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Mage Wars Academy box art

Mage Wars Academy

Game ID: GID0197990
Game Info
Year
2015
Players
2
Age
14+
Playtime
30 min
Collection
Your Tier
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Expansions & Family
Mage Wars Arena
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Mage Wars Academy features gameplay similar to Mage Wars Arena (née Mage Wars) with two mages in head-to-head combat to see who will be victorious.

Mage Wars Academy is a two-player starter set that features two mages, two spellbooks, and a new "boardless" gameplay design that's more portable and fast-playing than Mage Wars Arena. All of the spell cards included in Academy are compatible with those in Arena.

Multiple core sets (or future expansions) can be added together to create a 3 or 4 player game.

Description

Mage Wars Academy features gameplay similar to Mage Wars Arena (née Mage Wars) with two mages in head-to-head combat to see who will be victorious.

Mage Wars Academy is a two-player starter set that features two mages, two spellbooks, and a new "boardless" gameplay design that's more portable and fast-playing than Mage Wars Arena. All of the spell cards included in Academy are compatible with those in Arena.

Multiple core sets (or future expansions) can be added together to create a 3 or 4 player game.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–4 of 4
Video ePjFaAkQT9g Getting Games Discussion at 42:47 sentiment: negative
video_pk 92117 · mention_pk 247356
Getting Games - Mage Wars Academy video thumbnail
Click to watch at 42:47 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • interesting concept of a Magic-like duel in a compact form
Cons
  • felt over-controlled by a 'anti-fun' deck (Beast Master/Wizard) and slow pacing
  • turns were very long and not engaging for the players
  • two-player design with intense counterplay dampened the experience
Thematic elements
  • two-player, deck-based magic duel with spellbook-style card play
Comparison games
none
Mechanics (from transcript analysis)
  • deck-based spellbook with two players — Two-player game where both players have access to a full deck of spells from their Spellbook and cast them for effects.
  • die-based combat resolution — Damage is calculated via dice rolls to determine outcomes of creature combat.
  • limited summons per turn — Typically only one summon per turn (two with quickcast) due to card costs and timing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the hype was real on this one
  • the first two weeks of December are crazy because every single company in San Francisco all these startups they're all doing holiday parties
  • I spent two and a half hours talking about the games in front of me
  • it's a very cool thing that and it means that next year in 2017 I'm hoping to take four separate weeks off for all these conventions
References (from this video)
No references stored for this video.
Video ktv9DcnXJgM Gaming Rules! Interview at 16:17 sentiment: positive
video_pk 84719 · mention_pk 215649
Gaming Rules! - Mage Wars Academy video thumbnail
Click to watch at 16:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Fantasy Combat
Comparison games
  • Mage Wars
Mechanics (from transcript analysis)
  • Deck construction — Mentioned as a game where you construct your deck beforehand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't think Project L should have the video theme category applied to it. I don't think so.
  • my solo cadet mode for captain's chair is the best video to watch to learn how to play the game.
  • you only score points for your tracks if you have completed at least one of your missions.
  • Many of you, especially Mage Knight fans, will know Ricky because he did the solo playthroughs of Mage Knight, which helped make Mage Knight what it is today.
  • I have news. I am not allowed to share that news. I am under um effectively an NDA.
  • Marvel Champions is a fantastic, fantastic game.
  • The stream was crashing and literally every 30 minutes the stream would crash and my software would crash and people would be in the chat saying the stream's gone down.
  • Too Many Bones is a good game, but me being so far out of my comfort zone that I literally cannot understand how to play the characters that I'm playing whilst hosting a live stream. Yeah, I don't want to do that again. That was uh that was horrible.
  • Monopoly is in that situation where it's popular because it's popular.
  • It's still a terrible game. It is. It is a terrible, terrible, terrible game.
  • The Lord of the Rings: Fate of the Fellowship, the new pandemic style game from Matt Leo. I'm going to pick that one. But caveat, I've only played it once and I haven't actually played that many games that technically have come out from 2025.
  • You can't. There's too many games coming out every week.
  • If you are not a Patreon supporter and you want to support me directly, you can for as little as $1 a month or $3 a month if you want access to the Slack channel, patreon.com/gamingrules.
  • The secret word for this month is the game that arrived this afternoon that none of my patron supporters were able to guess.
References (from this video)
No references stored for this video.
Video f1ICczgbs2o Watch It Played Review
video_pk 68653 · mention_pk 164933
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game Focus completely on the strategy it takes away the randomization and the luck of the draw to where you can truthfully say you know what you may have a better Spellbook than me
  • The very first time I played this game it took me n and a half minutes and that's the amazing significant difference it is
  • It's also a lot more portable I mean for me I I've Loved Mage Wars I mean most people have heard me say this that's why I came to the company but it's been able toow me to take it with me it's very hard to take M Wars arena with you
  • The dice are really the only luck Factor cre that little bit of drama what's going to happen still a little bit of drama
  • The winning one that's good
References (from this video)
No references stored for this video.
Video f1ICczgbs2o Watch It Played Review at 0:17 sentiment: positive
video_pk 68653 · mention_pk 247799
Watch It Played - Mage Wars Academy video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Eliminates luck of the draw through spellbooks
  • Faster playtime (20-30 minutes)
  • Easier barrier to entry
  • Portable and easy to take with you
  • Interchangeable cards and custom deck building options
  • Good value at $29.99
Cons
none
Thematic elements
  • card combat between two Mages dueling Mages
Comparison games
  • Mage Wars Arena
Mechanics (from transcript analysis)
  • Creature Combat — Players summon creatures, enchant them, and engage in direct combat, with creatures having armor and health stats.
  • Dice Rolling — Attack rolls are determined by dice, which can result in damage, critical hits, or blanks.
  • Enchantments — Enchantments are played face down and cost mana to reveal, providing offensive or defensive buffs, tricks, and traps.
  • Guard Mechanic — Creatures can be set to guard, intercepting attacks directed at other creatures.
  • Mana system — Mana is used to cast spells and activate abilities, tracked with a mana tracker.
  • Piercing Damage — Piercing damage negates armor, allowing attacks to bypass defensive stats.
  • Spellbook — Players have a spellbook where their entire deck is accessible, eliminating the luck of the draw common in other dueling games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game Focus completely on the strategy it takes away the randomization and the luck of the draw to where you can truthfully say you know what you may have a better Spellbook than me
  • The very first time I played this game it took me n and a half minutes and that's the amazing significant difference it is
  • It's also a lot more portable I mean for me I I've Loved Mage Wars I mean most people have heard me say this that's why I came to the company but it's been able toow me to take it with me it's very hard to take M Wars arena with you
  • The dice are really the only luck Factor cre that little bit of drama what's going to happen still a little bit of drama
  • The winning one that's good
References (from this video)
No references stored for this video.
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