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Margraves of Valeria box art

Margraves of Valeria

Game ID: GID0201849
Game Info
Year
2020
Players
2-5
Age
14+
Playtime
120 min
Collection
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Description

Margraves of Valeria is a hand-building worker-placement game set in the fantasy world of Valeria. It's the fifth stand-alone game in the series that introduces new twists to Valeria world!

You are a Margrave, a military commander tasked with defending the land of Valeria and building magical Ward Towers at cities. Knights in Valeria can be commanded by you or your fellow Margraves to slay monsters or activate locations in an effort to gain influence over the 4 Guilds: Worker, Soldier, Shadow, and Holy. As you gain influence, you'll cross thresholds that will earn you privilege tiles which give you bonuses.

At the end of the game, you'll earn victory points based on how much influence you have over a Guild and how many icons you've gained of that Guild. The Margrave with the most victory points at the end of the game will be named a Duke or Duchess and given their own province to protect and grow!

Turns are deceptively simple as you only get to play 1 Citizen card from your hand. Each card can be played for action icons in the pennant (top-left), power text (at the bottom), or played face-down to perform one of the two actions on your player board (Recall your cards or Build a Ward Tower).

Key features include:

Hand Building - Much like deck-building, you are drafting cards into your hand increasing your powers, victory points, and options.
Multi-use Cards - Each card can be used in one of four ways, leaving you a lot of decision-making room to execute your strategy.
Worker-Placement - Each time you move your Margrave or a Knight into a location, you activate the power of that location much like a worker placement game.
Shared Workers - The Knights on the game board do not belong to a single player (anyone can use them) so be careful not to setup your opponents with powerful turns.
Resource Management - You have limited storage spots on your player board and using them effectively (without wasting tokens) is key to winning the game.
Hero Tombs - As you send Knights into battle, they die glorious deaths and are sent to tombs where you can collect bonuses in a well-integrated mini-game.
Influence Track - Gain influence over the 4 Guilds by moving your markers across the tracks which will earn you more victory points at the end of the game for icons you collect.
Fantastic Art - As with previous Valeria games, the Mico has really outdone himself by creating a rich and dynamic world full of color and life.

Description

Margraves of Valeria is a hand-building worker-placement game set in the fantasy world of Valeria. It's the fifth stand-alone game in the series that introduces new twists to Valeria world!

You are a Margrave, a military commander tasked with defending the land of Valeria and building magical Ward Towers at cities. Knights in Valeria can be commanded by you or your fellow Margraves to slay monsters or activate locations in an effort to gain influence over the 4 Guilds: Worker, Soldier, Shadow, and Holy. As you gain influence, you'll cross thresholds that will earn you privilege tiles which give you bonuses.

At the end of the game, you'll earn victory points based on how much influence you have over a Guild and how many icons you've gained of that Guild. The Margrave with the most victory points at the end of the game will be named a Duke or Duchess and given their own province to protect and grow!

Turns are deceptively simple as you only get to play 1 Citizen card from your hand. Each card can be played for action icons in the pennant (top-left), power text (at the bottom), or played face-down to perform one of the two actions on your player board (Recall your cards or Build a Ward Tower).

Key features include:

