Skip to main content
Lost Ruins of Arnak box art

Lost Ruins of Arnak

Game ID: GID0195403
Game Info
Year
2020
Players
1-4
Age
12+
Playtime
120 min
Collection
Ratings
Expansions & Family
Lost Ruins of Arnak: Twisted Paths
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

On an uninhabited island in uncharted seas, explorers have found traces of a great civilization. Now you will lead an expedition to explore the island, find lost artifacts, and face fearsome guardians, all in a quest to learn the island's secrets.

Lost Ruins of Arnak combines deck-building and worker placement in a game of exploration, resource management, and discovery. In addition to traditional deck-builder effects, cards can also be used to place workers, and new worker actions become available as players explore the island. Some of these actions require resources instead of workers, so building a solid resource base will be essential. You are limited to only one action per turn, so make your choice carefully... what action will benefit you most now? And what can you afford to do later... assuming someone else doesn't take the action first!?

Decks are small, and randomness in the game is heavily mitigated by the wealth of tactical decisions offered on the game board. With a variety of worker actions, artifacts, and equipment cards, the set-up for each game will be unique, encouraging players to explore new strategies to meet the challenge.

Discover the Lost Ruins of Arnak!

—description from the publisher

Description

On an uninhabited island in uncharted seas, explorers have found traces of a great civilization. Now you will lead an expedition to explore the island, find lost artifacts, and face fearsome guardians, all in a quest to learn the island's secrets.

Lost Ruins of Arnak combines deck-building and worker placement in a game of exploration, resource management, and discovery. In addition to traditional deck-builder effects, cards can also be used to place workers, and new worker actions become available as players explore the island. Some of these actions require resources instead of workers, so building a solid resource base will be essential. You are limited to only one action per turn, so make your choice carefully... what action will benefit you most now? And what can you afford to do later... assuming someone else doesn't take the action first!?

Decks are small, and randomness in the game is heavily mitigated by the wealth of tactical decisions offered on the game board. With a variety of worker actions, artifacts, and equipment cards, the set-up for each game will be unique, encouraging players to explore new strategies to meet the challenge.

Discover the Lost Ruins of Arnak!

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 291
This page: 50
Sentiment: pos 34 · mix 5 · neu 1 · neg 1
Mentions per page
Showing 101–150 of 291
Video zxbW8uEpUJ8 The Broken Meeple Analysis at 59:16
video_pk 83756 · mention_pk 211673
The Broken Meeple - Lost Ruins of Arnak video thumbnail
Click to watch at 59:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spike did ages ago. God, that was an old review.
  • I don't take Christmas that seriously really.
  • Call me a Grinch if you like.
  • It's like I don't get that hyped about Christmas.
References (from this video)
No references stored for this video.
Video kySA2qMk7vQ Gaming Rules! Discussion at 1:05:32
video_pk 83753 · mention_pk 211631
Gaming Rules! - Lost Ruins of Arnak video thumbnail
Click to watch at 1:05:32 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • cooperative campaign
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It looks visually amazing. I personally like the color palette of the game, and I think it does look really good.
  • The game is a heavy game. It's a Some people will call it a medium game, right? It's a 45-minute teach.
  • Agemonia, still fantastic, still really good.
  • It's all three of our number one games of all time.
  • Does it fit with the Marvel theme? Absolutely. It it really does.
  • I
  • Magnate: The First City designed by James Naylor and I'm going to be doing a giveaway for it.
  • So, good luck for that and I'll announce the winner next month.
  • all of my advertising revenue from all of my videos every month goes to charity.
  • So yeah, Solar Titans is going to get three play throughs on the channel in December.
  • It's going to be January and February. In fact, February's looking like a good month for me at the moment.
  • Talisman Nemesis is the latest expansion for fifth edition that turns the game into a one versus many game.
  • And me and Rick on a Tuesday night we're starting playing the Arnak cooperative campaign. So that is another series of play throughs, Lost Ruins of Arnak the cooperative campaign.
References (from this video)
No references stored for this video.
Video hWrJwcN55hQ Stonemaier Games Discussion at 44:48 sentiment: neutral
video_pk 83614 · mention_pk 211090
Stonemaier Games - Lost Ruins of Arnak video thumbnail
Click to watch at 44:48 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Research Track Discount — Some cards give discounts for the research track, though not on a completely ongoing basis.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My neurodivergent brain loves efficiency puzzles and building my strategy to to time a slingshot to build up to really big turns later in the game.
  • I think that it has to be a game where the tags are used as a discount and not just as a requirement or if it is a requirement that there's an alternate cost to pay for that requirement.
  • We usually plan around three years in advance. So we are already working on the games that we will release in 2028.
  • The top pick here was watching, reading, or listening to a review.
  • Nearly 50% of people say they're willing to wait between six and 18 months to get a game.
  • 33% of people said they want to buy more games from their local game hobby or bookstores.
  • Vidiculture is practically a must-own game for any gamer.
  • I was really excited to bring something new to the hobby for the first time in a while.
  • Maybe some people are willing to wait longer because their gaming shelves are already full.
  • The most successful friendly game stores have large gaming areas that are free or low-cost.
References (from this video)
No references stored for this video.
Video C7MmqL1ROzE Board Games UnLocked Top List at 33:25 sentiment: positive
video_pk 83493 · mention_pk 210491
Board Games UnLocked - Lost Ruins of Arnak video thumbnail
Click to watch at 33:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • radically changes temples
  • unique mechanisms in temples
  • enhances the base board and locations
  • great sendoff to the game
Cons
  • if you don't like the base game, these won't change your mind
Thematic elements
  • Exploring temples and ancient ruins
Comparison games
  • Lost Ruins of Arnak
Mechanics (from transcript analysis)
  • action selection — new ways on the on the main board for you to get these black these black tablets.
  • Modular Board — this came with two separate boards. Not even separate temple, uh, temple tracks. It's an entirely new board, uh, double-sided board
  • Set Collection — the big stick for this one was it wanted you to use and gain a lot of uh relics.
  • Variable player powers — relic powers instead of so you don't lose victory points over it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It wasn't like I had to force myself to pick the six, but but there really wasn't a huge pool to take from.
  • None of these are really expansions. maybe one that I would turn around and be like, "This is a must-have expansion."
  • It's just lots a lot of them are just more stuff, you know.
  • This game sucks. I don't get it.
  • So, I mean, that's what you're looking at right there is all that's in that pack I gave you. It's just one one sheet of eight tokens. There's those cards and those sets of rules. That's it. But it adds another layer.
  • Again, it's got the Detroit art, which is outstanding.
  • This one was my favorite of the two.
  • Ultimately, it's still Lost Ruins of Arnak. So I guess if you don't like Lost Ruins, you're not going to these aren't going to do anything for you.
  • This is a very solid expansion. I think it's a great sendoff to Lost Ruins of Arnak because they're done.
  • This game set big time needs is more bosses which we both agree on that.
  • Unstoppable has three bosses, two of which are basically identical.
  • I don't imagine I would ever play this game without this expansion.
  • This honestly is an expansion that comes in and in my opinion fixes the game
  • I absolutely love Leviathan Wilds, I think when we reviewed Leviathan Wilds, like from the get-go, this is one of those games that I'll see on my shelf and I'll be like, I kind of want to play that, you know?
  • All extremely solid, all worth checking out. Um, almost none of them I think are musthaves, but I think they they're all expansions to great games.
References (from this video)
No references stored for this video.
Video Abynm0v3Qrg Gaming Rules! Other at 1:08:36 sentiment: positive
video_pk 83407 · mention_pk 210111
Gaming Rules! - Lost Ruins of Arnak video thumbnail
Click to watch at 1:08:36 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Cooperative campaign planned
Cons
none
Thematic elements
  • Cooperative campaign
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — cooperative campaign
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're still loving it, but we are only halfway through the campaign.
  • Recall is kind of like a spiritual successor to Revive.
  • I really like this game.
  • I still love the game! I still think it's fantastic.
  • it is as good as everybody says it is.
  • the puzzles in it were really good. We really enjoyed it.
  • I really enjoyed that and I I'd like me and Vicki to finish it this weekend.
  • I'm still playing Earthborn Rangers and I'm still excited about it.
  • I really enjoyed my two plays of Windmill Valley with the new Blooming Sales expansion.
  • it's like a 20 30 minute game. We played for about 45 minutes because yeah, we were basically playing sort of cat and mouse with not firing the weapons when we could have done and just having little bits of attack and it was so so close.
  • If you want to become a Patreon supporter, patreon.com/gamingrules.
  • All of the advertising revenue goes to charity and I'm only able to do that thanks to the support of my patrons.
References (from this video)
No references stored for this video.
Video mTHA4uOcpK4 Board Gaming Ramblings Analysis at 9:04 sentiment: positive
video_pk 83367 · mention_pk 209895
Board Gaming Ramblings - Lost Ruins of Arnak video thumbnail
Click to watch at 9:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun to play again
  • New expansions are good
  • Great game
Cons
  • Never been a personal favorite
  • Ended up on a lot of people's top lists, but not specifically the reviewer's
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We played 81 plays versus 98 in November.
  • We played 38 different games versus 68 in November.
  • We played 14 new to us games, which is also much lower than the 50 new to us in November.
  • We played 89 hours of games. So more than the 77 game hours you will November.
  • You will see why later. Uh, the most important thing of course is how many times did you win? How many times did I win? How many times did you win?
  • That's also because we played cooperative games which is weird. We don't usually do that.
