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Machi Koro box art

Machi Koro

Game ID: GID0197207
Game Info
Year
2012
Players
2-5
Age
10+
Playtime
45 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die.

Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you!

Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your dice (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of their city on future turns. The first player to construct all of their landmarks wins!

Description

Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die.

Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you!

Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your dice (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of their city on future turns. The first player to construct all of their landmarks wins!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 17
This page: 17
Sentiment: pos 13 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–17 of 17
Video qjdvEBYjF4o Watch It Played Playthrough
video_pk 68690 · mention_pk 164970
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video z20szhLeDSE Review at 0:02 sentiment: mixed
video_pk 65774 · mention_pk 159546
Machi Koro video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Great family friendly game
  • Easier to pick up and play
  • Engine building elements and card interactions can hold the interest of serious gamers for a couple of games
  • Really inoffensive and good for almost any crowd
Cons
  • Simplicity will be the biggest issue for a lot of people
  • Not a deep game
  • Veteran gamers will discover strong strategies that mitigate the piles of dice rolls quickly
  • Can feel like you're at the mercy of the dice a lot
  • Can spend a fair few turns cursing the lack of helpful dice rolls
Thematic elements
  • Building the best and greatest city possible.
  • Japan
Comparison games
  • Suburbia
  • Between Two Cities
Mechanics (from transcript analysis)
  • card drafting — You can then buy a building and take it into your city.
  • Dice rolling — All resources in this game are generated off the roll of dice. You start up able to only roll one die but the TradeStation landmark when built allows you to roll two.
  • Engine Builder — You will need to build city upgrades that work well together.
  • set collection — There is a market place with 10 different cards you can buy on your turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The single best thing about the game is that it's really inoffensive and good for almost any crowd except perhaps really hard button wall gamers.
  • its simplicity will be the biggest issue for a lot of people. it's not a deep game and it won't take a veteran gamer too long to discover strong strategies that mitigate the piles of dice rolls
  • When playing this game you can feel like you're at the mercy of the dice a lot and can spend a fair few turns cursing the lack of helpful dice rolls
References (from this video)
No references stored for this video.
Video npANy4UB3aQ Watch It Played Discussion at 7:16 sentiment: positive
video_pk 65452 · mention_pk 159122
Watch It Played - Machi Koro video thumbnail
Click to watch at 7:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Adventurers making fortunes
  • 17th century
Comparison games
  • Stone Age
Mechanics (from transcript analysis)
  • Dice rolling — Luke likes dice, and it's a common element in many Feld games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really hope you're able to see this video right now because we have been having a lot of trouble getting our videos online and keeping them there lately
  • I don't want people frustrated by these videos coming on and offline and I really try to make the decision thinking in the long run I want to get it as perfect as possible because then that version is the one that hopefully the majority of people will see but I don't want to annoy you early adopters you people who you know loyally come to the channel and check things out right away so I do apologize for any confusion that created
  • I'm going to be going to Japan for 1 month
  • I have a confession to make here I was making fun of Andrew trying to open that package but I just spent the last 5 minutes trying to unwrap the tape from this package
  • I truly truly appreciate that it means so much to have these on my shelf and look at them and know these are from people who watched our Series so thank you for that
References (from this video)
No references stored for this video.
Video KCTbCOjX9Dg Watch It Played Playthrough at 0:18 sentiment: positive
video_pk 65305 · mention_pk 158950
Watch It Played - Machi Koro video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Building establishments pays off.
  • The mine establishment pays out nicely when a nine is rolled.
  • The shopping mall provides extra coins when the cafe is triggered.
  • The cheese factory provided a huge payout.
  • Wheat fields are a good strategy for income.
  • Apple orchards and fruit/vegetable stands offer coin bonuses.
Cons
  • It's impossible to roll ones when rolling doubles.
  • The host admits to rolling poorly.
  • Forgetting establishment effects on earlier rolls.
  • Difficulty in hitting specific numbers consistently.
  • Running out of money to spend.
Thematic elements
  • city building
Comparison games
none
Mechanics (from transcript analysis)
  • Building/Landmark Acquisition — Players spend coins to acquire establishments and landmarks that provide ongoing benefits or victory points.
  • Card activation — Certain card combinations or specific rolls trigger effects on a player's turn or anyone's turn.
  • Dice rolling — Players roll dice to determine actions and income. Rolling doubles grants extra turns.
  • Income generation — Players earn coins based on dice rolls and the establishments they have built.
  • set collection — Players collect different types of establishments (cards) to build their city and trigger effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you get to go again
