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Machi Koro box art

Machi Koro

Game ID: GID0197207
Game Info
Year
2012
Players
2-5
Age
10+
Playtime
45 min
Collection
Your Tier
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Expansions & Family
Machi Koro: Bright Lights, Big City Machi Koro Legacy Machi Koro 2
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Vibe profile
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Description

Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die.

Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you!

Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your dice (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of their city on future turns. The first player to construct all of their landmarks wins!

Description

Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die.

Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you!

Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your dice (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of their city on future turns. The first player to construct all of their landmarks wins!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 44
This page: 44
Sentiment: pos 33 · mix 3 · neu 2 · neg 0
Mentions per page
Showing 1–44 of 44
Video NNaZUvVQahI The Discriminating Gamer Top List at 8:23 sentiment: positive
video_pk 100017 · mention_pk 278098
The Discriminating Gamer - Machi Koro video thumbnail
Click to watch at 8:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Silly and simple
  • Everybody gets to do something on a dice roll
  • Game flow improved with expansion
  • A lot of fun
Cons
  • Plays it less now due to Space Base being preferred
Thematic elements
  • Building a city
Comparison games
  • Space Base
Mechanics (from transcript analysis)
  • Dice Rolling — Players roll dice to determine what actions can be taken.
  • Tableau Building — Players build a tableau of cards (buildings) to gain coins and ultimately build monuments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You know, whenever I think of the '80s, I think of a boombox. But that's just a stereotype.
  • My number three is a war game that is very unusual. And again, this is one that I really liked and I don't think I appreciated it as much when I had it cuz again, when I left Japan, I think I ended up giving this to a friend and uh it's one I'm thinking, "Huh, like ah."
  • I've never played a Command and Color Colors game I didn't like. I've liked some more than others, and this one was great.
References (from this video)
No references stored for this video.
Video uXyiEfKaZlQ Watch It Played Giveaway at 0:36
video_pk 92384 · mention_pk 248212
Watch It Played - Machi Koro video thumbnail
Click to watch at 0:36 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everybody welcome to watch it played
  • my name is Rodney Smith and I've been joined by pep and Luke Smith and this is a little different
  • we're at Pep's place because we're about to start our game night but we have four contests that wrapped up and I thought saw would quickly shoot a video with some extra help here to determine the winners for all kinds of stuff that we're giving away
  • we're not giving away these games this is the stuff we're playing tonight at gang group so don't get any smart ideas
  • kiwi tell us 569 who is it kiwi all right you've been fired as well
References (from this video)
No references stored for this video.
Video jkvwYzGRmcM Getting Games Discussion at 4:25 sentiment: positive
video_pk 92378 · mention_pk 248205
Getting Games - Machi Koro video thumbnail
Click to watch at 4:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple and accessible
  • expansion adds variability
  • potential for new combinations when combined with base game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card acquisition / tableau — Players buy cards that provide effects; cards trigger on dice results.
  • Dice Rolling — On your turn you roll dice and may gain resources for yourself and others based on the roll.
  • Dice-driven resource generation — On your turn you roll dice and may gain resources for yourself and others based on the roll.
  • expansion-driven deck ordering — Harbor expansion shuffles cards into a deck and reveals them in random order; players choose from available tableau.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a very interesting small card game
  • it's a neat little game
  • i'm really excited about it
  • the harbor expansion which changes that entirely where you just shuffle all the cards into a deck and you reveal them in a random order
  • i think i'm just going to keep it until the expansion arrives and then play them together
References (from this video)
No references stored for this video.
Video 3ql95wSEIyg Watch It Played Discussion at 11:09:44
video_pk 92306 · mention_pk 247963
Watch It Played - Machi Koro video thumbnail
Click to watch at 11:09:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have this smile forcing its way onto my face it doesn't matter how many fingers I try to on or if I think of Margaret fater on a cold day it doesn't work
  • I always make sure mine are standing straight up I cringe when people place them upside down on their side or anything
  • Michael you're like a terrible architect your people keep making these horrific houses
  • I sleeve the cards for almost all of my games
  • I'm especially bad about neatness with magic the Gathering I change my sleeves every month or two because I can't stand the bent edges and slightly gunky feel they get from being in your hands so much
  • I just wanted to reach into the screen and straighten it some of the Ed in my videos are done to cut out shots of me straightening components in Carone
  • if someone places a tile that shifts the whole play area I cannot continue until all of the roads and cities are lined up again
  • When playing Dominion I put cards in order by cost value and then alphabetically
  • I'm sorry for the distress I caused by sweeping all of the pieces of my Twilight Struggle into the box I feel bad about it it's now organized I hope you're happy
  • I cannot play a game that uses paper money I will be holding in my hand the entire game folded up like I'm one of the participants in a back alley craps game from one of those mob movies
  • when a monster is in range of the heroes and they're all facing random directions I have to take their pieces and the monster and make them all face each other otherwise it just looks silly to me
  • it gets me when someone keeps the communal dice in front of them when they are done rolling
  • one of my many quirks is seeing game components and not knowing what game they came from
  • I count all of them cubes dice mles cards boards other pieces I'll even look up the quantities on Board Game Geek if the rules don't cover it I need to do it before playing a game the first time
  • I have these lying around blank cubes you know those were handy for prototyping games and things but I mean that's for a game collector that's no good
  • I have to take their pieces and the monsters and make them all face each other
  • I need to shuffle the cards seeing people shuffle cards horribly bothers me so much
References (from this video)
No references stored for this video.
Video PRYjO8BgBv8 Game Night Picks - Pair Of Dice Paradise Analysis at 0:42
video_pk 92124 · mention_pk 247407
Game Night Picks - Pair Of Dice Paradise - Machi Koro video thumbnail
Click to watch at 0:42 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Target being a friendly local game store? Why the mere thought is preposterous. Sacrilege, or is it?
  • no a catalog of modern board games alone doesn't qualify Target as a friendly local game store. There's more to a game store than just games.
  • Is the friendly local game store of the future going to change from being an independent Mom and Pop Shop to a big box retail chain? Could stores like Target and Barnes & Noble even ever technically qualify as a friendly local game store?
References (from this video)
No references stored for this video.
Video xx75wkZ7HSQ Watch It Played Discussion at 4:26 sentiment: neutral
video_pk 90313 · mention_pk 241168
Watch It Played - Machi Koro video thumbnail
Click to watch at 4:26 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i wish i knew castles of burgundy had a newer release
  • it's an absolute cutthroat game
  • it's devious but it's light
  • oh yeah have a massive stack of battlestar galactica
  • i know i haven't got tamsk but it's not technically part of the gift series but i still obviously still want it
  • Vegas Showdown's a really good bidding game
  • i did want to buy a copy of hero quest which i thought was really good for 20 quid when it was completely out of print and was never getting reprinted again
  • i wish i could guarantee i liked that game before i bought it
References (from this video)
No references stored for this video.