  • We played 826 place.
  • We played in 29 locations last year. This time we played in 26 locations.
  • We played with 130 different players last year. This year 130 different players. So exactly the same amount but different people probably some of them are the same.
  • The age index was eight last year. So we had eight games. We had playlist eight times. This year we had nine games. We played this nine times.
  • Last year we played 366 different games which was like one one for each day. How many do you think it is this year?
  • Last year or 2024, we played 306 new draws. How many do you think that was in 2025?
  • We played I'm just going to do the DOS too because guessing is fun for me. 675 hours of gameplay lost the hour. 2024 2025 657.
  • We played 261 different days. How many do you think it was in 2025?
  • We had fun with the channel this year. I feel like we had a lot of fun.
  • What I would have liked there to be more people watching it always like and I think like but for me and we talk about this from time to time for me like now it is at a point where I just have fun with it.
  • I would always love the growth to be a bit more because I feel like what we do is fun. We might not have the biggest the best like production values and stuff like that.
  • But thank you to everybody who has subscribed this year. We appreciate you a lot.
  • But what I think is incredible is that I say silly, stupid, and also wrong stuff like my Norwegian brain just like whoop words. What are those? And people still watch our stuff and that's I don't know why, but thank you so much. I really appreciate you.
  • How many views do you think our videos got this year?
  • How many videos do you think we made in 2025?
  • 137 uh new videos, how many views do you think our channel got?
  • How many board games do you think we reviewed?
  • We played many different escape room games and campaign games. We had a lot of fun with that this December.
  • That's basically the reason why we played very much fewer games, but still more time because we had a great lot of fun playing campaign games and diving into more.
  • We have a huge shelf over there with just campaign games that we would love to play more of in 2026.
  • My most fun experience is Kings of Ruin because we had so much fun with it. We played it for almost 30 hours, I think, in December.
  • That said, both the setup and clean up of this game is super hassle-free. It's very simple to do and also there is multiple like chances that's very easy to save your game throughout the game.
  • My biggest letdown is The White Castle Duel. Not because it was a bad game or it's the worst that we play this month, but because I really love the White Castle and I had really high hopes for the dual version.
  • My biggest letdown for the month is sadly Rove.
  • My biggest surprises of this month was Dangers in the Deep and Curse of the Dark. Those are two escape room puzzle games.
  • If you get if you want to get something from from that company, get these two.
  • They're like uh two to three hours each.
  • My number three is Lost Ruins of Arnak. It was fun to play it again.
  • My number three is a game you didn't play this month. Yeah, it's Underwater Cities.
  • My number two is a co-op game. It is Bomb Busters.
  • My number two is another one that you didn't play and it's STI.
  • In SETI, it's one of those games where you really feel like you have nothing and you do one action and you're done.
  • My number one of the month, Tinder Grail, Kings of Ruin.
  • Thank you for another year. Thank you for uh all of you that watching and doing commenting and making us feel like there's somebody out there in the void watching what we do. We really appreciate it and we are really thankful.
  • Thank you to James that has been editing all our videos. You are amazing.
References (from this video)
No references stored for this video.
Video mTHA4uOcpK4 Board Gaming Ramblings Analysis at 16:19 sentiment: positive
video_pk 83367 · mention_pk 209899
Board Gaming Ramblings - Lost Ruins of Arnak video thumbnail
Click to watch at 16:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun to play again
  • New expansions are good
  • Great game
Cons
  • Never been a personal favorite
  • Ended up on a lot of people's top lists, but not specifically the reviewer's
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We played 81 plays versus 98 in November.
  • We played 38 different games versus 68 in November.
  • We played 14 new to us games, which is also much lower than the 50 new to us in November.
  • We played 89 hours of games. So more than the 77 game hours you will November.
  • You will see why later. Uh, the most important thing of course is how many times did you win? How many times did I win? How many times did you win?
  • That's also because we played cooperative games which is weird. We don't usually do that.
  • We played 826 place.
  • We played in 29 locations last year. This time we played in 26 locations.
  • We played with 130 different players last year. This year 130 different players. So exactly the same amount but different people probably some of them are the same.
  • The age index was eight last year. So we had eight games. We had playlist eight times. This year we had nine games. We played this nine times.
  • Last year we played 366 different games which was like one one for each day. How many do you think it is this year?
  • Last year or 2024, we played 306 new draws. How many do you think that was in 2025?
  • We played I'm just going to do the DOS too because guessing is fun for me. 675 hours of gameplay lost the hour. 2024 2025 657.
  • We played 261 different days. How many do you think it was in 2025?
  • We had fun with the channel this year. I feel like we had a lot of fun.
  • What I would have liked there to be more people watching it always like and I think like but for me and we talk about this from time to time for me like now it is at a point where I just have fun with it.
  • I would always love the growth to be a bit more because I feel like what we do is fun. We might not have the biggest the best like production values and stuff like that.
  • But thank you to everybody who has subscribed this year. We appreciate you a lot.
  • But what I think is incredible is that I say silly, stupid, and also wrong stuff like my Norwegian brain just like whoop words. What are those? And people still watch our stuff and that's I don't know why, but thank you so much. I really appreciate you.
  • How many views do you think our videos got this year?
  • How many videos do you think we made in 2025?
  • 137 uh new videos, how many views do you think our channel got?
  • How many board games do you think we reviewed?
  • We played many different escape room games and campaign games. We had a lot of fun with that this December.
  • That's basically the reason why we played very much fewer games, but still more time because we had a great lot of fun playing campaign games and diving into more.
  • We have a huge shelf over there with just campaign games that we would love to play more of in 2026.
  • My most fun experience is Kings of Ruin because we had so much fun with it. We played it for almost 30 hours, I think, in December.
  • That said, both the setup and clean up of this game is super hassle-free. It's very simple to do and also there is multiple like chances that's very easy to save your game throughout the game.
  • My biggest letdown is The White Castle Duel. Not because it was a bad game or it's the worst that we play this month, but because I really love the White Castle and I had really high hopes for the dual version.
  • My biggest letdown for the month is sadly Rove.
  • My biggest surprises of this month was Dangers in the Deep and Curse of the Dark. Those are two escape room puzzle games.
  • If you get if you want to get something from from that company, get these two.
  • They're like uh two to three hours each.
  • My number three is Lost Ruins of Arnak. It was fun to play it again.
  • My number three is a game you didn't play this month. Yeah, it's Underwater Cities.
  • My number two is a co-op game. It is Bomb Busters.
  • My number two is another one that you didn't play and it's STI.
  • In SETI, it's one of those games where you really feel like you have nothing and you do one action and you're done.
  • My number one of the month, Tinder Grail, Kings of Ruin.
  • Thank you for another year. Thank you for uh all of you that watching and doing commenting and making us feel like there's somebody out there in the void watching what we do. We really appreciate it and we are really thankful.
  • Thank you to James that has been editing all our videos. You are amazing.
References (from this video)
No references stored for this video.
Video t4HP_7G2Jbk Board Game Buzzz Top 100 List at 43:14 sentiment: positive
video_pk 83342 · mention_pk 209727
Board Game Buzzz - Lost Ruins of Arnak video thumbnail
Click to watch at 43:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • restrictive worker economy creates tight decisions
  • support for leaders expansion adds asymmetry
Cons
none
Thematic elements
  • two-worker limited action economy with engine-building
  • exploration and monster-slash-labyrinths
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building synergy — engine-building with cards and actions
  • Engine Building — engine-building with cards and actions
  • two-worker economy — limited workers drive actions and progression
  • Worker Placement — limited workers drive actions and progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is such a great worker placement game
  • I love talking about our top 100
  • Kim is not going anywhere
  • this game is a 10 out of 10 in my mind
  • we love Zombie Side
References (from this video)
No references stored for this video.
Video 2ng5GBgyj5w Board Games UnLocked Top List at 94:05:04 sentiment: positive
video_pk 83133 · mention_pk 209010
Board Games UnLocked - Lost Ruins of Arnak video thumbnail
Click to watch at 94:05:04 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Engaging theme
  • Satisfying progression
  • Good blend of mechanics
  • Beautiful artwork
Cons
  • Can feel a bit repetitive if not focused
  • Analysis paralysis can be an issue
Thematic elements
  • discovering a lost island
  • archaeological expedition
Comparison games
none
Mechanics (from transcript analysis)
  • Area exploration — moving to new locations on the board.
  • Deck Building — acquiring new cards to improve a personal deck.
  • Resource Management — managing various resources to perform actions or buy cards.
  • Set Collection — collecting sets of items or resources.
  • Worker Placement — placing workers on locations to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like you look at it and you're like, I remember this being really good, but man, do I not want to relearn.
  • It's been one of those things I just haven't gotten to the table much.
  • So, there's 30. Okay. So, 30. There's 30 total factions.
  • It's a crunchier game for a card game.
  • It's almost a four for a deck building game. I mean, that's pretty stout.
  • It's got this sense of discovery, you know, you're moving to different spots on the board, uncovering new things, finding artifacts.
  • The artwork is just gorgeous, and the components feel really good.
  • It's a game that really pulls you in with its theme.
  • You're building up your deck, but you're also exploring and managing resources.
  • It's just such a satisfying engine builder.
  • Every game feels different because of the cards you draw.
  • Watching the planet change is really cool.
  • The amount of strategic depth is just immense.
References (from this video)
No references stored for this video.