  • the mine on a nine right Triggers on a nine what does it do for you on anyone's turn I get to get five coins from the bank it's go like wow that's huge
  • my Cafe is going to trigger and because I have the shopping mall I'm certainly not going to for this time we get two coins H very good
  • so that's a nine you just rolled what you needed and I win oh my goodness so close
  • there's a reason why we call him lucky to the rescue
  • how quickly it can go and how poorly I roll but you can mitigate that
References (from this video)
No references stored for this video.
Video X6y02IGRE-U watch it played Rules Teach at 0:22 sentiment: positive
video_pk 65306 · mention_pk 158951
watch it played - Machi Koro video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Variety of establishments and potential combos.
  • Stacking on specific establishments can lead to large payouts.
  • Completed landmarks provide special powers.
Cons
none
Thematic elements
  • building up a city by gathering and stealing resources
  • a city
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting/Acquisition — Players buy establishment cards to add to their city.
  • Dice rolling — Players roll dice (one or two) on their turn, and the results activate various establishment abilities.
  • Income Earning — Based on dice rolls and owned establishments, players collect coins from the bank or other players.
  • set collection — Collecting multiple copies of the same building can increase payouts.
  • Variable player powers — Completed landmarks grant special powers to the player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome to watch it played
  • my name is Rodney Smith in this episode we're going to learn the two to four player game Machi cororo by pegasaurus and IDW games
  • and that's how you play Machi cororo
References (from this video)
No references stored for this video.
Video jqYOxVZApkU watch it played Analysis at 4:08 sentiment: positive
video_pk 65250 · mention_pk 158884
watch it played - Machi Koro video thumbnail
Click to watch at 4:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The lid goes all the way down.
  • Lots of room and great organization.
  • Dividers included for customization.
  • Accommodates the base game and the Harbor expansion.
  • Has room for more expansions.
  • Tokens are safely tucked into bit boxes.
  • Bit boxes stack and interlock but separate easily.
  • Bit boxes are good for setup and play.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so what was go7 gaming going to do if they wanted to have a box that you could use in a practical way well they were going to have to create an insert that did Force the Box lid to float as you see here but I think the compromise is well worth it
  • I like when I can pack as many different expansions into the base game as possible and that's certainly going to be an option here
  • the code word is the Twitter account for go7 gaming without the at symbol subscribe to their Twitter account you can get updates on the inserts they're releasing and projects that they're working on if that interests you
References (from this video)
No references stored for this video.
Video gUex6WEgNOc Meeple University Playthrough at 6:23 sentiment: positive
video_pk 64446 · mention_pk 157904
Meeple University - Machi Koro video thumbnail
Click to watch at 6:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • constructing a city with various businesses to earn revenue
  • building a city with establishments to earn money
  • live playthrough narration; description of actions at the table
Comparison games
  • Space Base
  • Happy City
Mechanics (from transcript analysis)
  • card types and activation — Cards come in different colors with distinct trigger rules and orders of activation (e.g., some activate on opponent turns, some on any turn, etc.).
  • Dice rolling — On each turn you roll one or more dice to activate buildings in your tableau (and possibly in others' tableaux) based on the number rolled.
  • dice-rolling — On each turn you roll one or more dice to activate buildings in your tableau (and possibly in others' tableaux) based on the number rolled.
  • Multi-use cards — Cards come in different colors with distinct trigger rules and orders of activation (e.g., some activate on opponent turns, some on any turn, etc.).
  • purchase and landmarks — Players purchase buildings, aiming to collect a set of landmarks, which provide ongoing effects and contribute toward victory.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Machi Koro 2 does play in very much the same way as classic Machi Koro
  • on each turn you'll roll one or two dice and you'll activate buildings that are in your tableau or opponent's tableau
  • the landmarks will get more expensive as you go along
  • the aim is to build three landmarks and the first to build three landmarks wins
  • you can start rolling two dice from the beginning if you wish
  • there's an initial phase of purchasing three starter cards with our five money to kickstart
  • if you have no money at the start of purchasing you gain an auto coin
References (from this video)
No references stored for this video.
Video 7ShTHdf6Dog Our Family Plays Games Top List at 56:20 sentiment: positive
video_pk 30683 · mention_pk 90343
Our Family Plays Games - Machi Koro video thumbnail
Click to watch at 56:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible filler with cute panda motif
  • family-friendly
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dice-collection / roll-and-write style — Roll dice to activate landmarks and accumulate income
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Life finds a way.
  • AI can't do that.
  • Talk is cheap because supply always exceeds demand.
References (from this video)
No references stored for this video.
Video Ec0BwVYbtVo Our Family Plays Games Discussion at 19:15 sentiment: positive
video_pk 12247 · mention_pk 35775
Our Family Plays Games - Machi Koro video thumbnail
Click to watch at 19:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to learn
  • great family gateway
  • fast play
