Game Info
Year
2021
Players
1-4
Age
14+
Playtime
90 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
A hero pack featuring Wanda Maximoff that unlocks a new playable hero with chaos magic abilities for cooperative Marvel Champions gameplay
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 1 ·
mix 1 ·
neu 2 ·
neg 0
Showing 1–5 of 5
Video 5EpN3rADYwc
Board Games UnLocked Review at 17:26
video_pk 115856 · mention_pk 328351
Click to watch at 17:26 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- He is so one note he deals so much damage and doesn't really have to put in a lot of effort.
- The combo that you want to try and get like uh Captain Marvel um he also has a card that gives him a bunch of resources Limitless Strength.
- Hulk Smash basically when you use a basic attack you get plus 10 to that attack.
- Immovable object gives them four hit points which basically now means he starts out at 22 hit points and he gains retaliate which is insane.
- It would be if it was if it was if it was any fun like that amount of damage takes away any type of stress from any any opponent.
- He feels like he should have came in the base game because of just how one note and basic he is.
- On a scale of one to ten i'd probably give him a six honestly.
References (from this video)
No references stored for this video.
Video 5YmM29cHWnU
Board Games UnLocked Review at 0:19 sentiment: mixed
video_pk 115717 · mention_pk 328183
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Completely different playstyle from Dr. Strange
- Chaos magic can be fun and interesting
- Can potentially deal a lot of damage
- Useful for milling the encounter deck
- Versatile
- Has multiple ways to get rid of threat and deal damage
Cons
- Not as strong as expected
- 10 health goes away pretty quick
- Can be random, sometimes resulting in less damage than hoped
- Doesn't synergize as strongly with Quicksilver as expected
Thematic elements
- chaos magic
Comparison games
none
Mechanics (from transcript analysis)
- Alter-ego Ability — Has the exact same alter-ego ability as Quicksilver: discard two cards from hand, draw two. If Quicksilver is in play, draw three.
- Boost Icon Mitigation — Interrupt: When boost icons on an encounter card would be counted, discard the top card of the encounter deck and count the number of boost icons on that card instead. Many of her cards deal with boost icons, mitigating them, dealing more damage with them, and milling the encounter deck.
- Chaos Magic — Play a card from your hand ignoring its resource costs, and discard cards from the top of the encounter deck equal to the card's printed resource cost.
- Encounter Deck Milling — Several of her abilities involve discarding cards from the encounter deck, which can thin it out or trigger effects.
- Hex Bolt — Discard the top three cards of the encounter deck. For each card, check the boost icon: zero deals two damage, one removes two threat, two draws a card, three places a status card on a character.
- Molecular Decay — Deal five damage to an enemy and discard the top two cards of the encounter deck. For each boost icon discarded this way, deal one additional damage to that enemy.
- Warp Reality — When an encounter card is revealed, cancel its effects and discard it. Then discard cards from the top of the encounter deck equal to the number of boost icons.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- One division has just now had its season finale and side note that show is amazing I loved every single episode and the ending I cannot wait for more.
- She's completely chaotic in in the terms of the game mechanisms and uh and that could be fun.
- She plays completely different from Dr. Strange, which is what I was expecting them to do.
- This is what makes her an interesting character because of the randomness of the encounter deck that could just be five damage or it could go up to 11 any any range in between.
- She's extremely versatile but not OP because 10 health goes away pretty quick.
- I'm gonna give her a nine, I think the chaotic it's a little fun and I'm and I applaud them for making a character that was completely different.
References (from this video)
No references stored for this video.
Video WmQrbi1ClRY
Board Games UnLocked Review at 1:41 sentiment: neutral
video_pk 115719 · mention_pk 328188
Click to watch at 1:41 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Card draw — Her ability allows discarding the top card of the encounter deck when using basic powers, and boost icons give her +1.
- Damage — She can deal damage, potentially boosted by encounter deck discards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- He readies himself a lot and that is something that gives you so much flexibility whenever you're playing him
- Maximum velocity which gives you twos plus twos across the board
- he is so much fun
- The fact that you just get to constantly ready and just zip back and forth and just be doing a ton of damage
- He's still like your your coolness is him himself not everything else
- I really think he's cool I love the the quickness with him and the efficiency of all your cards
- I think I'm going to give him it's hard because I I don't know how he's gonna be with Scarlet Witch
- if you haven't seen it go watch wandavision because it is fantastic
References (from this video)
No references stored for this video.
Video h-MJUEB4NrM
Board Games UnLocked Playthrough at 0:25 sentiment: neutral
video_pk 113918 · mention_pk 325767
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- Marvel characters fighting
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- My spider sense is tingling.
- It's basically like a glorified stun.
- Nothing is ever cool for the other person. It always just feels annoying whenever things are happening to you.
- I think Miles Morales is is really, really good.
- The combo is super sick.
- He's weak. He's a trickster. He doesn't hit it hard or anything.
- Whenever dice don't go your way, there's nothing you can do about that.
References (from this video)
No references stored for this video.
Video Z0iX5xQ0_HA
The Command Zone Top List at 1:22:29 sentiment: positive
video_pk 80434 · mention_pk 195804
Click to watch at 1:22:29 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Enables significant cost reduction for high mana value instants and sorceries
- Synergizes well with power-boosting effects
- Can lead to explosive turns with big spells and copy effects
- Provides card advantage through impulse draw and spell recasting
Cons
- Requires specific deckbuilding to maximize potential
- Can be vulnerable if not protected
Thematic elements
- Mutant Warlock Hero
Comparison games
- Gorklaw
Mechanics (from transcript analysis)
- Card advantage — Abilities like 'draw a card' or 'impulse draw a card' are discussed as ways to maintain hand size and find key spells.
- Cost Reduction — Instant and sorcery spells you cast with mana value four or greater cost X less to cast where X is the Scarlet Witch's power.
- Fork Effects — Copying spells, such as with Fury Storm, Storm King's Thunder, and Reiterate, is a key strategy.
- graveyard recursion — Misix's Mastery allows recasting spells from the graveyard, and Volcanic Vision returns a spell to hand.
- Impulse Draw — Impulse draw effects are mentioned as a way to find spells and provide a buff to the commander.
- Power Buffs — Pump effects that increase power, such as those from Witch's Mark, Hero's Blade, Skateboard, Lava Spur Boots, Magic, Blazing Crescendo, Monstrous Rage, and Blazing Shaw, directly impact the cost reduction ability.
- Ramp — Mana Geyser and other ramp effects are discussed as ways to facilitate casting larger spells.
- token generation — Creating Treasure tokens with Big Score is mentioned as a way to generate mana.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Instant and sorcery spells you cast with mana value four or greater cost X less to cast where X is the Scarlet Witch's power.
- Whenever the unbeatable squirrel girl enters or attacks, create a 1-1 green squirrel creature token.
- Whenever you cast a non-creature spell, Thor deals damage equal to that spell's mana value to any target.
- Robert Dan Jr. and Tony Stark might be the most perfect example of that that I have in my mind.
- Willie Lumpkin can't be blocked. No, he sure can't.
- I'm obsessed with him. He's so cute.
References (from this video)
No references stored for this video.
Transcript Navigation
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