Video WOJnOPaT3_I Shelfside Analysis at 16:31 sentiment: positive
video_pk 82949 · mention_pk 208456
Shelfside - Lost Ruins of Arnak video thumbnail
Click to watch at 16:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible blend of engine-building and exploration
  • Thematic table presence and artifact collection feel
Cons
  • Artifact timing can be sometimes opaque
Thematic elements
  • Array
  • Adventure
  • exploratory
Comparison games
  • Dune Imperium
  • Arnak
Mechanics (from transcript analysis)
  • deck/tile interaction — Artifacts and cards interact to grant abilities and set up combos.
  • Exploration / Set Collection — Players explore a temple island, collecting artifacts and advancing on the temple track.
  • Set Collection — Players explore a temple island, collecting artifacts and advancing on the temple track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Instagramification of board game design
  • Insta plusing
  • the anticipation and reward of seeing a shiny new thing
  • feel good pluses
  • First impressions are important
References (from this video)
No references stored for this video.
Video NS4ZhMHMvZI Board Games UnLocked Top List at 44:34 sentiment: positive
video_pk 82746 · mention_pk 207875
Board Games UnLocked - Lost Ruins of Arnak video thumbnail
Click to watch at 44:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent blend of worker placement and deck building
  • Good thematic integration
  • Expansions have added significant value and replayability
  • The game mechanics work well together
  • Solo campaign provides a good experience
  • The Adventure Chest offers a good storage solution
Cons
  • Some components in the base game are a bit basic (e.g., resource tokens)
  • The storage solution in the Adventure Chest could be improved
  • The initial learning curve for worker placement can be daunting
Thematic elements
  • Exploration and discovery
Comparison games
  • Dune: Imperium
  • Wingspan
Mechanics (from transcript analysis)
  • Deck Building — Players build their decks to perform more actions and gain advantages.
  • Resource Management — Managing resources is key to performing actions and completing objectives.
  • Set Collection — Collecting artifacts and completing sets is part of the scoring.
  • Worker Placement — Players place workers to gain resources and take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one is, Hoplam is solo.
  • the Pandora's Ruin uh brought in several different little things like more scions and stuff like that. But the biggest thing was the Mercury Boots campaign mode, that new campaign mode, because it switch it switched from where instead of each act lasting 12 weeks, it made each act last six weeks.
  • this is my my second uh chip theory game in this segment, but you get that same deal. Chips, neoprene, plastic.
  • But now each act probably takes about two or so with the Mercury deal. And that was like one of the smartest things. They listened to their their their, fans or whatever and they added that and it was the perfect addition cuz it made it a nice swallowable uh deal at that point.
  • that expansion saved this game because if I had to go through it again with uh, you know, four hours per act, I it's it's miserable, dude.
  • four hours of die rolling.
  • I just try not to think about how much I spent.
  • It's so much fun, dude.
  • The amount of content definitely helps with how many heroes and villains there are.
  • And the plug-and-play nature of just being like, here's who we're going to throw in.
  • The system of you know this timeline element of like playing cards after other players to trigger different effects is such a cool thing.
  • It's just that plugandplay nature makes this one just so much fun to play.
  • I've had a blast with it.
  • the games still super fun.
References (from this video)
No references stored for this video.
Video HJzqyQPbY0I Board Gaming Ramblings Top List at 14:36 sentiment: positive
video_pk 82674 · mention_pk 207733
Board Gaming Ramblings - Lost Ruins of Arnak video thumbnail
Click to watch at 14:36 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • fun
  • tight in a nice way
  • lighter than remembered
  • variable
  • can see myself coming back to
Cons
  • has a bit more randomness than maybe I usually enjoy
Thematic elements
  • exploration
  • exploration
Comparison games
  • STI
Mechanics (from transcript analysis)
  • Deck Building — It is like a mix between a worker placement game and a deck builder.
  • exploration — it's an exploration game you will be exploring.
  • Resource Management — the resource management feel kind of similar.
  • Worker Placement — It's a worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not science. This is a snapshot of feelings.
  • It's tight but it's tight in a nice way.
  • it's an exploration game you will be exploring.
  • It's wonderfully thematically. It's funny.
  • Role Player Adventures, it was a great storydriven game.
  • it's fun and fast and simple and easy to teach and uh it's just like a lot of laughs.
  • Hard to get is like um mix between similar and code names I usually say.
  • Prince of Florence is a great classic uh game that I will always enjoy.
  • And this also is one that I really appreciate because it's so easy to get it played.
  • It's one of the best games I've played.
  • We still have the original and I don't think we're going to let it go.
References (from this video)
No references stored for this video.
Video sQ3gQRksdM8 Banter and Boards Playthrough at 1:17:34 sentiment: positive
video_pk 82118 · mention_pk 206236
Banter and Boards - Lost Ruins of Arnak video thumbnail
Click to watch at 1:17:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to attempt 30 solo games in 30 days.
  • This is totally not premature ranking of these games.
  • There's one takeaway, there's a solo game for everyone.
  • What a fitting end to this solo gaming journey that I play the hardest game on a cruise ship.
  • I ended up finishing this challenge at 32 days.
References (from this video)
No references stored for this video.
Video O0d_SkEs1L4 Where There's A Wilz, There's a Play Discussion at 1:39 sentiment: mixed
video_pk 82103 · mention_pk 206117
Where There's A Wilz, There's a Play - Lost Ruins of Arnak video thumbnail
Click to watch at 1:39 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • solid integration of worker placement and deck-building
  • strong solo play experience
Cons
  • solo experience may feel limited to some
  • implementation on board game arena noted as less favorable
Thematic elements
  • adventure/treasure hunt
  • island setting with ruins and exploration
  • procedural exploration with deck-building elements
Comparison games
  • Fox in the Forest
Mechanics (from transcript analysis)
  • Deck Building — acquire cards to improve the deck and enable better actions
  • deck-building — acquire cards to improve the deck and enable better actions
  • Worker Placement — place workers to perform actions at locations to advance on a temple track and acquire resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I enjoy both of these games. I don't believe at this point either of these are in my top 50 games of all time.
  • Cartographers is my number one flip and write game
  • World Wonders is in my top three polyomino games of all time.
References (from this video)
No references stored for this video.
Video u6FVvgtlvXI The Broken Meeple Analysis at 7:48
video_pk 82051 · mention_pk 205852
The Broken Meeple - Lost Ruins of Arnak video thumbnail
Click to watch at 7:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Buy the Same Token. This is a new affiliate that I have, so a kind of sort of mini sponsor of the channel, and they are offering a 5% discount code.
  • Oh man, it is so gorgeous. It really has up the production quality of that game.
  • So, now that is magnetized, and as you can see, Oh yeah, I'm doing that. Yep, so if I hold it upside down, tokens aren't coming out. All three of these trays are filled with tokens. The lid is on. It is not coming undone.
  • What gives? I mean, we can get deck boxes anywhere. Well, here's the unique thing with this one.
  • The idea is is that that's your deck of cards. This is the discard pile. And you don't have to use it with an encounter deck. I mean, you could use it with your actual main deck.
  • You know, they're not they're going to be the cheapest accessory you find on the planet, but you are getting pretty decent build quality here, and some interesting little quirks as such.
References (from this video)
No references stored for this video.
Video kBLW-aKOGks Sir Thecos Top List at 15:10 sentiment: positive
video_pk 82040 · mention_pk 205798
Sir Thecos - Lost Ruins of Arnak video thumbnail
Click to watch at 15:10 · YouTube ↗
Overall sentiment (raw)
positive, but not top-tier
Pros
  • Very good game
  • Very good design
Cons
  • Doesn't spark as much joy as other games
Thematic elements
  • Archaeological expedition
  • Island exploration
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just my own opinion. My opinion also may change over time right? This is just a snapshot of how I feel at the moment about these games.
  • Just One, one of my one of the best party games out there.
  • It's a solid push your luck game that I'd like to play with my wife's family, with the in-laws.
  • The gameplay is very good, but I think the app uh just takes up too much room.
  • Merchants, one of my most favorite deck builders of all time.
  • You like stare at the screen almost all the time. At least 60 to 70% of the time you stare at the screen
  • I'm kind of sorry to putting a Seven Wonders game in uh D rank, but yeah, I just did not enjoy my time with it.
  • So, yeah. Um a lot of S and A ranks as usual, but also quite a lot of B's, and we even have a D again this time.
References (from this video)
No references stored for this video.
Video 9hgw4bgyg6s Zilla Blitz Other at 33:20:00 sentiment: positive
video_pk 81619 · mention_pk 203578
Zilla Blitz - Lost Ruins of Arnak video thumbnail
Click to watch at 33:20:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging theme
  • smooth integration of mechanics
Cons
  • can feel a bit samey after multiple plays
Thematic elements
  • exploring ancient ruins on a mysterious island
  • Island Exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players upgrade their decks to improve actions.
  • Worker Placement — Players place workers to take actions on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's a lot of designers and company representatives that are there, like GMT Games is there, uh Uwe from Sound of Drums was there coming in from Europe.
  • So, if you're looking at a chance to play up-and-coming games with some of the designers that are designing on them, it's quite an experience.
  • You really get some insight into the design process, into how historical board games are created as you're playing them and giving feedback to the designers.
  • In this game, you take on the role of companies that are trying to win military contracts uh from the US
References (from this video)
No references stored for this video.
Video gX9jLCb3MNk Stonemaier Games Top 10 List
video_pk 81483 · mention_pk 329996
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't worry, there's nothing to really remember here. Just reveal the card and then take an action.
