Maximum Apocalypse: Wasted Wilds is the much anticipated continuation of the hit cooperative roguelike game series. It features the same compelling survival gameplay but adds two distinct campaigns with a lot of new twists around exposure to the elements and interactions with other survivors. It features four new characters, two distinct campaigns, new mechanics, and tons of new monsters and apocalypses to face.
Wasted Wilds can be played as a stand-alone 1-4 player campaign, or combined with the contents of any other Maximum Apocalypse game or expansion to support up to 6 players. Survivors from Maximum Apocalypse, Kaiju Rising, Gothic Horrors and Jurassic Perils are all fully playable in this game. Plus any of the new survivors from Wasted Wilds can be played in the other Maximum Apocalypse games as well!
If you're unfamiliar with Maximum Apocalypse, it is a cooperative roguelike game filled with adventure, exploration, survival and strategic choices. It was built from the ground up to be very modular and infinitely replayable. Maximum Apocalypse has inspired a Role Playing Game and spawned numerous expansions featuring everything from Bugs, C'thulhu and Kaiju. There is a vast wasteland out there to explore and Wasted Wilds has been designed as the perfect starting point! The Frozen Wilds campaign walks players through a mission by mission tutorial that will ease new players into the experience.
—description from the designer
- Adds a lot of fresh ideas and something extra to the base game.
- The modules (exposure deck, day/night cycle, tribes) are cool and thematic.
- New characters like the Driver, Beekeeper, and Chef are great additions.
- The spawn deck offers a more controlled experience than dice rolling.
- The expansion is a good addition for those tired of the base game's mechanics.
- The campaign missions can become stale if played back-to-back.
- Components do not fit well into the legendary box, which is frustrating.
- Some mission setups can lead to very short or drawn-out games due to tile placement.
- apocalyptic survival
- post-apocalyptic worlds
Mechanics (from transcript analysis)
- Adding Modules — Missions slowly integrate more mechanisms like the exposure deck, tribes, and the day/night cycle.
- campaign missions — The expansion includes a campaign of 10 missions with objectives like going out to get food or investigating smoke signals.
- character abilities — New characters like the Driver (allows van movement), the Beekeeper (versatile with animals, can deal damage), and the Chef (uses knives) add unique ways to play.
- day/night cycle — A deck of cards that resolve night effects and a compass that indicates monster movement direction during the day.
- Exposure Deck — An event deck where players outside take exposure, like frostnip or hypothermia, which can cause damage and penalties.
- Spawn deck — A more controlled alternative to dice rolling for spawning monsters, preventing repetitive outcomes where no monsters appear.
- Tribes — A meter tracking favor with tribes, which influences their effects and can change over time from allied to enraged.
Video topics + discussion points
Quotes (from this video)
- Maximum Apocalypse is to me a very very thematic and super fun apocalyptic game.
- this game does do the best job of a board game Rogue like that I can think of although there's not that many
- the legendary box with these vacuum sealed trays to store tokens and stuff and the cards but it doesn't fit like it should in the legendary box which is extremely annoying like it's just so dumb
- on a scale of 1 to 10 um I'm going to give the I'm going to give this expansion a nine I really like uh pretty much everything that they added
References (from this video)
- Clever mix of crisis management with exploratory elements
- Fun for 2-3 players; engaging in cooperative play
- Potentially heavy/complex for some players
- Crisis management with deck-building and tactical play.
- Post-apocalyptic setting with varied threats and scenarios.
- Adventure/strategy with cooperative elements
Mechanics (from transcript analysis)
- Deck Building — Play cards from a hand to gain effects and use equipment instantly.
- Deck-building with equipment and instant cards — Play cards from a hand to gain effects and use equipment instantly.
- Scenario / Mission / Campaign Game — Each scenario presents different goals and challenges.
- Scenario-driven objectives — Each scenario presents different goals and challenges.
- Tile-based movement and exploration — Move a mini on tiles to reveal and resolve objectives.
- Tile/Map Shifting — Move a mini on tiles to reveal and resolve objectives.