Video ebUG75vaxtQ Chairman of the Board Top List at 0:40 sentiment: positive
video_pk 87418 · mention_pk 228378
Chairman of the Board - Machi Koro video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Auctioning goods in lots
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Plays with the idea of having to buy things in lots, not just one at a time.
  • Resource Management — Capacity of how many goods you can store at any time.
  • Set Collection — Climbing tracks based on individual lots and the highest numerical value in all of them combined.
  • Timing — The way timing comes into play because you want to be making sure that you are acquiring things at a steady pace but not being too slow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is another definitely a a forgotten gem in my opinion
  • this is definitely unlike any other kitti game that I've played
  • quite a frustrating game um but the hand management is extremely clever um and a very tense game as well
  • the cool thing about this game is the twist at the end where if you are the player who spent the most money you are automatically disqualified from winning
  • this one seems to be a bit more polarizing but it's a huge hit for me personally
  • brilliantly refined very sophisticated and streamlined gameplay um one of the best T placement games out there
  • definitely a deeper game than it first meets the eye and it's one of the best auction games ever made
  • wonderful game one of the purest games I have in my collection and one of my favorites full stop an absolute work of art
  • well Riders was fine Dragon Riders so Dragon master was decent royal visit if you like the tug-of war system you might like this one didn't quite work for me same go to Blue Moon Legends very interesting World designed game but one that didn't quite suit my game style
  • definitely one of the highest regarded kitu games and for good reason it's my second favorite kitu game
  • this one is another auction Style game where you have fixed bids so you cannot just bid what you want you have four tokens at any time and all you're doing is you are revealing these tokens or these tiles out in this kind of push your luck mechanism
  • lots of layers lots of wrinkles um definitely a deeper game than it first meets the eye
  • it's one of the best auction games ever made I think it might be my favorite
  • this is one of his root building style games as you have a a rack full of tiles you're using them to create huge chains of your particular color and trying to connect these different kind of cities together
  • gaml could not be more simple just simply place a TI or think two tiles or more than that at times onto the board and um score accordingly
References (from this video)
No references stored for this video.
Video LqyMWq4mpJQ Meeple University Top 100 List at 18:51 sentiment: positive
video_pk 84599 · mention_pk 215123
Meeple University - Machi Koro video thumbnail
Click to watch at 18:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • keeps everyone engaged at the table
  • fast and fun once understood
Cons
  • some downtime when solving turns
Thematic elements
  • dice-driven tableau building
  • city-building tableau with dice
Comparison games
  • Machikoro
Mechanics (from transcript analysis)
  • dice-driven activation of tableau — build a tableau; roll dice to activate actions; out-of-turn activation keeps players engaged; can be quick game.
  • Tableau Building — build a tableau; roll dice to activate actions; out-of-turn activation keeps players engaged; can be quick game.
  • tableau-based planning — you stack to activate actions corresponding to dice results; players can resolve elements out of turn to stay active.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What makes this game really great? What I love about it, it generates a lot of great conversations and also a great icebreaker for other people.
  • it's a great icebreaker to get to know other people as well.
  • it's a reverse settler game
  • I learned to lie with coup. It's like, okay, I learned poker face and lie through coup
  • it's the unique dexterity element
  • it's dragon coin and dragon scale looking coin and that actually you can spend it to get more action
References (from this video)
No references stored for this video.
Video 8wYTu8NS2uk BoardGameCo Top List at 11:51 sentiment: positive
video_pk 82062 · mention_pk 205910
BoardGameCo - Machi Koro video thumbnail
Click to watch at 11:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun
  • Could easily see myself playing again
  • Daughter asked for it again
  • Charming
  • Simple
  • Straightforward
  • Surprising unlocks
  • Good game
Cons
  • Did not wow the host
  • Unlocks were not particularly interesting
  • Felt like they stripped down Machi Koro only to build it back up
Thematic elements
Comparison games
  • Anz Dem Legacy
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been pushing this video off for a long time now because every single time that I was going to do this video, I had like one or two more games in my collection that I needed to just get to.
  • I got to a point where I realized if I keep waiting for that one more game I have to finish, I'm never going to do this video.
  • These are games that you have to theoretically destroy components in order to play them.
  • I really like Sagata Artisans.
  • Rise of Queensdale is like Charter Stone, just better in my opinion.
  • But My City Rolling Ball is delightful.
  • I think this was excellent and I will always wonder which game is better depending on your experience of which one you've played first.
  • I've played My City more times than any other game, period.
  • Ticket to Ride Legacy was the first game since Penel Legacy season 1 that gave me the highs of what a legacy game can in a system that was familiar and yet really opened up and explored this whole board as you went through it and just continued to unlock things.
  • This is my favorite Legacy game experience.
  • It's one of the perfect legacy games for me.
  • It's so good. It's so good.
References (from this video)
No references stored for this video.
Video RInRo7Fb6dA Good Time Society Discussion at 9:26
video_pk 81025 · mention_pk 199152
Good Time Society - Machi Koro video thumbnail
Click to watch at 9:26 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Tokaido
  • Paper World
  • Shackleton Base
  • The Mind
  • Soulmates
  • Tricky Kids
  • Boxcar Pinball Haunted House
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • super cute um draft card drafting game.
  • It is a trading card game with a mech concept.
  • So, you're Ruel and I'm Bailey. But then your shield is Rueld and my shield is Shieldly.
  • The two ways you can flip your over flip to your overclock which gives you your mech super cool new powers is either for a good reason or a bad reason.
  • Looks like a sexy bat.
  • Crab fried rice sounds really good.
  • So, if I get, you know, if I knock you your shield down to zero, if there's any excess, normally it would just you just lose it, but I get the shockwave that would apply to your your character then.
  • Orcs together strong.
  • I love this game. I really
  • It's got the sauce. I'm going to play this a lot.
References (from this video)
No references stored for this video.
Video Xw1JqN4KgBw The Dice Tower Top List at 19:20 sentiment: positive
video_pk 80027 · mention_pk 194023
The Dice Tower - Machi Koro video thumbnail
Click to watch at 19:20 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Very simple and easy to play.
  • Leaves you with custom cards to keep.
Cons
  • None mentioned, described as solid.
Thematic elements
Comparison games
  • Machi Koro 2
  • Machi Koro
Mechanics (from transcript analysis)
  • Card Accumulation — when you're done you have your own custom set of cards to keep playing with.
  • legacy elements — It's Legacy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you like Reesside, I think this is better.
  • If there's a legacy game that has brought me more joy than almost any other legacy game, this might win for that.
  • This is the best family legacy game, I think.
  • It's a straight Euro style game where you're rolling dice and using resources and kind of building out this area.
  • This game is just blowing me away.
  • Think drugs or slavery or things like that.
