Game Info
Year
2020
Collection
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Description
It's a tricky-sticky situation: a game that rewards patience, but only for so long...
Win tricks in Marshmallow Test by playing the highest card in the established color. The longer you wait to go out, the more points you score — but don't delay too long or else you get nothing! Find the sweet spot and victory is your ultimate prize!
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video qg4UGGvt458
Meeple Mountain Review at 3:19 sentiment: positive
video_pk 29138 · mention_pk 85670
Click to watch at 3:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible and family-friendly
- Fresh twist on classic trick-taking mechanics
- Short playtime (~20 minutes)
- Fun marshmallow theme and tactile component
Cons
- Can feel swingy or luck-dependent at times
- Scoring nuance may be confusing for new players
- Requires careful tracking of points and tricks
Thematic elements
- Delayed gratification and trick-taking
- Family game night with kids; marshmallow eating theme
- Educational, instructional
Comparison games
none
Mechanics (from transcript analysis)
- Elimination and endgame — Players go out based on a target number of tricks for the round count; reaching 20 marshmallow points ends the game
- Marshmallow tokens as points — Marshmallows function as scoring tokens (5-point marshmallows vs 1-point marshmallows)
- Player Elimination — Players go out based on a target number of tricks for the round count; reaching 20 marshmallow points ends the game
- Scoring based on opponents' tricks — When you go out, you score points equal to the total tricks won by other players, not your own
- Trick-Taking — Lead color, follow suit; highest card in lead suit wins; later rounds introduce trump to win tricks
- Trump color selection — In later rounds, players can choose a trump color to beat other colors for the duration of the round
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is such a lovely trick-taking game that you need a place so grab some marshmallows some cards and play marshmallow test
- the more players you have the planning becomes a little more important
- you will be trying to lose tricks as well as win tricks
- lovely trick-taking game that you need a place so grab some marshmallows
References (from this video)
No references stored for this video.
Video CrLzefFDvAU
Good Time Society Discussion at 29:40 sentiment: positive
video_pk 28844 · mention_pk 84678
Click to watch at 29:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Energetic and tense play with strong interaction
- Two-player variant shows depth even in small formats
- Entertaining banter and lively playthrough
Cons
- Rules complexity or misinterpretations can derail early rounds (as shown during the game)
Thematic elements
- Delayed gratification and strategic play
- Abstract color-coded trick-taking arena
- Two-player trick-taking with a twist on trump/triumph suits
Comparison games
- Stamp Showdown
Mechanics (from transcript analysis)
- Trick-Taking — Two-player or multi-player variants where suits and numbers matter.
- Trump/triumph suit — A triumphant suit beats others; in later rounds, a trump allows overriding play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a tile laying game, tile placement game, and as y'all know, we do love our tile placement games here.
- This game is super cute and cozy.
- We could play this with real marshmallows.
- The artwork is fantastic.
- Angel Share is a big chunky heavy euros.
- Stamp cards look cool.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2