Hand Building - Much like deck-building, you are drafting cards into your hand increasing your powers, victory points, and options.
Multi-use Cards - Each card can be used in one of four ways, leaving you a lot of decision-making room to execute your strategy.
Worker-Placement - Each time you move your Margrave or a Knight into a location, you activate the power of that location much like a worker placement game.
Shared Workers - The Knights on the game board do not belong to a single player (anyone can use them) so be careful not to setup your opponents with powerful turns.
Resource Management - You have limited storage spots on your player board and using them effectively (without wasting tokens) is key to winning the game.
Hero Tombs - As you send Knights into battle, they die glorious deaths and are sent to tombs where you can collect bonuses in a well-integrated mini-game.
Influence Track - Gain influence over the 4 Guilds by moving your markers across the tracks which will earn you more victory points at the end of the game for icons you collect.
Fantastic Art - As with previous Valeria games, the Mico has really outdone himself by creating a rich and dynamic world full of color and life.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 3 · mix 0 · neu 2 · neg 0
Mentions per page
Showing 1–5 of 5
Video wY6LyZ6yuKQ Getting Games Discussion at 53:26 sentiment: positive
video_pk 91651 · mention_pk 245980
Getting Games - Margraves of Valeria video thumbnail
Click to watch at 53:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 5 years is a long time to be making videos
  • ritualize it
  • I really quite enjoy space base
References (from this video)
No references stored for this video.
Video CaQAva2wgjI Let's Table It Rules Teach at 0:03 sentiment: positive
video_pk 91516 · mention_pk 245540
Let's Table It - Margraves of Valeria video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Four actions provide simple yet deep decision space
  • Gem economy adds a valuable scarcity mechanic and strategic depth
  • Deck-building + worker placement hybrid with multi-use cards
  • Interesting endgame scoring multipliers and privilege tiles
  • Balanced interaction with opportunities for defensive play and strategic planning
Cons
  • Money pile in the middle can be cumbersome and hard to manage during play
  • Discouraging hand-management requirement: discarding a card for every action can lead to hand fatigue
  • Endgame timing can be tricky and memory of cards can create risk if players forget recall rules
  • Complexity can be high for new players despite having four action types
Thematic elements
  • defense and influence across guilds in a medieval kingdom
  • Valaria Kingdom
  • demonstrative, rules-focused walkthrough with setup and play guidance
Comparison games
  • Valaria Kingdom
  • Villages of Malaria
Mechanics (from transcript analysis)
  • Area Control — Influence is gained by building towers in cities and advancing on guild tracks.
  • Area control and towers — Influence is gained by building towers in cities and advancing on guild tracks.
  • Deck Building — Players draft and curate a personal deck from citizen cards to power actions and triggers.
  • deck-building — Players draft and curate a personal deck from citizen cards to power actions and triggers.
  • Endgame scoring and multi-path scoring — Final scoring multiplies influence by banners, icons, towers, and stored resources to determine winner.
  • Monster encounters and area cards — Monsters are revealed and defeated for rewards; boss/area card interactions drive encounter flow.
  • Privilege tiles and scoring track — Privilege tiles grant ongoing bonuses; influence track thresholds yield rewards and strategic options.
  • Recall/pin synergy — Citizen cards offer dual-use actions; recalling cards reshapes your engine and can influence endgame timing.
  • Reclaim as Action — On a turn, players choose among four actions; recall requires discarding and rebuilding card options.
  • Resource Management — Gold, stone, wood, magic, and a limited gem economy are stored and spent to perform actions.
  • Tomb/hero tomb mechanic — Filling rows/columns in the hero tomb yields rewards and affects knight placement.
  • Turn actions (pennant, citizen power, recall, build) — On a turn, players choose among four actions; recall requires discarding and rebuilding card options.
  • Worker Placement — Knights move to locations to activate powers, gain resources, or influence areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm super excited about this game
  • the planning in the game is very fun to organize but not too complex to hurt your brain
  • the in-game scoring is great as those multipliers will reward you for your hard work
References (from this video)
No references stored for this video.
Video QsOZViHpRZ0 Let's Table It Discussion at 0:45 sentiment: neutral
video_pk 87920 · mention_pk 230507
Let's Table It - Margraves of Valeria video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • margraves and noble rule
  • Valyria
  • Unknown
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Not discussed in transcript.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am excited to show you my daily Magic game shelf
References (from this video)
No references stored for this video.
Video _acHhPziEMM The Dice Tower Analysis at 11:01 sentiment: positive
video_pk 80255 · mention_pk 195000
The Dice Tower - Margraves of Valeria video thumbnail
Click to watch at 11:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting gameplay
  • One of the better games in the series
Cons
none
Thematic elements
  • Valeria series
Comparison games
  • Valeria series
Mechanics (from transcript analysis)
  • action selection — You're moving one big Mar Grave around taking actions based on that with cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And we always end at the the last one, The Road to Canterbury.
  • If you like the Harry Potter theme.
  • Cupcake Empire is a game I like a lot.
  • I find it unique and interesting.
  • So, the Valeria series has been up and down for me, but I thought Mar Graves was pretty interesting.
  • This is one I considered getting back in the day if only because it's a war game but fantasy and from a war game company.
  • It's good.
  • What I like about this game is you're putting a card into the series and each round you're also going to activate one of these cards.
  • So, that looks interesting.
  • That is a lot of tan. Very Canterbury.
  • my favorite here is probably Chomp actually, that little card game from All Play.
  • I find that one to be pretty nifty.
  • Are there ones that I should play that I haven't played there? Ones that I like and you're like you're crazy, etc.
References (from this video)
No references stored for this video.
Video uzB3w9ktbh4 The Dice Tower Review at 0:49 sentiment: neutral
video_pk 79951 · mention_pk 193603
The Dice Tower - Margraves of Valeria video thumbnail
Click to watch at 0:49 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we're going to jump right into these here. I'm going to take a look at them and tell you what I think about them.
  • This game is now 20 years old.
  • It's not nearly as good as made by the people who made War of the Ring.
  • This is my favorite because all the pieces move like rooks sort of and you're trying to take over other people's pieces and each one has a special power and I like the theming of it.
  • Layers expansions bring it up to a nine. Layers is amazing.
  • I think the base game is fine, but when you I mean it's it's very it's enjoyable, but when you add the expansion it's fantastic.
  • Nothing here I think is amazing.
References (from this video)
No references stored for this video.
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