Cons
  • luck of dice can dominate
Thematic elements
  • economic growth
  • creative city-building
  • lighthearted
Comparison games
none
Mechanics (from transcript analysis)
  • Dice rolling — players roll dice to activate city cards producing income.
  • dice-rolling — players roll dice to activate city cards producing income.
  • set collection — players build a city by acquiring buildings.
  • set collection / city-building — players build a city by acquiring buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • cheap games yes again
  • here's some games under 25
  • it's a two-player game
  • open drafting and set collections
  • it's trick taking and bidding
References (from this video)
No references stored for this video.
Video IKc0MTcOIjs Getting Games Discussion at 18:54 sentiment: neutral
video_pk 11787 · mention_pk 34562
Getting Games - Machi Koro video thumbnail
Click to watch at 18:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Accessible entry into engine-like thinking through card draws
Cons
  • Minimal engine-building feel for some players
Thematic elements
Comparison games
  • Space Base
  • Concordia
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • furnace hits the my definition of an engine builder.
  • it's a feeling not a mechanism.
  • Terraforming Mars as being like a quintessential engine building game to me.
  • Concordia... your hand in and of itself is an engine that you are building towards.
  • Steampunk Rally matches your definition and it also matches mine in that it is you're making this frankenstein's monster of a racing machine.
  • Golem is where you stack the cards and then you keep reactivating them.
  • Darwin's Journey comes to mind.
  • Dominion is deck builders but can build engines; it sits in a spectrum.
  • Villages, vineyards, and aging workers can feel engine-like but not always.
  • income is not an engine.
References (from this video)
No references stored for this video.
Video 2hex6zUiAc0 3 Minute Board Games Top List at 3:38 sentiment: positive
video_pk 10672 · mention_pk 31502
3 Minute Board Games - Machi Koro video thumbnail
Click to watch at 3:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to teach
  • quick rounds
Cons
none
Thematic elements
  • dice-driven city development
  • modern city-building
  • lightweight, quick, casual
Comparison games
none
Mechanics (from transcript analysis)
  • city-building — collect cards to build a growing metropolis
  • Dice rolling — roll dice to activate card effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the sort of game that should be in just about every starting collection and that's sushi go
  • a well-designed simple game is a thing of beauty and I think we should appreciate
  • designing a good gateway game anyone can pick up and play is an art form in some ways
References (from this video)
No references stored for this video.
Video UIU74i2IfK4 Adam in Wales - Board Game Design Discussion at 5:17 sentiment: positive
video_pk 10636 · mention_pk 31351
Adam in Wales - Board Game Design - Machi Koro video thumbnail
Click to watch at 5:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Like the system
  • Enjoy dice rolling games
Cons
none
Thematic elements
  • Dice-driven city development
  • City building
  • Light
Comparison games
none
Mechanics (from transcript analysis)
  • Dice rolling — Rolling dice to activate cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It wasn't just the hundred sort of best designed games this was the hundred games that I feel that I'm particularly sort of connected to
  • The games that have a place in my heart really games that I've got a lot of nostalgia for
  • It felt a bit like doing a roll and write game but without all of the sort of convenience
  • I wish I still had castles of burgundy and notre dame
  • The main thing that got in the way for me was all the iconography
  • I do use board games as an escape from screens and technology
  • I really like the production of cockroach poker
  • I found it was a game where I could see the ending coming and then someone would just go and there we go we've got another 20 minutes now
  • It feels like something other than a board game
  • The decisions you make in the game are very very slight
  • Right up my alley
  • I do really like push your luck
  • That's my favorite game
  • Abyss is my second favorite game
  • I love pekka pig
  • I just think it's ugly
References (from this video)
No references stored for this video.
Video cAqxssgXz_M Adam in Wales - Board Game Design Top List at 12:04
video_pk 8952 · mention_pk 26426
Adam in Wales - Board Game Design - Machi Koro video thumbnail
Click to watch at 12:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dice-driven city-building + central market — players collect cards from a market to build their personal engine and score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tableau builders feature a wide and diverse range of markets and currencies
  • the beauty of this mechanism is the chain reactions that it creates when you take your turn
  • it's a really nice feedback loop
  • the world feels bigger than your own little player area
  • tableau building is a core, solid mechanic that many designers build around
References (from this video)
No references stored for this video.
Video DNF4iV3F1Xw The Broken Meeple Top List at 40:07 sentiment: positive
video_pk 5851 · mention_pk 17320
The Broken Meeple - Machi Koro video thumbnail
Click to watch at 40:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sandbox gameplay creates unlimited narratives
  • Beautiful components and production
  • Works great solo
  • Early sandbox game from modern era
  • Hooked from day one
Cons
  • Lacks player powers/asymmetry
  • Can feel samey without expansions
Thematic elements
  • Life/career/personal development
  • City/Life building
  • Sandbox
Comparison games
none
Mechanics (from transcript analysis)
  • Card Driven — Card draws determine available options
  • Multi-Use — Can play solo or multiplayer
