From Wikipedia
Metroid: Zero Mission (メトロイドゼロミッション?) is an action-adventure video game developed by Nintendo R&D1 for the Game Boy Advance handheld console. It was published by Nintendo in North America in February 2004, in Australia in March 2004, in Europe in April 2004, and in Japan in May 2004. It is part of the Metroid series, an enhanced remake of the original Metroid game designed to retell the game's story. Like the other titles in the series, it features intergalactic bounty hunter Samus Aran as the player-controlled main character.
Samus Aran travels to Zebes after learning that Space Pirates are experimenting with Metroids in an attempt to duplicate them and use them for their own gain. Samus finds and destroys Mother Brain, the mechanical life-form that controls the Space Pirates' base. However, while she escapes the planet in her gunship, she is attacked by Space Pirates, causing the ship to crash back onto Zebes, near the Space Pirate Mothership. Samus decides to explore the ship and encounters Ridley Robot, who she defeats. Finding a shuttle, she uses it to escape the planet as the Metroids and the Space Pirates' research are destroyed in an explosion.
- A perfect game that deserves a 10/10 rating.
- Features a perfect balance of difficulty, frustration, and puzzle-solving with dexterity.
- Includes cool boss fights and story elements.
- Provides a greatly improved and enhanced experience over the original.
- Slight confusion regarding item usage that required consulting the manual.
- Metroid
- Super Mario
- Zelda
Mechanics (from transcript analysis)
- exploration — Players may need to backtrack and explore other areas to find solutions or progress.
- platforming — Requires dexterity and movement through game environments.
- Puzzle solving — Involves figuring out how to progress through levels and overcome obstacles.
Video topics + discussion points
Quotes (from this video)
- God, there's a real interesting sort of analog digital tension going on here with some of these early games.
- This is very like board gamey.
- It feels very analog because I'm detached from the online.
- It's it's a digital little, you know, ones and zeros little etched thing on this this motherboard or this cart that is detached from, you know, the master control of, you know, the online social media nonsense.
- It feels very like almost post-apocalyptic, like you've you've dug up this thing and then you have this little like working device and then you like you slap it a couple of times and it like comes alive and it like does a couple of things and then it goes away and then it it feel goes back to the earth.
- There's something about there's a sinisterness to it to that sort of master control type of online thing.
- Like my brain after a session of, you know, one of these things I've talked about, it's in a similar spot to my brain after a board game night.