  • This is basically trigger warning the board game.
  • This is the game that put Legacy on the map.
  • The pressure of not letting a city outbreak in this game is still so tangible to me.
  • This is my number three and your number my number five.
  • Pandemic Legacy season zero. It's funny because this is where we agree.
  • This is my favorite of the Pandemic Legacies. It's just amazing.
  • Then our my number one, which Chris has not played, is Clank Legacy.
  • This one just hit for me.
References (from this video)
No references stored for this video.
Video 7pLyT7R1iyo Stonemaier Games Top List at 194:32:40 sentiment: positive
video_pk 79961 · mention_pk 193687
Stonemaier Games - Machi Koro video thumbnail
Click to watch at 194:32:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever mechanism where buying a landmark gives benefits to all players.
  • Nice slight catch-up mechanism.
  • Encourages positive player interaction and close games.
Cons
none
Thematic elements
  • City building
Comparison games
none
Mechanics (from transcript analysis)
  • Landmark Acquisition — Players aim to acquire three expensive landmark cards to trigger the end of the game.
  • Positive Player Interaction — Purchasing landmarks provides benefits to all players, encouraging positive interaction and keeping the game close.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's really neat that a game like this has progression.
  • So, it gives you this feeling that I think is so brilliant in a push your luck game, where you have a chance, even if you have not rolled well throughout most of the game, that you can come down to the wire in that last turn, and you have a chance to win, even if you have two points over the course of the game. Someone else has 50. You can still win if you roll seven bells.
  • And I thought that was a really clever mechanism to put in the game, where previous to this, you always just wanted the force to be with you.
  • I really like the game that the game presents this fairly organic timer to you.
  • But I thought this was really really clever that you're scoring these special abilities based on the current trick as well.
  • But I just love that without any shuffling.
  • And I think that's such a clever twist that I really want to use it in the game where you are kind of crafting a deck but you're inserting cards in specific places in that deck and how that matters.
  • So, there's this nice, slight catch-up mechanism.
  • And so, uh I just like that. I like positive player interaction, but I also like close games, and I think this does it in a really nice way.
  • I think what this does is that lets players be themselves.
  • And I think that is so cool that these cards give you that flexibility.
  • I think that is so clever that you have a few chances to take over your opponent's cards.
  • I really appreciate when games do this, especially fairly complex games like Sanctuary.
  • And uh yeah, I think this this short-term goal system um of things to pursue, I think, is really really helpful in Sanctuary.
  • There's this shared trauma in this game cuz when this robot comes up, it hurts everybody.
  • I think it's such a clean system.
  • I really love the variability that adds and how it kind of can shape the decisions that you make on any given game. It's such a clever system.
References (from this video)
No references stored for this video.
Video ZB1ZGggmatA Top 10 List at 8:06 sentiment: positive
video_pk 78877 · mention_pk 192210
Machi Koro video thumbnail
Click to watch at 8:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • love machikoro
  • like machu koro legacy
  • sure we'll love machi koro too
Cons
  • twice as many bad rolls
Thematic elements
Comparison games
  • Machi Koro
  • Machi Koro Legacy
Mechanics (from transcript analysis)
  • Card Drafting — The available cards are pulled from three decks and arranged for all to see.
  • Engine Building — It's a race to grab the coolest new establishments and landmarks in town.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game only gets better and better with each playthrough and has one of the best communities i've ever seen
  • some things don't need to be changed and we're fine just the way they were like people's choice videos it's always been the people's choice video it was it's never been changed before
  • you may want to play distilled in moderation after seeing tony case slurred assessment of the game whiskey booze board games three wonderful words
  • this game brilliantly brings beer and birmingham's boom to brass bestowing a bonus boost in the board game rankings
  • i love coffee who doesn't love coffee
  • it seems to be abound with complex decisions without being over complicated to learn
  • a lot of people claim this game continues to rise in their ranking the more they play so adding an expansion just made sense to continue this hype
  • gloomhaven is my favorite game of all time and as i sit here twiddling my thumbs waiting for frosthaven i'd love to get in some fresh gloomhaven gameplay and its compact nature count me in
  • gloom holding sounds gloriously ridiculous
References (from this video)
No references stored for this video.
Video qjdvEBYjF4o Watch It Played Playthrough
video_pk 68690 · mention_pk 164970
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone welcome to watch it play my name is Rodney Smith and this is Luke Smith and this is Andrea and we're here to play machi Koro
  • the reason why we need to shoot this all at once is because I've been selected as the Canadian representative for an internship with the company that I did my exchange with and we hosted Haru and as of recording in four more days I'm going to be jumping on a plane and going and living in Japan for a year
  • the way we win the game is by flipping over your landmarks and once first you slipped overall for landmarks they win the game
References (from this video)
No references stored for this video.
Video qjdvEBYjF4o Watch It Played Playthrough at 0:25 sentiment: mixed
video_pk 68690 · mention_pk 248250
Watch It Played - Machi Koro video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fast to learn and play
  • Engaging mechanics that trigger on other players' turns
  • Satisfying to build up an income engine
Cons
  • Can be difficult to earn money early on
  • Reliance on dice rolls can lead to luck-based outcomes
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Players roll dice to trigger effects based on the numbers rolled.
  • Engine Building — Players build up their collection of establishments to generate more income or points over time.
  • Landmark Flipping — Players can flip over landmark cards to unlock new abilities, such as rolling two dice.
  • Set Collection — Players collect cards representing establishments, some of which trigger on their own turn and others on opponents' turns.
  • Take That — Some cards trigger effects that allow players to take coins from opponents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone welcome to watch it play my name is Rodney Smith and this is Luke Smith and this is Andrea and we're here to play machi Koro
  • the reason why we need to shoot this all at once is because I've been selected as the Canadian representative for an internship with the company that I did my exchange with and we hosted Haru and as of recording in four more days I'm going to be jumping on a plane and going and living in Japan for a year
  • the way we win the game is by flipping over your landmarks and once first you slipped overall for landmarks they win the game
References (from this video)
No references stored for this video.
Video 399ZYgY_Unw Analysis at 0:03 sentiment: positive
video_pk 66786 · mention_pk 162592
Machi Koro video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Faster start
  • Engaging landmarks
  • Catch-up mechanism integrated with landmarks
  • Interactive elements
  • Well-crafted elements
Cons
none
Thematic elements
Comparison games
  • Space Base
Mechanics (from transcript analysis)
  • Dice choice — The player rolling the dice can choose to roll one or two dice, influencing the number that triggers card activations.
  • Dice Rolling — Players roll two D6 dice, and the result is used by most or all players to activate cards in their tableau.
  • Landmarks — A card type that is how players trigger the end of the game and win. Some provide one-time benefits, while others impact all players.
  • Tableau Building — Players activate cards in their tableau to gain benefits.
