Megapulse is an adrenaline-filled futuristic racing game inspired by titles like Wipeout, F-Zero and Mario Kart. It features hand-building, simultaneous action selection, and a modular track.
Each player starts the game with a hand of 7 action cards. Each round, players simultaneously choose 2 cards to play from their hand and reveal them. Players then take their turns, using their chosen cards as well as their accumulated speed to catch up with opponents, drift, use their nitro, launch bombs and missiles, and use their precious special ability. But watch out! Curves are dangerous, and might damage your vehicle! Upgrade cards can be acquired to enhance your options, but sometimes require you to remove another card from your hand. The first to finish the last lap of the race wins it all.
Megapulse includes clever catch-up mechanics, and multiples game modes like Derby, Neon God, and Spellflux Ball.
—description from the publisher
- one of the better racing games
- struggle instead of a smashing success
- not enough money on the table
- racing
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Every year around this time, around May of each year, I put out a video of my most overdue crowdfunding campaigns.
- Part two of this video is going to be the $1973 that I will probably never see again.
- This is the first project and probably last project by game trays.
- If not for the fact that Tangerine Games took over this project, I would not think it would be showing up.
- It's a reminder that behind every passion project sometimes is the actual the actual reality of having to deliver.
- Velocity Vanguard was excellent. An incredibly ambitious game that I've never seen a game quite like it as far as the movement system that they brought to the table that was incredible.
- Going forward, will we talk about outstanding crowdfunding campaigns in the future, a year from now, if they're just these three at this point?
- Allplay is a channel sponsor and Allplay does a lot of things well.
- They run crowdfunding campaigns that don't uh don't don't drag on like this that they have never not delivered a crowdfunding campaign in dozens and dozens of crowdfunding campaigns so far.
- I'm not including the Sean campaigns.
- Between Kickstarter and Gamefound, I've backed over 350 projects to date. Something like 375 projects across the past 6 years or so, maybe 7 years, whatever it's been.
- Even though I am talking about nearly $2,000 that I have lost, more including the Seon campaigns, if those don't deliver, it might be closer to 3 and 1/2K all told, which is a lot of money.
- It is still worth noting that tabletop crafting is relatively reliable.
- Crowdfunding is not without its risks.
- This and it's rough out there, man. It's rough.
- By far the game I most want to see.
- This became vaporware.
- This is the one that breaks my heart from all my games.
- Let me know in the comments down below so we could all suffer together in silence.