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Metroid Prime

Game ID: GID0208216
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Description

"Metroid Prime is a video game developed by Retro Studios and published by Nintendo for the Nintendo GameCube, released in North America on November 17, 2002. It is the first 3D game in the Metroid series, and is classified by Nintendo as a first-person adventure rather than a first-person shooter, due to the large exploration component of the game. In North America, it was also the first Metroid installment to be released since Super Metroid in 1994; in all other markets, it was released after Metroid Fusion."

Source: Wikipedia, "Metroid_Prime," available under the CC-BY-SA License.

Description

"Metroid Prime is a video game developed by Retro Studios and published by Nintendo for the Nintendo GameCube, released in North America on November 17, 2002. It is the first 3D game in the Metroid series, and is classified by Nintendo as a first-person adventure rather than a first-person shooter, due to the large exploration component of the game. In North America, it was also the first Metroid installment to be released since Super Metroid in 1994; in all other markets, it was released after Metroid Fusion."

Source: Wikipedia, "Metroid_Prime," available under the CC-BY-SA License.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video G2vb1I55jlk Drive Thru Games Discussion at 23:25 sentiment: positive
video_pk 84577 · mention_pk 289753
Drive Thru Games - Metroid Prime video thumbnail
Click to watch at 23:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really great game with an 8 or 9 out of 10 rating.
  • The realism and seamlessness of the environments and level design are astounding.
  • More puzzly and oriented than a typical shooter.
Cons
  • One super obtuse puzzle that required looking up the solution.
  • Frequent backtracking across large areas can be time-consuming.
Thematic elements
Comparison games
  • Metroid
  • Half-Life
  • Doom
  • Quake
  • Call of Duty
Mechanics (from transcript analysis)
  • exploration — Players navigate environments, unlocking new areas and abilities. Backtracking is common.
  • First-person shooter — A 3D first-person shooter, but with more emphasis on puzzles than combat.
  • platforming — Involves jumping around and navigating the environment, similar to traditional platformers.
  • Puzzle solving — Environments are designed with puzzles that require navigation and sometimes specific abilities or weapons to solve.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • God, there's a real interesting sort of analog digital tension going on here with some of these early games.
  • This is very like board gamey.
  • It feels very analog because I'm detached from the online.
  • It's it's a digital little, you know, ones and zeros little etched thing on this this motherboard or this cart that is detached from, you know, the master control of, you know, the online social media nonsense.
  • It feels very like almost post-apocalyptic, like you've you've dug up this thing and then you have this little like working device and then you like you slap it a couple of times and it like comes alive and it like does a couple of things and then it goes away and then it it feel goes back to the earth.
  • There's something about there's a sinisterness to it to that sort of master control type of online thing.
  • Like my brain after a session of, you know, one of these things I've talked about, it's in a similar spot to my brain after a board game night.
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