References (from this video)
No references stored for this video.
Video gX9jLCb3MNk Stonemaier Games Top 10 List
video_pk 81483 · mention_pk 393166
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't worry, there's nothing to really remember here. Just reveal the card and then take an action.
References (from this video)
No references stored for this video.
Video g8RWJJol16w The Dice Tower Top List at 38:44 sentiment: positive
video_pk 81444 · mention_pk 202293
The Dice Tower - Lost Ruins of Arnak video thumbnail
Click to watch at 38:44 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Fantastic at three.
  • Ideal competition for worker spots at three.
  • Turns are snappy with minimal downtime at three.
  • Great sense of progression every round.
  • Exploration feels rewarding and very thematic.
Cons
  • Would not play again at four.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Implied by competition for worker spots.
  • Deck Building — This has a great deck building.
  • Set Collection — Implied by gathering resources and artifacts.
  • Worker Placement — and worker placement. This is Lost Ruins of Arnak.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • with three, there's that more player interaction, and there's more stuff happening from turn to turn.
  • But this one is just tailor-made for three people, I think.
  • So, I I like the combat in this game quite a bit.
  • I really dislike this at four. I think it's too long.
  • I In fact, I will not teach this to four players even. That's I'm so snobby about that.
References (from this video)
No references stored for this video.
Video cDDZc1CtFYE Get into games Top 10 List at 24:59 sentiment: mixed
video_pk 81415 · mention_pk 201962
Get into games - Lost Ruins of Arnak video thumbnail
Click to watch at 24:59 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fantastic gameplay from a pure gameplay standpoint.
  • Incredible theme.
Cons
  • Can be punishing if mistakes are made.
  • Requires a specific mood to play.
  • Prefer playing online due to win rate differences.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — A core mechanic of the game.
  • Resource Management — Players manage various resources.
  • Worker Placement — Used in conjunction with deck building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If I wanted to play the same game but be really stressed, Silver Frost would be my go-to.
  • I argue I'd almost argue that it's the best artwork of any of the Everdale games.
  • Whereas normal Everdale, you can kind of chill and just be like, 'Yeah, let's build these fun things and look at my little critters.'
  • the landlord's game was the basic blueprint for Monopoly.
  • and arguably the best game ever made. So really what we've ranked is completely wrong.
  • that is quite dull. Let's say you're rolling. The only so I feel like the boring bit about it is that you're just rolling dice and you land where the dice tells you.
  • Monopoly Legacy.
  • The board state changes. Buildings go into disrepair and crumble around you.
  • There are elections. Hire one of you becomes a mayor of the city. You can control other people's turns and what properties they're going to buy.
  • How do you improve Cludo Legacy?
  • Well, just dying over and over again.
References (from this video)
No references stored for this video.
Video cDDZc1CtFYE Get into games Top 10 List at 54:23 sentiment: positive
video_pk 81415 · mention_pk 201983
Get into games - Lost Ruins of Arnak video thumbnail
Click to watch at 54:23 · YouTube ↗
Overall sentiment (raw)
Highly Positive, but conditional
Pros
  • Fantastic gameplay from a pure mechanics standpoint.
  • Incredible theme.
Cons
  • Requires a specific mood and readiness to play.
  • Craig does not suggest playing it often.
Thematic elements
  • Exploration, archaeology
  • Island expedition
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — A core mechanic of the game.
  • Resource Management — Players manage resources during the expedition.
  • Track Advancement — Players advance on 'two different tracks'.
  • Worker Placement — A core mechanic of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If I wanted to play the same game but be really stressed, Silver Frost would be my go-to.
  • I argue I'd almost argue that it's the best artwork of any of the Everdale games.
  • Whereas normal Everdale, you can kind of chill and just be like, 'Yeah, let's build these fun things and look at my little critters.'
  • the landlord's game was the basic blueprint for Monopoly.
  • and arguably the best game ever made. So really what we've ranked is completely wrong.
  • that is quite dull. Let's say you're rolling. The only so I feel like the boring bit about it is that you're just rolling dice and you land where the dice tells you.
  • Monopoly Legacy.
  • The board state changes. Buildings go into disrepair and crumble around you.
  • There are elections. Hire one of you becomes a mayor of the city. You can control other people's turns and what properties they're going to buy.
  • How do you improve Cludo Legacy?
  • Well, just dying over and over again.
References (from this video)
No references stored for this video.
Video lS0DedxtOLw Neon Gorilla Discussion at 1:24:32 sentiment: negative
video_pk 81355 · mention_pk 201533
Neon Gorilla - Lost Ruins of Arnak video thumbnail
Click to watch at 1:24:32 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Low view count for effortful video
Thematic elements
  • Exploration and resource management
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're the best channel on YouTube. You should work with us.
  • I don't have a good filter. I just, you know, you get excited, right?
  • It's it's a representation of you. That's true.
  • So for me, the why is 100% just spending time with my friends.
  • It's it's a labor of love and it's just because we love board games and we love each other.
  • I want the soul to still be there. I still want it to be at its heart friends just having fun and playing games.
  • It's it's literally the thing that I put the most effort into ever, and it gave me the least amount of return.
  • The incentives on this are so backwards and drive me absolutely. No, for sure.
  • you know, like you said, you'll you'll put a lot of effort into a video and then it won't get a lot of views.
  • If I had like one piece of advice, there's a lot of channels that could improve their audio.
  • We never see you just naturally, right? which is hilarious because Ivy Studios is probably the most concerned with production across their videos, their playthroughs, their their actual games.
  • Not being afraid to be told no because like that's the worst that's gonna happen is they're gonna say no.
  • I want them to look up is there a Grove how to play on it. That's my that's my goal.
References (from this video)
No references stored for this video.
Video Qtg0OrNiwkI Rahdo Runs Through Top List at 46:43 sentiment: mixed
video_pk 81329 · mention_pk 201315
Rahdo Runs Through - Lost Ruins of Arnak video thumbnail
Click to watch at 46:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Adds variety to artifact and idol mechanics
  • The 'scorpion temple' board is cool and expands the game
  • Nice addition for fans who love the base game
Cons
  • Not as impactful or game-changing as previous expansions
  • The 'daytime map' makes the game easier and reduces angst
  • Requires purchasing the big box for storage if you have these new boards
Thematic elements
  • Exploration and research
  • Arnak island
  • Story-driven campaign (expansion)
Comparison games
  • The Lost Ruins of Arnak
  • Lost Expedition
Mechanics (from transcript analysis)
  • Artifact management — New ways to acquire and activate powerful artifacts, with scoring bonuses for most activations.
  • Board Extension — Adds two new temple boards with new rules for the research side.
  • Idol Activation — New mechanism to activate idols without sacrificing victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like one of my ultimate all-time hidden gems. It's going to be hard to get.
  • This is the best Machi Koro killer that outperforms every other Machi Koro killer that ever came out. It is phenomenal.
  • It is such a phenomenal racing game. It destroys all other racing games I've ever played.
  • It's in my top 100 games of all time and I can't imagine it ever leaving that because it is just about perfect.
References (from this video)
No references stored for this video.
Video uj31QmJ3zdE BoardGameGeek News at 5:30
video_pk 81233 · mention_pk 200628
BoardGameGeek - Lost Ruins of Arnak video thumbnail
Click to watch at 5:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Superb artwork and graphic design really can bring you into a game and support its success.
  • Great art is often the reason I love a game.
  • There's nothing more fun than a great cooperative game.
  • It's one of our favorite types of games.
  • Who doesn't love a good party?
  • Who doesn't want more of their favorite game?
  • Solo games have really taken off in popularity.
  • So much so that it's almost become a requirement for a new game to have a single-player mode.
  • Most of us here at Game Night are big fans of thematic games.
  • Podcasts are such a great way to go deeper into the hobby that we love.
  • We definitely know it takes a lot of work to create and produce shows like these.
  • We have a few favorites ourselves and are always looking for a great digital board game implementation.
  • this continues to be our most played category.
  • but I would say that we have played more heavy games this year than in recent years.
  • Congratulations go not only to the winners, but also to all of the nominees.
  • Thanks for so many wonderful games.
  • You make Board Game Geek what it is and your participation in selecting the nominees and the winners is much appreciated.
References (from this video)
No references stored for this video.
Video _qeaVjxzhck Neon Gorilla Interview at 1:24:18 sentiment: mixed
video_pk 81273 · mention_pk 200872
Neon Gorilla - Lost Ruins of Arnak video thumbnail
Click to watch at 1:24:18 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Lost Ruins of Arnack didn't just come out.
Cons
  • nobody watched it
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I mean, you had ready, set, bet. Like, uh, The Last Kingdom was like a a fantastic game that just flew under the radar. Do you know what I mean? Nobody nobody played it at all, you know?
  • They charged a hundred quid for a game that was made out of a bog roll.
  • I think I compared my copy of War of the Ring to a Garen Hospital.
  • I have 15 burner accounts just just tearing you down.
  • It's all me. I've got 15 burner accounts just just tearing you down.
  • I don't care whether AI has had a hand in designing it. If the game is good and I find it fun, then I'll play it.
  • I don't care whether it's designed by a woman, by a man, by, you know, a capybara.
  • The incentive system is totally broken.
  • I honestly think like the whole board game review system in general is like is broke, especially if you are and we can't afford to get all these games. You do have to get some review.
  • I think there's something to say for people um wanting to maintain publisher relationships.
  • You know, my core audience are grumpy old white men that just want to hear somebody slag off a game.
