Skip to main content
Mazing box art

Mazing

Game ID: GID0205011
Game Info
Year
2026
Players
1-2
Age
10+
Playtime
20 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Solo or cooperative puzzle where messengers cross an ever-changing labyrinth between two allied realms

Description

Solo or cooperative puzzle where messengers cross an ever-changing labyrinth between two allied realms

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video 8d4NROQPW0Q Tabletop Tokki Rules Teach at 0:07 sentiment: positive
video_pk 151377 · mention_pk 425051
Tabletop Tokki - Mazing video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appealing solo abstract game.
  • Plays cooperatively at two players and was enjoyed.
  • Solo play allows for quick puzzling.
  • Random tile setup provides variability and unique challenges.
  • Complexity is balanced, keeping it fun and interesting without being convoluted.
  • Minimalistic design with nice flavor.
  • Excellent component quality (wood screen printed pieces).
  • Challenging variants available (e.g., more traps).
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Played cooperatively at two players.
  • Movement — Pieces move an exact number of spaces in one direction, or any number of spaces over existing pieces (bridges), or any number of unobstructed spaces in a diagonal direction (messengers).
  • Push Your Luck — Meters lock in place once moved to an empty square, and pieces moving onto traps also lock in place.
  • Set Collection — Goal is to get messengers to their opposite sides.
  • Solo Play — The game is designed for solo play, allowing players to puzzle it out.
  • Tile Placement/Setup — Pieces are shuffled and placed out into columns from the messengers towards the center of the board, creating variability in setup.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm personally a big fan of abstract games, so the idea of a solo abstract game was really appealing to me.
  • I was really itching to play it solo cuz you can just puzzle it out really quickly.
  • The variability of having the tiles go out randomly each game really makes for a unique setup and challenges your brain to think in different ways as far as how you allocate certain areas of the board.
  • I think there's just enough complexity with the special pieces and And traps on the board to keep things fun and interesting from play to play without making the rules overly convoluted.
  • The design is very minimalistic which fits the style of game but it has a little bit of flavor which is really nice.
  • And the component quality is really excellent with the wood screen printed pieces.
References (from this video)
No references stored for this video.
Video ph0NF57FVvU Sir Thecos Rules Teach at 0:21 sentiment: positive
video_pk 151255 · mention_pk 424824
Sir Thecos - Mazing video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pleasant surprise
  • Continues streak of good games from In Patience Games
  • Good solo and two-player count
  • Easy and quick setup
  • Chunky wooden pieces feel good
  • Clean and striking visual design
  • High quality board
  • Excellent and concise rulebook
  • Intuitive piece movement once understood
  • Strategic yet tactical gameplay
  • Pieces are usually flexible, rarely leaving the player completely stuck
  • Alternating turns between colors in solo forces balanced progression
  • Randomized setup provides a new puzzle each time
  • Clever, quick, approachable, and satisfying
  • Quick playtime
  • Great for solo play
Cons
  • Folding board doesn't lie perfectly flat
  • Some uncertainty about end-game solo rules regarding finished colors
  • Might not be for those who dislike abstract spatial puzzles
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Board Flipping/Modular Board — The game board has two sides, one with fewer traps and a more advanced side with more traps, offering different difficulty levels.
  • cooperative play — While played solo, the game is described as cooperative, with the player managing both colors.
  • Movement — Different pieces have unique movement rules, including moving anywhere, diagonally, orthogonally, and hopping over other pieces. Some pieces have limitations on how many times they can be moved or where they can land.
  • traps — Landing a piece on a trap causes it to be turned over, making it immovable. This can block routes and create challenges.
  • variable setup — The initial setup involves placing pieces randomly, creating a new puzzle each time the game is played.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me, this was a pleasant surprise.
  • And it continues the streak of In Patience Games where every game I've played from them has been at least good.
  • The game is strategic of course because you know your overall goal. You want to move the messenger pieces from one side to the other. But it's also very tactical because you can take it step by step, react to the current board state, and slowly work your way toward the solution.
  • It's clever and puzzling but still quick approachable and satisfying.
  • All in all Mazing is another really good entry in the in patients games lineup.
  • It gives the lineup something more abstract, more chess-like and more purely puzzling while still being quick, approachable and easy to play and great for solo game.
References (from this video)
No references stored for this video.
Video _shzJG3EQoM Tabletop Tokki Unboxing at 1:21 sentiment: positive
video_pk 123591 · mention_pk 354281
Tabletop Tokki - Mazing video thumbnail
Click to watch at 1:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Abstract and cooperative, appealing to the host's preferences.
Cons
none
Thematic elements
  • labyrinth
Comparison games
none
Mechanics (from transcript analysis)
  • abstract — Identified as a 'solo/2-player cooperative abstract game'.
  • Cooperative — Described as a 'solo/2-player cooperative abstract game'.
  • Tile Placement — Implied by the mention of placing pieces on a board and the movement of those pieces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm very excited for some abstract cooperative plays.
  • I really like fairy tale whimsical kinds of stuff. So, this is right up my stop.
  • A lot of these games have very chill vibes.
  • Win tricks by swinging at the piñata. Too early and not much candy comes out. Too late and it's all gone.
  • This one was so good. Like so much thinking and reward for or so much reward for the amount of thinking and strategy that you do.
  • So fun. One of the more innovative trick- taking games I've played.
  • The fact that there is I think there's this one and there's like a cat one too from Jordan Draper. Um, this is a game that you play with washi tape.
  • Oh my gosh, so good. Like instant new little favorite rolling ring.
  • The game itself though, absolutely stellar.
  • Gorgeous player colors. So good. This green, this like seafoam green is everything.
  • I'm going to get this read and played as soon as possible.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–3 of 3