  • Take That — Some cards have interactive effects, such as taking coins from opponents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, all players are engaged in every turn. That's great.
  • I think that's a neat twist on it compared to Space Base.
  • this sequel gives you a faster start in that at the beginning of the game, you have a little bit of money, and you get to spend that money player by player on cards that are available to you.
  • So, in both ways, when you get a landmark, not only are you advancing yourself towards a potential victory, but you're also doing something that helps all players participate, engage, and potentially catch up, which I thought was really clever.
  • That is definitely I think my favorite mechanism in this game.
  • Even in a vacuum, I think these elements are really well crafted for Machi Koro 2 and made me really enjoy the game.
References (from this video)
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Video z20szhLeDSE Review at 0:02 sentiment: mixed
video_pk 65774 · mention_pk 159546
Machi Koro video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Great family friendly game
  • Easier to pick up and play
  • Engine building elements and card interactions can hold the interest of serious gamers for a couple of games
  • Really inoffensive and good for almost any crowd
Cons
  • Simplicity will be the biggest issue for a lot of people
  • Not a deep game
  • Veteran gamers will discover strong strategies that mitigate the piles of dice rolls quickly
  • Can feel like you're at the mercy of the dice a lot
  • Can spend a fair few turns cursing the lack of helpful dice rolls
Thematic elements
  • Building the best and greatest city possible.
  • Japan
Comparison games
  • Suburbia
  • Between Two Cities
Mechanics (from transcript analysis)
  • Card Drafting — You can then buy a building and take it into your city.
  • Dice Rolling — All resources in this game are generated off the roll of dice. You start up able to only roll one die but the TradeStation landmark when built allows you to roll two.
  • Engine Builder — You will need to build city upgrades that work well together.
  • Set Collection — There is a market place with 10 different cards you can buy on your turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The single best thing about the game is that it's really inoffensive and good for almost any crowd except perhaps really hard button wall gamers.
  • its simplicity will be the biggest issue for a lot of people. it's not a deep game and it won't take a veteran gamer too long to discover strong strategies that mitigate the piles of dice rolls
  • When playing this game you can feel like you're at the mercy of the dice a lot and can spend a fair few turns cursing the lack of helpful dice rolls
References (from this video)
No references stored for this video.
Video npANy4UB3aQ Watch It Played Discussion at 7:16 sentiment: positive
video_pk 65452 · mention_pk 159122
Watch It Played - Machi Koro video thumbnail
Click to watch at 7:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Adventurers making fortunes
  • 17th century
Comparison games
  • Stone Age
Mechanics (from transcript analysis)
  • Dice Rolling — Luke likes dice, and it's a common element in many Feld games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really hope you're able to see this video right now because we have been having a lot of trouble getting our videos online and keeping them there lately
  • I don't want people frustrated by these videos coming on and offline and I really try to make the decision thinking in the long run I want to get it as perfect as possible because then that version is the one that hopefully the majority of people will see but I don't want to annoy you early adopters you people who you know loyally come to the channel and check things out right away so I do apologize for any confusion that created
  • I'm going to be going to Japan for 1 month
  • I have a confession to make here I was making fun of Andrew trying to open that package but I just spent the last 5 minutes trying to unwrap the tape from this package
  • I truly truly appreciate that it means so much to have these on my shelf and look at them and know these are from people who watched our Series so thank you for that
References (from this video)
No references stored for this video.
Video KCTbCOjX9Dg Watch It Played Playthrough at 0:18 sentiment: positive
video_pk 65305 · mention_pk 158950
Watch It Played - Machi Koro video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Building establishments pays off.
  • The mine establishment pays out nicely when a nine is rolled.
  • The shopping mall provides extra coins when the cafe is triggered.
  • The cheese factory provided a huge payout.
  • Wheat fields are a good strategy for income.
  • Apple orchards and fruit/vegetable stands offer coin bonuses.
Cons
  • It's impossible to roll ones when rolling doubles.
  • The host admits to rolling poorly.
  • Forgetting establishment effects on earlier rolls.
  • Difficulty in hitting specific numbers consistently.
  • Running out of money to spend.
Thematic elements
  • city building
Comparison games
none
Mechanics (from transcript analysis)
  • Building/Landmark Acquisition — Players spend coins to acquire establishments and landmarks that provide ongoing benefits or victory points.
  • Card activation — Certain card combinations or specific rolls trigger effects on a player's turn or anyone's turn.
  • Dice Rolling — Players roll dice to determine actions and income. Rolling doubles grants extra turns.
  • Income generation — Players earn coins based on dice rolls and the establishments they have built.
  • Set Collection — Players collect different types of establishments (cards) to build their city and trigger effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you get to go again
  • the mine on a nine right Triggers on a nine what does it do for you on anyone's turn I get to get five coins from the bank it's go like wow that's huge
  • my Cafe is going to trigger and because I have the shopping mall I'm certainly not going to for this time we get two coins H very good
  • so that's a nine you just rolled what you needed and I win oh my goodness so close
  • there's a reason why we call him lucky to the rescue
  • how quickly it can go and how poorly I roll but you can mitigate that
References (from this video)
No references stored for this video.
Video X6y02IGRE-U watch it played Rules Teach at 0:22 sentiment: positive
video_pk 65306 · mention_pk 158951
watch it played - Machi Koro video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Variety of establishments and potential combos.
  • Stacking on specific establishments can lead to large payouts.
  • Completed landmarks provide special powers.
Cons
none
Thematic elements
  • building up a city by gathering and stealing resources
  • a city
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting/Acquisition — Players buy establishment cards to add to their city.
  • Dice Rolling — Players roll dice (one or two) on their turn, and the results activate various establishment abilities.
  • Income Earning — Based on dice rolls and owned establishments, players collect coins from the bank or other players.
  • Set Collection — Collecting multiple copies of the same building can increase payouts.
  • Variable player powers — Completed landmarks grant special powers to the player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome to watch it played
  • my name is Rodney Smith in this episode we're going to learn the two to four player game Machi cororo by pegasaurus and IDW games
  • and that's how you play Machi cororo
References (from this video)
No references stored for this video.
Video jqYOxVZApkU watch it played Analysis at 4:08 sentiment: positive
video_pk 65250 · mention_pk 158884
watch it played - Machi Koro video thumbnail
Click to watch at 4:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The lid goes all the way down.
  • Lots of room and great organization.
  • Dividers included for customization.
  • Accommodates the base game and the Harbor expansion.
  • Has room for more expansions.
  • Tokens are safely tucked into bit boxes.
  • Bit boxes stack and interlock but separate easily.
