"The witch needs "guinea pigs" to try her new potions, and you, her loyal goblin minions, have been designated as forced volunteers for this occasion. It's not as terrible as it seems; okay, some of those potions may have a deadly effect… But the witch, always generous, has promised that one of you will leave unharmed, as a reward for her cunning, for her instinct and because someone will have to clean everything in the end..."
In this "party-goblin" of 4 to 10 players from 8 years of age and with a duration of approximately 15-20 minutes we will have potions, spells, antidotes, goblins and above all MANY LAUGHS!
—description from the designer
"La bruja necesita "conejillos de indias" para probar sus nuevas pociones y vosotros, sus leales esbirros goblins, habéis sido designados como voluntarios forzosos para esta ocasión. No es tan terrible como parece; vale, puede que algunas de esas pociones tengan un efecto mortal… Pero la jefa, siempre generosa, ha prometido que uno de vosotros saldrá ileso, como premio por su astucia, por su instinto y porque digo yo que alguien tendrá que limpiarlo todo al final."
MAL TRAGO es un party-goblin para grupos de goblins de 4 a 10 goblins, a partir de 8 años de edad goblin y con una duración de 15-20 minutos. Pociones, conjuros, antídotos, GOBLINS y sobretodo ¡¡MUCHAS RISAS!!
—description from the designer (Spanish)
- Engaging for larger groups (4-10 players).
- The 'beast' variant adds complexity for larger player counts.
- Ghosts can still participate and affect the game.
- Possibility of no winner if all players become ghosts.
- Surviving a witch's experiments
Mechanics (from transcript analysis)
- Hand Management — Spells are kept face up and can have ongoing effects, requiring players to manage these active conditions.
- Player Elimination — Players can become ghosts and are out of the game until a specific condition allows them to return.
- Push Your Luck — Players must decide whether to use an antidote when revealing a deadly potion, adding an element of risk.
- Secret Hand Management — Players have face-down potions that are revealed when instructed to drink, creating uncertainty.
- Take That — Action cards can directly target other players, forcing them to drink potions.
Video topics + discussion points
Quotes (from this video)
- Cardboard Couple that loves to play board games.
- We'll get back to you as soon as we can.
- Have you ever mixed any ingredients and it led to disaster?
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hey everybody, welcome to the most boring unboxing on the planet earth
- Oh, that's a pretty game. That's a very interesting looking game. I hope it's good. I like how it looks.
- Well, that is once again another most boring unboxing on the planet Earth.