References (from this video)
No references stored for this video.
Video ByGBv7zhjfk Board Games UnLocked Top List at 33:35 sentiment: positive
video_pk 80952 · mention_pk 198804
Board Games UnLocked - Lost Ruins of Arnak video thumbnail
Click to watch at 33:35 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Solid solo experience
  • Good campaign elements
  • Consistent support with expansions
  • Excellent storage solution with the big box expansion
Cons
  • Loses some urgency in solo play
  • Solo not preferred way to play
Thematic elements
  • Exploring ruins
  • Exploration/Discovery
  • Campaign-like elements with expansions
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Core mechanic of the game.
  • exploration — Discovering new areas and sites.
  • Resource Management — Managing various resources.
  • Worker Placement — Used to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're just redoing this because 5 years is when we did this last time and after looking at my list then and look at my list now, there was been a metric ton of changes.
  • Um so that changes a lot of it. Plus, companies are almost bullied into having a solo mode.
  • So, these are going to be like games I play by myself, whether it's, you know, two-handed or or strictly solo games.
  • It's a narrative game. Uh and uh you are running through you're like these these uh it's there's a lot of espionage like you're a spy.
  • The app doesn't like take away from the game. It's not an app game where you also have cards. It's Yeah, it's a it's a perfect blend with that app driven.
  • This has that Marvel Champions feel where you have your alter ego side.
  • This one is just a really good uh 40k um
  • Man, we we don't know how good we had it back then
References (from this video)
No references stored for this video.
Video P5cOCiHbxS4 BoardGameCo Top List at 1:38 sentiment: positive
video_pk 80631 · mention_pk 196822
BoardGameCo - Lost Ruins of Arnak video thumbnail
Click to watch at 1:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic game
  • Expansions improve the experience
  • Deserves more plays
  • Better than Dune Imperium
Cons
none
Thematic elements
Comparison games
  • Dune Imperium
Mechanics (from transcript analysis)
  • Cooperative Mode — The host explicitly mentions not finishing the cooperative mode, indicating it's a distinct way to play.
  • Deck Building — Mentioned in the context of 'all these cards' and exploring content, suggesting card management and acquisition are key.
  • Set Collection — The objective of collecting points from discoveries and potentially temples points towards set collection.
  • Worker Placement — Implied by the mention of exploring the board and getting various discoveries, which is characteristic of worker placement games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I find there are so many things that happen on a channel during the year. The games, like things get a lot of attention from the cult of the new, the hype, the buzz, the things that just landed, the crowdfunding, upcoming. There's a ton of stuff that isn't necessarily relevant to the games that are actually being tabled, and I like games, I like videos that showcase the things we actually like the most as content creators.
  • The key thing in a legacy game should be have fun cuz you're signing up for 5, 10, 15, 20 games of whatever the game is and how long it plays.
  • It makes you feel clever by the time you master it because you really feel you've earned it.
References (from this video)
No references stored for this video.
Video iIPwGZXmNhQ Review at 0:45 sentiment: positive
video_pk 79256 · mention_pk 192615
Lost Ruins of Arnak video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really nice artwork and component quality.
  • The theme is oozing out of the game.
  • Unique player pieces reminiscent of Great Western Trail but bigger.
  • Broken tablet components are very neat.
  • Meaty game with lots to do.
  • Thematic and interesting-looking enough to get family to the table.
Cons
  • Technical issues prevented demoing the game.
  • The arrowhead component completely disappears on camera.
  • The square player piece is not that interesting.
  • The rulebook was not immediately visible in the box.
Thematic elements
  • Explorers have found traces of a great civilization
  • On an uninhabited island in uncharted seas
Comparison games
  • Under Falling Skies
  • Lost Cities
  • Everdell
  • Great Western Trail
  • Dungeon Petz
  • Tzolk'in
  • Alchemists
  • Clank!
Mechanics (from transcript analysis)
  • Card Drafting — Draw up to two cards from the bottom of your deck. Keep one, and toss the other.
  • Deck Building — right off the back of the deck of cards is that sea turtle i was telling you about.
  • Set Collection — Symbols here that kind of remind me of... don't those look like the symbols at the bottom of the cards on Clank!, if you've played Clank!?
  • solo mode — basically, if you're putting out a board game now and it doesn't have a solo mode, you're pretty much dead in the water. It's got to. ... and they have a single player mode for this one. Smart smart smart.
  • Worker Placement — These look like player boards depicting your encampment... and more characters. A bunch of archetypes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i think it's just hilarious that they don't want to license John Williams's score from the movie, so instead of "Den da den DENNNH!" they'll be like "DENHH da den duhh!"
  • good artists steal, right? Great artists steal, good artist borrow. i reversed that entirely.
  • So while i'll know a little bit more about another of the games on their slate, Under Falling Skies, i know almost... no. Not almost nothing. Entirely nothing about The Lost Ruins of Arnak.
  • Don't use this channel for ANY educational advice.
  • basically, if you're putting out a board game now and it doesn't have a solo mode, you're pretty much dead in the water.
  • There's a glitch in the matrix! Max Headroom guest starring in my unboxing video.
  • i'm a theme guy, and already the theme is OOZING out of this game!
  • It's uh... it burned a hole straight through the card!
  • These are little broken tablets. They look like little stone broken... rune-y, hieroglyph-y kind of... those are pretty cool! That's a really neat component!
  • i've never seen anything like this in any other game.
  • This is meaty! There's stuff going on here.
  • Holy crap. i did not expect in a million years... well, maybe i did, because tomb raider kind of brought dinosaurs into the mythos, didn't it?
  • And scary danger pieces!
  • Stickers are kind of a polarizing thing, you know? Not everybody likes stickers.
  • It's so big we can't even fit it in the shot!
References (from this video)
No references stored for this video.
Video MZ9Tx3gA2lc Top List at 1:01:33 sentiment: positive
video_pk 77041 · mention_pk 185415
Lost Ruins of Arnak video thumbnail
Click to watch at 1:01:33 · YouTube ↗
Overall sentiment (raw)
Strongly Positive
Pros
  • Fantastic game.
  • Better than Dune Imperium (subjective comparison).
  • Streamlined medium-weight deck builder.
  • Combines worker placement for exploration with a research track for benefits.
  • Player powers can hone strategies.
  • Items become less plentiful as artifacts are discovered.
  • Sandboxy with many action choices.
  • Rules are streamlined and intuitive.
  • Doesn't feel 'faffy' or require remembering a hundred rules.
  • Flows nicely.
  • Innovative publisher.
Cons
  • AP players can drag the game out.
  • Deal with the Devil did not work for the publisher.
  • A specific cathedral-building game with a fluctuating market system from the publisher did not turn out as well as it could have.
Thematic elements
Comparison games
  • Dune: Imperium
Mechanics (from transcript analysis)
  • Deck Building — Players build their decks throughout the game.
  • Resource Management — Managing resources for actions and progression.
  • Set Collection — Collecting artifacts and research benefits.
  • Worker Placement — Used for exploration.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is better than I remember it from the first edition. Certainly, I think it's improved like streamlined a few things.
  • This one doesn't seem to know when it wants to finish. It just seems that too much is dependent on the players in this one.
  • I hate Concordia. I've hated Concordia since its inception. It's now a running meme that I hate Concordia. I have always hated it. I don't like it. It's boring. It's boring.
  • I just find it so tedious and dull that I practically fall asleep playing it.
  • it's just not a fun game for me. I just find it I don't I don't like it. It's I find it boring, tedious, and punishing for all the wrong reasons.
References (from this video)
No references stored for this video.
Video NBiugoNxm7U People University Top 10 List at 11:40 sentiment: positive
video_pk 74197 · mention_pk 178567
People University - Lost Ruins of Arnak video thumbnail
Click to watch at 11:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • really fun one
  • works well on BGA
  • enjoyable at all player counts
  • board reminds you of ongoing elements
  • fairly independent game, doesn't matter what other players are doing
  • don't have to survey everything when picking up a pack
Cons
  • fairly independent game
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card actions — Allows doing lightning bolt actions and main actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a long game, but I feel like Terforming Mask is longer.
  • I enjoy Arknova on BJ as much as I do in person, I think.
  • It's a game that on paper shouldn't actually work as a turnbased game because of how much you have to remember from turn to turn, but it's always been a nice one.
  • it's a very very great game on board game arena because there's less maintenance like because otherwise there are some maintenance there are some icons that can be just explained easily on board game arena mouse hovering action
  • Such a great game. Like it's such a great game in real but then the maintenance also less. So in board game arena.
  • A two-player cooperative game of limited communication which is that's what happened in Board Game Arena.
  • We pretty much had a game of The Crew going non-stop for a year, a year and a half.
  • BGA gives us the chance, even in slow turn-based version, to play those tough scenarios. I've had a lot of fun with many of those scenarios.
References (from this video)
No references stored for this video.
Video hthACbiQ1gY Top List at 6:07 sentiment: positive
video_pk 74002 · mention_pk 177937
Lost Ruins of Arnak video thumbnail
Click to watch at 6:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Combines a variety of mechanics effectively.
  • Offers strategic flexibility.
  • Provides a sense of exploration and discovery.
  • Each play reveals new interactions.
Cons
  • Played more on BGA due to ease of getting more plays in, rather than the physical version.
Thematic elements
  • Exploration, Indiana Jones style.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Includes elements of area control.
  • Deck Building — Features light deck-building elements.
  • Race — Has a race-like component to it.
