin of Pamir as opposed to like a sibling.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1
View on BoardGameGeek