Marching Order is a Solo/Co-op Dungeon delve that plays like Choose your own Adventure and Darkest Dungeon’s analog bastard child. You can play on your lonesome or bring some friends together to share in the hilarious misery. Buy your Rogues, put them in the dungeon, and start making some choices. Combat is done in a line- the sellsword can hit what's right in front of it, the archer can hit creatures 4 spaces away, etc. I wouldn't expect to stay where you are, however - the monsters have a way of shaking things up.
Get your coin, go back to the town of Rotbottom, and buy more gear. You only have so much room in your inventory and you need to make sure you have enough torches. Gamble some with your friends in Rotbottom's gambling halls or even pit yourself against the dice. Then do a little carousing on the carousing table and get to work on the next Delve.
There's coin to be won, Rogues.
—description from the designer
- Unique style and vibe
- Tactical and engaging combat
- Interesting character flaw system
- Great for players who appreciate theme and atmosphere
- Limited replayability in the base game due to pre-written adventures
- Takes up a lot of table space
- Base game has limited life outside the dungeon
- Grim, metal, punk rock, grimy
- Rotbottom
- Guided narrative, choose your own adventure style
- Dungeon Degenerates: The Hand of Doom
- Warhammer Old World
- The Darkest Dungeon
Mechanics (from transcript analysis)
- Battle line combat — Inspired by The Darkest Dungeon, combat involves two battle lines of heroes and opponents where spacing matters.
- Character flaws — A unique mechanic where rolling dice can trigger negative character flaws, adding an element of unpredictable challenge.
- Character party composition — Focuses on building and managing a party of rogues with unique abilities and flaws.
- Dungeon generation (upcoming expansion) — An upcoming expansion will add random dungeon generation capabilities.
- Paragraph-style adventures — The game uses pre-created adventures in books, acting as a GM.
Video topics + discussion points
Quotes (from this video)
- So, many of us growing up played a lot of computer and video games like Bard's Tale, Wizardry, Might and Magic, and various rogue style games.
- These games are often on the slower side of things and can be a little more contemplative and relaxing as they often involve a lot of dice rolling, looking up charts, drawing, and bookkeeping.
- So, I've been wanting to do uh this video for a really long time, and it's taken a ton of time and effort to put everything together.
- I really enjoy all of the games that you see on this table, and I think they all have something to offer in this little kind of a sub niche of our tabletop gaming hobby space.
- And so, if you want something simple and something that is closed and direct, then you might want to look into uh Notequest.
- I would not play one without the other. Actually, I that's not true. I would actually play World Builder on it by itself just to create a hex world before I would play the base D100 Dungeon by itself. But my favorite way to play is to combine them together.
- So, I think more so than any other game that we're talking about today, Marching Order is all about style. It's all about the vibe.
- Dollar for dollar, bang for your buck, you cannot go wrong with Carnathus.
- If you want a game with a lot of expansions, if you want to really uh modify the game and tailor it to to become the exact kind of game that you want, then Four Against Darkness is is for you.
- And I also really enjoy the combat. I think this has the best combat out of all of the games that we are looking at today.
- A lot of this game relies on fiction, not on rules.
- It's such a fun little space to explore.