  • Tech Tree — Features a tech tree progression.
  • Worker Placement — Incorporates worker placement mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to be talking about the 10 best games in our collection but not according to us nope according to BGG these are the 10 highest ranked games in our collection
  • I feel like almost every gamer has a space for this game in their collection and that is castles of burgundy
  • it was so fun for me when I was introduced to this game to see that doesn't have to be how die rolls need to be you can use dice in really creative and interesting ways
  • AR NOA is a game where you are trying to build a zoo uh but you're also trying to support different conservation methods
  • for whatever reason she just instantly just got it just just clicked with her in a way that it was Unreal to me
  • what a great game what a great design to have that many cards to have them all kind of balanced within each other super super fun
References (from this video)
No references stored for this video.
Video qJbghMXaE-Y Top List at 12:39 sentiment: positive
video_pk 73222 · mention_pk 174963
Lost Ruins of Arnak video thumbnail
Click to watch at 12:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love the Lost Runes of Arnak
  • Enhances gameplay with expansions
  • Great in person
Cons
  • BGA version doesn't have expansions
  • Jeff struggles with the strategy
  • A lot to keep track of on BGA
Thematic elements
  • Discovering lost runes and artifacts
  • Jungle area
Comparison games
  • Expedition Leaders
  • Leaders Expedition
Mechanics (from transcript analysis)
  • Deck Building — worker placement kind of deck building style game.
  • Worker Placement — you are placing with your workers into this like jungle area and you're going up a track trying to discover the Lost Runes of Arnak.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Faege is like I think Faege is a perfect game I love it so much
  • the board is a circle and the circle spins okay spin Spence and whichever section whichever quarter is in front of you is the area that you are playing in for your turn
  • every one of those quarters is kind of like its own little mini-game
  • I I love this game I we played it on BGA without even learning it and I was like I don't know what's going on all I know is I'm having a great time doing it
  • brass Birmingham is a it's amazing
  • brass Birmingham is a economic strategy game
  • I just absolutely love it
  • I love the aesthetic of this game I I think it is so so so good
  • I just wish wish wish I could play it more
  • we're GNA do processed cheese slices
  • Jeff and I are on a healthy life challenge it's been half a day I already cheated
References (from this video)
No references stored for this video.
Video r1CUjZw2jPs Analysis at 0:12 sentiment: positive
video_pk 70461 · mention_pk 167451
Lost Ruins of Arnak video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game itself is fun.
  • The custom 3D printed insert significantly improves setup and tear down.
  • The custom insert enhances the table presence and aesthetic.
  • The insert's design elements (crates, unique gem box lid, owl staff) closely match the game's theme and artwork.
Cons
  • The original game setup and tear down is a significant pain point due to excessive baggies.
  • Printing the insert required significant time, cost (two spools of filament), and troubleshooting with both resin and FDM printers.
  • Some printed components had issues like being too thin or requiring supports that needed careful removal.
  • The wood PLA filament did not look or feel like actual wood and required staining.
  • The game uses a unique card size that makes finding perfectly fitting sleeves difficult.
Thematic elements
  • Adventure and discovery
  • Exploring lost ruins
Comparison games
  • Everdell
  • Caverna
  • Trickerion
Mechanics (from transcript analysis)
  • Deck Building — Mentioned as a core mechanic of the game, where defects in cards can be noticeable.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a good game.
  • But there is a bit of a problem with it.
  • this game is no fun whatsoever to try to set up and tear down, because everything is in a bazillion different baggies.
  • Oh my good golly gracious.
  • Man, what a great idea for an insert, and it looks absolutely fantastic!
  • So i set about trying to print one of the small boxes on my resin printer.
  • And there are a lot of boxes in this insert.
  • The designer, unserfamily, has obviously taken this Indiana Jones-inspired stuff to heart, and design the insert so that looks like a whole pile of crates, harkening back to - spoiler alert - the last shot in Raiders of the Lost Ark...
  • This worked out so well.
  • Absolutely incredible.
  • It's going to be an absolute joy, now, to set up and tear down this game, not to mention to play it!
References (from this video)
No references stored for this video.
Video jWzn1CyIw20 Playthrough at 4:55 sentiment: positive
video_pk 70448 · mention_pk 167435
Lost Ruins of Arnak video thumbnail
Click to watch at 4:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool 3D printed insert and components
  • Good card interactions and combos
  • Satisfying resource conversion puzzle
  • Engaging thematic elements
Cons
  • Difficulty in solo play for learning
  • Forgetting rules or actions during the stream
  • The rival AI can feel overwhelming at higher difficulties
Thematic elements
  • exploration of ruins
  • jungle
Comparison games
  • Raiders of the Lost Ark
  • Voyages of Marco Polo
  • Terraforming Mars
  • Nemesis
  • Ether Fields
  • Beyond the Sun
  • Dice Realms
  • Roll for the Galaxy
  • Rails to the North
  • Great Western Trail
  • Alien Frontiers
  • Scythe
  • Feast for Odin
  • Century: Spice Road
  • Hades
  • Galaxy Trucker
  • Cthulhu: Death May Die
  • Voidfall
Mechanics (from transcript analysis)
  • Deck Building — The host describes the game as a deck builder and discusses acquiring new cards like the 'Horse' to improve his deck and how purchased cards go to the bottom of the deck.
  • guardians — The host explains that guardians appear at newly discovered dig sites and must be overcome or dealt with using specific cards or resources.
  • Research Track — The host advances his 'magnifying glass' and 'book' along the research track to gain perks and discover new locations.
  • Set Collection — The host discusses collecting idols from discovered dig sites, which provide points but also reduce the overall score if used to gain perks.
  • Variable player powers — The host discusses goldifying his assistants, which upgrades their abilities, specifically mentioning the 'Captain Highliner' and the 'Ginger' assistant.
  • Worker Placement — The host places his explorers on different sites on the board to take actions, noting that the rival blocks these spots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My brain has turned to goo.
  • I'm not saying I'm a nazi.
  • It's hard man this is hard it's hard to uh I don't know maybe I subscribe to the radio DJ approach to uh to doing this where you feel like you just have to fill every empty silence with incessant inane chatter.
  • I totally forgot to to mention markers this stream too it's my fault but I'm going to be going through it probably anyway and marking things as I rewatch just so I can improve.
  • Hopefully the camera views are suiting you guys.
  • If you don't know that guy that's his idol.
  • The horse wasn't all that great for me.
  • I got completely trounced by the rival but not that badly.
  • Ryan does math.
  • What if you had a six figure earning wife and me showing her which Lego set I want to buy next?
References (from this video)
No references stored for this video.
Video NUXJpMDL_os Discussion at 0:00 sentiment: positive
video_pk 70378 · mention_pk 167316
Lost Ruins of Arnak video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Eye-poppingly gorgeous artwork on every card.
  • Each card is unique and does something a little bit different.
  • The Sea Turtle card is imaginative and fires up the imagination.
  • The Sea Turtle card provides functional utility with double water travel and a 'draw a card' symbol.
  • Placing an archeologist with a discount of one water is cool.
Cons
none
Thematic elements
  • discovering remnants of a lost civilization
  • jungle
Comparison games
none
Mechanics (from transcript analysis)
  • Card draw — The Sea Turtle card has a 'draw a card' symbol, which is noted as one of the most powerful symbols in the game.
  • Card Play — Every card is unique — it does something a little bit different, although they share a bunch of the same mechanisms and symbols.
  • Travel — The Sea Turtle card has double water travel.
  • Worker Placement — You get to place one of your archeologists with a discount of one water.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The artwork on every single card is just eye-poppingly gorgeous.
  • The Sea Turtle card just gets my imagination going.
  • The 'draw a card' is one of the most powerful symbols, if not the most powerful symbol in the game.
  • It looks great. It does cool stuff. Fires up your imagination. And what more could you want in a card in a board game?
References (from this video)
No references stored for this video.
Video yWng4GLrw2Y Discussion at 0:32 sentiment: positive
video_pk 70363 · mention_pk 167292
Lost Ruins of Arnak video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic adventure game
  • Host and partner love it so much they dressed up for a stream
  • Artwork is crazy bananas good
  • Base game is one of the best games ever played
  • Excited to play new stuff from the expansion
Cons
  • Original insert didn't fit expansions
  • Custom 3D printed insert had issues with modifications and expansions
  • The 'big dumb box' is expensive, but necessary for storage
  • Original box art can be repurposed as living room art
  • Some custom components, like a staff, don't fit in the new storage solution
Thematic elements
  • adventure game, Indiana Jones style, lost civilization
  • null
  • null
Comparison games
  • Raiders of the Lost Ark
  • The Lost World
  • Tomb Raider
  • King Solomon's Mines
  • Lords of Waterdeep
Mechanics (from transcript analysis)
  • Deck Building — Mentioned indirectly through the discussion of unique character decks for expansions.
  • Resource Management — Implied through the organization of various tokens and cards within the storage solution.
  • Set Collection — Implied through the organization of cards and tokens within the storage solution.
  • Worker Placement — Mentioned in the context of the game's genre, comparing it to other worker placement games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lost Ruins of Arnack is a fantastic adventure game uh that's sort of like a like an Indiana Jones worker placement game
  • The artwork is crazy bananas good for board games
  • So, they sell you a big empty box and you pay 75 bucks, 100 bucks, 125 bucks for the big box.
  • What is that but a big dumb box for dumb dummies, right?
  • It's one of my favorite games, one of the best games I've ever played.
References (from this video)
No references stored for this video.