  • Bit boxes are good for setup and play.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so what was go7 gaming going to do if they wanted to have a box that you could use in a practical way well they were going to have to create an insert that did Force the Box lid to float as you see here but I think the compromise is well worth it
  • I like when I can pack as many different expansions into the base game as possible and that's certainly going to be an option here
  • the code word is the Twitter account for go7 gaming without the at symbol subscribe to their Twitter account you can get updates on the inserts they're releasing and projects that they're working on if that interests you
References (from this video)
No references stored for this video.
Video gUex6WEgNOc Meeple University Playthrough at 6:19 sentiment: positive
video_pk 64446 · mention_pk 157903
Meeple University - Machi Koro video thumbnail
Click to watch at 6:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-paced and quick to play
  • two-dice-from-start mechanic speeds early turns
  • starter cards and auto coins accelerate the start
  • variety of landmarks with varying costs and effects
  • two-player dynamic with less stealing can feel more approachable
Cons
  • landmarks can feel flat or less interesting for some players relative to other editions
Thematic elements
  • developing a city by constructing various establishments to earn money and attract tourism
  • building a city among competing towns
  • tabletop play-by-play narration during a live playthrough
Comparison games
  • Space Base
  • Happy City
  • Machi Koro Legacy
Mechanics (from transcript analysis)
  • auto coin — If you have no money at purchase time, you gain an auto coin to buy something.
  • Card types — Cards are color-coded (red, blue, green, purple) with different activation rules (opponent, any player, self, and more expensive purple cards).
  • Dice Rolling — On each turn you roll one or two dice to activate buildings in your tableau or in your opponent's tableau.
  • dice-rolling — On each turn you roll one or two dice to activate buildings in your tableau or in your opponent's tableau.
  • landmark pricing — Landmarks have three price tags depending on whether they are bought first, second, or third, creating variability in the early game.
  • Landmarks — Players purchase landmarks that provide ongoing effects and contribute toward the win condition; three landmarks are needed to win.
  • Multi-Use Cards — Cards are color-coded (red, blue, green, purple) with different activation rules (opponent, any player, self, and more expensive purple cards).
  • starter phase — An initial phase lets players purchase three starter cards with five money to kickstart the game.
  • two-dice from start (MK2 only) — In MK2 you can start rolling two dice from the outset, speeding the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Machi Koro 2 does play in very much the same way as classic Machi Koro
  • on each turn you'll roll one or two dice and you'll activate buildings that are in your tableau or opponent's tableau
  • the landmarks will get more expensive as you go along
  • the aim is to build three landmarks and the first to build three landmarks wins
  • you can start rolling two dice from the beginning if you wish
  • there's an initial phase of purchasing three starter cards with our five money to kickstart
  • if you have no money at the start of purchasing you gain an auto coin
References (from this video)
No references stored for this video.
Video gUex6WEgNOc Meeple University Playthrough at 6:23 sentiment: positive
video_pk 64446 · mention_pk 157904
Meeple University - Machi Koro video thumbnail
Click to watch at 6:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • constructing a city with various businesses to earn revenue
  • building a city with establishments to earn money
  • live playthrough narration; description of actions at the table
Comparison games
  • Space Base
  • Happy City
Mechanics (from transcript analysis)
  • card types and activation — Cards come in different colors with distinct trigger rules and orders of activation (e.g., some activate on opponent turns, some on any turn, etc.).
  • Dice Rolling — On each turn you roll one or more dice to activate buildings in your tableau (and possibly in others' tableaux) based on the number rolled.
  • dice-rolling — On each turn you roll one or more dice to activate buildings in your tableau (and possibly in others' tableaux) based on the number rolled.
  • Multi-Use Cards — Cards come in different colors with distinct trigger rules and orders of activation (e.g., some activate on opponent turns, some on any turn, etc.).
  • purchase and landmarks — Players purchase buildings, aiming to collect a set of landmarks, which provide ongoing effects and contribute toward victory.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Machi Koro 2 does play in very much the same way as classic Machi Koro
  • on each turn you'll roll one or two dice and you'll activate buildings that are in your tableau or opponent's tableau
  • the landmarks will get more expensive as you go along
  • the aim is to build three landmarks and the first to build three landmarks wins
  • you can start rolling two dice from the beginning if you wish
  • there's an initial phase of purchasing three starter cards with our five money to kickstart
  • if you have no money at the start of purchasing you gain an auto coin
References (from this video)
No references stored for this video.
Video gUex6WEgNOc Meeple University Playthrough at 10:43 sentiment: positive
video_pk 64446 · mention_pk 157907
Meeple University - Machi Koro video thumbnail
Click to watch at 10:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • city-building with evolving content via legacy mechanisms
  • legacy-style development where rules evolve and cards unlock over time
  • reference to a legacy edition in discussion
Comparison games
  • Machi Koro
  • Machi Koro 2
Mechanics (from transcript analysis)
  • Legacy Game — Legacy style progression referenced as a variation on the base game, affecting how content unfolds over time.
  • legacy progression — Legacy style progression referenced as a variation on the base game, affecting how content unfolds over time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Machi Koro 2 does play in very much the same way as classic Machi Koro
  • on each turn you'll roll one or two dice and you'll activate buildings that are in your tableau or opponent's tableau
  • the landmarks will get more expensive as you go along
  • the aim is to build three landmarks and the first to build three landmarks wins
  • you can start rolling two dice from the beginning if you wish
  • there's an initial phase of purchasing three starter cards with our five money to kickstart
  • if you have no money at the start of purchasing you gain an auto coin
References (from this video)
No references stored for this video.
Video tGUCXV9pgBU kovray Discussion at 13:03 sentiment: positive
video_pk 64423 · mention_pk 157881
kovray - Machi Koro video thumbnail
Click to watch at 13:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to grasp and good for introducing to friends
  • High replayability and multiple viable strategies
  • Strong interactivity through simultaneous play
Cons
none
Thematic elements
  • building up a town with dice-driven production
  • an island town
Comparison games
  • machikoro
  • katan
  • kanban ev
Mechanics (from transcript analysis)
  • card_purchase_and_buildings — Purchase buildings as cards to expand your island and generate actions.
  • Dice Rolling — Roll dice to activate buildings you own and others' buildings.
  • dice_rolling — Roll dice to activate buildings you own and others' buildings.
  • interactive_economy — Card interactions and purchases influence other players' income and options.
  • Landmarks — Aim to complete three landmarks to win the game.
  • Simultaneous Actions — Multiple players perform actions in parallel; each player's role can affect others.
  • simultaneous_play — Multiple players perform actions in parallel; each player's role can affect others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are omni gamers so we basically enjoy anything you put at the table
  • it's important to stay on the positive things
  • open communication is key for success
  • board games are for everyone
  • they bring people together
References (from this video)
No references stored for this video.
