Space pirates are battling for honor, glory and wealth! Join them in their exploration of the universe and their quest for victory. Players will explore, challenge each others, and engage in short-term or long-term alliances, but there will be battles and mighty spaceships involved. In Metal Adventures, you'll use cards to explore, enhance your ship and your crew, and live up to bold challenges. There will be negotiations, battle tactics, and the uncertainty and risk that really make a pirate's life.
During the game, each player uses a fancy four-wheeled astrolabe to track their power (which can be improved via equipment), damage (which reduces power), glory (which is how players win), and the "judgement of pirates" (which affects glory).
On a turn, a player either rests (gaining money and repairing their ship) or else travels (paying to do so), battles (either starships, planets or opponents), and optionally takes the "tour of pirates", visiting one of the ten planets in the game and taken the action available there. Each player holds two trophy cards, and when they meet the conditions on one of them, they can reveal it to earn credits, glory or both. They can gain support (single-use cards) and equipment (providing power adjustments and possibly other special abilities), keeping at most four of these improvement cards at a time.
Players can negotiate alliances and trade anything but glory, and while they must keep their word for immediate exchanges and actions, they can break promises or alliances in later turns, although doing so requires them to suffer the "judgement of pirates", thereby affecting their glory count. Collect four such points, and they can no longer ally with other players or give or receive assistance.
When a player has nine or more glory points or the space deck contains two or fewer cards, the game ends and whoever has the most glory wins.
- Unique and cool dial component
- Good blend of mechanics
- Plays relatively quickly
- Pirates
- Space
Mechanics (from transcript analysis)
- Deduction — Players engage in deduction.
- Dice Rolling — Includes dice rolling for combat.
- hidden traitor — Players can ally with friends or backstab them.
- Resource Management — Involves resource management.
Video topics + discussion points
Quotes (from this video)
- this is parfume this is by Queen games and this is a game about building fragrances and selling them to Merchants
- elisium now I would love to show you a box of elisium but we're sold out two days it didn't take long but AUM is a great great strategic game about using the powers of the Gods to be able to manipulate and create Legends
- I just got done uh demoing the game uh with Isaac showing us how to play it and let me just tell you my mind is blown
- ashes is a LCD kind of a um expandable card game format um you are playing the role of a phoenix BN in which you are trying to store the other Phoenix BNS in order to collect their ashes and gain more power
- everybody's going Gaga over the art I've seen this is the final production product absolutely gorgeous
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this is parfume this is by Queen games and this is a game about building fragrances and selling them to Merchants
- elisium now I would love to show you a box of elisium but we're sold out two days it didn't take long but AUM is a great great strategic game about using the powers of the Gods to be able to manipulate and create Legends
- I just got done uh demoing the game uh with Isaac showing us how to play it and let me just tell you my mind is blown
- ashes is a LCD kind of a um expandable card game format um you are playing the role of a phoenix BN in which you are trying to store the other Phoenix BNS in order to collect their ashes and gain more power
- everybody's going Gaga over the art I've seen this is the final production product absolutely gorgeous