Video w7fLW3s9C6Q Discussion at 0:47 sentiment: positive
video_pk 70382 · mention_pk 167320
Lost Ruins of Arnak video thumbnail
Click to watch at 0:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intriguing theme and components
  • Elements of exploration and adventure
Cons
none
Thematic elements
  • Archaeological exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — The clues mention specific cards and that these cards feature items like a whip, gun, and machete.
  • Movement — Players can travel by boat, car, or dinosaur.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'm thinking of a board game. i've got five clues. Tell me how many clues it takes you to Guess the Game!
  • How many clues did it take you? Let me know in the comments!
References (from this video)
No references stored for this video.
Video yI35D049bd0 Other at 5:30
video_pk 70370 · mention_pk 167304
Lost Ruins of Arnak video thumbnail
Click to watch at 5:30 · YouTube ↗
Pros
none
Cons
  • you don't actually kill anything in the game.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi, it's Ryan. i'm thinking of a board game. I've got five clues. Tell me how many clues it takes you to Guess the Game! Feel free to pause between each clue for some think time.
  • Did you get it? How many clues did it take you? Let me know in the comments!
  • Did you guess the game? How many clues did it take you? Let me know in the comments!
  • Did you guess the game? How many clues did it take you? Let me know in the comments.
  • Did you guess the game? The game i was thinking of was Catan, or CatAHN, if you're being fussy about it. How many clues did it take you to guess the game? Let me know in the comments!
References (from this video)
No references stored for this video.
Video HoWYtOWy3sQ Meeple University Playthrough at 36:06
video_pk 70035 · mention_pk 239798
Meeple University - Lost Ruins of Arnak video thumbnail
Click to watch at 36:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Trek 12 is a roll and write game.
  • What's a roll and write game? If you'd asked me 2 weeks ago, which you did, I wouldn't have known what it was.
  • the way it works is that you roll some dice, and then you write a result on your board.
  • For every fixed line, so, for example, there's one through to five, you score the highest number plus the number of other members of the fixed line.
  • Or for the zones, you score the high the number that's that the zone represents. So, this is a four plus the number of other numbers in there.
  • The person with the most points wins.
References (from this video)
No references stored for this video.
Video Meij89QQxc0 Top List at 1:00 sentiment: mixed
video_pk 69590 · mention_pk 166141
Lost Ruins of Arnak video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Olympics may be over so now it's time to do the board game Olympics
  • I've put everything into bracket fights so afterwards you can do this yourself too
  • I've never even heard of Gloomhaven Jaws of the Lion
  • let me know in the comments below what yours came out to be
  • the original brass versus terraforming Mars
References (from this video)
No references stored for this video.
Video GOKHjVoL1Ok Discussion at 22:02 sentiment: positive
video_pk 69591 · mention_pk 166165
Lost Ruins of Arnak video thumbnail
Click to watch at 22:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host's favorite CGE game.
  • Nice blend of mechanics.
  • Fun theme.
  • Beautiful aesthetics.
  • Great artwork and components.
  • Variety of paths to victory.
  • Expansions add significant value (player powers, solo campaign).
  • Easy to teach and return to.
  • Intuitive gameplay.
  • Efficient playtime (around 2 hours for 3-4 players).
Cons
  • Campaign elements in 'The Missing Expedition' can be a little weak.
  • Crossing off icons on the draw and write sheet in the campaign felt weak.
Thematic elements
  • Exploring ancient ruins, managing resources, and discovering artifacts.
  • Worker placement and deck building blend with a fun theme and beautiful aesthetics.
Comparison games
  • Dune Imperium
  • Pulsar 2849
Mechanics (from transcript analysis)
  • Campaign play — Includes a solo campaign (The Missing Expedition) which can be played as standalone scenarios or sequentially.
  • Deck Building — Players build their deck of cards to improve their actions and abilities.
  • Resource Management — Managing resources like food, tools, and tablets is key to progression.
  • Set Collection — Collecting artifacts and items contributes to victory points.
  • Variable player powers — Expansions introduce player powers that significantly alter gameplay.
  • Worker Placement — A core mechanic used for taking actions and exploring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate Galaxy trucker is probably the only one that I actually hate out of the rest of them
  • when cge do a game well man does it do well
  • this is a benchmark for Point salad but this is also a benchmark I think for streamlined Euro mechanics
  • lost ruins of arnac and Pulsar are easily my two favorites and they have been for some time
  • Through the Ages with players playing it on the app has been one of my favorite things to do whenever I've traveled anywhere on a plane
  • if it takes any longer than that then somebody's aping and it can happen but for the most part it doesn't but o I love this game
References (from this video)
No references stored for this video.
Video AoA_hNWROyY Top List at 13:26 sentiment: positive
video_pk 69300 · mention_pk 165735
Lost Ruins of Arnak video thumbnail
Click to watch at 13:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really, really fun
  • Great art
  • Great look
  • Supported with tons of maps and expansions
  • Expansions add asymmetrical starting decks
  • Likely to remain popular
Cons
none
Thematic elements
  • Exploration of ancient ruins and discovering artifacts
  • Wilderness, jungle
Comparison games
  • Dune: Imperium
Mechanics (from transcript analysis)
  • Deck Building — Players use a deck of cards to perform actions and discover new sites.
  • Research Track — Players advance markers on a research track for points and benefits.
  • Resource Management — Players manage resources like gems to fuel actions.
  • Set Collection — Gathering traces of life to reveal artifacts.
  • Worker Placement — Players place workers on discovered sites to perform actions, with deeper sites offering better actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the people's choice.
  • the highest ranked Golden Geek Game of the Year winners.
  • the consensus overall favorites of all time.
  • It's just like that perfect blend of like fun game mechanisms, uh great art to help sell it, a unique theme that we hadn't really seen at that time.
  • It really that's I think one of the infinite exploration.
  • This is a game of of woodland might and right.
  • It's just a complete package.
  • Gloom Haven is a classic.
  • This was a phenomena like it like we've all played Pandemic for many of us, very much us included. Uh it was our gateway game into the hobby and now like what legacy game? What do you you're ripping up cards the gate?
  • Ark Nova doesn't do anything new per se in terms like there's not like a new mechanic that no one's ever seen before.
  • It's living and breathing and and things are shifting all the time based on who's playing what, who's clicking on what, how people rate games and stuff.
  • It's just most awesome resource we have for board
  • This is Pandemic Legacy season 1, which won in 2015.
  • Pandemic Legacy season 1 was this phenomena like it like we've all played Pandemic for many of us, very much us included. Uh it was our gateway game into the hobby and now like what legacy game? What do you you're ripping up cards the gate?
  • it was it was cool, man. It was a whole event. Yeah, it really was massive because like you said, it'd be hard for something like that to happen again
  • But there was like one maybe two and that was kind of it. But you're also taking, right? So yeah, by Rob Davio. But you're also taking one of the most popular to this day games of all time, Pandemic. Yes. And then giving it this kind of treatment.
  • I also think they executed so well. And it's also insanely good. That's the thing. It's like it's not just like, oh this look at this like kind of gimmick that it's a legacy thing. Like no, it was really fun. So memorable
  • Uh number one is the Ark Nova. You probably knew this one was happening. Um Ark Nova won in 2021. Um, and uh, yeah, Arc Nova is so good.
  • Arc Nova is about running a zoo.
  • It's got this great kind of tableau engine building uh where you're going to be building enclosures, putting animals in them, which are, you know, the the different uh animals you're taking care of in your zoo.
  • And makes it um you know like you get more points through conservation efforts because again the track uh the appeal track has you know for every three spaces on the appeal track there's one conservation space. You are literally rewarded more heavily for doing conservation which I think is how it should be.
  • And that's the thing is like Ark Nova doesn't do anything new per se in terms like there's not like a new mechanic that no one's ever seen before. Sure. And I've always argued like you don't need to do anything new. Like you can just take things that already exist and put them into a really excellent package. And that's literally what Arcan Nova is.
  • Um, it's it's now number two. It wasn't number two recently, so it's very recently number two. Just passed up Peggandic Legacy. We'll see if it can catch Brass Birmingham.
  • Make sure to rate, talk in forums, upvote images, videos, all the different kind of stuff. Engage with BG because it really does change things like this, this list.
  • It is userdriven. It's like the hotness. It's like what's on the hotness? Whatever people are clicking on, BG doesn't choose any of that, right?
  • It's just most awesome resource we have for board gaming. We love taking a look at like the data to see like what you know what has captured people's interest
References (from this video)
No references stored for this video.
Video 0edneJ38qkQ Analysis at 0:00
video_pk 67759 · mention_pk 163979
Lost Ruins of Arnak video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dark tablets — Used to activate artifacts on altars, but too many can lead to point loss.
  • Secret passages — Explorable by only one player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • CGE has a new expansion for Lost Ruins of Arno, Twisted Paths.
  • It comes with more guardians, assistants, idols, but also some new elements, dark tablets, and special temple tiles.
  • The new boards for this expansion are significantly larger.
  • This is the Owl Temple.
  • It has new special temple tiles and also secret passages which only one player can explore.
  • The other side of the board is the spider temple.
  • This temple uses the dark tablets to activate artifacts on altars.
  • But use too many tablets and at the end of the game you could face a significant loss of points.
References (from this video)
No references stored for this video.
Video DNmG-vmxayY Discussion at 18:04 sentiment: positive
video_pk 67631 · mention_pk 163796
Lost Ruins of Arnak video thumbnail
Click to watch at 18:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The treasure box version offers a fantastic storage solution for all components.