Video _gRREJIsZG0 Board Game Dad Discussion at 0:00 sentiment: positive
video_pk 42505 · mention_pk 129114
Board Game Dad - Machi Koro video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • familiar family-friendly engine with refinements
  • less broken than the original according to the speaker
Cons
  • rule familiarity required; the speaker was unsure how to play at first
Thematic elements
  • family-friendly urban development
  • city-building with a light, accessible theme
  • casual and approachable
Comparison games
  • Machi Koro 1
  • Harbor expansion (referenced)
Mechanics (from transcript analysis)
  • dice-based city-building — dice determine income/actions; core to Machi Koro family play
  • set of strategies — original Machi Koro had a few viable strategies; the sequel aims to reduce perceived brokenness
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've decided not to do paid Kickstarter previews. we want to hear about what reviewers actually think of games.
  • the first one is Trolls and Princesses... I thought it was a cute theme.
  • Beacon Patrol is a Cooperative tile placing game.
  • it's a draft and write records a game about building a band.
  • I don't like trading mechanic but here's the thing when you're trading to a Cooperative end we had a really fun time with it.
  • the White Castle is a dice worker placement game which I love. I love engine building.
  • Praga Caput Regni... it's messy. teaching it... not fun.
References (from this video)
No references stored for this video.
Video scjND2HP0p8 Board Game Dad Top List at 1:41 sentiment: positive
video_pk 40335 · mention_pk 122076
Board Game Dad - Machi Koro video thumbnail
Click to watch at 1:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear engine-building loop that remains accessible
  • Interactive income generation that benefits all players
  • Fast-paced and easy to teach
Cons
  • Dice luck can dominate early progress
  • Limited depth for veteran euro players
Thematic elements
  • dice-triggered income and property development
  • Modern city building and development
  • Analytical overview of engine-building and accessibility
Comparison games
  • Monopoly
Mechanics (from transcript analysis)
  • Dice Rolling — Income is triggered by dice results, and those results can affect all players with matching cards.
  • Dice-driven income — Income is triggered by dice results, and those results can affect all players with matching cards.
  • Engine Building — Players acquire cards that generate income; buildings synergize to increase revenue over time.
  • Investment — Investments accumulate as players buy more cards to extend income streams.
  • Set/portfolio growth — Investments accumulate as players buy more cards to extend income streams.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Monopoly is the bestselling branded board game of all time
  • engine building is what makes these games addictive
  • Isle of Sky what makes this game so cool is you're acquiring let's say properties again but in this case it's tiles
  • it's such an active game it's practically chaos
  • no thanks is a game for three to seven players
  • everyone's in the game until the very end
  • Isle of Sky is my favorite game on this list
References (from this video)
No references stored for this video.
Video -4_UAdHrwZI Game Night Picks - Pair Of Dice Paradise Top 10 List at 3:03 sentiment: positive
video_pk 33772 · mention_pk 100434
Game Night Picks - Pair Of Dice Paradise - Machi Koro video thumbnail
Click to watch at 3:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Legacy progression adds long-term narrative
  • Familiar Machi Koro engine with fresh twists
Cons
  • Legacy commitments may limit replayability outside the campaign
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dice heralded income generation — Legacy version adds evolving mechanics around milestones, new modules, and changing rules as the game progresses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Letter Jam really looks like it's one that could hit the spot as one of the reasons why it's on my list to check out at GenCon"
  • "this video actually has 200% as many references to Kenny G as the last video did"
  • "If you're a fan of trying to do absolutely everything at once until you break down and cry real tears you may want to give Rail Pass a try"
References (from this video)
No references stored for this video.
Video 7ShTHdf6Dog Our Family Plays Games Top List at 56:20 sentiment: positive
video_pk 30683 · mention_pk 90343
Our Family Plays Games - Machi Koro video thumbnail
Click to watch at 56:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible filler with cute panda motif
  • family-friendly
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dice-collection / roll-and-write style — Roll dice to activate landmarks and accumulate income
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Life finds a way.
  • AI can't do that.
  • Talk is cheap because supply always exceeds demand.
References (from this video)
No references stored for this video.
Video jic0yrOxyDk No Rolls Barred Top List at 3:23 sentiment: positive
video_pk 13439 · mention_pk 124263
No Rolls Barred - Machi Koro video thumbnail
Click to watch at 3:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great for parents and kids
  • Light, charming presentation with real progression
Cons
  • May be too light for seasoned gamers
  • Some envelopes can feel gimmicky
Thematic elements
  • Cute, approachable town-building with progression
  • Legacy version of a beloved light city-building game
  • Short, incremental upgrades over 10 games
Comparison games
  • Machikoro base game
  • My City
Mechanics (from transcript analysis)
  • dice-based income / building cycles — Roll dice to earn money and buy more buildings
  • envelope-driven upgrades — Hidden envelopes introduce new rules over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • rip up cards
  • story everywhere
  • it's a super corrupt auction style of voting
  • two things – one legacy games are very ritualistic
  • heads into the unknown together
References (from this video)
No references stored for this video.
Video Y4YSfgAvvt4 Board Game Hangover Top List at 0:30 sentiment: positive
video_pk 12701 · mention_pk 37053
Board Game Hangover - Machi Koro video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • family-friendly and easy to learn
  • legacy progression adds variety
  • quick turns and light weight
Cons
  • family games can feel light for some players
  • legacy sequence may require commitment
Thematic elements
  • city-building and progressive unlocking of facilities
  • urban redevelopment in a playful, lighthearted city-building setting; family-friendly
  • light, family-oriented, legacy progression
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — players roll dice to activate buildings and gain resources
  • dice_rolling — players roll dice to activate buildings and gain resources
  • Engine Building — unlock upgrades and new buildings as the legacy campaign unfolds
  • engine_building — unlock upgrades and new buildings as the legacy campaign unfolds
  • Set Collection — buildings provide resources and victory points; collect cards to improve your engine
  • set_collection — buildings provide resources and victory points; collect cards to improve your engine
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's easy to get for everyone, even kids
  • zero setup time you just roll some dices
  • my top played game for seven years straight
  • it's amazing i love it
  • don't judge this game's horrible cover
References (from this video)
No references stored for this video.
Video Ec0BwVYbtVo Our Family Plays Games Discussion at 19:15 sentiment: positive
video_pk 12247 · mention_pk 35775
Our Family Plays Games - Machi Koro video thumbnail
Click to watch at 19:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to learn
  • great family gateway
  • fast play
Cons
  • luck of dice can dominate
Thematic elements
  • economic growth
  • creative city-building
  • lighthearted
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — players roll dice to activate city cards producing income.
  • dice-rolling — players roll dice to activate city cards producing income.
  • Set Collection — players build a city by acquiring buildings.
  • set collection / city-building — players build a city by acquiring buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • cheap games yes again
  • here's some games under 25
  • it's a two-player game
  • open drafting and set collections
  • it's trick taking and bidding
References (from this video)
No references stored for this video.