Video topics + discussion points
Quotes (from this video)
- thank you to Noble KN games for being a sponsor of the channel as always
- I would love to have some more channel members please join even the low level the 99 cent level
- if you are at the mid-range level you get to see more advanced content
References (from this video)
- high content for a small box
- excellent organization and storage trays
- strong exploration and discovery on the board
- distinct, asymmetric character rosters
- weather system adds tension and variability
- good scenario variety and replayability
- co-op feel challenged by frequent splitting of the party
- asymmetric setups can affect difficulty balance depending on character choice
- map randomness can be frustrating when chasing a specific objective
- box may not accommodate all older content perfectly (storage trade-offs)
- two-player or limited party size constraints may reduce perceived co-op synergy
- survival, discovery, faction interaction
- apocalyptic, post-collapse world with exploration and survival
- campaign-driven with scenario-based objectives and evolving story through decisions
- Sentinels of the Multiverse
- Aventuria
- Earthborn Rangers
Mechanics (from transcript analysis)
- character asymmetry — different characters have unique abilities and weapons, creating varied playstyles
- deck-building / hand management — players build and manage a hand of action cards, equipping items and performing actions; decks evolve across adventures
- Faction interaction — player choices interact with factions; decisions influence future events or track states
- Scenario / Mission / Campaign Game — each scenario has specific goals and items to find, guiding progression
- scenario-based objectives — each scenario has specific goals and items to find, guiding progression
- tile-based exploration / map discovery — the game uses a tile map that is laid out and explored, with discovery events as you move
- Tile/Map Shifting — the game uses a tile map that is laid out and explored, with discovery events as you move
- Weather system — time-of-day and weather events affect visibility, cover, and events, adding tension
Video topics + discussion points
Quotes (from this video)
- there is a lot of content in this relatively small box
- the weather system that is added to the game that has these kind of events ... adds a good bit of tension
- the scenario variety is quite good
- I think it is right up there with Sentinels of the Multiverse
- there is a ton of discovery that is actually happening every single time that you move
- weather system adds tension
References (from this video)
- Lots of variety in enemies, characters, and items
- Modular content that can be combined
- Cool component quality and unique tokens
- New mechanics like day/night cycle and additional monster spawn methods
- Crowdfunding edition with nice extras like player rings
- Difficulty in sleeving scavenge cards due to the insert design
- Some components may not fit if cards are sleeved
- The 'Allies of the Rapture' expansion was a duplicate for the host
- Survival against an apocalypse
- Maximum Apocalypse Legendary Edition
Mechanics (from transcript analysis)
- Card Driven — The game is described as "mainly card driven game" where players draw cards from their decks.
- cooperative play — The game is described as a "solo and cooperative uh survival game".
- Deck Building — Each character has their own deck that players draw from.
- Dice Rolling — Dice are used for spawning monsters and for player hunger.
- exploration — The game involves uncovering a map and looking for objectives.
- Modular Board — The map is constructed from tiles depending on the mission.
- Resource Management — Players need to find resources like food, medical supplies, and fuel.
- Scenario/Mission Play — The game features mission logbooks and specific mission setups.
- Set Collection — Players collect items and resources, and objective cards (e.g., fuel).
- Tile Placement — Players explore using tiles that are laid out in a specific pattern.
Video topics + discussion points
Quotes (from this video)
- Ah, that is such a shame.
- I'm a huge fan of Maximum Apocalypse.
- So, Max Apocalypse is a game for one, two, four players.
- So, essentially this is like a solo and cooperative uh survival game exploration game where you like uncover a map and you're trying to look for a certain objective.
- I really like this because you have like loads of different enemies. You have lots of different characters. Um, you just have lots of different stuff that you can combine with one another. It's like a lot of um a lot of um variety. And now with both versions, even more.
- So, this means like this is this tray is like completely Well, it's not useless, but this means that I can't uh that I can't sleeve the uh that I can't sleeve the scavens, like the cards. That's really bad.
- Oh man, like sleeping this game is game is not easy.
- If you have an idea, if you own the game and you know how you solve that, let me know, please.
- There's so much content.
- That concludes my unboxing of Mass Wasted Wilds.
- If you have if you are able to sleeve the Avenge cards and still put them in that tray, let me know how you do that, right?
References (from this video)
- Thematic gameplay
- Cooperative mechanics
- Multiple character roles
- Engaging survival narrative
- Complex rule set
- Potential for challenging gameplay
- Survival against wild creatures and harsh environment
- Post-apocalyptic winter landscape
- Cooperative mission-based gameplay
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to complete mission objectives
- cooperative play — Players work together to complete mission objectives
- Deck Building — Players use character-specific decks and equipment
- Resource Management — Managing hunger, fuel, and other survival resources
Video topics + discussion points
Quotes (from this video)
- We are a unit, we are a team, we are nothing without each other
- Fashion is risk and beauty is pain