  • Comes with new content.
Cons
  • Primarily for owners of the base game who need storage or new content.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sanctuary is kind of a new version of Arknova. It's not necessarily a sequel to Ark Nova at all, but what it's doing is taking a lot of what people loved about Arknova, especially like the zoo, building and collecting animals, and it's repackaging it in a what I would call maybe a little bit smaller, but more streamlined, faster tile placement game that takes a lot of what people did love.
  • Orlone has continued to be my number one and it may still be my number one.
  • With that said, this big box has everything you've ever wanted. It has all of the expansions included. It has nice storage trays. Has all sorts of deluxe bits.
  • If you know someone who owns it and loves it, get them this big box because the storage solution for all things Arnac is fantastic. Plus, it does come with new content.
  • It's heavy but in a very approachable way. They really did a great job with every aspect of this game.
  • It does give us sort of vibes, but it's kind of like a stepping stone into that that heavier game.
References (from this video)
No references stored for this video.
Video 5s8K2e57gEs Top List at 13:16 sentiment: positive
video_pk 67563 · mention_pk 163702
Lost Ruins of Arnak video thumbnail
Click to watch at 13:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One big modular element makes the game feel significantly different.
  • Enough paths on the temple track for replayability even on the same track.
  • Makes for a different experience.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Modular Temple Track — Two different temple tracks are in the core game, each making the game feel significantly different with unique paths, benefits, and obstacles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm referring to games where the core experience involves plugging in one or more modules that are part of the core game that have a significant impact on gameplay.
  • I'm not just talking about variable setups where maybe you have a few tokens or tiles that are slightly different than in a previous game.
  • I'm also not talking about player asymmetry where each player is a different character or different faction, things like that.
  • I'm also not including expansion modules.
  • I'm talking about the where the core game is designed around the idea where modules shape the core game experience.
  • This game is essentially infinitely modular.
  • this is perhaps the the best example that I'll have on this entire list of a truly modular game where the core experience of Shackleton base depends on you plugging in these three modules that have a significant impact on the game.
  • To say this is a large game is an understatement, but with these different region modules comes a ton of variety.
  • you are plugging in different elements to create a new unique experience rather than a scenario where it says like this is the scenario that you're playing.
  • all modular setup that all that all modular setup does take some work to put together and reset.
  • I think the takedown is almost worse because you're like, "Oh, we finished playing the game. Now we get and you have to sort out all of these different components."
  • I think that is a great space for modularity in a game like this.
  • You can really play the same temple track over and over again in Lost Arms Vernac and get plenty of replayability out of it.
  • I think Clank I think is my favorite modular game where just with the map modularity uh just flipping over which side of the board you're going to play on um can add can really make each game feel quite different every time you play.
  • We are talking about big modules that you are plugging into the game in from that are built into the core experience and they are making the game feel different or unique or harder or easier um or shorter or longer.
References (from this video)
No references stored for this video.
Video jw-roFs_C7Y Review at 0:16 sentiment: positive
video_pk 67510 · mention_pk 163638
Lost Ruins of Arnak video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent addition of new temples
  • The spider temple's double-edged sword artifact system is well-liked
  • The owl temple provides free actions and potential for high scores
  • The game's art is amazing
  • The game is a great deck builder that does many things right
  • The expansion adds two more great temples
Cons
  • The organization of the Adventure Chest insert is not the best, feeling clunky
  • The expansion incentivizes buying another expansion (leaders)
  • The new boards might not be playtested with older research tracks
  • Secret passages on the temple track are not that interesting
Thematic elements
Comparison games
  • The Merchants of the Dark Road
  • Everdell
Mechanics (from transcript analysis)
  • Action Point Allowance — The game involves a limited number of workers and actions, requiring players to maximize their efficiency.
  • Area Majority — There's a mention of whoever used the most artifacts getting a victory point.
  • Deck Building — The game involves building a deck, with a focus on efficiency and using cards that go to the bottom of the deck.
  • Resource Management — Managing resources like compasses and coins is part of the gameplay.
  • Set Collection — Collecting idols in the owl temple to snap together for points is a key mechanic.
  • Variable player powers — The expansion references leaders, which are noted as having unique player powers and starting decks.
  • Worker Placement — Utilizing workers is a key aspect of maximizing efficiency in the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't know why companies for some reason are like, 'Hey, here's a big box organizer, but figure it out on how it's stored.'
  • The adventure chest is not the best, not the worst. Kind of more frustrating on how to put it together.
  • I really like mechanics that allow that have a double-edged sword to it. The risk-reward that you have to as a player decide if it's worth it.
  • It just is a an insanely uh like exciting game to to play.
  • And I kind of think that's shitty. It's it really should be designed for people who don't have all the expansions.
  • The spider temple is an excellent addition.
  • The owl temple also kind of does a a big twist.
References (from this video)
No references stored for this video.
Video ZWBMgF8Y-GU Top List at 4:37 sentiment: positive
video_pk 67044 · mention_pk 162975
Lost Ruins of Arnak video thumbnail
Click to watch at 4:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Temple tracks are important for gaining bonuses and extending turns.
  • Makes the game feel good when you can eke out one more turn.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • temple tracks — Tracks that players can advance on to gain bonuses or eke out extra turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Unlike other rankings that I know and love, like on BoardGameGeek, the hotness, um the hotness is kind of dominated by games that are coming out in the future, rather than games that are already that people are actively already playing.
  • I wanted a power ranking hotness-style list about games that we've already played, and now that we've played them, we want to play them again.
  • The bottom three get knocked off, and next month they will be replaced by Terraforming Mars, Sanctuary, and Dune Imperium.
  • I think that is really clever. I kind of want to see more games with this discovered asymmetry that impacts all players during the game.
  • This is the number two game that people have played that they want to play again.
  • A real classic game here that has been given a little bit of new life thanks to I think the special edition, which is really stunning.
  • I think these are games that people play. Like, people aren't I don't think everyone is playing Galactic Cruise every night. And even if you are, you're probably mixing in a lighter game every now and then. And those games I think are relevant are are relevant, too.
References (from this video)
No references stored for this video.
Video 18rIx312_Ts Top List at 1:32 sentiment: positive
video_pk 66519 · mention_pk 162084
Lost Ruins of Arnak video thumbnail
Click to watch at 1:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing art
  • Thematic integration
  • Blend of worker placement and deck building
  • Discovering new action spaces
  • Thematic resource progression
  • Well-supported with expansions and campaigns
  • Really fun
Cons
none
Thematic elements
  • Archaeologists discovering ancient ruins
  • Ancient ruins
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players build their deck of cards over the course of the game, using cards for actions or to pay costs.
  • Worker Placement — Players place workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Some designers take a while to develop.
  • But these designers absolutely crushed it on their first game.
  • Basically the games publishers designers rather who had games that hit the hardest right out of the gate.
  • Wow. What debuts? Let's go and get into them.
  • It's just really fun, well supported, and I can't wait for more.
  • It's one of those games I can play over and over and over again.
  • It's just really fun. I just enjoy the deck building. I enjoy the kind of timing aspect, the risk management, all that kind of stuff.
  • Man, what a design. Like your debut design wins the spiel is yours. That's a pretty darn good debut, man.
  • It's really really gorgeous because it's got great Beth best soil art. It's wonderful.
  • Ark Nova is I don't know, one of the best games ever made. It's really, really, really good.
  • What a debut. Holy crap. It's so so good.
  • How we not have Wingspan on this list?
  • This was I I believe this was the first deck building game or at the very very least this was the first game that had deck building in it that was very very big and popular.
  • It's just a pure deck builder. There's nothing else to it. It's just really, really great.
  • This is maybe the greatest gateway game of all time.
  • I really love the mix of light, but there's a lot to explore, and I think this keeps this game kind of evergreen.
  • How could it not be? Richard Garfield's first game was Magic the Gathering. Are you kidding me?
  • It's Magic the Gathering. It's the biggest tabletop game on the planet.
  • It's not an exaggeration to say like Magic keeps board game shops in business.
  • Wow. Yeah, that's pretty darn good.
  • Let's let us know some other great debut designs down in the comments below.
  • Maybe the greatest gateway game of all time.
  • I think there's like a level of intuition with that that is really kind of magical and beautiful and something that everybody can understand.
  • if you want to play high level, there are deep, you know, deeper levels of strategy and and planning and stuff that you can put into play.
  • How could it not be? Richard Garfield first game was Magic the Gathering. Are you kidding me?
  • The game that keeps game stores like in business for the most part.
  • It's the biggest tabletop game on the planet.
  • Magic keeps board game shops in business.
  • It was Richard Garfield's first design. It absolutely has to be number one. I don't think it's really debatable.
References (from this video)
No references stored for this video.
Video jMATfG38ha8 Top List at 6:08 sentiment: positive
video_pk 66485 · mention_pk 162031
Lost Ruins of Arnak video thumbnail
Click to watch at 6:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The games that you have played at least once that you are the most excited to play again.
  • One thing I think I'd like to mention is that I still think it's fairly unique that in Scythe, the resources that you earn, the the the wheat, the wood, the the ore, the oil, that they are all kept on the board itself.
  • I love the interactions that happen here. It's one of my favorite types of interactions in games.
  • I think what I will say is uh I'm kind of amazed that it uses such a clever dice selection mechanism. And I'm kind of amazed that other games haven't tried to use this.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 101–150 of 291
Game Deep Dive