Video IKc0MTcOIjs Getting Games Discussion at 18:54 sentiment: neutral
video_pk 11787 · mention_pk 34562
Getting Games - Machi Koro video thumbnail
Click to watch at 18:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Accessible entry into engine-like thinking through card draws
Cons
  • Minimal engine-building feel for some players
Thematic elements
Comparison games
  • Space Base
  • Concordia
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • furnace hits the my definition of an engine builder.
  • it's a feeling not a mechanism.
  • Terraforming Mars as being like a quintessential engine building game to me.
  • Concordia... your hand in and of itself is an engine that you are building towards.
  • Steampunk Rally matches your definition and it also matches mine in that it is you're making this frankenstein's monster of a racing machine.
  • Golem is where you stack the cards and then you keep reactivating them.
  • Darwin's Journey comes to mind.
  • Dominion is deck builders but can build engines; it sits in a spectrum.
  • Villages, vineyards, and aging workers can feel engine-like but not always.
  • income is not an engine.
References (from this video)
No references stored for this video.
Video 2hex6zUiAc0 3 Minute Board Games Top List at 3:38 sentiment: positive
video_pk 10672 · mention_pk 31502
3 Minute Board Games - Machi Koro video thumbnail
Click to watch at 3:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to teach
  • quick rounds
Cons
none
Thematic elements
  • dice-driven city development
  • modern city-building
  • lightweight, quick, casual
Comparison games
none
Mechanics (from transcript analysis)
  • city-building — collect cards to build a growing metropolis
  • Dice Rolling — roll dice to activate card effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the sort of game that should be in just about every starting collection and that's sushi go
  • a well-designed simple game is a thing of beauty and I think we should appreciate
  • designing a good gateway game anyone can pick up and play is an art form in some ways
References (from this video)
No references stored for this video.
Video UIU74i2IfK4 Adam in Wales - Board Game Design Discussion at 5:17 sentiment: positive
video_pk 10636 · mention_pk 31351
Adam in Wales - Board Game Design - Machi Koro video thumbnail
Click to watch at 5:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Like the system
  • Enjoy dice rolling games
Cons
none
Thematic elements
  • Dice-driven city development
  • City building
  • Light
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Rolling dice to activate cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It wasn't just the hundred sort of best designed games this was the hundred games that I feel that I'm particularly sort of connected to
  • The games that have a place in my heart really games that I've got a lot of nostalgia for
  • It felt a bit like doing a roll and write game but without all of the sort of convenience
  • I wish I still had castles of burgundy and notre dame
  • The main thing that got in the way for me was all the iconography
  • I do use board games as an escape from screens and technology
  • I really like the production of cockroach poker
  • I found it was a game where I could see the ending coming and then someone would just go and there we go we've got another 20 minutes now
  • It feels like something other than a board game
  • The decisions you make in the game are very very slight
  • Right up my alley
  • I do really like push your luck
  • That's my favorite game
  • Abyss is my second favorite game
  • I love pekka pig
  • I just think it's ugly
References (from this video)
No references stored for this video.
Video 8oJT0pFAml0 Our Family Plays Games Top List at 26:48 sentiment: positive
video_pk 10382 · mention_pk 30568
Our Family Plays Games - Machi Koro video thumbnail
Click to watch at 26:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easier than the original Machi Koro
  • Simplified landmark system (only 3 instead of 4-5)
  • Fun card selection
  • Random dice rolling adds excitement
Cons
  • Take that can feel mean sometimes
Thematic elements
  • City development and commerce
  • Building a city
  • Light theme
Comparison games
  • Machi Koro (original)
Mechanics (from transcript analysis)
  • Card Collection — Collecting different establishment cards (cafe, bank, farm, flower shop)
  • Dice Rolling — Rolling dice to determine card activations
  • Take That — Players can affect each other negatively
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • do those things that's going to keep us safe yeah so that we don't get overcome again
  • the games from 2021 that we loved and we picked our top 10 games from that
  • board games that bring the fun to the table
  • i used to read yes you did when we first got married i would read yes i loved uh books
  • i can do so much more yeah with board gaming than with golf
  • they want to be known as the steam platform for board gaming
  • embracer is becoming that you know so big that they're gonna be so diversified for geek culture
  • we want to be that one-stop shop where if you're looking for people of color you want to hear what they have to say
  • diversity inclusion that's what we're shooting for
  • it's a beautiful game and you know the market you know because you gotta always look at the market
  • i ain't mad at you
  • the dice ain't nice
  • we love you guys we we we're just glad you're still with us and keep on coming back
References (from this video)
No references stored for this video.
Video cAqxssgXz_M Adam in Wales - Board Game Design Top List at 12:04
video_pk 8952 · mention_pk 26426
Adam in Wales - Board Game Design - Machi Koro video thumbnail
Click to watch at 12:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dice-driven city-building + central market — players collect cards from a market to build their personal engine and score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tableau builders feature a wide and diverse range of markets and currencies
  • the beauty of this mechanism is the chain reactions that it creates when you take your turn
  • it's a really nice feedback loop
  • the world feels bigger than your own little player area
  • tableau building is a core, solid mechanic that many designers build around
References (from this video)
No references stored for this video.
Video opKHFaPxA4g Board Game Coffee Discussion at 8:43 sentiment: mixed
video_pk 8536 · mention_pk 25182
Board Game Coffee - Machi Koro video thumbnail
Click to watch at 8:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • intriguing take on Machi Koro with campaign flavor
  • potential for evolving strategies across sessions
  • still recognizable Machi Koro base mechanics
Cons
  • not a classic, pure legacy experience according to reviewer
  • story integration and legacy impact may be ambiguous
Thematic elements
  • community-driven city development with evolving buildings and story
  • city-building with campaign progression and legacy-style changes
  • campaign/legacy progression rather than strict legacy mechanics
Comparison games
  • Machi Koro base game
Mechanics (from transcript analysis)
  • campaign/story-driven progression — story elements and chapters guide play through multiple sessions
  • city-building core mechanics with dice revenue — buy buildings to generate income; city development drives game flow
  • legacy-style permanent modifications — some buildings and rules change permanently as you play through chapters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am sold if I can get my hands on a copy
  • the artwork is amazing I love the artwork of mondo
  • Gen Con is huge; you can't see past the first ten thousand people
References (from this video)
No references stored for this video.