  • Narrative Building — Players construct personal narrative based on cards drawn
  • Sandbox/Open Ended — Players create their own story and life path
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're basically saying that at some point during the first game of it we knew that this was a game we were gonna love and it stayed that way
  • man i loved everything about ascension it was great
  • you kind of had to play this game very tactically you cannot play this game strategically it's physically impossible
  • everything in this game looks absolutely beautiful i could i could have that board as a poster on my wall
  • it's just so many options you get in this
  • not enough people give whistle mountain any credit at all
  • pandemic was just really really good when that came out
  • i love a good thematic game
  • this is gonna be one i like isn't it
  • street masters has really done me a good one here
  • being effectively like a twilight imperium for star trek sounds cool
  • i really really dig cargo noir
References (from this video)
No references stored for this video.
Video wF9w1EUwcaQ Adam in Wales - Board Game Design Top List at 0:15 sentiment: positive
video_pk 5062 · mention_pk 15043
Adam in Wales - Board Game Design - Machi Koro video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
very_positive
Pros
  • Very simple
  • Very light
  • Excellent tableau builder example
  • Dice-driven market
  • Engine building feel
Cons
none
Thematic elements
  • city_building
  • japanese
  • simple
  • light
Comparison games
  • San Juan
  • San Petersburg
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games are diverse but card games really could feature anything
  • players are all doing this simultaneously and so you want to be the player that stays in the longest
  • if you turn over to many matching cards then you end up with nothing
  • auction games are are well served by the sort of card game mechanisms
  • play very quickly for three to six players
  • an excellent excellent game
  • take that card games or I think the most combative sort of card games
  • totally silly extremely random but essentially we're playing cards to attack other players
  • still one of my favorite games
  • each card is a floor on a building
  • there's a whole genre of what we call take that card games
  • you could place bombs or or murderers into these buildings or the police can then take away a murderer
  • Seven Wonders was the sort of figurehead for the cloud drafting games
  • sushi go has been an enormous hit
  • now the figurehead for the genre is probably sushi go
  • deck building was created really by the game of Dominion
  • there's something delightful about the simplicity of a game like Dominion
  • you can teach to people really easily and play very very quickly
  • a form of set collection again
  • classic tableau builder would be something like San Juan
  • this is a fantastic card game
  • buying cards laying them out in front of us and they're going to keep generating us money
  • this really is one of my favorite genres
  • anybody can play these games and not everybody can play them well
  • I love speed games I think it's a fantastic category of card games
  • trick-taking games very very straightforward in their basic format
  • the basic mechanism can be turned into all these different games
  • all tweak it slightly in different ways
  • my top ten card game mechanisms
  • hopefully I've given you a broad picture of the world of card games
References (from this video)
No references stored for this video.
Video wlIeooaozuE Adam in Wales - Board Game Design Rules Teach at 1:53 sentiment: positive
video_pk 4927 · mention_pk 14623
Adam in Wales - Board Game Design - Machi Koro video thumbnail
Click to watch at 1:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • recent game
  • beautiful deluxe version
  • simple to play
  • innovative engine building with dice
Cons
none
Thematic elements
  • city building
  • urban development
Comparison games
  • Settlers of Catan
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Formula D is really the epitome of roll and move games in the modern era
  • Settlers of Catan which was perhaps the most significant euro game that really sparked this whole new wave of modern board games
  • Yahtzee has become a mechanic in its own right
  • epitomises dice games really and how far they've come
  • this is a bit of a tricky one to learn, it's well worth the effort
  • ridiculously more fun than it should be
  • playing with children it's fantastical
  • absolutely brilliant
  • this is my top 10 different ways to use dice in wooden board games
References (from this video)
No references stored for this video.
Video ccgA4ywpZMk Board Game Replay Discussion at 2:40 sentiment: positive
video_pk 2120 · mention_pk 6217
Board Game Replay - Machi Koro video thumbnail
Click to watch at 2:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very accessible and fast
  • widely seen and talked about online
  • great entry point for new players
Cons
none
Thematic elements
  • quick, accessible urban development
  • City-building, lightweight economy
  • casual, lighthearted
Comparison games
none
Mechanics (from transcript analysis)
  • card-based building — buildings provide ongoing effects and scoring opportunities
  • Dice rolling — players roll dice to activate buildings and earn income
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to be running our first contest ever in the series
  • stay tuned hopefully in the next week or so I'm going to have this come up and there'll be a whole separate video just for the Sheriff of Nottingham contest
  • I want to interact with you more I want to get more feedback from you guys I want to hear more about what you've been playing
  • I'd love to just chat games with you I think that'd be a lot of fun
  • I appreciate you sticking around and listening
  • we're really excited to get to Eclipse this week
References (from this video)
No references stored for this video.
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