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Marine World box art

Marine World

Game ID: GID0201916
Game Info
Year
1969
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

The object of the game is to be the player to have the most points when the game ends. (Copied from the game's instructions)
Players roll a die and move their token first to complete the 'car' track, then to use their boats to move to different islands. Different spaces will allow players to draw a card from the elephant deck. Alternatively players may visit shops to collect souvenir cards. When a player reaches the end of the track the game ends.

Description

The object of the game is to be the player to have the most points when the game ends. (Copied from the game's instructions)
Players roll a die and move their token first to complete the 'car' track, then to use their boats to move to different islands. Different spaces will allow players to draw a card from the elephant deck. Alternatively players may visit shops to collect souvenir cards. When a player reaches the end of the track the game ends.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video K710eJ06u9Q Board Games UnLocked Analysis at 0:19 sentiment: positive
video_pk 113630 · mention_pk 325935
Board Games UnLocked - Marine World video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds aquariums as a new enclosure type.
  • Introduces reef abilities for fish, creating new engine possibilities.
  • Provides better ways to filter the card deck, addressing a core game issue.
  • Alternate action cards give players unique powers.
  • Fixes the luck of the draw to some extent.
  • Adds new conservation projects, sponsors, and bonus tokens.
Cons
  • Some may find the wave icon mechanic disruptive.
  • Fewer new animal cards than expected for the expansion size.
Thematic elements
  • Aquatic animals in a zoo
Comparison games
none
Mechanics (from transcript analysis)
  • Alternate action cards — Players draft unique action cards that modify standard actions.
  • Aquariums — New enclosure type for fish and other aquatic animals.
  • Card filtering — New ways to search and filter the deck are introduced.
  • Reef ability — Fish have abilities that interact with other reef dwellers or coral.
  • Wave icon — A new icon on some cards that can cause additional cards to be discarded.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The expansion basically fixed any minor gripes that I had with it.
  • I honestly wasn't even paying attention to what it did it was a reptile management plan.
  • The action system is so cool it it works so well and it's so streamlined.
  • If your major issue with Ark Nova was the fact that you felt it was whoever got whoever top deck the best this expansion probably fixes that.
References (from this video)
No references stored for this video.
Video 0cGLc6bRWuQ Meeple University Vlog at 1:01:00
video_pk 88341 · mention_pk 290443
Meeple University - Marine World video thumbnail
Click to watch at 1:01:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Arnak
Mechanics (from transcript analysis)
  • Card Cycling — More ways to cycle your cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • look how cute this is fabulous game as well
  • look how great this is like components like just soing amazing
  • look at this like amazing amazing
  • this is a really fun social deduction
  • it's really like you you should bit shy on social deduction you can you can like a little bit of a puzzle deduction as well
  • this is a very popular game when it was out
  • it's a logic game
  • puzzle deduction game
References (from this video)
No references stored for this video.
Video KO6007drKyk Meeple University Review at 0:03 sentiment: positive
video_pk 70570 · mention_pk 336695
Meeple University - Marine World video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds variety and new synergy to marine-themed components
  • Balancing tweaks help smooth out expansion interactions
  • Provides new strategic options without disrupting core gameplay
Cons
  • Some elements rely on new concepts (aquariums) that can alter placement flow
  • Can increase complexity, especially when combining with base game and other expansions
Thematic elements
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • marine_creature_cards_in_aquariums — new marine creatures that mostly live in aquariums and cannot go in normal enclosures
  • reef_and_reef_dwellers_interaction — reef dwellers interact with other reef dwellers, increasing triggers across the board
  • special_action_cards_impacts — expansion adds a set of special action cards that modify early-game choices and tempo
  • water_and_rock_space_coverage — special buildings can cover rock or water spaces; upgrading increases benefits and flexibility
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • not a huge expansion you'll find there's not big Earth shattering mechanisms that get brought which I like
  • I love the mechanics
  • it's not earth shattering big but it's a really nice
  • for either beginner or veteran of arnova
  • not overwhelming no more so than the original game
References (from this video)
No references stored for this video.
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