Video DNF4iV3F1Xw The Broken Meeple Top List at 40:07 sentiment: positive
video_pk 5851 · mention_pk 17320
The Broken Meeple - Machi Koro video thumbnail
Click to watch at 40:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sandbox gameplay creates unlimited narratives
  • Beautiful components and production
  • Works great solo
  • Early sandbox game from modern era
  • Hooked from day one
Cons
  • Lacks player powers/asymmetry
  • Can feel samey without expansions
Thematic elements
  • Life/career/personal development
  • City/Life building
  • Sandbox
Comparison games
none
Mechanics (from transcript analysis)
  • Card Driven — Card draws determine available options
  • Multi-Use — Can play solo or multiplayer
  • Narrative Building — Players construct personal narrative based on cards drawn
  • Sandbox/Open Ended — Players create their own story and life path
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're basically saying that at some point during the first game of it we knew that this was a game we were gonna love and it stayed that way
  • man i loved everything about ascension it was great
  • you kind of had to play this game very tactically you cannot play this game strategically it's physically impossible
  • everything in this game looks absolutely beautiful i could i could have that board as a poster on my wall
  • it's just so many options you get in this
  • not enough people give whistle mountain any credit at all
  • pandemic was just really really good when that came out
  • i love a good thematic game
  • this is gonna be one i like isn't it
  • street masters has really done me a good one here
  • being effectively like a twilight imperium for star trek sounds cool
  • i really really dig cargo noir
References (from this video)
No references stored for this video.
Video wF9w1EUwcaQ Adam in Wales - Board Game Design Top List at 0:15 sentiment: positive
video_pk 5062 · mention_pk 15043
Adam in Wales - Board Game Design - Machi Koro video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
very_positive
Pros
  • Very simple
  • Very light
  • Excellent tableau builder example
  • Dice-driven market
  • Engine building feel
Cons
none
Thematic elements
  • city_building
  • japanese
  • simple
  • light
Comparison games
  • San Juan
  • San Petersburg
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games are diverse but card games really could feature anything
  • players are all doing this simultaneously and so you want to be the player that stays in the longest
  • if you turn over to many matching cards then you end up with nothing
  • auction games are are well served by the sort of card game mechanisms
  • play very quickly for three to six players
  • an excellent excellent game
  • take that card games or I think the most combative sort of card games
  • totally silly extremely random but essentially we're playing cards to attack other players
  • still one of my favorite games
  • each card is a floor on a building
  • there's a whole genre of what we call take that card games
  • you could place bombs or or murderers into these buildings or the police can then take away a murderer
  • Seven Wonders was the sort of figurehead for the cloud drafting games
  • sushi go has been an enormous hit
  • now the figurehead for the genre is probably sushi go
  • deck building was created really by the game of Dominion
  • there's something delightful about the simplicity of a game like Dominion
  • you can teach to people really easily and play very very quickly
  • a form of set collection again
  • classic tableau builder would be something like San Juan
  • this is a fantastic card game
  • buying cards laying them out in front of us and they're going to keep generating us money
  • this really is one of my favorite genres
  • anybody can play these games and not everybody can play them well
  • I love speed games I think it's a fantastic category of card games
  • trick-taking games very very straightforward in their basic format
  • the basic mechanism can be turned into all these different games
  • all tweak it slightly in different ways
  • my top ten card game mechanisms
  • hopefully I've given you a broad picture of the world of card games
References (from this video)
No references stored for this video.
Video wlIeooaozuE Adam in Wales - Board Game Design Rules Teach at 1:53 sentiment: positive
video_pk 4927 · mention_pk 14623
Adam in Wales - Board Game Design - Machi Koro video thumbnail
Click to watch at 1:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • recent game
  • beautiful deluxe version
  • simple to play
  • innovative engine building with dice
Cons
none
Thematic elements
  • city building
  • urban development
Comparison games
  • Settlers of Catan
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Formula D is really the epitome of roll and move games in the modern era
  • Settlers of Catan which was perhaps the most significant euro game that really sparked this whole new wave of modern board games
  • Yahtzee has become a mechanic in its own right
  • epitomises dice games really and how far they've come
  • this is a bit of a tricky one to learn, it's well worth the effort
  • ridiculously more fun than it should be
  • playing with children it's fantastical
  • absolutely brilliant
  • this is my top 10 different ways to use dice in wooden board games
References (from this video)
No references stored for this video.
Video GQTTk53Ow8M Our Family Plays Games Discussion at 12:12 sentiment: positive
video_pk 2965 · mention_pk 8646
Our Family Plays Games - Machi Koro video thumbnail
Click to watch at 12:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible for families
  • quick plays between sessions
Cons
  • some players may seek deeper strategy
Thematic elements
  • light, family-friendly city management
  • city-building with dice
  • humorous, casual
Comparison games
none
Mechanics (from transcript analysis)
  • Card drafting / set collection — acquire buildings to build your own city
  • Dice Rolling — dice determine which buildings activate
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love you and we will always love you.
  • these are games your family will enjoy.
  • I love Unmatched.
References (from this video)
No references stored for this video.
Video ccgA4ywpZMk Board Game Replay Discussion at 2:40 sentiment: positive
video_pk 2120 · mention_pk 6217
Board Game Replay - Machi Koro video thumbnail
Click to watch at 2:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very accessible and fast
  • widely seen and talked about online
  • great entry point for new players
Cons
none
Thematic elements
  • quick, accessible urban development
  • City-building, lightweight economy
  • casual, lighthearted
Comparison games
none
Mechanics (from transcript analysis)
  • card-based building — buildings provide ongoing effects and scoring opportunities
  • Dice Rolling — players roll dice to activate buildings and earn income
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to be running our first contest ever in the series
  • stay tuned hopefully in the next week or so I'm going to have this come up and there'll be a whole separate video just for the Sheriff of Nottingham contest
  • I want to interact with you more I want to get more feedback from you guys I want to hear more about what you've been playing
  • I'd love to just chat games with you I think that'd be a lot of fun
  • I appreciate you sticking around and listening
  • we're really excited to get to Eclipse this week
References (from this video)
No references stored for this video.
Video ogvuYRTGRG0 The Cardboard Herald Interview at 16:43 sentiment: positive
video_pk 485 · mention_pk 1405
The Cardboard Herald - Machi Koro video thumbnail
Click to watch at 16:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and family-friendly
  • Innovative legacy progression
Cons
  • Potential repetition for long play sessions
  • Pacing can vary with sessions
Thematic elements
  • Legacy progression affecting city development
  • City-building in a modern urban setting with a legacy progression
  • Campaign-driven progression with evolving components
Comparison games
  • Pandemic Legacy
Mechanics (from transcript analysis)
  • City-building / set collection — Acquire buildings to grow your city
  • Dice Rolling — Roll dice to activate buildings and income
  • Hand Management — Managing a small hand of cards per turn
  • legacy campaign — Permanent changes to the game state across sessions
  • Legacy Game — Permanent changes to the game state across sessions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are now the owner of Christmas mornings Christmas afternoons and birthday parties do you want to mess that up
  • it's a constant balance of trying to find that workload
  • there's a very limited window where publishers want to work with me before they move on to the next thing
  • the legacy is partially legacy games and that kind of in a lot of ways change a little landscape of tabletop gaming
  • we're aware of Hero Quest; we want to modernize it while keeping the feel
References (from this video)
No references stored for this video.
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